DIVINE POWER
CREDITS Design Rob Heinsoo (lead),
Art Director Karin Powell, J o n Schindehette
Richard Baker, Logan ...
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DIVINE POWER
CREDITS Design Rob Heinsoo (lead),
Art Director Karin Powell, J o n Schindehette
Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b Cover Illustration Additional Design Greg Bilsland, A n d y Collins, M a t t h e w
Ralph Horsley
Sernett Graphic Designer
Development
Emi Tanji
Stephen Schubert (lead), A n d y Collins, Peter Schaefer
Interior Illustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art
Additional Development Mike Donais, A n d r e w Finch
House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay, Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon, Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l
Editing J e r e m y Crawford (lead), Jennifer Clarke W i l k e s , K i m
Mohan
Managing Editing Kim
Mohan
Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r " Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Publishing Production Specialist Angelika
Lokotz
D i r e c t o r of D & D R & D a n d B o o k P u b l i s h i n g
Prepress Manager
Bill Slavicsek
Jefferson Dunlap
D&D
Creative Manager
Christopher
Perkins
D & D Senior Art Director Jon
D&D
Schindehette
Design Manager James Wyatt
Imaging Technician Ashley Brock
Production Manager Cynda Callaway
G a m e rules based o n the original DUNGEONS & D R A G O N S ' rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n
D&D
Development and Editing Manager Andy
Collins
T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and J a m e s W y a t t (4th Edition).
U.S.. C A N A D A . A S I A , P A C I F I C . & LATIN A M E R I C A Wizards of the Coast LLC P.O. Box 707 R e n t o n W A 98057-0707 - 1 800-324 6 4 9 6
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W I Z A R D S OF THE COAST, B E L G I U M Industrialaan 1 1702 Groot-Bijgaarden Belgium -32.070.233.277
D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other W i z a r d s of t h e Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U . S . A . and other countries. All Wizards characters, character names, and t h e distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material Is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in t h e U.S.A. £ 2 0 0 9 Wizards of the Coast LLC
VISIT
O U R
W E B S I T E
AT
W W W . W 1 Z A R D S . C O M / D N D
INTRODUCTION S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e
foe,
D & D
I n s i d e r : S o m e o f the material in this
and worldly representative of the g o d s - a l l of these
w a s originally
awe roles
z i n e , part ol D & D
filled
by d i v i n e characters. T h e i r special
l e a t u r e d i n a r t i c l e s i n Dragon
book
* maga
I n s i d e r . It's c o m p i l e d h e r e , a l o n g
c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e
w i t h plenty of n e w information,
cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s
at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o
well as responsibilities-that
I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t
make them
indispens
for e a s y r e f e r e n c e D & D
able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s
l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e
of righteousness a n d justice. T h o s e w h o attain
y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r
the
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d ,
player. Y o u r D & D Insider subscription also gives y o u
b e c o m i n g entities not unlike the deities they
tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y
worship
i.nd e m u l a t e . D i v i n e Power™
to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level. is a t o m e t h a t b r o a d e n s t h e c h o i c e s
Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .
a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y . I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n avenger, a cleric, a n invoker. or a paladin.
REIMAGINIMG YOUR CHARACTER It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a w h i l e , a n d s u d d e n l y D i v i n e " Power
s h o w s u p . offer
ing many n e w possibilities—options
USING THIS BOOK
you might have
p i c k e d if y o u h a d k n o w n a b o u t t h e m
earlier.
Don't despair; you have a few choices. Retraining
A s y o u c a n see by the table of contents. Divine
r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook")
make
c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e
t a p p i n g into Divine Power easy. I f r e t r a i n i n g
won't
a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t
d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M
t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s ,
reworking your character along the lines Divine Power
powers, a n d paragon paths. T h e final chapter of the
p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to
Power
i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i
book contains a large section on divine
domains,
about
m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e
dozens o f n e w feats, ten d i v i n e - t h e m e d epic desti
c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e
nies, several n e w rituals, a n d information on deities
the c h a n g e a p a r t of t h e story. I f d o i n g that
a n d divine b a c k g r o u n d s that will d e e p e n y o u r
p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r
role-
ultimately
a c t e r c o u l d m a k e w a y for a n e w o n e .
playing experience.
80
A v a t a r of F r e e d o m
N e w Class F e a t u r e
6
N e w Class Features
82
A v a t a r of H o p e
147
N e w Build
6
N e w Builds
82
A v a t a r of J u s t i c e
148
6
N e w Paladin Powers
83
A v a t a r of Life
149
20
N e w Paragon Paths
96
A v a t a r of S t o r m
150
A v a t a r of W a r
151 152
fc A V E N G E R
N e w Avenger Powers N e w Paragon Paths
4
4: P A L A D I N
106
Chosen
N e w Class Feature
30
Divine Domains
108
Exalted Angel
154
N e w Build
30
Your Deity and You
124
Saint
155
N e w Cleric P o w e r s
31
Divine Backgrounds
128
N e w Paragon Paths
44
N e w Feats
130
2: C L E R I C
28
5: D I V I N E O P T I O N S
146
H e r o i c Tier F e a t s
130
54
Paragon Tier Feats
137
N e w Class F e a t u r e
56
Epic T i e r F e a t s
140
N e w Build
56
Multiclass Feats
143
N e w Invoker P o w e r s
57
N e w Paragon Paths
70
3: I N V O K E R
Epic Destinies A v a t a r of D e a t h
145 145
N e w Rituals
156
" M e s s e n g e r , enforcer, a t the s o u n d of my YOU
ARE
t i m e I might
assassm-tn
these p a t h s . I go as I am
called,
and
walk each of
let the n i c k e d t r e m b l e
footsteps." a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no matter w h e r e they hide. T h e e n e m i e s o f y o u r reign u n c h e c k e d throughout
god
t h e w o r l d ; t h e r e is m u c h
to b e d o n e . A v e n g e r s rely o n their z e a l o u s piety to see t h e m t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of and
enmity
A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e
Censure of Pursuit and the Censure of a r e d e s c r i b e d i n Player's
Handbook
Retribution
2. T h i s c h a p t e r
introduces the C e n s u r e of Unity. If you
choose this
version of Avenger's C e n s u r e , y o u don't locus o n chasing after y o u r e n e m i e s or d r i v i n g t h e m
away
f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y , y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n
strength
w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to dispatch foes q u i c k l y w h o a r o u s e y o u r
wrath,
T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r
other
avengers.
•
N e w C l a s s Feature: T h e Censure of Unity, a new v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for cooperating w i t h your allies.
•
N e w B u i l d : A s a c o m m a n d i n g avenger, bring the p o w e r of y o u r friends to b e a r against y o u r
sworn
enemy. •
N e w A v e n g e r Powers: Almost a hundred a v e n g e r p o w e r s for y o u to c h o o s e f r o m ,
new
including
p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y . •
N e w P a r a g o n P a t h s : N e w avenger paragon paths are introduced, including the favored soul, the relentless slayer, a n d the w a t c h f u l s h e p h e r d .
C H A P T E R
I
|
Avenger
LEVEL 1 A T - W I L L PRAYERS
NEW CLASS F E A T U R E
Bond of Censure
Avenger Attack 1
You c o m p e l y o u r e n e m y to come forward
and face
judgment.
W h e n you choose your Avenger's Censure, you c a n choose the C e n s u r e of U n i t y instead of another
At-Will • C h a r m , Divine, Implement. Radiant Standard Action
o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook
2.
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to d a m a g e r o l l s a g a i n s t y o u r oath
of e n m i t y t a r g e t
Ranged 5
Target: O n e creature A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of for
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s
enmity
t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e t w o a t t a c k rolls a n d u s e e i t h e r result. H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r
t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l .
I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e . Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .
NEW BUILD Leading Strike Player's Handbook 2 features the isolating a v e n g e r and the pursuing avenger. T h i s chapter adds the
Avenger Attack 1
Y o u show an ally how to hit your foe where it hurts. At-Will •
Divine, W e a p o n
c o m m a n d i n g avenger, w h o becomes e v e n more
Standard Action
formidable w h e n allies enter the fray against his or
Target: O n e creature
h e r foe.
A t t a c k : W i s d o m vs. A C
Melee weapon
H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t
COMMANDING AVENGER
d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e ( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of
modifier. Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .
enmity
target w i t h a s m a n y o f y o u r allies a s possible. I f
LEVEL 1 ENCOUNTER PRAYERS
the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l ,
but
fighting alongside your comrades y o u are vengeance
Compelling Blade
Avenger AU.K k 1
incarnate. Like other avengers,you should m a k e
weapon weaves a subtle trap, toyours.
W i s d o m your highest ability score. Intelligence
Encounter •
should be y o u r second highest, followed b y
Standard Action
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Suggested Feat: Weapon
Dexterity. Unity*
Your
locking your enemy's steps
Divine, W e a p o n Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C
Focus
S u g g e s t e d S k i l l s : Athletics. Perception, Religion.
H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e
Stealth
a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a S u g g e s t e d A t - W i l l P o w e r s : b o n d q)
whelming
censure,*over
strike
free action a n d t h e n slide the target 1 square into t h e s p a c e y o u left.
S u g g e s t e d E n c o u n t e r P o w e r : pass ar S u g g e s t e d D a i l y P o w e r : s t r e n g t h of • N e w option presented in this
arms* many*
book
NEW AVENGER POWERS
C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e , you must be adjacent to t h e target.
AVENGER ORIGINS T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e
T h e new p o w e r s presented in this c h a p t e r supple
c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p
m e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the
ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r
p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d
skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k
r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y
a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t
avenger.
to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e y o u a hero to t h e m , a trusted servant, a misguided
fool,
or a dangerous free thinker? W h a t d o y o u think of other faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like blind s h e e p deaf to the truth? H o w do y o u s e e your o w n a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t teous duty of the faithful, or a tribute to your deity?
( I I A P T E B
1 | Avenfler
righ
Day's First Light
Avenger Attack 1
\ou envelop your foe in a burning shroud of light. II the foe moves, the brilliance scorches it. Encounter •
Divine, Implement,
Standard Action
Radiant
M e l e e touch
A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s S
your W i s d o m modifier radiant d a m a g e .
Pass at Arms
Avenger Attack 1
Your strike creates an opening that you or a nearby ally can use to change position. If you
take advantage
of the opening, y o u
can force your foe to move. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adja c e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n . C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n slide t h e t a r g e t into t h e s p a c e y o u left.
Relentless Attack
Avenger Attack 1
Your attacks drive the enemy away and no matter where it goes, you are not far behind. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target 2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t to it.
Shielded by Faith
Avenger Attack 1
T h e words of your prayer lend power to your strike w h i l e shield
ing y o u from the interference of your Encounter •
enemies.
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .
Speed and Stillness
Avenger Attack i
You move in a blur, and your strike places a glowing sigil above your enemy. The sigil's strength flows back to you if that enemy moves. Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e . C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift e q u a l s y o u r D e x t e r i t y modifier. Target: O n e creature Attack: W i s d o m vs. A C H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n 5 t e m p o r a r y hit p o i n t s .
Wings of Light
LEVEL 1 DAILY PRAYERS Argent Mantle
Avenger Attack 1
Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l ,
Daily •
smiting enemies nearby. F o r the rest of the battle,
Standard Action
a m a n t l e of
silver light clings to y o u r shoulders, a sign o f divine Daily •
favor.
carry
Divine, W e a p o n Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s
Divine, Implement, Radiant, Thunder
Standard Action
Avenger Attack
S h i n i n g wings sprout from your shoulders for a moment, i n g y t m swiftly toyour sworn foe.
m o v e m e n t does not provoke opportunity attacks.
C l o s e burst 1
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll
T a r g e t : Y o u r o a t h of e n m i t y target
t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e ,
A t t a c k : W i s d o m vs. A C
i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result.
H i t 3 | W ] - W i s d o m modifier d a m a g e . Miss: Half damage.
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder
LEVEL 2 UTILITY PRAYERS
damage. Miss: Half damage.
Avenger's Resolve
Celestial Fist
Avenger Attack 1
For a few
A v e n g e r Utility
m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l
toughness.
.A g r e a t fist of light smashes d o w n at your atony,
and
then Encounter •
holds the foe fast in its grip.
Divine
Immediate Interrupt Daily •
Divine, Implement, Radiant
Standard Action
Personal
T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits
Ranged 5
you
Target: O n e creature
E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r
A t t a c k : W i s d o m vs. Reflex
next t u r n .
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant
Enduring Spirit
damage.
T h e strength ofvour
A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) .
Encounter •
M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .
A v e n g e r Utility 2
spirit shines most brightlv i n adversitv
Divine
Minor Action
Personal
R e q u i r e m e n t : You must be bloodied. E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of
Strength of Many
Avenger Attack 1
y o u r next t u r n .
You call on the loyalty a n d courage of your allies to strike a mighty blow.
Loyal Sanction
Daily •
You blessyour comrades
Divine, W e a p o n
Standard Action
Melee weapon
A v e n g e r Utility
efforts to aidyou
in the defeat of your
chosen foe.
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of
Encounter •
Divine
y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2
Minor Action
s q u a r e s of y o u .
T a r g e t : O n e ally in b u r s t
Target: O n e creature
C l o s e burst 5
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a
A t t a c k : W i s d o m vs. A C
p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity
Hit: 3 [ W ] + W i s d o m modifier damage.
t a r g e t e q u a l to y o u r W i s d o m modifier.
Miss: Half damage.
Thunder and Echo
Avenger Attack 1
Thunder t i d e s y o u r weapon and then reverberates Daily •
around you.
Divine, Thunder, W e a p o n
Standard Action
Righteous Pursuit T r y a s y o u r enemy
Melee weapon
P r i m a r y Target: O n e creature
Encounter •
A v e n g e r Utility .
might, there's no escaping y o u r HTath.
Divine
Immediate Reaction
Personal
T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e n o t a d j a c e n t to y o u
P r i m a r y A t t a c k : W i s d o m vs. A C
E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s
H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder damage.
d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to y o u r o a t h of enmity target a s p o s s i b l e .
Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2. S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the
Silver Shadow
Avenger Utility 2
primary target
You cloakyourself in astro] mist, which guards you from
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude
Daily •
Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you
Minor Action
push t h e secondary target 2 squares.
E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r
harm.
Divine Personal
l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u h a v e no t e m p o r a r y hit p o i n t s .
C H A P T E R
1 |
Avenger
LEVEL 3 ENCOUNTER P R A Y E R S
Sparking Wounds
Avenger Attack 3
The sparks after your strike warn off your enemy's companions.
Bound by Fate
Avenger Attack 3
Encounter •
Divine, Fire, Lightning, W e a p o n
You strike your foe and then share your pain with it.
Standard Action
Encounter •
Target: O n e creature
Divine. W e a p o n
Standard Action
Melee weapon
Attack: W i s d o m vs. A C
Melee weapon
H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e
Target: O n e creature Attack: W i s d o m vs. A C
t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t
H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s
y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s
a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g damage.
y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of
C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t
t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half.
to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
Deadly Stride
Avenger Attack 3
bstacle can stop voufrom
visiting righteous furv on your
LEVEL 5 DAILY PRAYERS
f~ Encounter •
Dance of Flame
Divine, W e a p o n
Standard Action
Avenger Attack-5
Multicolored /lames dance acrossyour
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this movement.
enemy, erupting onto other enemies the longer the flames Daily •
dance.
Divine, Fire, W e a p o n
Standard Action
Target: O n e creature
weapon a n d ignite your
Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. A C
H h : 2 ( W ] + W i s d o m modifier damage.
Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .
Fury's Advance
Avenger Attack 3
A quick flick of your weapon forces the enemy to stumble
E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m a g e (save e n d s ) .
Encounter •
Divine, W e a p o n
Minor Action
Light of Truth
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o t h e target.
Avenger Attack S
A brilliant shaft o f light streaks down from above and fixes on the enemy you touch. In the merciless light.your enemy suffers pain commensurate with the number of your friends near it. Daily •
Divine, Implement, Radiant
Standard Action
M e l e e touch
Target: O n e creature
C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d t h e shift a d j a c e n t to t h e t a r g e t .
A t t a c k : W i s d o m v s . Fortitude H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo ing 1 0 r a d i a n t d a m a g e (save e n d s ) . Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades
Avenger Attack 3
I t a l i c echoes of your weapon weave around your target after • • r H o w strikes home, interfering with your foe's attacks.
(save ends). E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t
Encounter •
Divine, W e a p o n
Standard Action
t o it.
Melee weapon
" j r g e t O n e creature
Menacing Presence
A n a c l c W i s d o m vs. A C M e 2 f W ] - W i s d o m modifier damage, a n d the target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r • e s t turn.
Daily •
C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n • p p u i t u n i t y a t t a c k against y o u r o a t h of enmity
You attack and then emanate resolve of nearby foes.
target.
Avenger Attack 5
divine menace, weakening the
D i v i n e , Fear, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 | W | - W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C u n t i l t h e e n d of its next t u r n .
C H A P T E R
1 | Avenger
Nine Souls of Wrath
Avenger Attack 5
A s y o u strike y o u r enemy, you cull forth souls to protect
Streaming around you. they lash out at enemies nearby, ening them. Daily •
weak
Divine, W e a p o n
Standard Action
LEVEL 6 UTILITY PRAYERS
you.
Melee weapon
Aspect of Majesty
A v e n g e r Utility 6
Your faith fills you with courage and mystically extends the reach of your attacks. Daily •
Divine. Stance
Target: O n e creature
Minor Action
Attack: W i s d o m vs. A C
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,
Hit: 2 | W | + W i s d o m modifier d a m a g e .
Personal
a n d your m e l e e reach increases by 1 .
Miss: Half damage. Effect: Until the e n d of t h e encounter, any e n e m y other
Fortifying Chant
A v e n g e r Utility 6 1
t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of your next turn.
You recite holy verses, armoring your faith. Daily •
Oath of Righteous Fury
A v e n g e r Attack S
You swear an oath to reduce your enemies to r u i n . E a c h slain foe
renews y o u r zeal.
Daily •
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s
Divine, W e a p o n
Standard Action
your elf w i t h the strength of
to * 4 u n t i l t h e e n d of y o u r next t u r n .
Melee weapon
Target: O n e creature
Harsh Lesson
Attack: W i s d o m vs. A C
A v e n g e r Utility 6
H i t : 3 | W ] + W i s d o m modifier d a m a g e .
Y o u seek penance in the hope that vour faults might
Miss: Half damage.
corrected.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r
Encounter •
he
Divine
o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a
Free Action
n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a
T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r
free action.
Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus
Personal
t o a t t a c k rolls until t h e e n d of y o u r next t u r n .
Step of Fate
A v e n g e r Utility 6
Your world is in motion with your sworn enemy as its center. Daily •
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s . Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r o a t h of enmity
target t h a n y o u s t a r t e d .
LEVEL 7 ENCOUNTER PRAYERS Celestia Endures
Avenger Attack 7
This prayer comes from a battle hvmn of the War of
Creation.
Its uplifting wonts lend y o u strength. Encounter •
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r , y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.
I
I I A I' I I R
1 | Avenger
Chains of Censure
Avenger Attack 7
As you deliver a punishing MOW With your weapon, your Invokes spectral chains to immobilize a Encounter •
—
Blade of Guilt
foe.
Avenger Attack 9
A l the touch of your weapon, your foe
Divine, W e a p o n
Standard Action
LEVEL 9 DAILY P R A Y E R S
prayer relives its misdeeds. O n l y
by standing still can it keep the p a i n f u l visions a t bay.
Melee weapon
0 o.
' OS
Target: O n e creature
Daily •
Attack: W i s d o m vs. A C
Standard Action
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im
Target: O n e creature
Z
mobilize either the target or a n e n e m y w i t h i n 5 squares
Attack: W i s d o m vs. A C
LU
of it u n t i l t h e e n d o f y o u r next t u r n .
H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes
Divine, Psychic, W e a p o n
LU
C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.
Melee weapon
U
5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y (save ends). M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s
Dismiss the Unworthy
Avenger Attack 7
willingly.
You deal a stinging blow to your target and then speak a prayer of contemptuous dismissal, sending it away from you.
Glyph of Agony
Encounter • C h a r m , Divine, W e a p o n
C r i m s o n runes^Iare into being above y o u r enemies, flashing
Standard Action
w h e n they d r a w near.
Melee weapon
Avenger Attack 9
Target: O n e creature
Daily •
Attack: W i s d o m vs. A C
Standard Action
Hit: 2 ( W ) + W i s d o m modifier damage, and you push the
T a r g e t : E a c h e n e m y in b u r s t
Divine, Implement, Radiant C l o s e burst 2
t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of
Attack: W i s d o m vs. W i l l
your allies.
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you
C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e
p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t
target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still
d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) .
m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r
A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2 squares.
allies.
Miss: Half damage.
Excoriating Call
Avenger Attack 7
Your holy symbof/loshes as you
utter a might}- rebuke, w h i c h
drives creatures away from you but draws your chosen foe Encounter •
closer.
Divine, Implement, Radiant
Standard Action
Holy Ardor
Avenger Attack 9
Your battle prayer transports y o u into a rapturous state, eyes M a z i n g w i t h fire. Your exaltation increases as your foe's life slips
away.
C l o s e burst 3
T a r g e t : E a c h c r e a t u r e in burst
Daily •
Attack: W i s d o m vs. W i l l
Standard Action
H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h
Target: O n e creature
Divine, W e a p o n Melee weapon
of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m
A t t a c k : W i s d o m vs. A C
m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e
Hit: 2 | W ] + W i s d o m modifier damage.
adjacent to you.
E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain
Inexorable Summons W h e n y o u call.your
a d v e r s a r y must
Avenger Attack 7 answer.
a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t . T h e b o n u s e q u a l s y o u r W i s d o m modifier.
Encounter •
Divine, Implement, Radiant, Teleportation
Standard Action
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u telep o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Effect: W h e n any e n e m y enters a square adjacent t o you
>
z
Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e
t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of
target is d a z e d a n d s l o w e d until t h e e n d of y o u r next
your next turn.
t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f UJ
y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e . C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t
Word of Blindness
Invoker Attack 1 3
t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n
A t y o u r command,
modifier.
power of this prayer leaves y o u dazed for a short time. Encounter •
Deadly Doubt
Invoker Attack 13
Vour words assail your foes' minds with self-doubt
Divine, Implement, Radiant
Standard Action
C l o s e burst 1
Target: E a c h creature in burst
strong
enough to w o u n d t h e m . A n y further attack dazes the
creatures around you lose their sight. T h e
Attack: W i s d o m vs. W i l l
victims
H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e tar
too.
g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .
Encounter •
Divine, Implement, Psychic
Standard Action
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
C l o s e blast 5
C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s
T a r g e t : E a c h e n e m y i n blast
by 1 .
Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t
LEVEL 1 5 DAILY PRAYERS
is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d u n t i l t h e e n d of its n e x t t u r n . C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t
Deific Imprecation
before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its
You are a conduit for your god's wrath. You feel its sting as it smites your enemies.
a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.
Daily •
Earthen Reversal
Invoker Attack 13
Invoker Attack 1
Divine, Implement
Standard Action
R a n g e d 10
You utter a nearly forgotten word dedicated to the earth, a n d it heaves in response, lifting allies and upturning enemies.
Target: O n e creature
Encounter •
Hit: 2d8 + W i s d o m modifier damage, and ongoing 10
Divine, Implement
Standard Action
3
A t t a c k : W i s d o m v s . Fortitude
d a m a g e (save e n d s ) .
A r e a burst 2 w i t h i n 1 0 squares
A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target
Target: Each e n e m y in burst
takes 10 damage.
A t t a c k : W i s d o m vs. Fortitude
M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends).
Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e
Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r
target p r o n e . Effect: You a n d e a c h ally in t h e burst c a n stand up as a free
y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5 s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .
action. C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o
Dire Banishment
shift 1 s q u a r e a s a f r e e a c t i o n .
Invoker Attack 1 S
You temporarily banish your enemy from this world, using vour life force to prevent the enemy from returning.
DESTINED F O R GREATNESS
Daily •
Divine, I m p l e m e n t , Necrotic, Teleportation
Standard Action an
invoker, y o u h a v e b e e n personally c h o s e n b y
the
i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? Do
y o u e n v y those w h o are able to pursue t h e i r o w n
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the
d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h
t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d
the divine? Others, e v e n other divine characters, lack your
t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e
direct, m o m e n t - b y - m o m e n t
t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e
t a v e f a i t h , b u t y o u know.
connection to the gods. T h e y
D o y o u feel pity for t h e m , o r a r e
nearest unoccupied space. E a c h Failed S a v i n g T h r o w : You take 5 damage.
a w e d by their g r e a t e r d e v o t i o n ?
•ou
M i s s : Half d a m a g e , a n d you t e l e p o r t t h e target 5 squares.
Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r you
s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u
did
regret
the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h .our deeds, or are you confident -ake
that the choices
you
represent their desires?
C H A P T E R
3 I Invofeer
Shadow/dark Invocation dim
invoker Attack 1
s
a chill darkness, w h i c h deepens until light is but a
You call forth
memory.
Daily •
Pennant of Heaven's Armies A tattered white flag appears. Those
Invoker Utility 1 6
who behold it f i n d the cour
age they need to win the day. Daily •
Cold, Divine, Implement, Zone
Standard Action
Conjuration, Divine
Standard Action
C l o s e burst 3
Ranged 10
Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude
r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n .
Hit: 2 d 8 + W i s d o m modifier cold d a m a g e .
A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o
Miss: Half damage.
n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier.
E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l
S u s t a i n M i n o r : T h e b a n n e r persists.
t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3
Serene Visage
squares as a free action. Y o u a r e i m m u n e to the zone's
invoker Utility 16
Y o u r god's visage overlays y o u r own and draws the attention of
effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3 your foes,
squares.
buying y o u r allies a needed reprieve.
Encounter •
S u s t a i n M i n o r : T h e z o n e persists.
Divine
Minor Action
Storm of Punishment R a i s i n g vour implement,
Invoker Attack 1 5
you invoke the gods a n d create a hole
i n the sky through w h i c h thunder a n d l i g h t n i n g cascade
your
Effect: T h e target doesn't provoke opportunity attacks un til t h e e n d of y o u r n e x t t u r n .
onto
foes.
Daily •
C l o s e burst 2
Target: Each ally in burst
Walls of Hestavar
Divine, Implement, Lightning, T h u n d e r
Standard Action
invoker Utility 16
Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a
A r e a burst 1 w i t h i n 1 0 s q u a r e s
c r u m of the B r i g h t C i t y ' s walls.
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude
Daily •
H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m
Minor Action
Conjuration, Divine A r e a w a l l 1 0 w i t h i n 1 0 squares
E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n
a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s
b e u p to 2 s q u a r e s h i g h , a n d it lasts until t h e e n d of y o u r
both).
n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d
sight. It c a n b e c l i m b e d w i t h a n A t h l e t i c s c h e c k ( D C 2 0 +
until t h e e n d of y o u r next t u r n .
one-half your level). S u s t a i n M i n o r : T h e w a l l persists.
LEVEL 1 6 UTILITY P R A Y E R S Confounding Utterance
I nvoker
utility
16
Word of Refuge
Y o u speak a word of seeming gibberish a n d then take shelter
W i t h a word, you escape
behind the confusion
Encounter •
Daily •
it creates.
Divine, Teleportation
Immediate Interrupt
Divine
Minor Action
Invoker Utility 1 6 an attack, but a t a price.
Personal
T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u
Personal
Effect: Y o u negate t h e triggering e n e m y ' s attack against
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y
you a n d teleport 1 0 squares. You are dazed until t h e e n d
m a k e s a m e l e e a t t a c k roll a g a i n s t y o u , it m u s t roll t w i c e
of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e trig
a n d u s e t h e l o w e r result.
gering e n e m y ' s attack, t h e attacker c a n t a k e a different action.
WORDS OF CREATION Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d
LEVEL 1 7 ENCOUNTER PRAYERS
t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o those w o r d s sound like? D o e s your invoker speak
bold
sounds or m u m b l e eerie chants?
Astral Dust
Invoker Attack 1 7
Motes of silvery dust rain f r o m above, b u r n i n g whatever
Since y o u have a relatively small n u m b e r of p o w e r s ,
they land on.
y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h .
Encounter •
Your w o r d s of creation might be n o n s e n s e s o u n d s
Standard Action
or
Divine, Fire, Implement, Radiant C l o s e burst 3
p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e
Target: Each e n e m y in burst
or w i t h the
A t t a c k : W i s d o m v s . Reflex
Klingon
l a n g u a g e f r o m S t a r Trek, y o u
can
probably think of s o m e n o n s e n s e w o r d s that sound cool. B e l o w are s o m e other suggestions to get your creative juices flowing.
H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .
" T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . " " T i m e is a d o o r t h a t c a n n o t b e c l o s e d . " "I pass b e y o n d to arrive within." " T h i s fire a l r e a d y b u r n s in all s o u l s . "
C H A P T E R
enemy
J
Involtcr
Chainfire
Invoker Attack
You ignite a foe in a c o l u m n of holy flames, from which streams to nearby Encounter •
17
fire
Invoker Attack
17
A t v o u r word, agony lances through the minds of the creatures
enemies.
a r o u n d y o u . You are m o m e n t a r i l y distracted by their
mental
screams.
Divine, Fire, I m p l e m e n t
Standard Action
Word of Pain
R a n g e d 10
Encounter •
Divine, Implement, Psychic
P r i m a r y Target: O n e creature
Standard Action
P r i m a r y A t t a c k : W i s d o m vs. Reflex
T a r g e t : E a c h c r e a t u r e in b u r s t
H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d
A t t a c k : W i s d o m vs. W i l l
a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y
•
C l o s e burst 1
Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
target.
t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
primary target
C o v e n a n t of M a l e d i c t i o n : T h e size of t h e b u r s t i n c r e a s e s
S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
by 1 .
H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .
Daunting Blasphemy
invoker A u . u k
17
The" vile words YOU speak darken vour soul as the)' eat away at
LEVEL 19 DAILY PRAYERS Forced Submission
Invoker Attack 1 9
vour enemies, w h o dare not move. Your e n e m y bends to the divine w i l l expressed through y o u . Y o u Encounter •
Divine, Implement, Necrotic
Standard Action
cease focusing on vour o w n defense while voti harness it.
C l o s e burst 3 Daily •
T a r g e t : E a c h e n e m y in b u r s t
C h a r m . Divine, Implement, Psychic, Reliable
Standard Action
A t t a c k : W i s d o m vs. Fortitude
Ranged 10
Target: O n e creature
H i t : 2 d 1 0 + W i s d o m m o d i f i e r n e c r o t i c d a m a g e . T h e first
Attack: W i s d o m vs. W i l l
t i m e t h e target m o v e s b e f o r e t h e start of y o u r n e x t t u r n ,
Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
it t a k e s 5 n e c r o t i c d a m a g e .
t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n
Effect: You take 5 damage.
e n d s , y o u grant c o m b a t a d v a n t a g e .
Sound of the Golden Clarion
C o v e n a n t o f M a l e d i c t i o n : T h e target t a k e s a - 2 p e n a l t y t o Invoker Attack l /
s a v i n g t h r o w s a g a i n s t this d o m i n a t i o n .
H e a v e n l y trumpets sound, blasting your foes with a perfect note. Encounter •
Mark of Forbearance
Divine, Implement, Thunder
Standard Action
C l o s e blast 5
Invoker Attack 1 9
You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k
T a r g e t : E a c h c r e a t u r e in blast
sears your foe w i t h r a d i a n t damage and interferes w i t h its
A t t a c k : W i s d o m vs. Fortitude
attacks.
Hit: 3d6 + W i s d o m modifier thunder damage, and t h e Daily •
target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of
Divine, Implement, Radiant
Standard Action
its n e x t t u r n .
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 4 d 8 + W i s d o m m o d i f i e r radiant d a m a g e .
SERVING EVIL G O D S
M i s s : Half d a m a g e .
A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity without matching the god's alignment, but that
doesn't
m e a n t h e dark gods can't ask for s o m e return o n
the
E f f e c t : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls against y o u r b l o o d i e d a l l i e s ( s a v e e n d s ) . O n e a c h of t h e t a r g e t ' s t u r n s , it c a n m a k e a s a v i n g t h r o w against this e f f e c t o n l y if it d o e s not a t t a c k d u r i n g t h a t t u r n .
immortals'
divine
investment.
P e r h a p s y o u h e a r Tia-
mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s . W h e n you battle Bane's followers, they might salute you
Thunderous Shout
Invoker Attack 19
I n t o n i n g a word of creation, you split the a i r w i t h a cacopho nous Mast. Your ears bleed as the word hurls t o u r foes away.
and not attack
raise their h a n d s against y o u unless y o u
first Daily •
them.
Divine, Implement,
Standard Action If y o u ' r e i n t e r e s t e d area, talk a b o u t
in roleplaying
it w i t h y o u r
t h r o u g h this gray
D M a n d discuss s o m e
of
the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u don't w a n t to derail
the g a m e by betraying the
PCs or committing disruptive
other
acts, but a character
who
occasionally w a l k s the narrow path b e t w e e n right
and
w r o n g c a n give t h e D M story ideas a n d be great fun
for
e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u
the
information y o u n e e d to do s o m e great service for
the
Thunder
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n , t h e target is d e a f e n e d ( s a v e e n d s ) . M i s s : Half d a m a g e , and y o u push the target 2 squares. Effect: You take 10 d a m a g e . C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .
gods a n d t h e w o r l d , surely y o u c a n do s o m e small
favor
in r e t u r n
C H A P T E R
3 I
Invoker
Wrath of the Fallen God
Invoker Attack
19
The memory of a fallen god's anger and agony fills nearby crea tures' minds. Daily •
Fateful Foresight
Invoker Attack 2 3
Prophetic forces showed you this moment long ago. With this foresight, y o u invoke fate to alter the course of events.
Divine, Implement, Psychic, Z o n e
Standard Action
LEVEL 2 3 ENCOUNTER PRAYERS
A r e a burst 2 w i t h i n 10 squares
Target: Each creature in burst
Encounter •
A t t a c k : W i s d o m v s . Fortitude
Immediate Interrupt
H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n
1 0 p s y c h i c d a m a g e (save e n d s ) .
Divine, Implement, Psychic Ranged 10
a t t a c k o n its t u r n
M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e
T a r g e t : T h e triggering e n e m y
(save e n d s ) .
Attack: W i s d o m vs. W i l l
E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l
Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's
t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its
a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t
t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o
c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n .
t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y m a k e a different attack. C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its
LEVEL 2 2 UTILITY P R A Y E R S Call Angelic Shield You summon Daily •
next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o your Intelligence modifier.
Invoker Utility 22
angelic energy to shield y o u from h a r m .
Fetters of Darkness
Divine
You tether y o u r enemies w i t h shadowy m a n a c l e s .
Minor Action
Personal
Encounter •
E f f e c t : Y o u g a i n a b o n u s to all d e f e n s e s e q u a l to y o u r
Divine, Implement, Necrotic,
Standard Action
Intelligence modifier. Each t i m e a n attack misses y o u , the b o n u s is r e d u c e d b y 1 . T h i s e f f e c t lasts u n t i l t h e e n d of
T a r g e t : O n e or t w o c r e a t u r e s
Hit: 2d8 + W i s d o m modifier necrotic damage. You telep o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e
Herald of God
Invoker Utility 22
e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t
Y o u r voice resonates w i t h divine might.
t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .
Divine
Minor Action
Personal
Final Reproach
E f f e c t U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n a + 1 0
You warned
p o w e r b o n u s to Bluff c h e c k s , D i p l o m a c y c h e c k s , a n d Intimidate checks.
Encounter •
Invoke Sight
Invoker Utility 2 2
C a l l i n g o n the gods,you
bestow the ability to see the
Invoker Attack 23
them, but they wouldn't listen. Divine, Force, I m p l e m e n t
Standard Action
Daily •
Teleportation
Ranged 1 0
A t t a c k : W i s d o m vs. Reflex
t h e e n c o u n t e r o r u n t i l t h e b o n u s is 0 .
Daily •
Invoker Attack 23
C l o s e burst 3
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. W i l l
unseen.
H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack
Divine
Minor Action
b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m
M e l e e touch
age
T a r g e t : Y o u or o n e ally
a n d is d a z e d until t h e e n d o f y o u r next t u r n .
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t
Plague of Poison
t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . S u s t a i n M i n o r : T h e t r u e s i g h t persists.
T h e gods answered
Invoker Attack 23
the blasphemies of the ciry Sazarus
vicious plagues. Y o u call d o w n the poisonous plague
w i t h six your
enemies.
INVOKER ORIGINS
Encounter • As
on
a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r
more
Divine, Implement, Poison, Zone
Standard Action
C l o s e blast 5
g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r
T a r g e t : E a c h c r e a t u r e in blast
n a m e s . H o w did that promise c o m e about? Did you h a v e
A t t a c k : W i s d o m v s . Fortitude
a fateful m e e t i n g w i t h a strange mystic? D i d t h e
Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's
gods
s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ? Perhaps you sealed the deal on another
plane, miracu
s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e . C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e
lously transported
there by the power that desired
your
s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a deity's service. For a darker twist, m a y b e a n evil deity gave y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a way
righteous
a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t
deeds can overcome the oaths you swore.
C H A P T E R
S I
Invoker
your
e q u a l to y o u r W i s d o m m o d i f i e r .
Word of Bewilderment
T H E WAR O F WINTER O v e r the ages, the gods have battled o n e another m a n y occasions. Battles b e t w e e n Tiamat and
on
faculties.
Bahamut Encounter •
a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t . B u t most deities d o not c o m e into direct
invoker Attack 2 3
One word is all it takes to strip vour enemies of their Yours are also temporarily dimmed.
conflict
with
Divine, Implement, Psychic
Standard Action
C l o s e burst 2
T a r g e t : E a c h c r e a t u r e in b u r s t
e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g
Attack: W i s d o m vs. W i l l
the D a w n W a r a n d by other m y t h i c events. O n e of those
Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the
e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e
Dawn
W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself
C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e
q u e e n o v e r all t h e d e i t i e s .
s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e
Khala a i m e d to establish supremacy over the and over the gods w h o
t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . Effect: You are dazed until t h e e n d of your next turn.
world
had survived the nearly
size o f t h e b u r s t b y a s m u c h a s 3 .
com
pleted w a r w i t h the primordials. Khala relied o n her son Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of savagery a n d darkness to Avandra's ancient
compromise
t h a t also offered d a y s of light a n d s e a s o n s of h o p e . T h e forces of w i n t e r
attacked the dominions
of
the
strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r ,
LEVEL 2 5 DAILY PRAYERS Despised of the Gods
Daily •
victories. A m o t h ' s defenses w e r e devastated o n durren, t h e l o w e r slopes of Celestia fell, a n d
Kalan-
Hestavar
was besieged. B u t Khala's success w a s temporary,
for
the r e m a i n i n g g o d s l e a g u e d against her. B a n e j o i n e d t h e w a r against winter
to p r e s e r v e t h e w o r l d for
conquest
a n d t y r a n n y , r a t h e r t h a n a b a n d o n it t o u n c e a s i n g s a v
the soul
Divine, Implement
Standard Action Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early
Invoker Attack 2 S
Your words strip away your enemy's defenses, exposing of your foe before the ominous eye of your god. Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l d a m a g e until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r
agery. S e h a n i n e i n t e r v e n e d
alongside
Pelor to
protect
the ancient c o m p r o m i s e s of night and d a y f r o m overthrown.
E v e n Lolth w o r k e d
secretly against
being Khala,
turning point c a m e w h e n
b a t t l e d in t h e
mountains
Kord a n d
If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r next t u r n .
u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. The
a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n .
Moradin
of C e l e s t i a . D e s p i t e
Kord's
Eye
irresistible fury, M o r a d i n refused to y i e l d ; Kord's
storms
You conjure a g l i m m e r i n g ball of radiant energy, which
of
the
Invoker Attack 2 5
Sun
b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e ,
into a d i m i n u t i v e sun. It can sear enemies
Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction
Daily •
their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d
Standard Action
regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of and t u r n e d against his
Kord
winter
expands
and protect allies.
Conjuration, Divine, Implement, Radiant Ranged 10
Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d square within range. T h e sphere occupies 1 square, and
mother.
W i t h t h e aid of Kord, B a n e , a n d others, t h e
forces
it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r
standing against Khala rallied. T h e y broke the siege Hestavar a n d destroyed or imprisoned and abominations
the
Khala had released. Tiamat
t o h e r lair, a n d G r u u m s h
abandoned
of
primordials retreated
Khala's c a u s e as
well. B u t Khala refused to yield a n d sought to
destroy
the mortal w o r l d under never-ending w i n t e r rather
than
a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in her great castle of ice, a n d t h e R a v e n Q u e e n w a s called on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d , b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s tion,
W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s . A s a m o v e action, you can m o v e the sphere 8 squares. W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k . T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e A t t a c k : W i s d o m vs. Reflex H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its next turn. S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .
transforma
and the Raven Queen's dominion over winter.
T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t
t h e W a r of
inter had a n o t h e r huge c o n s e q u e n c e , convincing at p r i m a l spirits t h a t t h e w o r l d n e e d e d t o b e
T o m t h e g o d s a s m u c h a s it n e e d e d t o b e p r o t e c t e d d i e p r i m o r d i a l s . T h a t s t o r y is i n Player's : h e u p c o m i n g P r i m a l Power
Handbook
the
protected from 2 and
supplement.
C II A P T E R 3 !
Invoker
Shackles of the Chained God
invoker Attack 25
The Unspeakable O n e sought power and for his greed found chains and suffering. Those chains wrap aroundyourfoe and lash out at its allies. Daily •
D i v i n e , Force, I m p l e m e n t
Standard Action
R a n g e d 10
LEVEL 2 7 ENCOLINTER PRAYERS Brand of Fire
Invoker Attack 2 7
Your solemn curse causes fire to leap at your enemies them. Encounter •
D i v i n e , Fire, I m p l e m e n t
Target: O n e creature
Standard Action
A t t a c k : W i s d o m v s . Fortitude
T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e tar
A t t a c k : W i s d o m v s . Reflex
g e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d (save e n d s b o t h ) .
to brand
Ranged 10
H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e
M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force d a m a g e a n d is s l o w e d (save e n d s b o t h ) .
e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y
E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1
a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it t a k e s 1 0 force d a m a g e .
Compel Action
Trumpet the Eight Dooms
invoker Attack 25
Angels blew eight trumpets, each sounding a d o o m more ter
rible than the last. Vour invocation onto your enemies. Daily •
calls one of those
dooms
to act as you command
Controlling them requires m u c h of your Encounter •
for a
moment.
attention.
Charm, Divine, Implement
Standard Action
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast
Divine, Implement, Thunder
Standard Action
Invoker Attack 2 7
You force your enemies
Attack: W i s d o m vs. W i l l
C l o s e blast 5
H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next
T a r g e t : E a c h c r e a t u r e in blast
turn.
A t t a c k : W i s d o m vs. Fortitude
C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o
Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to d e t e r m i n e a n effect.
a t t a c k rolls until t h e d o m i n a t i o n e n d s . E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r
1. T h e target takes ongoing 1 0 d a m a g e (save ends).
next turn.
2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
Pall of the Shadowfell A shadowy together.
Invoker Attack 27
shroud of chill descends on two foes, dooming
them
d a m a g e (save e n d s ) .
Encounter •
5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
Standard Action
Cold, Divine, Implement
d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) .
Target: T w o creatures
6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it
A t t a c k : W i s d o m v s . Fortitude
takes ongoing 1 0 d a m a g e (save ends).
Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the
Ranged 10
7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
target deals d a m a g e before t h e e n d of your next turn, t h e
d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) .
other target of this p o w e r takes 1 5 cold d a m a g e .
8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e . Miss: 6d6
+
W i s d o m modifier thunder d a m a g e .
Invoker Attack 25
You utter a word so potent that it can snuff out your enemy's life. Even if the foe survives, its ability to fight is reduced for a time. The price you pay is mometuary defenselessness. Daily •
Invoker Attack 2 7
You enter a trance a n d m a k e att ancient utterance,
Word of Cessation
Divine, Implement, Psychic
Standard Action
Word of Death
Ranged 10
creatures aroundyou Encounter •
to enter the realm of
inviting
death.
Divine, Implement, Necrotic
Standard Action
C l o s e burst 1
Target: Each creature in burst Attack: W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e .
Target: O n e target
C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d ,
A t t a c k : W i s d o m vs. W i l l
it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n
H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y at t a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r next t u r n .
C H A P T E R
3 | Invofeer
modifier. E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Malediction of the Eternal Pyre
invoker Attack 29
F l a m e s roar out of you as you consign vour enemies to a fiery death. Daily •
Divine, Fire, I m p l e m e n t
Standard Action
C l o s e blast 5
T a r g e t E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 - W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 2 0 fire d a m a g e ( s a v e e n d s ) . M i s s : 1 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . E f f e c t : Y o u t a k e o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .
Storm of Creation
Invoker Attack 29
You tap into the power of creation itself a n d use it to pound your foes with a force that disrupts their very existence. Daily •
Divine, Force, I m p l e m e n t
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t 4 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d t h e t a r g e t
LEVEL 2 9 DAILY PRAYERS Apocalypse from the Sky
is s t u n n e d (save e n d s ) .
Invoker Attack 29
A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . T h i s aftereffect a p p l i e s o n l y if y o u t a r g e t a single c r e a t u r e .
Vi>u invoke a gigantic, ghostly fist of magical force that
smashes
down from overhead a m i blasts out a great pit i n one titanic
M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of y o u r next t u r n .
blow. Daily •
Divine, Force, I m p l e m e n t
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
Target: Each creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target is d a z e d (save e n d s ) . Miss: Half d a m a g e , and y o u knock t h e target prone. You
AVANDRA A N D T H E F I R S T DOPPELG ANGER
m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e
W h e n the world was young, Avandra was deeply
o u t s i d e t h e burst.
in t h e l i v e s of its c r e a t u r e s . S h e d e l i g h t e d i n m a k i n g t h e i r
E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p .
involved
lives better. O n e m o r t a l w h o w a s t h e o b j e c t of A v a n d r a ' s
A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s 1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t
favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s .
distance.
T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by
Invoked Devastation
Invoker Attack 2 9
I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e their enemies, but at such a dreadful cost that it nearly erased
Divine, Implement, Zone; Varies
Standard Action
praised
A v a n d r a after h e r escape. The
third time the w o m a n w a s threatened, Avandra
g i f t e d h e r w i t h t h e p o w e r t o c h a n g e h e r f o r m so t h a t s h e
their own civilization. Daily •
changing her luck, a n d e a c h t i m e t h e w o m a n
A r e a burst 3 w i t h i n 2 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s , d e p e n d i n g o n w h i c h d e f e n s e s a r e hit. H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and ongoing 5 cold d a m a g e (save ends). Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts
could save herself f r o m any future threat. T h e
woman
used her p o w e r to b e c o m e a n assassin, killing her suitor a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e goddess. B y the time A v a n d r a found the w o m a n , her chil dren's children h a d given birth to m a n y m o r e
offspring,
all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift, once given, could not
be taken away. T h u s the race
of
doppelgangers, or changelings, w a s born. From that episode Avandra learned a bitter
lesson
a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n , s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s , often hiding her h a n d . B y allowing mortals to face their
u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n . A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e takes 10 damage.
o w n problems, Avandra provides t h e m w i t h the chance to d i s c o v e r t h e i r full
potential.
C H A P T E R
3
Invoker
blindsight or trcmorsense. Y o u take a -2 penalty
NEW PARAGON PATHS
to
Blufl checks and Diplomacy checks. R a i s e d V o i c e ( 1 6 t h level): W h e n you use a d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r
ADEPT OF W H I S P E R S " T h e w i s e know same
that one cannot
speak
and listen
v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t
at the
time."
attack, y o u c a n score a critical hit on a roll o f
19-20,
a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s against the attack's effects. H o w e v e r , y o u a r e d a z e d
Prerequisite:
Invoker
The words of creation can b e n d the elements
until the end of y o u r next
to
y o u r desires, but the w o r d s of m o r t a l s p e e c h also h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s w i t h quiet understanding. Y o u speak sparingly
and
softly, a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e . B y h u s b a n d i n g t h e p o w e r o f y o u r v o i c e for t h e
words
turn.
ADEPT OF W H I S P E R S PRAYERS Admonishing Whisper
A d e p t of w h i s p e r s A t t a c k 11
You whisper it single word of power, and your enemies from
its m i g h t , deafened
harm to your
friends.
Encounter •
Divine,
reel back
by it and admonished to do no more
Implement
of creation, you ensure that your m i n d a n d soul a r c
Standard Action
focused o n the p o w e r f u l prayers y o u utter.
T a r g e t : E a c h e n e m y in b u r s t
C l o s e burst 2
Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m modifier d a m a g e , a n d you push the
ADEPT OF W H I S P E R S PATH FEATURES
t a r g e t 2 s q u a r e s . T h e t a r g e t is d e a f e n e d u n t i l t h e e n d o f y o u r n e x t t u r n . If t h e t a r g e t is t h e n a d j a c e n t t o a b l o o d i e d
Adept's A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a +2
ally, t h e t a r g e t is a l s o d a z e d u n t i l t h e e n d of y o u r next turn.
b o n u s to a t t a c k r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n increase the size of y o u r d i v i n e blasts o r bursts by 1 .
Restorative Word
T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n .
You softly call your comrade's name and whisper a word of
A d e p t of W h i s p e r s U t i l i t y 1 2
healing power.
S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to S t e a l t h c h e c k s , Insight c h e c k s , a n d I n t i m i
Daily •
date checks, a n d creatures cannot perceive you
Standard Action
with
Divine, Healing M e l e e touch
T a r g e t : O n e ally E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e a saving throw.
Whisper of Doom
A d e p t of W h i s p e r s Attack 20
You whisper an ancient curse of dire potency against enemies. Daily •
Divine,
your
Implement
Standard Action
C l o s e burst 3
Target: E a c h e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) . Miss: Half damage.
VOW O F S I L E N C E Your a d e p t of whispers might have taken a v o w of silence. If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t
your
c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l
table
discussions a n d repartee
with other
players; you
can
a s s u m e that y o u r c h a r a c t e r uses a basic sign language or a chalk a n d slate to contribute to party decisions. W h e n your character addresses a P C or another character, you can roleplay your character's taciturn nature by describing n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally, y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e a d e p t ' s v o w is v o l u n t a r y .
C H A P T E R
3 | Invofeer
CRIMSON ARBITER " Y o u have transgressed, Drink
deep of your
and r e s t i t u t i o n must be
made.
misfortune."
Prerequisite: Invoker
You
a r c a n agent o f justice to y o u r deity's e n e m i e s .
You
arc judge, jury, a n d executioner, although y o u
are
m o r e than an inflicter of punishment. You are
also a redresser of wrongs a n d a giver of absolu t i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g standing tradition, you conceal y o u r features b e n e a t h a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r duties. B y this sign the c o n d e m n e d a n d the forgiven alike k n o w that y o u a r e acting not f r o m y o u r
mortal
passions or preferences,but as y o u r divine master instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis, B a h a m u t . Pelor. or You
Bane.
c a r r y small strips o f p a p e r m a r k e d
with
s a c r e d g l y p h s that l e n d s t r e n g t h to y o u r p r a y e r s for justice. E a c h holds the n a m e of a p o w e r
epitomizing
mercy, perception, balance, or punishment, you
guiding
in your judgments.
CRIMSON ARBITER PATH FEATURES Arbiter's Action (11th level): W h e n you spend an
action point to m a k e a n attack, a n y e n e m y y o u
hit w i t h that attack takes a - 2 p e n a l t y to attack rolls (save ends). J u s t P r e s e n c e ( 1 1 t h level): W h e n you score a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n
No Rest for the Wicked
C r i m s o n A r b i t e r Utility 1 2
You call forth souls from the Shadow/ell. As foes strike y o u . the souls distract them with wailing. Daily •
Divine
Minor Action
Personal
E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r 2 squares of you.
T h i s b o n u s l a s t s u n t i l t h e e n d of t h e
encounter.
n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s (save ends).
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y
S u s t a i n M i n o r : T h e effect persists.
that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r w r a t h . Until the e n d of t h e encounter, y o u c a n reroll any
d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e
a d a m a g e roll that includes that e n e m y as a target.
Sign of Penance A glyph of penance
Sign of Guilt
Crimson Arbiter Attack 1 1
D i v i n e , Fear, I m p l e m e n t , P s y c h i c
Standard Action
will.
D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action
Ranged 10
P r i m a r y Target: O n e target P r i m a r y Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e .
You trace a magical glyph in the air. Your enemy cannot hear the sight of it as the magic evokes deep guilt, causing the enemy to waver in its attacks. Encounter •
appears before you and ignites. D i v i n e fire
leaps from it to enemies o f weak Daily •
CRIMSON ARBITER PRAYERS
Crimson Arbiter Attack 2 0
Ranged 10
Target: O n e e n e m y
Miss: Half damage. E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
Attack: W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the
t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) .
end
of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o
E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o
a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t
0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n
m a k e a m e l e e basic attack against a n e n e m y adjacent to
t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .
it a s a f r e e a c t i o n .
C H A P T E R
3 j Invofeer
DEVOTED ORATOR
y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r
"Take be
heedl
My words are those of the gods,
and they are to
feared."
p r o n o u n c e m e n t s chastise the great a n d the
powerful
a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s
Prerequisite: Invoker
h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e
Y o u are a messenger of the gods and a preacher of divine virtues. Y o u r speecli evokes devotion
the faithful a n d fear in the irreligious. Y o u are a n a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability
DEVOTED ORATOR PATH EEATURES B r i l l i a n t R h e t o r i c (11th level): You can use your Intelligence modifier instead of your C h a r i s m a modi fier w h e n m a k i n g D i p l o m a c y c h e c k s .
to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones. A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t most arise through private devotion. Y o u might have c o m m u n e d directly w i t h a deity a n d b e e n forever moved by the experience, or you could b e one w h o s e f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l
such as you.
in
and
immortal. People w h o dislike your message might r e g a r d y o u as a scolder, a rabble-rouser, o r a threat to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s put in y o u r heart, a n d y o u trust that they w i l l deal
Fearsome Oration (11th level): W h e n
you
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of y o u a n u m b e r o f s q u a r e s e q u a l to y o u r
Intelligence
modifier. T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r
Intelligence
m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e . I f y o u d o so, the p o w e r gains the t h u n d e r
keyword.
harshly w i t h those w h o ignore y o u or h i n d e r y o u in
DEVOTED ORATOR PRAYERS Legion Rebuke
Devoted Orator Attack 1 1
You chastise nearby enemies with divine displeasure. Your voice sounds as if many people are speaking at once. Encounter •
D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action
C l o s e blast 3
T a r g e t : E a c h e n e m y in blast
"rim • '1 oWkmkW'
*».
Attack: W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e . T h e target m o v e s its s p e e d + y o u r I n t e l l i g e n c e m o d i f i e r a w a y f r o m y o u b y t h e safest p a t h p o s s i b l e .
Chastisement
D e v o t e d O r a t o r Utility 1 2
Your thunderous rebuke weakens a n enemy's resolve. Encounter •
Divine
Immediate Reaction
C l o s e burst 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t Effect: T h e target gains vulnerable 1 0 thunder until t h e e n d of y o u r n e x t t u r n .
Thunderous Oration
Devoted Orator Attack 20
Vour enemies reel upon h e a r i n g your thunderous voice. Daily •
Divine, Implement, Thunder
Standard Action
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e tar g e t is d a z e d a n d d e a f e n e d u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage. E f f e c t : A s t h e first a c t i o n of y o u r next t u r n , y o u c a n m a k e t h e a t t a c k a g a i n as a f r e e a c t i o n .
C H A P
II
I!
i
! Invoker
DIVINE HAND " I am the hand god's
crushing
of my god. Through
my a c t i o n s , my
is felt, w h e t h e r it he a t e n d e r caress
touch
or a
fist."
Prerequisite:
Invoker
T h r o u g h faithful devotion, y o u have attracted
the
attention o f y o u r deity, w h o has elevated y o u as a divine hand. A mortal representative of your
deity,
y o u h a v e a d i v i n e m i s s i o n , s u c h as to c o n s t r u c t a great monument
i n y o u r g o d ' s i m a g e , to s u b d u e a t y r a n t ,
o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of
unusual
eye or hair color or a blemish o n the skin. As a divine hand, you wield powerful
invoca
t i o n s for s m i t i n g t h e e n e m i e s o f y o u r deity. Y o u a r e a d a u n t l e s s s o l d i e r for y o u r c a u s e , b e c a u s e y o u r
fervor
fills y o u r h e a r t w i t h limitless courage. Y o u r great faith strikes fear into y o u r e n e m i e s a n d blazes a bright path across the
world.
DIVINE HAND PATH FEATURES I n s p i r e Terror (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o e n d a n y slowed or immobilized conditions on you. I n addi tion, if y o u m a k e a n attack w i t h y o u r extra action, e a c h e n e m y y o u hit w i t h t h a t attack is i m m o b i l i z e d
Tenor of Wrath
u n t i l t h e e n d o f y o u r n e x t t u r n . T h i s a t t a c k is a fear
The sky darkens
effect.
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a n d to all d e f e n s e s against fear effects. Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n y o u hit
an
e n e m y w i t h a fear power, that e n e m y takes a - 2 pen a l t y to a t t a c k r o l l s a g a i n s t y o u u n t i l t h e e n d o f y o u r next
turn.
D i v i n e H a n d Utility
and theground trembles a s y o u manifest
your
god's terrifying presence. Daily •
D i v i n e , Fear, Z o n e
Minor Action
C l o s e burst 5
E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e e n d of your next turn. W h e n you m o v e , t h e zone m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g a square w i t h i n the zone w o u l d bring a n e n e m y closer to y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e of m o v e m e n t .
DIVINE HAND PRAYERS Harvest the Craven
D i v i n e H a n d Attack 11
You call terror down on your foes. The)'fear Encounter •
S u s t a i n M i n o r : T h e z o n e persists.
to remain alone.
D i v i n e , Fear, I m p l e m e n t , P s y c h i c
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h e n e m y in b u r s t
Cascade of Fear
Divine H a n d Attack 20
You raise your implement high and speak words of portent, as suringyour foes of your god's wrath and sending them sprawl ing i n fear.
Attack: W i s d o m vs. W i l l
Daily •
Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the
Standard Action
D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 5
e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s
T a r g e t : E a c h e n e m y i n blast
a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o
Attack: W i s d o m vs. W i l l
another enemy.
Hit: 2 d 8 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is k n o c k e d p r o n e a n d d a z e d (save e n d s ) . T h e t a r g e t t a k e s a p e n a l t y to s a v i n g t h r o w s a g a i n s t t h i s e f f e c t e q u a l to y o u r C o n s t i t u t i o n modifier. M i s s : H a l f d a m a g e , a n d t h e t a r g e t is k n o c k e d p r o n e .
C H A P T E R
3 I
Invobei
DIVINE PHILOSOPHER " K n o w l e d g e i s my weapon,
for it cuts truer
than
DIVINE PHILOSOPHER PATH FEATURES
any
sword."
Insight of the Ancients (11th level): W h e n you s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n
Prerequisite: Invoker
rcroll one attack roll y o u m a k e as part o f that attack. Y o u must use the second result.
A paragon of scholarship, y o u wield the p o w e r k n o w l e d g e . Y o u believe that the gods a r e the
of
S t u d e n t o f t h e G o d s (11th level): You gain one
ultimate
vessels of w i s d o m i n the universe, a n d t h r o u g h devo t i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u
d i v i n e at-will attack p o w e r f r o m a class o t h e r
K n o w l e d g e I s P o w e r (16th level): W h e n
s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself.
than
your o w n as an encounter power. you
succeed on a D C 20 monster knowledge check about
D i v i n e philosophers generally arise f r o m remote monasteries w h e r e the words of the gods are studied and debated a m i d daily chants a n d meditations.
A
a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier crea ture or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1 b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s
rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s ,
against that creature until the e n d of the encounter.
w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d
y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e
p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their
o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2
origins,
divine philosophers seek knowledge throughout
the
world, in temple archives, hidden vaults, and ancient
If
b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls. Y o u c a n use this path feature once per day.
libraries. A s a divine philosopher, y o u call on y o u r deep u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r
adven
tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u across t h e p l a n e s to a n c i e n t civilizations a n d hostile lands. Although you might serve a particular
deity,
y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n be found.
DIVINE PHILOSOPHER PRAYERS Hit the Weak Spot
Divine Philosopher Attack 1 1
You invoke the knowledge of the gods and said out a beam of radiance that lowers your foe's resistances. Encounter • Divine, Implement, Radiant Standard Action
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier.
Uncanny Insight
D i v i n e Philosopher Utility 1 2
You foresee your foe's next course of action and act. taking ad vantage of that knowledge. Encounter •
Divine
Immediate Interrupt
Personal
T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t c r e a t u r e ' s origin Effect: You take a standard action.
Word of Anathema
Divine Philosopher Attack 2 0
You speak one of the sacred words handed down to you from the gods. The word is a n a t h e m a to your enemies, enfeebling them. Daily •
D i v i n e , Fear, I m p l e m e n t
Standard Action
C l o s e burst 5
T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin r e l a t e d t o a skill y o u ' r e t r a i n e d i n Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) . M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your next turn.
"""V
CHAPTER
3 |
Invoker
KEEPER OF THE NINE " Y o u b r o u g h t t h i s onto
yourself.'
P r e r e q u i s i t e : Invoker. trained in
History
A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e telling a t i m e of v i o l e n c e a n d d e s t r u c t i o n that
will
c o n s u m e everything. Y o u have studied these scrolls a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d : n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w
lie
b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g
the
great purpose of the cosmos. T o safeguard the ancient seals, y o u a r e initiated into a secretive order: the Keepers of the N i n e . Y o u l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n
from
m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d disagreements and jealousies are c o m m o n
among
the K e e p e r s , but a l l a g r e e that t h e N i n e S e a l s m u s t remain hidden and
unbroken.
Keeper's Mantle
K e e p e r of t h e N i n e U t i l i t y 1 2
A s h i m m e r i n g blue aura o f energy'settles over y o u r shoulders,
whisking y o u away from your enemies' attacks and distracting foes standing too close to you.
K E E P E R OF THE NINE PATH FEATURES D o o m i n g Action (11th level): W h e n
Daily •
Divine, Teleportation
Immediate Reaction
you
s p e n d a n a c t i o n point to m a k e a n attack, o n e target hit b y that attack g a i n s v u l n e r a b l e 5 to all d a m a g e
Personal
Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you are bloodied E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u
(save ends).
w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e
R u i n i n g P r a y e r (11th level): W h e n you use a m
e n d of y o u r n e x t t u r n .
i n v o k e r p o w e r t h a t is a c l o s e a t t a c k , y o u c a n t u r n t h e ground a r o u n d y o u into rubble: each square adjacent to y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l t h e r u b b l e is cleared.
The Tenth Seal
K e e p e r of t h e N i n e A t t a c k 2 0
Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l , k n o w n only to the most powerful
Keeper's V e n g e a n c e (16th level): W h e n
you
Keepers o f the N i n e . Y o u r en
emies a r e stunned by its thunder.
are bloodied a n d use a n invoker p o w e r that creates a
Daily •
burst, y o u c a n increase the size of the burst by 1 .
Standard Action
Conjuration, Divine, Implement, Thunder R a n g e d 10
E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n
K E E P E R OF THE NINE PRAYERS K e e p e r of t h e N i n e A t t a c k 1 1
glyph appears in the a i r above you. repelling y o u r
enemies. Encounter •
e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s a n a t t a c k t h a t is a c l o s e b u r s t 3 .
Glyph of Warning A complex
u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e
P r i m a r y T a r g e t : E a c h e n e m y in burst Primary Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the
Divine, Fear
Standard Action
C l o s e burst 1 0
p r i m a r y target is s t u n n e d ( s a v e e n d s ) . S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y
T a r g e t : E a c h e n e m y in burst
a t t a c k t h a t is a c l o s e burst 3.
E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t
f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k
S e c o n d a r y A t t a c k : W i s d o m vs. W i l l
p r o v o k e d b y this m o v e m e n t g a i n s a p o w e r b o n u s t o t h e
H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the
a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l
s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .
l i g e n c e modifier.
C H A P T E R
3 I
Invoker
SPEAKER OF THE W O R D " J i is s i m p l e to speak u s e the Word—and u n l e a s h its power-is
the Word.
Knowing
how and when
how to ease your c o n s c i e n c e after more
to
you
complex."
Prerequisite: Invoker
Y o u a r e a n initiate i n a r a r e tradition, o n e that embraces a unified religious concept s u m m e d up in one w o r d of power. T h e W o r d w a s crafted by the gods to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y
and
compassionate invokers a r e taught the syllables of the W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syl lable, w h e n spoken in the proper pitch a n d cadence, is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e tones are the most powerful w e a p o n s of y o u r
brief
faith.
I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g
the
philosophical significance of e a c h syllabic in y o u r m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e
Word
d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .
SPEAKER OE THE W O R D PATH FEATURES Speaker's A c t i o n (11th level): W h e n you spend a n action point to t a k e a n extra a c t i o n , y o u c a n also reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g t h r o w a n d use either
Guiding Syllable
result.
I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2
A syllable of the Word is enough to guide others' Encounter •
b o n u s to C h a r i s m a - b a s e d skill c h e c k s . E m p o w e r i n g S y l l a b l e ( 1 6 t h level): After you use
S p e a k e r of t h e W o r d U t i l i t y 1 2
steps.
Divine
Minor Action
C l o s e burst S
T a r g e t : Y o u a n d e a c h a l l y i n burst
a s p e a k e r o f t h e W o r d p o w e r , y o u g a i n a +2 p o w e r
E f f e c t : Y o u slide t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to b o n u s to attack rolls u n t i l t h e e n d o f y o u r next
turn.
y o u r I n t e l l i g e n c e modifier. T h e next t i m e t h e t a r g e t h i t s w i t h a n a t t a c k b e f o r e t h e e n d of y o u r next t u r n , y o u c a n s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .
SPEAKER OE THE W O R D PRAYERS Syllable of Light
S p e a k e r of t h e W o r d A t t a c k 1 1
Von whisper iin otherworldly
of
radiance.
l i m e destruction. Daily •
Encounter •
Divine, Implement, Radiant
Standard Action
S p e a k e r of t h e W o r d A t t a c k 2 0
I n a soft voice, you intone the complete W o r d , unleashing sub
tone, and lights swirl around
vou. M i n d i n g v o u r foes a n d s u r r o u n d i n g y o u r allies i n cloaks
The Word Spoken
C l o s e burst 2
Divine, Implement, Psychic
Standard Action
A r e a burst 3 w i t h i n 1 0 squares
T a r g e t : E a c h c r e a t u r e in b u r s t
T a r g e t : E a c h e n e m y in burst
A t t a c k : W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. W i l l
H i t 3 d 8 + W i s d o m modifier psychic damage, a n d
H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next
ongoing 1 0 psychic d a m a g e (save ends). In addition, the t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e encounter.
turn. E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r next t u r n .
C H A P T E R
i
Invoker
M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e (save ends).
STONECALLER "The w r o n g s of old are remembered world.
Secret
wrath
Prerequisite:
in the very rocks of the
lies s l e e p i n g i n stone." Invoker
T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n the bones of the earth. Y o u have mastered some of the oldest a n d most f u n d a m e n t a l syllables o f this l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y being uttered by mortals. W i t h your words a n d your w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s . D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s , but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races, especially goliaths, shifters, a n d barbaric h u m a n s p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t the world, m o u n t a i n iblk k n o w the p o w e r of the stonecaller's voice.
STONECALLER PATH FEATURES Stonecaller's A c t i o n (11th level): W h e n
Rooted to the Earth
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also create a n e a r t h q u a k e in a close burst 2 . 5, or
T h e earth grantsyou 10
deep
S t o n e c a l l e r Utility 1 2
or your friend its i m m o v a b l e mass and
power.
( y o u r choice). U n t i l t h e start of y o u r next t u r n , all
Encounter •
creatures other t h a n y o u treat the a r e a o f the burst as
Immediate Interrupt
d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s
T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d ,
in the burst is k n o c k e d p r o n e after t h e attack's effects
Divine C l o s e burst 2
p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k T a r g e t : T h e triggering c h a r a c t e r
are resolved.
E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack
s u b j e c t to t h e f o r c e d m o v e m e n t , if any.
would knock you prone, you can m a k e a saving throw. If y o u save, y o u don't fall prone. I n addition, y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e , u n e v e n stone, or a n e a r t h e n construction. S t o n e s i g h t (16th level): Y o u gain tremorsense 5 as long as y o u are in contact w i t h the g r o u n d .
Black Obelisk of Doom tion is carved
on it. E n e m i e s that behold it are d r a w n to their
doom. Daily •
Conjuration, Divine, Implement, Necrotic
Standard Action
STONECALLER PRAYERS Earthbolt
Stonecaller Attack 11
Stonecaller Attack 20
You call forth a great pillar of rock. An ancient rune of destruc
Ranged 20
E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n
At your command,
jagged
the g r o u n d beneath y o u r enemies erupts i n
fangs of stone.
Encounter •
n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k
Divine, Implement, Zone
Standard Action
a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its
A r e a burst 2 w i t h i n 1 0 s q u a r e s
t h a t is a close burst 4 . T a r g e t : O n e c r e a t u r e in b u r s t
Target: E a c h creature in burst
A t t a c k : W i s d o m vs. W i l l
A t t a c k : W i s d o m v s . Fortitude
H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d
H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d
knocked prone. E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n .
immobilized (save ends). S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action, y o u c a n m a k e its a t t a c k a g a i n .
C H A P T E R
i
I
Invoker
THEURGE OF THE COMPACT " I w i l l not
bow."
P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class feature
THEURGE OF THE COMPACT PRAYERS Hellfire Unleashed
T h e u r g e of t h e C o m p a c t A t t a c k 1 1
H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke
You
w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e
and
dangerous fragments of the C o m p a c t Infernal.
T h r o u g h your understanding of this d a r k lore, y o u
poisons
the air around it. Encounter •
Divine, Fire, Implement, Poison
Standard Action
Ranged 10
Target: O n e creature have harnessed the power of the N i n e Hells. Y o u hold mastery over infernal conflagrations a n d can conjure fiendish
s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m
A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e . Each creature adjacent to the target takes 5 poison
m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by
d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f
pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t
your next turn.
use
your powers w i t h great care—if you
falter, the
fiends that serve y o u might b e c o m e y o u r masters.
Infernal Guardian
T h e u r g e of t h e C o m p a c t U t i l i t y 1 2
A sinister f i g u r e / o r m e d / r o m hell/ire appears beside y o u to pro
THEURGE OF THE COMPACT PATH FEATURES
tect you from h a r m . Encounter •
I n c e n d i a r y A c t i o n (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , e a c h t a r g e t
Conjuration, Divine
Minor Action
Melee 1
Effect: Y o u conjure a n infernal guardian in a n u n o c c u p i e d s q u a r e a d j a c e n t t o y o u . T h e g u a r d i a n lasts u n t i l t h e e n d
hit by that attack gains v u l n e r a b l e 5 of your next
fire
until the e n d
turn.
you
B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score a critical hit w i t h a n invoker attack p o w e r , y o u c a n take 5 damage. If you
of y o u r n e x t t u r n . W h i l e y o u a r e a d j a c e n t t o t h e g u a r d i a n , a r e i m m u n e t o c h a r m e f f e c t s a n d fear e f f e c t s , a n d
y o u g a i n resist 1 0 fire. S u s t a i n M i n o r : T h e g u a r d i a n persists.
d o so. t h e target o f t h e c r i t i c a l
hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). F i e r y W r a t h (16th level): T h e bonus damage of
Fiery Companions
T h e u r g e of t h e C o m p a c t A t t a c k 2 0
y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d
f i r e erupts across your body as y o u scream the word to rip open rcalitv and call forth fiends to aid y o u .
of 1 l o r e a c h e n e m y .
Daily •
Conjuration, Divine, Fire, Implement
Standard Action
C l o s e burst 1 0
E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s appear, they each m a k e the following m e l e e attack (de t e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t t o it. Target: O n e adjacent creature A t t a c k : W i s d o m vs. R e f l e x H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n , you
c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k
a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t to it.
C H A l ' T L K
3 I Invoker
VESSEL OF ICHOR " I am more the
than mortal,
VESSEL OF ICHOR PATH FEATURES
for I have tasted
the blood
Vessel's A c t i o n (11th level): W h e n you spend a n
of
a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o
gods."
gain a n extra m i n o r action y o u c a n use before the e n d P r e r e q u i s i t e : Invoker, Covenant of W r a t h
class
feature
o f y o u r next turn. I f you a r e bloodied w h e n y o u spend the action point, y o u gain a n extra m o v e action instead. I n v o k e r ' s B l o o d (11th level): W h e n you use your
T o s t r e n g t h e n y o u for t h e h a r d s h i p s that lie a h e a d , y o u h a v e b e e n given a rare blessing: Y o u have
drunk
a single d r o p o f ichor, the blood of the gods. T h e
armor
power, you deal 2 d 6 extra d a m a g e
of wrath
if
you are bloodied. V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n resist
p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s
5 to a l l d a m a g e w h i l e y o u a r e b l o o d i e d .
m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d , and
n o w a tiny portion of i m m o r t a l blood
Fiery Glance
through your veins. I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e religious orders carefully hoard vials containing s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n
VESSEL OF ICHOR PRAYERS
flows
the
well-defended
temples, remote monasteries, or hidden shrines. Y o u might have discovered the drop you c o n s u m e d in a
Vessel of Ichor Attack 1 1
You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe. Encounter •
Divine, Implement, Radiant
Standard Action
Ranged 20
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Reflex
long-forgotten vault years ago a n d c a r r i e d the v i a l u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s and
live. O r emissaries o f those w h o first s c h o o l e d
H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e
y o u in the i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u
primary target.
w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e
drop
o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e created against those w h o w o u l d tear t h e m d o w n . W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o divine
sovereignty.
primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .
Holy Vigor
Vessel of Ichor Utility 1 2
Y o u coll on ilic divine potency in your blood. I n a flash, you and your friend are emboldened to strike back at your foe. Daily •
Divine, Healing
Immediate Reaction
C l o s e burst 1 0
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u T a r g e t : T h e t r i g g e r i n g ally in burst E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n spend a healing surge.
Silver Rain
V e s s e l of I c h o r A t t a c k 2 0
A rain of silver droplets showers your friends and foes with the power of d i v i n e ichor. Daily •
Divine, Healing, Implement, Radiant, Zone
Standard Action
A r e a burst 3 w i t h i n 2 0 s q u a r e s
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d . H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 radiant d a m a g e (save ends). Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R
3
|
Invofeer
^PALADIN
,
rr
i _
My flood blade
carves
My tough lance My strength
the casques
thrusteth
is as the strength
B e c a u s e thy heart
is
of
men.
sure. of ten.
pure. —Tennyson, "Sir Galahad"'
A LIVING
r a m p a r t o f steel a n d c o u r a g e , y o u
stand against all e n e m i e s . Y o u a n c h o r t h e front line o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n harm's way. W i t h bold challenges, y o u defy the f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, y o u r mettle in h a n d - t o - h a n d Different
most with
testing
combat.
deities have v a r y i n g expectations
of
their paladins. S o m e deities favor those w h o excel in shielding their comrades from h a r m , while
others
d e m a n d vengeance from their champions. But you m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sac rifices y o u r o w n defense a n d e v e n y o u r h e a l t h
for
greater offensive power. O r y o u are a virtuous
pala
din, a warrior of pure heart w h o can withstand
the
wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t follow o n e of these paths exclusively, or y o u might forge a c o u r s e of y o u r
own.
H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e this chapter provides y o u w i t h m a n y n e w
•
patron,
options.
N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to better focus o n d e a l i n g d a m a g e or
overcoming
h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e paladin builds presented in this chapter,
though
any paladin can choose them. •
N e w B u i l d s : T h e ardent paladin takes the
battle
to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e ous p a l a d i n excels in resisting conditions
virtu
imposed
by enemies. •
N e w P a l a d i n P o w e r s : Almost one hundred
new
p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t
and
virtuous paladins, as well as prayers suited
to
avenging and protecting paladins. •
N e w P a r a g o n P a t h s : N e w paragon paths focus your paladin's service, including the of Corellon, the demonslayer. a n d the conqueror.
C H A P T E R
4
Paladin
champion holy
r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit
MEW CLASS F E A T U R E S
points
for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible
W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of
d a m a g e capacity, typically a two-handed weapon. S u g g e s t e d C l a s s F e a t u r e : ardent
t h e s e p o w e r s i n p l a c e o f l a y on h a n d s .
vow*
Suggested Feat: Mighty Challenge
Ardent Vow
Paladin Feature
You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with
S u g g e s t e d S k i l l s : H e a l . Insight.
Intimidate.
Religion S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t
divine/ury. Daily (Special) •
strike
Divine
Minor Action
S u g g e s t e d E n c o u n t e r P o w e r : divine
M e l e e touch
pursuit*
Target: O n e creature
S u g g e s t e d D a i l y P o w e r : blood o f the m i g h t y *
E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d
* N e w option presented in this book
of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r ,
VIRTUOUS PALADIN
it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r
Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d
next t u r n .
p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e
S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y
dreadful
in y o u r devoted heart. Like the protecting paladin, y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e
once per round. p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight. N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at
Virtue's Touch
Paladin Feature
Your gentle touch removes affliction. Daily (Special) •
w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e
Divine
Minor Action
resisting conditions that w o u l d i m p e d e others. A s a
of your holy symbol than other paladins do. Y o u have M e l e e touch
s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t
Target: O n e creature Effect: You remove o n e condition from the target: blinded.
e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape your challenge.
d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d . S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y
Y o u r highest ability score should be C h a r i s m a .
e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y
C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a
once per round.
good W i s d o m e n h a n c e s the effects of m a n y of y o u r powers. Strength should b e your third-best
score.
First c h o o s e p o w e r s that let y o u m a k e extra s a v i n g t h r o w s or u s e healing surges, then p o w e r s that bolster
NEW BUILDS
y o u r allies or deal high d a m a g e . Y o u should wield a
T h e avenging paladin a n d the protecting paladin are d e s c r i b e d i n t h e Player's
This chapter
Handbook.
Intro
shield a n d a one-handed weapon, since having high d e f e n s e s i s a g o a l of t h i s b u i l d .
duces two paladin builds: the ardent paladin, w h o specializes in offense, a n d the virtuous p a l a d i n , w h o focuses o n resisting h a r m f u l
effects.
DIVINE S A N C T I O N M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in
ARDENT PALADIN
this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g
Y o u r brutal assaults demonstrate the p o w e r of y o u r
s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a
god's w r a t h . You're m o r e like a striker t h a n other
duration specified in t h e description of t h e p o w e r or feat.
paladins are. Y o u willingly sacrifice y o u r o w n
health
a n d d e f e n s e to strike d o w n y o u r foes, e v e n g i v i n g s o m e h e a l i n g ability to b e a m o r e p o w e r f u l T h e ardent
vow
up
attacker.
p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k
Unless otherwise noted, the mark ends before the speci f i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t . Until the mark ends, the target takes radiant d a m a g e e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e
each
opponent, dealing additional damage w i t h attacks
round
a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r
a target. T h e d a m a g e increases to 6 + your Charisma
it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s
also e n h a n c e s p o w e r s that w o r k better against ene
modifier at 11th level a n d 9 + your C h a r i s m a
mies marked by you.
at 21st level.
Take Strength as y o u r highest ability score, since y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m s h o u l d b e y o u r second-highest score, to m a x i m i z e n u m b e r o f u s e s y o u g e t of ardent
vow.
4
Paladin
D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e
the
A good Consti
tution score c a n help soothe the sting of p o w e r s that
C H A P T E R
modifier
a n d use divine sanction to m a r k others. D i v i n e sanction h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n easily u s e t h e t w o in c o n c e r t .
S u g g e s t e d C l a s s F e a t u r e : virtue's
touch*
Suggested Feat: Virtuous Recovery Suggested Skills: Endurance. Heal.
Insight.
Religion S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu ous strike* S u g g e s t e d E n c o u n t e r P o w e r : valorous S u g g e s t e d D a i l y P o w e r : majestic " N e w option presented in this
smite*
hah'
book
N E W PALADIN P O W E R S P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r
of
t h e n e w p o w e r s presented h e r e reinforce that ability using divine sanction. Ardent paladin powers rep resent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g t r e m e n d o u s d a m a g e at a cost to yourself, a n d
virtuous
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g
paladins
it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e use of m a n y virtuous paladin
good
powers.
LEVEL 1 A T - W I L L PRAYERS Ardent Strike
Paladin Attack 1
You attack y o u r enemy a n d m a k e it the focus of your god's anger. At-Will •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of your next turn. Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Virtuous Strike
Paladin Attack 1
T h e clean light of your weapon piercesyour enemies a n d / i l l s von with resolve. At-Will •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r next turn. Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.
LEVEL 1 ENCOUNTER PRAYERS Dazzling Flare
LEVEL 1 DAILY PRAYERS
Paladin Attack 1
Painfull)' bright light /lushes f r o m y o u r holy symbol. Encounter •
Divine, Implement,
Standard Action
Blood of the Mighty
Paladin Attack 1
You d r a w o n y o u r o w n life force to deal a decisive blow.
Radiant
Daily •
Ranged 5
Divine, Reliable, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : C h a r i s m a v s . Reflex
A t t a c k : Strength vs. A C
Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the
Hit: 4 | W 1 + Strength modifier damage.
target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of
E f f e c t : Y o u t a k e 5 d a m a g e , w h i c h c a n ' t b e r e d u c e d in any way.
your n e x t t u r n .
Divine Pursuit
Paladin Attack 1
You d r i v e y o u r foe bock (villi u might)' attack andfoUow
it to
Blazing Brand
prevent its escape.
your
Encounter •
Daily •
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 1
Your strike burns your god's symbol onto the enemy, a beacon to companions. D i v i n e , Fire, Reliable, W e a p o n
Standard Action
Melee weapon
T a r g e t O n e creature
Target: O n e creature
A t t a c k : Strength vs. Fortitude
A t t a c k : Strength vs. Fortitude
H i t 2 [ W | + Strength modifier d a m a g e , and y o u push
H i t : 2 | W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e t a r g e t
t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m
t a k e s o n g o i n g 5 fire d a m a g e a n d g r a n t s c o m b a t a d v a n
m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to
t a g e t o a n y a l l y a d j a c e n t t o it ( s a v e e n d s b o t h ) .
the target.
Glorious Charge Guardian Light Asyou
Paladin Attack 1
attack, a faint g l o w envelops y o u r w e a p o n a n d bolsters
You w a d e into battle a n d urge your allies to greater Daily •
Standard Action
Encounter •
Target: O n e creature
Standard Action
Melee weapon
heights.
Divine, Healing, W e a p o n
y o u r defenses for a lime. Divine, Radiant, W e a p o n
Paladin Attack 1
Melee weapon
Attack: Charisma vs. A C
T a r g e t O n e creature
Hit: 2 | W ] + Charisma modifier damage.
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u
H i t : 1 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . U n t i l t h e e n d of y o u r next t u r n , y o u gain a b o n u s to Forti t u d e . Reflex, a n d W i l l e q u a l to y o u r W i s d o m m o d i f i e r .
regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m modifier. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Heedless Fury
Paladin Attack 1
You lay i n t o y o u r foe without regard to your men safety. Encounter •
Paladin Attack 1
You shine w i t h d i v i n e r a d i a n c e that sears y o u r enemies us y o u
Divine, W e a p o n
Standard Action
Majestic Halo attack and c o m m a n d s their respect.
Melee weapon
Target: O n e creature
Daily •
A t t a c k : Strength vs. A C
Standard Action
Hit: 3 | W | + Strength modifier damage, and you take a - 5
Target: O n e creature
p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .
Divine, Radiant, W e a p o n Melee weapon
Attack: Charisma vs. A C H i t 3 [ W ] + Charisma modifier radiant damage.
Valorous Smite Y o u cry out as\vu Encounter •
Paladin Attack 1
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
strike, daring allyour
e n e m i e s to face you.
Divine, W e a p o n
Standard Action
Attack: Charisma vs. A C Hit: 2 [ W | + Charisma modifier damage. Each e n e m y with i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
4
starts its t u r n a d j a c e n t t o y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of its t u r n .
Melee weapon
Target: O n e creature
C H A P T E R
Miss: Half damage.
Paladin
LEVEL 2 UTILITY PRAYERS Bless Weapon Y o u recite a n ancient
power of pure Daily •
LEVEL 3 ENCOUNTER P R A Y E R S
Paladin Utility 2 prayer to imbue vour weapon
with
the
faith.
I Avenging Smite
Paladin Attack 3
Your steel transfixes an enemy that harms your Encounter •
friend.
Melee 1
T r i g g e r : A n e n e m y a d j a c e n t t o y o u hits y o u r a l l y
Personal
Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d
Target: T h e triggering e n e m y
of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k
Attack: Charisma vs. A C
rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t
H i t : 2 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t
face you
that all foes
nearby
in battle.
Encounter •
You leadyour
foe to me ground
Encounter •
Divine, Implement
whereyou want to fight.
Standard Action
C l o s e burst 5
Target: O n e creature m a r k e d by y o u P r i m a r y Attack: Charisma vs. W i l l
Divine
Minor Action
H i t : You pull the target to a square adjacent t o y o u . T h e n
C l o s e burst 3
T a r g e t : E a c h e n e m y in burst
m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l
weapon. Secondary Attack: Charisma + 2 vs. A C
t h e e n d of your next turn.
Hit: 2 [ W ] + Charisma modifier damage.
Divine Counter
Paladin Utility 2
The power of your god deflects part of an attack against
you,
Encounter •
Paladin Attack 3
your foe and prevent it f r o m a d v a n c i n g o n y o u r
allies.
Divine
Immediate Interrupt
Hold Fast Y o u engage
and you call out the attacker.
Encounter •
Personal
Divine, W e a p o n
T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l
Standard Action
E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n
Target: O n e creature
Melee weapon
e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n .
Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
Touch of Grace
Paladin Utility 2
Encounter •
of your ally.
Divine
Minor Action
S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic attack.
You take onto yourself the suffering
Strength from Valor
Paladin Attack 3
M e l e e touch A s foes encircle y o u . you
T a r g e t : O n e ally E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t
Encounter •
fight all the harder.
Divine, W e a p o n
Standard Action
a save c a n e n d .
C l o s e burst 1
Target: Each e n e m y in burst
Virtue
Paladin Utility 2
A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 tempo
You gird yourself in your high ideals and face the enemy with
rary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .
renewed determination. Encounter •
Divine
Minor Action
Trial of Strength
Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l ing s u r g e v a l u e .
Paladin Attack 3
Personal
E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s .
let y o u keep up
the fight. Daily •
Shattering Smite
Paladin Attack
A well-placed strike punches Encounter •
Divine, Healing, Stance
Minor Action
Divine, W e a p o n
Standard Action
Personal
R e q u i r e m e n t : You must be bloodied.
Target: O n e creature
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s
A t t a c k : Strength vs. A C
to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5
Liberation
Paladin Utility 16
H e a r i n g your call, your embattled comrade
falls back to safety.
H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses
Wrathful Smite
sur
you.
Encounter •
C l o s e burst 5
Paladin Attack 1 7
W i t h a burst of w h i r l i n g steel.you batter dowti foes who
round
Divine, Healing
Move Action
Melee weapon
a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .
while bloodied.
Encounter •
17
through y o u r opponent's defenses.
Divine, W e a p o n
T a r g e t : O n e ally in b u r s t
Standard Action
E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o
T a r g e t : E a c h e n e m y in b u r s t
C l o s e burst 1
y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t ,
A t t a c k : Charisma v s . Reflex
t h e t a r g e t c a n s p e n d a h e a l i n g surge.
H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r
Prayer for the Valiant You seek aid for your beleaguered shines down, bringing relief. Daily •
Paladin Utility 1 6
n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s 1 | W | extra d a m a g e .
companions.
A warm
light
Divine
Minor Action
HYMN TO C O R E L L O N
C l o s e burst 5
T a r g e t : E a c h ally in b u r s t
Lord of t h e w o o d , lord of t h e stars,
Effect: Each target can m a k e a saving throw with a p o w e r
M a k e r of songs a n d t e a c h e r of a r t s -
b o n u s e q u a l to y o u r C h a r i s m a modifier.
G r e a t Corellon, as your servant I stand. O p e n m y eyes to t h e w o r k s of your h a n d .
LEVEL 17 ENCOUNTER P R A Y E R S Mark of Terror
Paladin Attack 17
Asyou strike, y o u r god's presence fills the enemy with dread. Encounter •
D i v i n e , Fear, W e a p o n
Standard Action
Lord of t h e w o o d , lighten m y
heart;
M a k e r of songs, your w i s d o m
impart.
Great Corellon, grant m e a d r e a m O f t h e twilight courts of t h e Seldarine!
Melee weapon
Target: O n e creature m a r k e d by y o u
L o r d of m a g i c , lord of starlight,
Attack: Strength vs. A C
L o v e r o f b e a u t y a n d p o e t of n i g h t -
H i t : 1 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
L o n g lies t h e p a t h t h r o u g h mists a n d t h r o u g h
s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .
Paladin
But
h o m e I will c o m e to
Arvandor.
moor
Smite the Soul
LEVEL 19 DAILY PRAYERS
Your wrathful
Name of Potency I n it resounding voice, you
Paladin Attack 19
speak an ancient
angelic n a m e
Daily •
that
Paladin Attack 19
strike drives deep, i n c a p a c i t a t i n g y o u r
Standard Action
Melee weapon
stopsyour enemies in their tracks.
Target: O n e creature
Daily •
A t t a c k : Strength vs. A C
Divine, Implement, Thunder
Standard Action
foe.
Divine, W e a p o n
H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is
C l o s e burst 2
T a r g e t : E a c h e n e m y in burst
s t u n n e d (save e n d s ) .
A t t a c k : Charisma vs. Fortitude
A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next turn.
Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the
M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) .
your next turn.
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) .
Overwhelming Fervor
Paladin Attack 19
You name your enemy a foe of the faith and press the attack relentlessly. Daily •
I Wheel of Fate
Paladin Attack 19
You unleash a flurry of attacks against all nearby drawing greater strength from their pain. Daily •
Divine, W e a p o n
Standard Action
I
Divine, Healing, W e a p o n
Standard Action
Melee weapon
enemies,
C l o s e burst 1
Target: O n e creature
T a r g e t : E a c h e n e m y i n burst
Attack: Strength vs. A C
Attack: Strength vs. A C
H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits
subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n
t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r h e a l i n g surge v a l u e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n equal to your W i s d o m modifier w h i l e bloodied.
u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage.
Righteous Resolve
Paladin Attack 19
E a c h H o w struck by your foe Daily •
only heightensyour resistance.
Divine, Weapon
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C Hit: 4 [ W | + Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.
LEVEL 2 2 UTILITY PRAYERS Failure Is No Option
Paladin Utility 2 2
Y o u r battle cry renews the determination of flagging allies. Daily •
Divine, Healing, Teleportation
Standard Action
C l o s e burst 3
T a r g e t : E a c h ally in b u r s t Effect: You teleport e a c h target a n u m b e r of squares equal t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .
C H A P T E R
4 I Paladin
Holy Wings
P a l a d i n Utility 2 2
LEVEL 2 3 ENCOUNTER PRAYERS
M a j e s t i c silver w i n g s carry you past obstacles. Encounter •
Censuring Radiance
Divine
Minor Action
Paladin Attack 23
Your weapon sears a sigil into your foe that hinders its attacks against your companions.
Personal
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d equal to y o u r speed a n d a - 4 bonus to A C against op
Encounter •
portunity attacks.
Standard Action
Divine, Radiant, W e a p o n Melee weapon
Target: O n e creature
Inspiring Hymn
P a l a d i n Utility 22
H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e
You recite an ancient verse to avert ill fortune in battle. Encounter •
A t t a c k : Charisma vs. Fortitude
end
Divine
of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n
a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is
Immediate Interrupt
C l o s e burst 5
w e a k e n e d for t h a t a t t a c k .
T r i g g e r : A n e n e m y scores a critical hit a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u
1 Champion's Call
T a r g e t : T h e t r i g g e r i n g e n e m y i n burst
Youfunnelyour devotion into a to you and leaves them reeling.
E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d result.
Encounter •
Return to the Living Your tenacity defies even Daily •
Paladin Utility 2 2
mighty] ell that
dragsyourfoes
Divine, Implement, Thunder
Standard Action
C l o s e burst 5
P r i m a r y Target: Each e n e m y in burst
death.
Effect: Y o u pull e a c h primary target 5 squares a n d t h e n
Divine, Healing
No A c t i o n
Paladin Attack 2 3 1
m a k e t h e following attack. Personal
S e c o n d a r y Target: Each e n e m y adjacent to you
T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e
A t t a c k : Strength vs. W i l l
E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g
H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e
surges.
s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
THE
Demand Respect
DIVINE C O M P R O M I S E S
W h e n the immortals
had w o n the w a r against the
mordials, t h e y fought a m o n g t h e m s e l v e s for
pri
dominion
You visit divine punishment on a foe that attacks your b o w i n g it beneath vour god's
over various aspects of the natural world. Z e h i r contested
Encounter •
w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d
Immediate Interrupt
d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of
friends,
displeasure.
Divine, Implement, Radiant C l o s e burst 1 0
Trigger: A n e n e m y m a k e s a n attack that d o e s not include you
and
Paladin Attack 23
as a target
T a r g e t : T h e t r i g g e r i n g e n e m y in burst
P e l o r ' s o p p o n e n t s g a t h e r e d allies, a n d P e l o r h a d allies of
Attack: Charisma vs. W i l l
his
H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u
o w n . O n o n e side stood Corellon, Khala, Zehir, a n d
S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a
k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l
din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to
t h e e n d o f y o u r next t u r n .
no
avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still. A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To
Resurgent Wrath
settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered
Your furious
day
a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor,
a n d a n ally.
she
proposed alternating seasons of s u m m e r a n d winter.
Encounter •
The
gods, w e a r y of their quarrels, a g r e e d . Pelor abides
faithfully by his a g r e e m e n t w i t h Zehir, b u t f r o m t i m e
to
t i m e Z e h i r seeks to s h a d o w t h e s u n during d a y t i m e w i t h
attack
Paladin A t t a c k 23
unleashes divine might that revitalizes y o u
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e . Y o u a n d o n e ally
a n e c l i p s e . K h a l a is n o m o r e , b u t t h e R a v e n Q u e e n — w h o holds sway over winter now—honors t h e ancient
pact.
Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s
a d j a c e n t to y o u c a n e a c h c h o o s e to d o o n e o f t h e f o l l o w i n g things: •
early a n d d e l a y i n g springs a s long a s she c a n . In this w a y ,
S p e n d a h e a l i n g s u r g e ( a n d regain a d d i t i o n a l hit p o i n t s e q u a l to t w i c e y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s at least 3 0 d a m a g e ) .
a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late. •
M a k e a s a v i n g t h r o w ( w i t h a b o n u s e q u a l to y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s a t least 3 0 damage).
C H A P T E R
4
I
Paladin
Trial of Adversity You confer determination
Paladin Attack 23 and discipline on your allies,
on their strength to steady your Encounter •
drawing
hand.
enemies.
5 0
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 2 5
You slap down a foe that keeps you from greater Daily •
Divine. W e a p o n
Standard Action
Spurn the Unworthy
Melee weapon
o.
Target: O n e creature
Target: O n e creature
A t t a c k : Strength vs. A C
E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s
Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the
of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e
target prone.
a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s
Miss: Half damage.
against a n effect.
E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra
H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .
damage.
LEVEL 2 5 DAILY PRAYERS Discipline the Unruly
Paladin Attack 25
LEVEL 2 7 ENCOUNTER PRAYERS Ardent Judgment
Paladin Attack 27
B l i n d i n g radiance explodes from your weapon as you strike,
As you strike your foe. the power of your sacred vow shatters its
searing foes who dare to attack vour comrades.
resilience.
Daily •
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Divine, W e a p o n
Standard Action
Melee weapon
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : Charisma vs. A C
A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u
H i t : 3 | W | - C h a r i s m a m o d i f i e r radiant d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y w i t h i n 5 s q u a r e s o f y o u t h a t hits or m i s s e s a n y a l l y t a k e s 4 d 6
g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d
r a d i a n t d a m a g e a n d is b l i n d e d until t h e e n d of y o u r n e x t
ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s
turn.
v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t
S u s t a i n M i n o r T h e effect persists.
turn.
Harsh Verdict
Paladin Attack 25
Astral Thunderbolt
Paladin Attack 27
You judge one of your enemies i n the n a m e of your god. and
The power of the d o m i n i o n s rings t h r o u g h y o u r strike,
none of its companions can hide from your
raise your symbol to h u r l divine thunder at a nearby foe.
Daily •
wrath.
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Divine, Thunder, W e a p o n
Standard Action
Melee weapon
andyou
Melee weapon
P r i m a r y Target: O n e creature
P r i m a r y Target: O n e creature
Primary Attack: Charisma vs. W i l l
P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude
H i t : 3 [ W ) + Strength modifier damage.
Hit: 4 | W ] + Charisma modifier thunder damage. T h e
Miss: Half damage.
p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k
E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n
rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y
tered o n t h e primary target.
a t t a c k t h a t is a c l o s e burst 1 0 using y o u r
S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in
S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst
implement.
burst
S e c o n d a r y A t t a c k : Charisma vs. Fortitude
S e c o n d a r y A t t a c k : Charisma vs. W i l l
Hit: 3 d 8 - Charisma modifier thunder damage, a n d the
H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t
s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e
d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l
e n d of your n e x t t u r n .
c o n c e a l m e n t (save e n d s b o t h ) .
Overwhelming Smite Mark of Weakness
Paladin Attack 25
Your divinely inspired attack enfeebles Daily •
yourfoe.
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 27
The shining hand of the divine guides y o u r w e a p o n , and none can
ignoreyou.
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : Strength vs. A C
A t t a c k : Strength vs. A C
H i t : 3 | W 1 + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
H i t : 4 | W ] + Strength modifier radiant d a m a g e , a n d e a c h
w e a k e n e d a n d s u b j e c t to y o u r d i v i n e s a n c t i o n ( s a v e e n d s
e n e m y a d j a c e n t to y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n
both).
u n t i l t h e e n d of y o u r n e x t turn.
M i s s : H a l f d a m a g e , a n d t h e target is w e a k e n e d u n t i l t h e e n d of your n e x t t u r n .
C H A P T E R
4
I
Paladin
2 < < 0.
Terrible Charge
Paladin Attack
27
Name of Awe
Paladin Attack 29
Your fervor drives y o u into the fray a n d strikes terror into your enemy.
You utter an ancient name of such power that your enemies rooted to the spot, unable to escape.
Encounter •
Daily •
D i v i n e , Fear, W e a p o n
Standard Action
Melee 1
Divine, Implement, Thunder
Standard Action
Effect: You c h a r g e a n d m a k e the following a t t a c k in place
are
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
of a m e l e e basic attack.
A t t a c k : Charisma vs. Fortitude
Target: O n e creature
Hit: 5d8 + Charisma modifier thunder damage, and the
A t t a c k : Strength vs. A C
target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) .
H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
s t u n n e d until t h e e n d of y o u r n e x t t u r n .
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until t h e e n d of y o u r next t u r n .
Wrathful Flame
Paladin Attack 27
P u r e b l u e / i r e blazes from y o u r holy symbol to devastate foes
Prostration
around you.
I n a resounding voice, y o u command
Encounter •
enemies.
D i v i n e , Fire, I m p l e m e n t
Standard Action
C l o s e burst 5
Daily •
Paladin Attack 29 vour
Divine, Lightning, Thunder, W e a p o n
Target: Each e n e m y in burst
Standard Action
A t t a c k : Charisma v s . Reflex
Target: Each e n e m y in burst
H i t : 4 d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . I f t h e t a r g e t is
A t t a c k : Strength v s . Reflex
m a r k e d b y y o u . it is also d a z e d until t h e e n d of y o u r n e x t
the respect of
C l o s e burst 1
H i t : 4 | W | + Strength modifier lightning a n d thunder
turn.
damage. Miss: Half damage. Effect: You knock e a c h target prone.
LEVEL 2 9 DAILY PRAYERS Day of Reckoning
Paladin Attack
29
Sanctioned Slaughter
Paladin Attack 29
Y o u r g o d d e m a n d s y o u r enemy's blood, and your weapon L i k e an agent of vengeance,
a p p e a r beside y o u r foe
you
to de
liver the killing blow.
it. Daily •
Daily •
Divine, Teleportation, W e a p o n
Standard Action
Melee 1
creature m a r k e d by y o u .
d a m a g e (save e n d s ) .
Attack: Strength vs. A C
M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).
Hit: 6 [ W ] + Strength modifier d a m a g e . Miss: Half damage.
Paladin Attack 29
You give of your own vitality to heal a n ally a n d wound a n enemy. Divine, Healing, W e a p o n
Standard Action
Melee weapon
R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge remaining. Effect: Y o u s p e n d a healing surge but d o not regain hit p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e value + y o u r Strength modifier. Miss: Half damage.
C H A P T E R
4
I
Paladin
A t t a c k : Strength vs. A C H i t : 4 [ W | + Strength modifier damage, and ongoing 10
Target: O n e creature marked by you
Daily •
Melee weapon
Target: O n e creature
E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a
Devastating Surge
Divine, W e a p o n
Standard Action
draws
NEW
of these peoples. H o w e v e r , any noble warrior
PARAGON PATHS
devoted
to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n of Corellon. T h o s e c h a m p i o n s of Corellon w h o are
CHAMPION OF CORELLON " W i t h Corellon's
grace
I fear
no foe
in reach
of my
P r e r e q u i s i t e : Paladin, must worship
A
sword."
Corellon
k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the
s e r v i c e o f t h e l o r d s of t h e f e y . A l o n g w i t h v a l o r a n d m a r t i a l skill, y o u h a v e s h o w n exceptional
patience,
grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in and
eladrin
elven realms alike. Y o u follow a personal c o d e
o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t and
eladrin
e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as
ruathar
("star-friends"), h o n o r e d allies.
CHAMPION OF CORELLON PATH FEATURES Restorative Action (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also spend a healing surge. Superior D e f e n s e (11th level): If your
Dexterity
that resembles t h e chivalric traditions of the m o r t a l
score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e
w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s
w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r
of honor, valor, a n d
h i g h e r , t h e b o n u s is + 2 .
fidelity.
M o s t knights arc obli
g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s
L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore
that r e d u c e risk in battle, but y o u d o not s c o r n the
t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addi
bow, the spell, or the r u s e o f w a r w h e n s u c h tactics
t i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0
are
hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a
e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for
making
the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r
free action.
ing the heaviest armor. A m o n g the eladrin, those w h o follow this arc
path
k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d
Knights of the Seldarine. Most such champions are e l a d r i n , e l v e s , o r h a l f - e l v e s , for C o r e l l o n is t h e
CHAMPION OF CORELLON PRAYERS Elegant Strike
C h a m p i o n of Corellon Attack 11
patron
You move and strike with a dancer's grace, confounding foe. Encounter •
your
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s l o w e d a n d c a n n o t shift until t h e e n d of y o u r n e x t t u r n . W e a p o n : If y o u a r e w i e l d i n g a light b l a d e o r a h e a v y b l a d e , y o u gain a b o n u s to t h e d a m a g e roll e q u a l t o y o u r D e x t e r i t y modifier.
Graceful Step
C h a m p i o n o f C o r e l l o n Utility 1 2
You maneuver match.
with speed and balance that few warriors
Encounter •
Divine
Move Action
can
Personal
E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s checks and Athletics checks.
Corellon's Wrath
C h a m p i o n of C o r e l l o n A t t a c k 2 0
Just as Corellon's blade once tool; the eve of G r u u m s h , so too does vour weapon Daily •
seek vour enemv's eves.
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma v s . Reflex H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d ( s a v e e n d s ) . Miss: Half damage. E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t d a m a g e until t h e e n d of t h e e n c o u n t e r .
C H A P T E R
4 I Paladin
DEMONSLAYER
Demonslayer's Action (11th level): W h e n
you
spend a n action point to m a k e a n attack, the attack
" R u n back to the Abyss prepare ward
their defenses
and tell them
I'm coming.
and raise their armies.
Let
I look
them for
to o b l i t e r a t i n g t h e m a l l . ' "
d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d ignores resistances. S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit a creature that has variable resistance w i t h a m e l e e
Prerequisite: Paladin
attack, y o u negate the resistance until the e n d of the creature's next
turn.
E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at every opportunity. Y o u have received special bless ings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to
DEMONSLAYER PRAYERS
the denizens of the Abyss. Y o u r attacks pierce their
Demonslayer's Smite
unholy defenses, a n d simply being near y o u causes
Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over
t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d .
whelm demonic
A l l but the darkest a n d m o s t vile o f gods regard d e m o n s as a blight u p o n the c o s m o s a n d urge
their
Encounter •
Demonslayer Attack 1 1
defenses. Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature followers to root out d e m o n i c t h r e a t s w h e r e v e r t h e y appear. M o s t well-organized faiths support
orders
d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t
demon-
slayers f r o m a m o n g the r a n k s of the faithful using ancient
1
A t t a c k : S t r e n g t h v s . A C . If t h e t a r g e t is a d e m o n , y o u g a i n a +2 b o n u s t o t h e a t t a c k roll. H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target loses its resistances u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n e v e r a d e m o n w i t h i n 1 0 s q u a r e s of y o u scores
rituals.
a critical hit o r s p e n d s a n a c t i o n p o i n t , y o u r e g a i n t h e u s e
DEMONSLAYER PATH EEATLIRES Demonslayer's Presence (11th level): A n y
of t h i s p o w e r .
Demonslayer's Resistance
D e m o n s l a y e r Utility 1 2
d e m o n t h a t s t a r t s its t u r n a d j a c e n t to y o u t a k e s A g l e a m i n g halo surrounds you a n d blunts the attacks of your d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y
demonic
foes.
d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t . Daily •
Divine
Immediate Interrupt
Personal
T r i g g e r : A n e n e m y hits y o u E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trig g e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trig g e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 , a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e end of the encounter. Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a demon.
Edict of Destruction
D e m o n s l a y e r Attack 20
Y o u recite words of divine l a w a s you attack, twisting your prey's
very being. Daily • Divine, W e a p o n Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results (if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) . 1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 + your Strength modifier d a m a g e . 2. T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of your next turn. 3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n . 4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d o f y o u r next t u r n . M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n , roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .
C H A P T E R
4
Paladin
DRAGONSLAYER "My sword, front
my shield,
and my faith
the most terrifying
are all I n e e d t o con
monsters."
Prerequisite: Paladin
A champion must
fight
m a n y monsters, a n d the
most
savage a n d ferocious of these are dragons. T h e y sport a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d breath weapons, a n d they are protected by iron-hard scales a n d supernatural vitality. M a n y also h a v e a w i c k e d , calculating intelligence. F e u warriors
stand
a c h a n c e a g a i n s t s u c h f o e s , b u t y o u h a v e m a d e it y o u r d u t y to protect defenseless folk against t h e i r d e p r e d a t i o n s . Y o u seek out all d e s t r u c t i v e
monsters-
i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s , w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r reigns of terror. Y o u m i g h t be a h u n t e r o f some skill, but y o u not rely o n patient stalking, trap-setting, or
do
sudden
a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t monsters openly in chivalrous combat, pitting your skill a n d courage against
fiery
breath and
flashing
f a n g . It's a f a i r l i g h t .
DRAGONSLAYER PATH FEATURES Dragonslayer's Action (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to l a k e a n e x t r a a c t i o n , y o u a l s o g a i n a +2 b o n u s to a l l d e f e n s e s a g a i n s t c r e a t u r e s m a r k e d by y o u . T h i s b o n u s lasts until the e n d o f y o u r next
turn.
Dragonslayer's Challenge (11th level): The first
t i m e y o u m a r k a target d u r i n g a n e n c o u n t e r , y o u
g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t
target
u n t i l that m a r k e n d s . T h e b o n u s i n c r e a s e s to + 4
at
Deflect the Blast
Dragonslayer Utility 1 2
You take shelter behind j o u r trusty shield, protecting a
nearby
f r i e n d as well.
21st level. T r u e H e a r t (16th
l e v e l ) : Y o u g a i n a +2 b o n u s to
W i l l against fear effects.
Encounter •
Divine
Immediate Interrupt
Melee 1
T r i g g e r : A c l o s e o r a n a r e a a t t a c k against A C or Reflex damages you
DRAGONSLAYER PRAYERS
R e q u i r e m e n t : Y o u m u s t b e using a s h i e l d . E f f e c t Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g at
Challenging Smite Vour strike demands
Dragonslayer Ati.u k I 1
the attention of your chosen enemy,
and
t a c k . T h e d a m a g e is a l s o h a l v e d against o n e a d j a c e n t ally w h o took d a m a g e f r o m t h e t r i g g e r i n g a t t a c k .
thai enemy ignores you at its peril. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature m a r k e d by you A t t a c k : Charisma vs. A C H i t : 3 | W ] + C h a r i s m a m o d i f i e r d a m a g e . U n t i l t h e s t a r t of y o u r n e x t t u r n , y o u r d i v i n e s a n c t i o n a n d divine challenge d e a l 1 0 extra r a d i a n t d a m a g e .
Ground the Foe
Dragonslayer Attack
20
The power of your prayer hurls your foe to the ground. Daily •
Divine, Force, I m p l e m e n t
Standard Action
Ranged 10
Target: O n e creature A t t a c k : Charisma - 2 v s . Reflex H i t : 5 d 6 + C h a r i s m a m o d i f i e r f o r c e d a m a g e , a n d t h e target is k n o c k e d p r o n e a n d i m m o b i l i z e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e t a r g e t is s l o w e d a n d c a n n o t fly (save e n d s b o t h ) . M i s s : H a l f d a m a g e . T h e t a r g e t is s l o w e d a n d is c l u m s y w h i l e flying ( s a v e e n d s b o t h ) .
C H A P T E R
4 I Paladin
FAITHFUL SHIELD " B e h i n d me, friends! Prerequisite:
They
shall not
touchyou.'
Paladin
Y o n a r c a living bulwark, protecting the defenseless. Y o u are (he shelter in the storm. A s a faithful shield, you place your companions' well-being above your own. Faithful shields arc supreme e x a m p l e s of devout warriors, found in most of the world's faiths. S u c h w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s . O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r town surrounded by enemies or a band of adventur ers w o r k i n g to t h w a r t a d i r e
threat.
Rather than focusing on dealing d a m a g e , y o u give y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n Y o u might partner with another defender,
through. forming
a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted
striker,
b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u might cover the retreat, slowly giving g r o u n d
while
y o u r f r i e n d s f l e e to safety.
FAITHFUL SHIELD PATH FEATURES Sheltering H a n d s (11th level): W h e n e v e r you u s e y o u r l a y on hands
power, the power's target gains a
+2 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start o f h i s o r her next
Constant Shield
Daily •
turn.
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h
yourself
Divine, Stance
Minor Action S h i e l d i n g A c t i o n (11th level): W h e n you spend
Faithful S h i e l d Utility 1 2
You channel divine might through your shield to defend andyour charges. Personal
R e q u i r e m e n t : Y o u must be using a shield. E f f e c t : U n t i l t h e s t a n c e e n d s , y o u a n d a n y allies a d j a c e n t t o
ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to
y o u g a i n a +2 p o w e r b o n u s t o A C a n d Reflex. I n a d d i t i o n ,
A C a n d R e f l e x u n t i l the start o f y o u r n e x t
w h e n y o u o r a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , or
turn.
Defensive P r e s e n c e (16th level): W h e n
any
slid, y o u c a n r e d u c e t h e f o r c e d m o v e m e n t b y 1 s q u a r e .
a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally before the e n d o f his or h e r next t u r n takes radiant d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .
Rampart of Strength
Daily •
FAITHFUL SHIELD P R A Y E R S
Faithful S h i e l d A t t a c k 2 0
Y o u raise your shield, and from it bursts scintillating astral radi ance that drives back your foes. Divine, Implement, Radiant
Standard Action
C l o s e burst 5
R e q u i r e m e n t : Y o u must be using a shield. T a r g e t : E a c h e n e m y in burst
Protecting Smite
Faithful S h i e l d A t t a c k 1 1
A t t a c k : Charisma vs. Fortitude
A decisive strike against your enemy gives your allies a chance to see to their own defense.
Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u
Encounter •
Miss: Half damage, a n d y o u push t h e target 1 square.
Divine, W e a p o n
Standard Action
Melee weapon
push the target 3 squares.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h
Target: O n e creature
of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of
Attack: Charisma vs. A C
y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f
H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally
a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l
w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .
C H A P T E R
4
| Paladin
d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .
GRAY GUARD
A s y o u continue d o w n this p a t h , y o u m i g h t feel estranged from your god. a disappointment
" D o whatever the moral
it takes to get t h e j o b done, and worry
about
questions Inter."
to t h e o n e
for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e
blood
staining your hands has somehow darkened your soul, although y o u r abilities are unaffected. B u t y p u
P r e r e q u i s i t e : P a l a d i n , trained in Insight
and
do what you must.
Intimidate
A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
G r a y G u a r d A c t i o n (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
your m o r a l foundation. E v e n H you don't follow a c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e
also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r next
turn.
G r a y G u a r d V i g i l a n c e (11th level): You are
b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d . N o one k n o w s this better t h a n y o u , a gray g u a r d . Y o u have m a d e a career of defying expectations a n d
trained in Perception a n d Streetwise. I n
addition,
e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal incut or total c o n c e a l m e n t against y o u r attacks.
m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid. For y o u , the ends justify the m e a n s - e v e n stealing, lying, or brutal interrogation. Y o u do what you
GRAY GUARD PATH FEATURES
must
D e m o r a l i z i n g Critical (16th level): W h e n you s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l
to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e
the e n d of y o u r next
turn.
you as dangerous, almost as m u c h of a threat as your e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w
that,
GRAY GUARD PRAYERS
d e e p d o w n , they fear you a n d might even respect y o u .
Debilitating Smite S o j M i n f i i l is the i n j u r y
Cray G u a r d Attack 11
to your enemy that it can barely
con
tinue to fight. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e e n d of its n e x t t u r n .
Relentless Justice
Gray G u a r d Utility 1 2
You persevere i n y o u r , m , i , ks until y o u m a k e a n enemy pay. Encounter •
Divine
Free A c t i o n
Personal
Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack power E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .
Devastating Smite
Gray G u a r d Attack 2 0
D i v i n e power charges y o u r strike, tearing through y o u r foe a n d
opening it to your ally's Daily •
attack.
Divine, Reliable, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C Hit: 4 [ W ] + Strength modifier damage. You can expend a use of y o u r lay on hands
p o w e r (or a p o w e r that y o u took
in p l a c e of it) to c a u s e t h e a t t a c k t o d e a l extra d a m a g e e q u a l to y o u r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g r a n t s c o m b a t a d v a n t a g e t o o n e a l l y w i t h i n 5 s q u a r e s of y o u .
CHAPTER 4
Paladin
HAMMER OF MORADIN " I s t r i k e i n the name t a s t e Moradin's
of the Soul Forger.
Let my e n e m i e s
wrath!"
HAMMER OF MORADIN PATH FEATURES H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1
bonus
to a t t a c k r o l l s w i t h h a m m e r s . P r e r e q u i s i t e : Cleric or paladin, proficiency w a r h a m m e r or throwing h a m m e r , must
with
worship
P o w e r f u l A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit
Moradin
by
t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d
of
y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target A s a devotee of Moradin. you have dedicated
yourself
to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for
your
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d
after the attack's other effects a r e resolved. C h a m p i o n ' s A u r a (16th level): You and any allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all
and
defenses against fear effects.
shields y o u w i t h his power. I n some lands, h a m m e r s o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d paladins w h o defend d w a r v e n citadels. Others are solitary agents of order w h o use their p o w e r s to pro tect the w e a k a n d c o n f r o n t injustice w h e r e v e r encounter
they
it.
A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s ,
HAMMER OF MORADIN PRAYERS Hammer Throw
H a m m e r of M o r a d i n A t t a c k 1 1
You hurl your hammer, ft bashes one foe and spins through the a i r to knock another to the ground before returning to your hand.
a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free
Encounter •
t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to
Standard Action
M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t
R e q u i r e m e n t : You must be wielding a hammer.
the w i c k e d . H u m a n knights, eladrin
P r i m a r y Target: O n e creature
a n d d r a g o n b o r n battle-priests
a r e all
a m o n g the h a m m e r s of M o r a d i n .
swordsmiths, numbered
Divine, W e a p o n Ranged 10
P r i m a r y A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y attack. S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the primary target S e c o n d a r y A t t a c k : Strength v s . Fortitude Hit: 1 [ W ] + Strength modifier damage, and you knock the secondary target prone. S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n . T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e resolved.
Stalwart Defense
H a m m e r of M o r a d i n Utility 1 2
M o r a d i n ' s power shields you f r o m the onslaught of your Daily •
foes.
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m a g e a n d a +2 b o n u s t o F o r t i t u d e .
Quake Strike You slamyour quake
hammer
H a m m e r of M o r a d i n A t t a c k 2 0
to the ground, unleashing a n earth-
that represents M o r a d i n ' s w r a t h .
Daily •
Divine, Thunder, W e a p o n , Zone
Standard Action
C l o s e blast 5
R e q u i r e m e n t : You must be wielding a hammer. T a r g e t : E a c h c r e a t u r e in blast A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + Strength modifier thunder damage, a n d you knock t h e target prone. E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r .
C H A PTER 4
Paladin
HOLY CONQUEROR " N o w a l l is too h i g h and no moat v i l l a i n from before
my wrath.
HOLY CONQUEROR PATH FEATURES
too wide to protect
B a s t i o n s of evil cannot
H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra
a
d a m a g e w i t h y o u r a r d e n t vow. you a l s o p u s h t h e
stand
target
1 s q u a r e . A s a free a c t i o n , y o u c a n shift 1 s q u a r e
me."
closer to the target. P r e r e q u i s i t e : P a l a d i n , ardent
Divine Fortification
vow p o w e r
(11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h e n e m y a d j a c e n t t o y o u is s u b j e c t t o y o u r d i v i n e s a n e tion until the e n d of y o u r next
turn.
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .
HOLY CONQUEROR PRAYERS Charge of the Conqueror
Holy Conqueror Attack 11
A s an enemy launches an attack at y o u r comrade, you give a defiant yell a n d charge across the battlefield at the foe. Encounter •
Divine, W e a p o n
Immediate Interrupt
Melee weapon
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e fol l o w i n g a t t a c k in place of a m e l e e basic a t t a c k . Target: T h e triggering e n e m y A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e start of y o u r n e x t t u r n .
Sacrificial Intervention
Holy C o n q u e r o r Utility 1 2
Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for a n a l l y condemning the foe for its insolence. Encounter •
Divine, Teleportation
Immediate Interrupt
Close burst 5
T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r and righteousness, looking beyond the
E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions. T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e
immediate
e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adja t h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f triumph, such as the overthrow
of a terrible tyrant
c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e or
s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
t h e f a l l o f a n a t i o n o f v i l l a i n s , to t e a r p o w e r f r o m y o u r d e i t y ' s e n e m i e s a n d g i v e it t o t h e d e s e r v i n g . Y o u h a v e
Take the Keep
n o i n t e r e s t i n p o s s e s s i n g a t e r r i t o r y a n d s e e k to p r e
Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour
serve g o v e r n a n c e by virtuous
ages vour allies to seize e n e m v g r o u n d .
rulers.
Y o u are single m i n d e d in y o u r pursuit of a goal
Daily •
Holy Conqueror Attack 20
Divine, W e a p o n
a n d g o t o a l m o s t a n y l e n g t h t o a c h i e v e it. a n d y o u a r e
Standard Action
b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a
T a r g e t : E a c h e n e m y i n burst
l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g
ardent
vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r
C l o s e burst 3
E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u . a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift
n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t .
a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a
H o l y conquerors often worship B a h a m u t . K o r d . or
f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u .
Pelor. glorifying their god w i t h e a c h victory in battle.
You then make the following melee attack.
M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c
T a r g e t : E a c h e n e m y a d j a c e n t to y o u
locations
that w e r e seized i n battle or that hold p a r t i c u l a r gious significance.
reli
A t t a c k : Strength vs. A C Hit: 3 [ W | t Strength modifier damage. Miss: Half d a m a g e . C H A P T E R
4 j
Paladin
KNIGHT OF THE CHALICE "Begone,
devils.' Y o u h a v e no power
KNIGHT OF THE CHALICE PATH FEATURES
here!"
C e n s u r e D e v i l s (11th level): You gain the Prerequisite: Paladin
n e l D i v i n i t y p o w e r censure
Chan
devils.
S a v i n g Action (11th level): W h e n you spend an D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t s a v i n g t h r o w against e a c h effect o n y o u that a save innocents f r o m their infernal machinations. To this can end.
y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d
e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a
warriors. +2 b o n u s to the s a v i n g t h r o w against t h a t effect.
The
K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e A u r a Suppression (16th level): W h e n you
hit
f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o any d e u s w h e n h e a s c e n d e d to g o d h o o d . It is
creature m a r k e d by y o u that h a s a n aura, the
rumored a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e
that w i t h a single draught o f w a t e r f r o m the c h a l i c e t h e a u r a b e f o r e t h e e n d of y o u r n e x t o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y
a n d completely p u r i f y his or her soul. S o m e say that drinking from the cup can turn any being, even A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e , t h e c h a l i c e is u n d o u b t e d l y
a p o w e r f u l a r t i f a c t for
g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it.
Encounter •
force.
vigilant
Attack: Charisma vs. W i l l H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .
and
the
Ensnaring Smite
ItUlyiyuu
K n i g h t of t h e C h a l i c e A t t a c k 1 1
You hind y o u r foe with ancient Encounter •
>ui I •
C l o s e burst 5
T a r g e t : E a c h d e v i l in b u r s t
heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e ,
powers of the N i n e Hells gather in
Knight of the Chalice Feature
Divine, Implement
Minor Action
for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d
you answer the call of your fellow knights w h e n
Channel Divinity: Censure Devils
The power of your faith pains your diabolical enemies.
d i v i n e o w n e r a n d restore h i m to h i s t h r o n e . a K n i g h t of the C h a l i c e , y o u r e m a i n
KNIGHT OF THE CHALICE PRAYERS
Some
p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s
As
turn.
wrong
magic
used to i m p r i s o n devils.
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : C h a r i s m a vs. A C H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d c a n ' t t e l e p o r t (save e n d s ) .
Heavenly Courage
K n i g h t of t h e C h a l i c e U t i l i t y 1 2
Honeyed words and malicious threats have no effect on you but bring punishment to your foes. Encounter •
Divine, Radiant
No Action
Personal
T r i g g e r : Y o u fail a s a v i n g t h r o w a g a i n s t a c h a r m or f e a r e f f e c t E f f e c t : Y o u reroll t h e s a v i n g t h r o w . If y o u s a v e , t h e e n e m y t h a t c a u s e d t h e c h a r m or f e a r e f f e c t t a k e s r a d i a n t d a m age e q u a l t o y o u r C h a r i s m a modifier.
Blessing of the Chalice
K n i g h t of t h e C h a l i c e A t t a c k 2 0
Invoking the power of your order's o a t h , y o u infuse your with holy light to t h w a r t y o u r enemy. Daily •
blade
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma vs. A C H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e (save ends). M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .
CHAPTER 4 I Paladin
QUESTING KNIGHT "I measure
my worth
by that which
I seek.'
Prerequisite: Paladin
Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest that has c h a l l e n g e d the devotion o f d i v i n e
champions
for c e n t u r i e s . A s a questing knight, y o u must m e e t your god's d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y
of
success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r severance, humility, indomitability. w i s d o m , honor, f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost relic, a h i d d e n oracle, the w o r d s of a holy verse n o w forgotten, the destruction of a n artifact i n i m i c a l
to
y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe. B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e
goal
sometimes g r o w s cold, y o u need not a b a n d o n your current c o n c e r n s entirely. C o n t i n u e w i t h y o u r adven t u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but
watch
c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d i n y o u r quest.
QUESTING KNIGHT PATH FEATURES Resolute A c t i o n (11th level): W h e n you spend a n a c t i o n point to t a k e a n extra a c t i o n , y o u also m a k e a s a v i n g t h r o w w i t h a +2 b o n u s . T r u t h S e n s e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to W i l l against c h a r m , fear, a n d illusion effects a n d a +2 b o n u s to I n s i g h t c h e c k s .
Strength of Ten
Questing Knight Attack 11
Your conviction lends you the force to repel nearby foes.
Knight's Resurgence (16th level): W h i l e you a r e b l o o d i e d , y o u c a n u s e y o u r s e c o n d w i n d as a free action on your
QUESTING KNIGHT P R A Y E R S
Encounter •
D i v i n e , Force, W e a p o n
Standard Action
turn.
C l o s e blast 3
T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude H i t : 2 [ W ] + C h a r i s m a m o d i f i e r force d a m a g e , a n d y o u
F O R T H E DM: DEVISING A Q U E S T
p u s h t h e target 3 s q u a r e s . T h e t a r g e t is a l s o s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .
If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l lenging quest that allows the other party m e m b e r s contribute.
A good structure
to
is t h r e e c l u e s s c a t t e r e d
t h r o u g h a d v e n t u r e s d u r i n g t h e p a r a g o n tier.
Quester's Discipline
Q u e s t i n g Knight Utility 1 2
Deceit, despair, a n d weakness find no purchase
F o r e x a m p l e , if t h e q u e s t i n g k n i g h t is s e e k i n g a l o s t crown, you might design a quest that ultimately
leads to
a c r y p t b e l o w a r u i n e d c a s t l e . T h e first c l u e c o u l d b e a signet ring belonging to a n o b l e w h o served t h e a n c i e n t ruler, f o u n d a m o n g t r e a s u r e in a n o t h e r w i s e
unrelated
a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d relating his story to a scribe. T h e third clue might b e t h e scribe's long-lost book, w h i c h contains t h e n a m e of t h e
Daily •
i n y o u r heart.
Divine
No Action
Personal
T r i g g e r : A n a t t a c k t h a t w o u l d b l i n d , d a z e , d o m i n a t e , s t u n , or w e a k e n y o u hits y o u Effect: T h e triggering attack's conditions are negated against y o u .
Virtuous Wrath
Questing Knight Attack 20
Your unflinching dedication is a dreadful bane toyour enemies who recoil from the strike.
castle w h e r e t h e c r o w n n o w lies. C l u e s c a n serve a s excellent h o o k s for
E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.
intermediate
Daily •
D i v i n e , Fear. R e l i a b l e , W e a p o n
Standard Action adventures. For e x a m p l e , after finding the signet
ring,
Melee weapon
Target: O n e creature
s o m e research might lead t h e questing knight to a n old
Attack: Charisma vs. W i l l
a c c o u n t of a traveler w h o visited t h e a n c i e n t
Hit: | 4 W ] + Charisma modifier damage, a n d you push the
noble's
p a l a c e , w h i c h j u s t h a p p e n s t o lie n e a r t h e l o c a l e w h e r e
t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .
y o u h a v e set the party's next adventure.
< II A P I E R 4
Paladin
SCION OF SACRIFICE " Y o u r threats save you from
are m e a n i n g l e s s to me. Nothing death
you say
can
at my h a n d s . "
SCION OF SACRIFICE PATH FEATURES Devastating Action (11th level): W h e n s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e
P r e r e q u i s i t e : P a l a d i n , ardent
vow
power
you attack
d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r . If y o u are bloodied, you also add your W i s d o m
T h e core of your values a n d the code y o u follow a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for a greater purpose. Y o u r body a n d soul are
Unflinching
strong,
Persistence (11th level): You gain
a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y .
a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h
modi
fier to t h e d a m a g e .
divine
M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n at-
fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h
will attack p o w e r before falling unconscious.
even greater strength. Y o u m e a s u r e y o u r w o r t h by the foes y o u defeat.
SCION OF SACRIFICE PRAYERS
A s a scion o f sacrifice, y o u a r e zealous in the e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r
faith
Scion's Sanction
regardless of the circumstances. W h e n others pause a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w ever, y o u a r e not suicidal. If y o u e n c o u n t e r a
foe
c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t
work toward the day w h e n your power matches the e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d w h o a r e in danger, or w i t h d r a w
companions
to c a r r y t h e i n j u r e d
a w a y f r o m battle. B u t in m o s t fights y o u a r e g r i m
and
fearless. W h e t h e r y o u fall in t h e effort to defeat a m i g h t y foe o r s u r v i v e to f a c e a n e w t h r e a t lies in t h e h a n d s o f y o u r g o d .
You lash out against foes around you and dare them to strike back. Encounter •
to
tomorrow
Scion of Sacrifice Attack 11
Divine, W e a p o n
Standard Action
C l o s e burst 1
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e . T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. A C Hit: 2 | W | + Charisma modifier damage. E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .
Scion's Healing
S c i o n of S a c r i f i c e U t i l i t y 1 2
Y o u offer up part of your life force to restore your wounded ally. Daily •
Divine, Healing
Minor Action
C l o s e burst 1 0
T a r g e t : O n e ally i n b u r s t E f f e c t : Y o u t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t regains hit p o i n t s e q u a l to his o r h e r h e a l i n g surge v a l u e .
Punishing Flame
S c i o n of S a c r i f i c e A t t a c k
20
D i v i n e / l a m e s flood over you. consuming nearby foes in a pyre o f retribution. Daily •
D i v i n e , Fire, I m p l e m e n t
Standard Action
C l o s e burst 3
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. Reflex H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l t o y o u r C h a r i s m a modifier.
SLAYER OF THE DEAD " S t a y in your graves,
hungry
dead!
Or when
with you there w i l l b e n o t h i n g left to
I am
done
rebury."
Prerequisite: Paladin
T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d
shamble
f r o m chill h a r r o w s a r e a n u n n a t u r a l blight u p o n land. You have taken up the charge of
the
destroying
these horrors w i t h the brilliant light of y o u r faith. T h e Undead are no longer the people they once w e r e , and s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to respect those w h o s e corpses w a l k a g a i n in
undeath.
Y o u w e r e a p p o i n t e d to y o u r holy task after
under
going sacred rituals a n d learning ancient prayers that i n v e s t y o u w i t h t h e p o w e r to e r a d i c a t e t h e
walking
d e a d . T h i s p a r a g o n p a t h is w e l l s u i t e d t o f o l l o w e r s
of
Pelor. god of the sun a n d e n e m y of the creatures of d a r k n e s s . P a l a d i n s o f l o u n too a r e d e d i c a t e d to foiling t h e p l a n s of V e c n a . w h o is t h e god of u n d e a t h a s w e l l as the keeper of foul secrets. H o w e v e r , m a n y
deities
encourage their followers to dispatch the u n d c a d as v i o l a t i o n s o f d i v i n e l a w . so s l a y e r t r a d i t i o n s a r e s t r o n g a m o n g the devotees of m a n y gods.
SLAYER OF THE DEAD PATH FEATURES Incandescent Action (11th
level): W h e n
you
s p e n d a n a c t i o n p o i n t to m a k e a n attack, that a t t a c k d e a l s e x t r a radiant d a m a g e e q u a l to 5 + y o u r modifier against the
first
Wisdom
t a r g e t h i t b y it.
S c o r n the D e a d (11th level): You gain
resist
Life and Death Entwined T h e undead
n e c r o t i c e q u a l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e r e s i s t a n c e i n c r e a s e s to 10 + y o u r S t r e n g t h m o d i f i e r at
loathsome Daily •
21st l e v e l . Slayer's P r e s e n c e (16th level): W h e n you
bloody
Slayer of the D e a d Utility 1 2
horror strikes at you.
but your divine patron foils
touch and turns its aggression against Divine, Radiant
Immediate Interrupt
Personal
T r i g g e r : A n u n d e a d e n e m y hits y o u
a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h
Target: T h e triggering e n e m y
e n e m y w i t h i n 5 squares of you takes a -2 penalty
Effect: You take no d a m a g e from the target's attack. Your
attack rolls u n t i l the e n d o f y o u r next turn.
to
I h i s is a
its
it.
next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e equal to one-half the damage you w o u l d have taken from
fear effect.
t h e target's attack.
SLAYER OF THE DEAD PRAYERS Bury
Light of the Living
S l a y e r of t h e D e a d A t t a c k 1 1
Your strike flares w i t h holy undead.
radiance, w h i c h scars nearby
the Dead
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C H i t : 3 | W ] + Strength modifier radiant d a m a g e . E a c h
asyou
command
20
the restless
d e a d to return to their graves. Daily 4 Divine, Implement, Radiant Standard Action
Encounter •
Slayer of the D e a d Attack
T h e light of life g l e a m s aroundyou
C l o s e burst 2
Target: Each creature in burst A t t a c k : Strength vs. Reflex H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) . Miss: Half damage.
u n d e a d c r e a t u r e w i t h i n S s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
C . H A P T lilt 4 I P a l a d i n
CHAPTER 5
^DIVINE OPTIO
ONE
OE
t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d i s i t s p a n theon, t h e collection of deities available for player characters, villains, a n dmonsters to follow o r oppose. Just as there a r e m a n y deities i n t h e D & D p a n t h e o n , so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e gods' blessings, study their teachings, o r demonstrate devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r m i g h t select p o w e r s a n d feats that w o u l d b e useful to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's a s c e n d a n c y as god o f the s u n . B o t h a r ecapable char a c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f paladin o f Pelor might look like. W i t h t h e options available to y o u i n this chapter. v o u c a n customize your divine heroes to vour o w n
j
j
j
satisfaction. T h e s e options include t h e following material. •
D i v i n e D o m a i n s : Deities often have several s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e d o m a i n s . Y o u h a v e access to feats, i n c l u d i n g
divin
ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s chapter presents over thirty divine d o m a i n s a n d their r e l a t e d feats. •
Y o u r D e i t y a n dY o u : H o wdoes y o u r character's deity i n f o r m t h e w a yh e or she t h i n k s a n d acts? This section provides some roleplaying advice.
•
D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s sev eral brief character backgrounds you c a n use or adapt to y o u r o w n divine character.
•
N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e , providing y o uw i t h n e woptions for customizing y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats related to e v i l deities, a s w e l l a s feats specific to t h e avenger, cleric, invoker. a n d paladin classes.
•
E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this chapter, including the Chosen, the Saint, a n d Avatar, a destiny that involves y o u b e c o m i n g a n e m b o d i m e n t of y o u r deity.
•
N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l n e w rituals oriented t o w a r d divine characters.
CHAPTER
5 | Divine Options
DEITIES AND DOMAINS
DIVINE D O M A I N S
T h e s e tables s h o w w h i c h d o m a i n s are associated w i t h e a c h deitv. E a c h deity holds s w a y over c e r t a i n aspects of exis t e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d nations. S h e often represents law, order,
GOOD, LAWFUL G O O D , A N D
authority,
UNALIGNED
Domains
a n d invention. Aspects of existence s u c h as these are
Avandra
s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e .
Bahamut
Hope, justice, protection
E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e
Corellon
A r c a n a , skill, w i l d e r n e s s
domains.
Erathis
Civilization, creation, justice
Ioun
Fate, k n o w l e d g e , skill
in this chapter, a n d the d o m a i n s of t h e deities f r o m
Kord
Storm, strength, w a r
t h e P l a y e r s Handbook
Melora
Life, sea, wilderness
a r e n o t e d . E r a t h i s . for e x a m p l e , is a s s o c i a t e d w i t h t h e
Moradin
Creation, earth, protection
civilization, creation, and justice d o m a i n s .
Pelor
H o p e , life, sun
The Raven Queen
Death, fate, winter
Sehanine
Love, moon, trickery
M o r e than thirty divine domains are presented
a n d t h e Dungeon
Master's Guide
USING DOMAINS Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s
C h a n g e , f r e e d o m , luck
of EVIL A N D CHAOTIC
EVIL
his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e Domains d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity Asmodeus
Civilization, tyranny
Bane
Skill, w a r
Gruumsh
D e s t r u c t i o n , strengt!
Lolth
Darkness, trickery
f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n . I f y o u r character worships multiple deities w i t h a c o m m o n t h e m e (such as the three gods of destiny, Tharizdun
Destruction, madness
Tiamat
Strife, vengeance
Torog
Earth, torment
Vecna
Knowledge, undeath
Zehir
Darkness, poison
Avandra, Ioun, and the Raven Queen), you gain access to all their d o m a i n s .
DIVINITY FEATS C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class fea ture c a n gain additional C h a n n e l Divinity powers by t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a
particular
d i v i n i t y feat, y o u c a n u s e its p o w e r .
DOMAIN DESCRIPTIONS E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n
DOMAIN FEATS
feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e
D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e
f r o m : t h e P l a y e r ' s Handbook
at-will attack powers associated w i t h t h e m . E a c h
( P H 2 ) . or Divine Power ( D P ) .
( P H ) . P l a y e r ' s Handbook
2
d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s . I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated w i t h the s a m e power, that p o w e r c a n benefit
from
ARCANA T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's
o n l y o n e d o m a i n feat at a t i m e . Y o u d e c i d e w h i c h
s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e
d o m a i n feat applies e a c h t i m e y o u u s e t h e p o w e r . F o r
a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e
e x a m p l e , if y o u r cleric o f K o r d h a s t h e d o m a i n feats
as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s '
P o w e r of S t r e n g t h a n d P o w e r o f W a r a n d uses priests
potent illusions, a n d V e c n a prefers that the secrets o f
shield, y o u c h o o s e w h i c h feat's b e n e f i t to a p p l y .
a r c a n a b e g r a n t e d o n l y to a w o r t h y
CHANGING DOMAIN CHOICES W i t h your
D M ' s permission, you can assign different
few.
F O R T H E DM: YOUR OWN P A N T H E O N If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a
pantheon
d o m a i n s t o y o u r c h a r a c t e r ' s d e i t y . F o r e x a m p l e , in a c a m
y o u created, assign t w o or t h r e e appropriate d o m a i n s to
paign rife w i t h giants, y o u r d w a r f p a l a d i n m i g h t c h o o s e to
e a c h deity. T h e d o m a i n s ' descriptions s h o u l d help
worship a n aspect of Moradin that represents t h e ancient
c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right
d w a r v e n struggle for f r e e d o m f r o m the giants. This ver
t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For
sion of M o r a d i n
instance, y o u might have a good deity of t h e w a r d o m a i n
has the freedom
and w a r
instead of t h e creation a n d earth d o m a i n s .
C H A P T E R
5 I Divine
Options
domains,
as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .
you
In contrast. C o r e l l o n glories i n all aspects of
change's sake—falls short of tearing the
structure
a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e
a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely
highest art. A n y w h o create n e w a r c a n e w o r k s or
b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .
s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f Magic's blessing, but those w h o have no dealings w i t h t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little
inter
est i n t h e m .
POWER OF CHANGE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must worship a deity of the c h a n g e d o m a i n
A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e dif
B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y checks. W h e n y o u u s e a p o w e r associated w i t h this feat,
f e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d
y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t
t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y
e n c o u n t e r or d a i l y attack p o w e r y o u use before the
o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k
e n d of your next
truth.
turn.
P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s
POWER OF ARCANA [DOMAIN]
( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .
P r e r e q u i s i t e : A n y d i v i n e class, m u s t w o r s h i p a
recovery
strike
(cleric D P )
deity of the arcana d o m a i n
CYCLE OF CHANGE [DIVINITY]
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A r c a n a checks.
P r e r e q u i s i t e : C h a n n e l Divinity class feature,
W h e n y o u use a p o w e r associated w i t h this feat, t h a t p o w e r is a r c a n e a s w e l l a s d i v i n e . A f t e r u s i n g t h e p o w e r , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s w i t h powers until the end of y o u r next
vengeance
B e n e f i t : Y o u gain the C h a n n e l Divinity
c y c l e of
of
faith
(avenger P I ' 2 ) , virtuous
strike ( p a l a d i n D P )
Channel Divinity: Cycle of Change
Divine
Minor Action
Melee 1
T a r g e t : O n e ally
P r e r e q u i s i t e : C h a n n e l Divinity class feature,
E f f e c t : Y o u transfer a n e f f e c t t h a t a s a v e c a n e n d f r o m t h e
m u s t w o r s h i p a d e i t y of t h e a r c a n a d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
Feat P o w e r
W i t h y o u r god's help, y o u move the burden lo where it can be borne w i t h ease. Encounter •
ARCANA WARD [DIVINITY]
arcana
power
change.
turn.
P o w e r s : d i v i n e b o l t s ( i n v o k e r P H 2 ) . lance ( c l e r i c P H ) , radiant
arcane
must worship a deity of the c h a n g e d o m a i n
power
t a r g e t to y o u r s e l f o r v i c e v e r s a .
ward.
CIVILIZATION Channel Divinity: Arcana Ward Your god's comprehension of arcane
ing you from elemental Encounter •
mysteries
Feat P o w e r extends
to shield
u p o n the concept in different
forces.
ways.
E r a t h i s sees civilization as t h e m e a n s o f
Divine
Immediate Interrupt
B o t h Erathis a n d A s m o d e u s prize civilization as the m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize
order and illumination
Personal
Trigger: Y o u are hit by a n attack that deals acid, cold, fire, lightning, or t h u n d e r d a m a g e t o y o u
bringing
to a d a r k a n d c h a o t i c c o s m o s .
For her. a n y culture of l a w s advances society better than the wild aspirations of individuals. Large a n d
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r
s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e the inventions that further
propel the ascendancy of
thunder. civilization as a whole.
L e v e l l l : Resist 1 0 .
A s m o d e u s understands civilization as a m e a n s
Level 2 1 : Resist 1 5 .
of gaining power. C o n f u s e d rabble r o a m i n g the wil d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g
CHANGE
t h e m m e a n s bringing t h e m under control. T h e laws,
\vandra enjoys the w i n d s of change a n d exhorts
technologies, a n d structures of civil society provide
her faithful to follow w h e r e t h e y blow. E o r A v a n d r a . change represents ever-renewing opportunities.
Each
t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e mighty.
m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d better direction t h a n i n the past. s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d form of evolution or the passage of time. Alternatively, w h e r e cities a r e s e p a r a t e d by vast areas o f peril, a god m i g h t be s e e k i n g a particular c h a n g e in t h e e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d , task indeed. t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e
for
C H A P T E R
5 | Divine
Options
POWER OF CIVILIZATION [DOMAIN] Prerequisite:
deity of the civilization
Benefit:
W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
A n y divine class, must worship a
a n d h i t o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l v o f y o u r c h o i c e w i t h i n 5 s q u a r e s o f y o u g a i n s a +1
domain
Y o u g a i n a +2 feat b o n u s to
Diplomacy
b o n u s t o A C u n t i l t h e e n d of v o u r n e x t
Powers:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,
righteous
y o u g a i n a +1 b o n u s to t h e d a m a g e roll for e a c h
bolstering strike ( p a l a d i n P H ) . g r a s p i n g
( i n v o k e r P H 2 ) , radiant
shards
power
turn.
(avenger
vengeance
I'll!),
(cleric P H )
brand
e n e m y a d j a c e n t to y o u .
Powers:
l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle
of the
infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t
CREATION SECRET [DIVINITY] Prerequisite: Benefit:
ANTHEM OF CIVILIZATION [DIVINITY] Prerequisite:
a t i o n secret.
Channel Divinity: Creation Secret
domain
Y o u gain the C h a n n e l Divinity
Feat P o w e r
Your prayer has a chance of extending the magic contained
power
w i t h i n a n item.
a n t h e m of c i v i l i z a t i o n .
Encounter •
Channel Divinity: Anthem of Civilization
Feat P o w e r
Personal
E f f e c t : R o l l a d 2 0 . If y o u roll 1 0 or higher, t h e u s e of t h e d a i l y p o w e r is n o t e x p e n d e d .
Divine
Minor Action
Divine
Free Action
T r i g g e r : Y o u u s e a m a g i c i t e m ' s daily p o w e r
You inspireyour allies to work in concert to Inrri tfl • tide of battle. Encounter •
domain
Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre
C h a n n e l Divinity class feature,
must worship a deity oi the civilization
Benefit:
C h a n n e l Divinity class feature,
must worship a deity of the creation
strike ( p a l a d i n P H )
DARKNESS
Personal
E f f e c t U n t i l t h e e n d of y o u r next t u r n , y o u o r a n ally of y o u r
D r o w a n d d a r k n e s s go together like spiders a n d w e b s ,
c h o i c e w i t h i n 3 s q u a r e s of y o u g a i n s a n a d d i t i o n a l +2
a fact often reinforced by priestesses of the d a r k elves'
b o n u s to a t t a c k rolls against a n y e n e m y h e or s h e f l a n k s .
p a t r o n . L o l t h c o m m a n d s h e r followers to u s e dark n e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o biting blade or cutting remark c a n be better delivered
CREATION Erathis a n d M o r a d i n both c l a i m the d o m a i n of cre ation, a n d their followers share a n appreciation
for
w o r k s o f craft. Yet e a c h god places different e m p h a s i s
Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e delights in the darkness of ignorance a n d fear as well as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s
on what they inspire their worshipers to create.
know
they c a n stave off their patron's w r a t h by killing in
E r a t h i s values creations that a d v a n c e civiliza tion. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy.
than from the shadows.
Even
a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s
d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l . D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l gods. A n unaligned or good deity of stealth could f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .
Erathis's sanction.
POWER OF DARKNESS [DOMAIN]
M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into being that w i l l see generations of use. H e w a s inti mately involved in h a m m e r i n g the raw c r e a t i o n the primordials
of
into a durable a n d refined world
that
mortals could thrive in. N o w that the w o r k o f original c r e a t i o n is d o n e , h i s f o l l o w e r s f o c u s o n t h e
lasting
w o r k s of h a m m e r a n d forge, c h i s e l a n d stone. O t h e r gods of creation likely m a k e their
own
m a r k s o n t h e d o m a i n . A d e i t y of c r e a t i o n a n d m a g i c m i g h t f o c u s o n t h e i n v e n t i o n of n e w s p e l l s o r m a g i c
Prerequisite:
A n y d i v i n e class, must worship a
deity of the darkness d o m a i n
Benefit:
Y o u g a i n a + 2 feat b o n u s to S t e a l t h
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this leal a n d h i t a n e n e m y w i t h it. y o u g a i n c o n c e a l m e n t against the next attack m a d e against you before the e n d of y o u r n e x t
turn.
Powers: ardent
strike
(paladin DP),
overwhelming
items. A god of creation a n d w a r might value inven
s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of
tions o n l y for their d e s t r u c t i v e
blood
potential.
POWER OF CREATION [DOMAIN] Prerequisite:
A n y d i v i n e class, must worship a
d e i t y of t h e c r e a t i o n
(invoker D P )
DARKNESS CONSUMES [DIVINITY] Prerequisite:
C h a n n e l 1 )i\ inity class feature,
must w o r s h i p a deity of the darkness d o m a i n
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n
Benefit:
You gain the C h a n n e l Divinity
darkness consumes.
checks.
CHAPTER
•>
Divine
Options
power
Channel Divinity: Darkness Consumes
Feat P o w e r
DESTRUCTION G r u u m s h and Tharizdun share the
You cause darkness to swirl around \vu and\our
allies for a
moment.
destruction
d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n . G r u u m s h e x h o r t s followers to senseless c a r n a g e ,
Encounter •
Divine
b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g •
Minor Action
C l o s e burst 1
hordes scour the w o r l d , bringing cities d o w n a n d
T a r g e t : Y o u a n d e a c h ally in burst
d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d
E f f e c t : E a c h target g a i n s c o n c e a l m e n t until t h e e n d of y o u r in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e
next turn.
better.
T h a r i z d u n desires destruction o n a g r a n d e r scale. H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e
DEATH l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It
crs. The m a d g o d seeks the world's e n d by w h a t e v e r
represents her ultimate role in the cosmos, a n d s h e s t a n d s a s its d i s p a s s i o n a t e s y m b o l . I f t h e y a r e t r u e to h e r intent, t h e R a v e n
Queen's
t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s o f a u t u m n . T h o s e w h o b r e a k w i t h that fate
through
u n d e a t h or other e x t r a o r d i n a r y m e a n s m u s t b e ibly brought to their
m e a n s possible. H i s c r a z e d
forc
ends. domains
O t h e r gods of destruction might be associated w i t h natural disasters: storms, e a r t h q u a k e s , a n d the l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y unleashing devastation u p o n the world. A good god of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e
\ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t
clean. be
a tyrant w h o delights in the sorrow that death sows, whereas a good death god might be a compassionate g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a
POWER OF DESTRUCTION [DOMAIN] Prerequisite: A n y
d i v i n e class, must w o r s h i p a
deity of the destruction g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .
a n d h i t a n u n b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2
a t 1 1 t h l e v e l a n d + 4 a t 2 1 st l e v e l .
Powers: ardent
W h e n y o u use a p o w e r associated w i t h this feat a n d h i t a b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2
bonus
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at
strike
(paladin PH).
strike ( p a l a d i n D P ) , b o n d o f c e n s u r e
( a v e n g e r D P ) , grasping
shards ( i n v o k e r P H 2 ) . riahteous
brand (cleric P H )
11th
level a n d + 4 at 21st level. enfeebling
radiant
( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .
PATH OF DESTRUCTION [DIVINITY] Prerequisite: C h a n n e l
D i v i n i t y class feature,
must worship a deity of the destruction v i s i o n s of blood ( i n v o k e r D P )
Benefit:
Divinity class feature,
m u s t w o r s h i p a d e i t y of t h e d e a t h d o m a i n
Benefit:
You gain the C h a n n e l Divinity
domain
You gain the C h a n n e l Divinity
power
p a t h of d e s t r u c t i o n .
DEATH KNELL [DIVINITY! Prerequisite: C h a n n e l
Intimidate
b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3
Y o u g a i n a +2 feat b o n u s to R e l i g i o n
checks.
Powers:
domain
Y o u g a i n a +2 feat b o n u s to
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
d i v i n e class, must w o r s h i p a
deity of the death d o m a i n
vengeance
Benefit: checks.
POWER OF DEATH IDOMAIN]
Benefit:
are often truly
m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d
O t h e r deities w i t h death a m o n g their
Prerequisite: A n y
followers
mad.
followers advance death as the proper progression of
likch
or
volcanic eruption satiates his d e m a n d s o n his follow
power
Channel Divinity: Path of Destruction
Feat P o w e r
A snarled prayer is enough to invoke the power of the Breaker,
J ciith k n e l l .
the M a n g i e r , the Destroyer-your
Channel Divinity: Death Knell
Feat P o w e r
Encounter •
god.
Divine
Free Action
Personal
D e a t h comes to all. m i d vour god founts on you to hasten the
T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k
moment
E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.
Encounter •
Divine
Minor Action
M e l e e touch
Target: O n e bloodied creature E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f
EARTH M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y
y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e ,
reasons, including their competing claims on the
y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s
d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e
during this encounter.
t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .
C H A P T E R
5
Divine Options
founda
a n d strength. I le honors stone as the bones of the
T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g
world a n d loves m o u n t a i n s as the domain's greatest
a s t h e g u a r d i a n of d e s t i n y . I n k e e p i n g w i t h h e r c o l d
symbols.
n a t u r e , h e r v i s i o n o f fate is g r i m , a n d s h e
Torog has acquired power over earth during his imprisonment
in the U n d e r d a r k , First h e d r e w
the
frequently
r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of
p o w e r o f e a r t h i n t o t h e U n d e r d a r k to p r o v i d e i s l a n d s
late by o v e r c o m i n g a mortal's destiny, so extraordi
of p e r m a n e n c e i n that e v e r - c h a n g i n g r e a l m . N o w h e
nary heroes w h o survive long enough eventually find
c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h
t h a t f a t e b e g i n s to t i p i n t h e i r
d o w n into the unfinished creation of the
Underdark
favor.
I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g
w h e r e it c a n b e u s e d a s a d u r a b l e p r i s o n , a w e a p o n o f
nostication. Ioun's followers s e e k to k n o w a n d r e c o r d
confinement.
the paths of events—in the past, the present, a n d the
O t h e r e a r t h gods a r e often s o m e of t h e oldest dei ties a n d a r e f r e q u e n t l y a s s o c i a t e d w i t h t h e
formation
f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r
own
fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d
their
of the world. T h e y are the carvers of m o u n t a i n s , the
d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o .
binders of stone, a n d the m a k e r s of l a w w h o fixed
for g o o d o r ill.
the work of the primordials
i n its p l a c e . A n
earth
g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e
POWER OF FATE [DOMAIN]
world's physical shell. M a n y e a r t h gods are associated
Prerequisite: A n y
w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects
d e i t y of t h e f a t e d o m a i n
of agriculture or mineral wealth. Evil e a r t h gods are often jealous, destructive beings w h o d e m a n d placation a n d resent the exploration of the U n d e r d a r k .
Benefit:
d i v i n e class, must w o r s h i p a
Y o u g a i n a +2 feat b o n u s to
Insight
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a g a i n s t a b l o o d i e d e n e m y , y o u g a i n a +1 b o n u s t o t h e
POWER OF EARTH [DOMAIN] Prerequisite: A n y deity of the earth
Benefit:
attack roll.
d i v i n e class, must w o r s h i p a
domain
Powers: astral
seal ( c l e r i c D P ) , avenging
( i n v o k e r P I I 2 ) . b o n d of retribution
Y o u g a i n a +2 feat b o n u s to A t h l e t i c s
light
( a v e n g e r P H 2 ) . holy
strike ( p a l a d i n P H )
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l the start o f y o u r next
Powers: b o l s t e r i n g i n g strike
turn.
Prerequisite: C h a n n e l
D i v i n i t y class feature,
m u s t w o r s h i p a deity o f t h e fate d o m a i n
strike ( p a l a d i n P H ) . overwhelm
( a v e n g e r P H 2 ) , recovery
FATE ROLLS ON [DIVINITY]
strike
(cleric D P ) ,
Benefit:
Y o u gain the C h a n n e l Divinity
power/ate
rolls o n .
v i s i o n s of blood ( i n v o k e r D P )
Channel Divinity: Fate Rolls On EARTH HOLD [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
must worship a deity of the earth
Benefit:
Feat P o w e r
I n y o u r god's presence, w h a t w a s mere luck becomes destiny.
domain
You gain the C h a n n e l Divinity
Encounter •
Divine
Immediate Reaction power
Ranged 5
T r i g g e r : A c r e a t u r e w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw
earth hold.
Target: T h e triggering creature E f f e c t : If t h e t a r g e t failed t h e s a v i n g t h r o w , it t a k e s a - 2
Channel Divinity: Earth Hold
Feat P o w e r
p e n a l t y t o its n e x t s a v i n g t h r o w before t h e e n d of t h e
F o r a few moments, you give yourself up to v o u r god's hold.
e n c o u n t e r . If t h e t a r g e t s a v e d , it g a i n s a +2 b o n u s t o its
Those a r o u n d y o u sense the divine presence as fearsome
next saving t h r o w before t h e e n d of t h e encounter.
Encounter • Minor Action
gravity.
Divine C l o s e burst 2
FREEDOM
Target: Y o u a n d e a c h e n e m y in burst E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a r e i m m o b i
S e h a n i n e advocates that people follow their hearts without constraint, but A v a n d r a stands as the symbol
lized, a n d t h e o t h e r t a r g e t s a r e s l o w e d .
of true freedom. S h e c o m m a n d s the d o m a i n
FATE T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s are written before they're born, a n d
throughout
their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their appointed path. A few mortals-particularly
great
h e r o e s — s o m e t i m e s o v e r p o w e r fate, but v e r y few defy it i n d e f i n i t e l y . S o o n e r o r l a t e r a l l b u t t h e m o s t d i n a r y a r c c a u g h t u p i n fate's w e b .
It
not
to protect the selfish feelings of i n d i v i d u a l s but to
CHAPTER 5 I Divine Options
extraor
d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e
control
of their destinies. A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to do the right thing, a n d she stands against tyranny
of
a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in oppressive societies, serving as the seeds of rebellion or peaceful reform.
It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: anarchy, violence, a n d debauchery. A n evil or
B e n e f i t : Y o u g a i n a + 2 feat b o n u s t o D i p l o m a c y checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
unaligned god w h o promotes personal freedom above
a n d h i t o n e o r m o r e e n e m i e s w i t h it, o n e a l l y w i t h i n
all other ideals could have the d o m a i n .
5 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o t h e
next
attack roll h e or she m a k e s before the start o f y o u r
POWER OE FREEDOM [DOMAIN]
next
P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the freedom
turn.
P o w e r s : avenging
light ( i n v o k e r P H 2 ) . l e a d i n a s t r i k e
( a v e n g e r D P ) , r i g h t e o u s brand
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
( c l e r i c P H ) , valiant strike
(paladin P H )
checks. W h e n y o u use a p o w e r associated w i t h this
feat
a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r n e x t s a v i n g t h r o w before the start of y o u r n e x t P o w e r s : hob/strike
( p a l a d i n P H ) , leading
( a v e n g e r D P ) , r i g h t e o u s brand lightning
(cleric P H ) ,
turn.
strike
HOPE REMAINS [DIVINITY] P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, must worship a deity of the hope d o m a i n B e n e f i t : You gain the C h a n n e l Divinity hope
power
remains.
vanguard's
Channel Divinity: Hope Remains
(invoker P H 2 )
Feat P o w e r
ifiosc w h o rise a g a i n fight w i t h renewed vigor.
PATH OF FREEDOM [DIVINITY]
Encounter •
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must w o r s h i p a deity of the f r e e d o m
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity p a t h of
power
Divine
Free Action
C l o s e burst 1 0
T r i g g e r : Y o u o r a n ally w i t h i n 1 0 s q u a r e s of y o u regains c o n s c i o u s n e s s after b e i n g r e d u c e d t o 0 h i t p o i n t s or f e w e r T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in b u r s t
freedom.
E f f e c t : T h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls, s a v i n g t h r o w s , a n d a l l d e f e n s e s until t h e e n d of its n e x t
Channel Divinity: Path of Freedom through your prayer, you remind yourfriends ah/ays
Feat P o w e r
truly free.
Encounter •
JUSTICE
Divine
Minor Action
turn.
that they are
Justice lives differently in the m i n d o f e a c h p e r s o n , Close burst 5 a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integ
Target: Each ally in burst Effect: Each target can choose to make an escape attempt
rity a n d fairness exist i n most societies—even a m o n g
a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w
those w h o see such ideals as weaknesses. T w o gods
a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t
t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r
that a save can end.
highest virtues. B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d
intentions.
HOPE
L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t
T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y
protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d
w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e
power from taking the path of evil.
w h o express a n optimistic
faith in the future. A s such,
B a h a m u t and Pelor share reign over the d o m a i n . Pelor shines the light o f h o p e into all hearts that accept his benevolent message. H i s followers express h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s
Erathis v i e w s justice as the driving force b e h i n d civilization. W i t h o u t law—without the shared under standing of w h a t should a n d should not be—society dissolves into chaos. O t h e r gods of justice w o u l d place their o w n per
f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e
spectives on the concept. A deity of justice a n d death
sun w i l l rise, that winter will end. a n d that compas
might be concerned only with providing the proper
sion w i l l
flourish.
B a h a m u t claims hope a m o n g his domains in a
r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f justice might b e a n unforgiving judge w h o cleaves
different form. T h e P l a t i n u m Dragon's followers rely
to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s
on the ideals of justice a n d honor as shields against
that entrap decent souls.
t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that righteous action c a n prevent a drastic fall. B a h a m u t places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit of the individual.
POWER OF JUSTICE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the justice
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t
POWER OF HOPE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the hope d o m a i n
checks. W h e n y o u use a p o w e r associated w i t h this
feat
a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n
C 11 A P I I K 5
Divine
Options
1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k r o l l s u n t i l t h e s t a r t of y o u r n e x t
turn.
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle infidel
( i n v o k e r D P ) , r i g h t e o u s brand
SURE KNOWLEDGE [DIVINITY]
of the
(cleric P H ) . virtu
ous strike ( p a l a d i n D P )
m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
power
sure k n o w l e d g e .
IMMEDIATE JUSTICE [DIVINITY!
Channel Divinity: Sure Knowledge
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the justice d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
Feat P o w e r
S o m e portion of vour god's w i s d o m flows through vou or vour ally.
power
immediate Justice.
Encounter •
Divine
Free A c t i o n
Ranged 5
T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a
Channel Divinity: Immediate Justice Y o u enforce
your
Feat P o w e r
k n o w l e d g e c h e c k a n d d o e s n ' t l i k e t h e result T a r g e t : T h e triggering c h a r a c t e r Effect: T h e target m a k e s the k n o w l e d g e check again a n d
balance w i t h aflare of divine energy that lances
u s e s t h e n e w result.
enemy.
Encounter •
Divine. Radiant
Immediate Reaction
LIFE
Ranged 10
T r i g g e r : A n e n e m y r e d u c e s y o u r ally t o 0 hit p o i n t s or f e w e r
A l l but a f e w deities h a v e a n interest in life a s a d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r
or d a m a g e s y o u r u n c o n s c i o u s ally T a r g e t : T h e triggering e n e m y
primary
concerns.
E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e half y o u r l e v e l .
M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t
KNOWLEDGE
.Melora d o c s not v a l u e o n e o f t h e world's
I o u n a n d V e c n a take opposing perspectives on knowl
t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the
living
e d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for
natural processes o f struggle a n d s u n ival. M e l o r a
t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o
d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e
h i d e learning so that only their actions a n d his plans
recognizes their importance a n d has allied
c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light
the elder spirits m a n y times. P r i m a l peoples w h o
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e
w o u l d never consider worshiping another deity some
secrets that c a n keep people b o u n d in the d a r k n e s s of
t i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e
ignorance.
primal
A n o t h e r god of knowledge might emphasize par ticular types o f k n o w l e d g e that god values. A
deity
with
spirits.
P e l o r brings focus to t h e c a u s e o f life i n t w o differ ent w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d
o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to
farms, a n d the harvests a n d herds. A s his priests a r e
discover the secrets of magic a n d the cosmos. A
w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e
deity
of knowledge a n d trickery emphasizes the power of
c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s
u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s .
those w h o s h o w m e r c y a n d alleviate suffering.
If you serve a god of knowledge, y o u a r e natu
O t h e r deities of the life d o m a i n likely color their
rally interested in discovering a n d preserving lore,
interpretation of the d o m a i n with their other con
especially the ancient or the esoteric. Y o u might
cerns. T h e r e might even be a chaotic evil deity of
fill journals w i t h descriptions of your travels a n d
d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life
sketches of things you've seen.
of ravenous beasts.
POWER OF KNOWLEDGE [DOMAIN]
POWER OF LIFE [DOMAIN]
P r e r e q u i s i t e : A n y divine class, must worship a deity of the knowledge
domain
P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity o f t h e life d o m a i n
B e n e f i t : Y o u g a i n a +2 feat b o n u s to H i s t o r y
B e n e f i t : Y o u g a i n a +2 f e a t b o n u s to H e a l c h e c k s .
checks.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
W h e n y o u use a p o w e r associated w i t h this
feat
a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n
a n d h i t a n e n e m y w i t h it. y o u g a i n a +1 p o w e r b o n u s
1 0 s q u a r e s o f y o u g a i n s .1 t e m p o r a r y h i t p o i n t s . I h e
to a l l d e f e n s e s u n t i l t h e s t a r t o f y o u r n e x t
t e m p o r a r y hit p o i n t s i n c r e a s e to 5 at 11th l e v e l a n d 8
P o w e r s : astral
turn.
seal ( c l e r i c D P ) , g r a s p i n g s h a r d s
( i n v o k e r P H 2 ) . leading strike ( a v e n g e r D P ) ,
virtuous
strike ( p a l a d i n D P )
al 21st level. P o w e r s : avenging
geance
CHAPTER
light ( i n v o k e r P H 2 ) . b o l s t e r i n g
s t r i k e ( p a l a d i n P H ) . astral
Divine Options
(avenger P H 2 )
seal ( c l e r i c D P ) , radiant
ven
Channel Divinity: Loving Sacrifice
PULSE OF LIFE [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
some of the pain he or she would have suffered
m u s t w o r s h i p a deity o f t h e life d o m a i n
Benefit:
Y o u gain the C h a n n e l Divinity
Feat P o w e r
T h e loving tie between you a n d y o u r friend a l l o w s you to
power
Encounter •
Divine
Immediate Interrupt
p u l s e of life.
take
alone.
Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e
Channel Divinity: Pulse of Life
Feat P o w e r
T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d
I n the mortal world, death cannot be entirely- denied. B u t it c a n
y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y .
he postponed.
Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 .
Encounter •
Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .
Divine
Immediate Interrupt
Ranged 10
Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h saving t h r o w
LUCK
Target: T h e triggering creature
C h a n c e , coincidence, fortune,
Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h
y o u c a l l it, l u c k i s a p o w e r f u l a n d
randomness-whatever unpredictable
force. A v a n d r a takes this p o w e r f u l force i n h a n d as a
saving throw.
w e a p o n against drab destiny a n d dark fatalism. For
LOVE
her followers, luck provides excitement a n d
T h e d o m a i n of love includes friendship,
romance,
m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these as h e r p r o v i n c e , but she places particular
opportu
nity e v e n in the face of terrible odds.
emphasis
A n o t h e r luck g o d m i g h t be a trickster f g u re, a trou b l e m a k e r w h o injects a n element o f uncertainty
into
divine circles. A n o t h e r m i g h t be a god of prosperity
o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n
and
good fortune, w h o r e w a r d s the virtuous a n d worthy. A n
create in the lives of people w h o thought their per
e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r
sonal stories w e r e set.
tune a n d delight in accidents a n d disasters.
M o s t love deities a r c positive influences i n the
ff you serve a god of luck, you believe in keep
w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r
i n g y o u r e y e s o p e n for t h e u n e x p e c t e d
love deities m i g h t b e c u n n i n g seducers or jealous beauties w h o delight in broken
opportunity.
After all. most people m a k e their o w n luck by being
hearts.
I f y o u serve a deity of love, y o u are probably
p r e p a r e d a n d decisive. I f you're respectful, if you're
a
light-hearted a n d encouraging presence. L o v e has the p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e
ready, you'll sec the m o m e n t s w h e n a divine
seemingly r a n d o m outcome in your
that y o u r courage a n d compassion c a n c h a n g e the
hand
arranges some small coincidence or decides some favor.
world.
POWER OF LUCK [DOMAIN] Prerequisite: A n y
POWER OF LOVE [DOMAIN] Prerequisite: A n y deity of the love
Benefit:
deity of the luck
d i v i n e class, m u s t worship a
Benefit:
domain
Y o u g a i n a +2 feat b o n u s to
Diplomacy
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, y o u c a n score a c r i t i c a l hit o n a r o l l of
W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e to d e a l n o d a m a g e a n d i n s t e a d g r a n t 5 t e m p o r a r y
hit
p o i n t s to o n e o r t w o a l l i e s w i t h i n 5 s q u a r e s o f y o u . T h e t e m p o r a r y hit p o i n t s i n c r e a s e to 10 at 1 1 t h
Powers:
radiant
( c l e r i c DP), (paladin
of censure
( p a l a d i n P H ) . l a n c e of faith ning
19-20.
( a v e n g e r D P ) , holy strike ( c l e r i c P H ) , vanguard's
light
(invoker P H 2 )
IMMINENT LUCK [DIVINITY]
vengeance
sun strike
Powers: b o n d
level
a n d 15 at 21st l e v e l .
strike
Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
checks.
checks.
strike
divine class, must worship a
domain
(avenger P H 2 ) .
recovery
( i n v o k e r P H 2 ) . virtuous
Prerequisite: Benefit:
DP)
C h a n n e l D i v i n i t y class feature,
must worship a deity of the luck
imminent
domain
Y o u gain the C h a n n e l Divinity
power
luck.
LOVING SACRIFICE [DIVINITY] Prerequisite:
C h a n n e l D i v i n i t y class feature,
must worship a deity of the love
Benefit: loving
domain
Y o u gain the C h a n n e l Divinity power
sacrifice.
Channel Divinity: Imminent Luck Your god gives you another chance at good Encounter •
Feat P o w e r
fortune.
Divine
Free Action
Personal
Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the reroll is l o w e r t h a n t h e original roll E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e y o u t h e reroll.
C H A P T E R
5 | Divine
Options
S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d
MADNESS
o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt
to d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n
a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s
echoes g e r s t h e y p r e s e n t to o t h e r s .
i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g S e h a n i n e ' s worshipers see her blessings in the suspicion, m a n i a c a l rage, or bizarre fixations. Lost moon's phases. T h e full m o o n shields the faithful in delusions a n d inner torment, they grovel before a from d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e
h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for
their
dissolution attacks. A n d a dark m o o n presents opportunities
to
of all things. take what you will. A different god of m a d n e s s might b e o n e w h o s e s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r haps instead the deity claims madness as a d o m a i n b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g
place,
Prerequisite: A n y deity of the m o o n
s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s
POWER OF THE MOON [DOMAIN]
might
divine class, must worship a
domain
B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
t a k e t h e f o r m of a senile sage or a c a p e r i n g jester. T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s a n d invention w h o offers inspiration t h r o u g h bouts of
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y lasts u n t i l the e n d of y o u r next
insanity.
Powers: b o n d strike
POWER OF MADNESS [DOMAIN] Prerequisite:
turn.
(avenger DP),
( p a l a d i n P H ) . h a n d of
radiance
enfeebling
(invoker D P ) ,
righteous b r a n d ( c l e r i c P H )
A n y divine class, must worship a
deity of the madness d o m a i n
Benefit:
of censure
Y o u g a i n a +2 f e a t b o n u s t o B l u f f
checks.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t
Powers: enfeebling
MOON TOUCHED [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
must w o r s h i p a deity of the m o o n
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity
turn.
strike ( p a l a d i n P H ) . o v e r w h e l m
ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) , v i s i o n s of blood ( i n v o k e r D P )
moon
power
touched.
Channel Divinity: Moon Touched
Fc.u P o w e r
Y o u g l o w w i t h the healing light of the moon. The light waxes a n d wanes for a time.
SCREAMING MADNESS [DIVINITY] Prerequisite: C h a n n e l
Encounter •
Divinity class feature,
must worship a deity of the m a d n e s s d o m a i n
Benefit: screaming
Y o u g a i n the C h a n n e l Divinity
Divine. Healing
Minor Action
C l o s e burst 5
T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d
power
E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m
madness.
or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s , roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y
Channel Divinity: Screaming Madness
Feat P o w e r
hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n , t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e
A m b u s h e d bv vour dread god's madness, vour enemy lurches
effect ends.
into lunacy.
Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 .
Encounter •
Divine
Minor Action
Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 . Personal
E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself
POISON Zehir's words are v e n o m , a n d his teachings poison m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis
a f t e r its a t t a c k is r e s o l v e d .
followers value all kinds of poison: the toxins
that
debilitate or kill the b o d y as w e l l as the v e n o m o u s
MOON People place m a n y different m e a n i n g s o n the m o o n .
T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but
S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l
of
magic, or a n e m b l e m of beauty a n d love. A deity of the m o o n might be seen as a h u n t e r in t h e d a r k n e s s , a p a t r o n o f n i g h t l y r e v e l r y , o r a g o d o f ill f o r t u n e
ideas that r u i n t h e m i n d a n d sap t h e spirit.
or
for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d
often
say p r a y e r s w h i l e a p p l y i n g p o i s o n to their objects o r a d m i n i s t e r i n g it f o r
ingestion.
I n y o u r c a m p a i g n , p o i s o n m i g h t not b e t h e
savage m a d n e s s .
province of a n evil god. Poison represents a hidden
C H A P T E R
5
Divine
Options
d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s
tion might take poison as a d o m a i n . But good a n d
u n t i l t h e s t a r t of y o u r n e x t
Powers: l e a d i n g
f o r t h r i g h t g o d s l i k e l y a v o i d it.
turn.
strike ( a v e n g e r D P ) , priest's shield
( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's
POWER OF POISON [DOMAIN] Prerequisite: A n y deity of the poison
Benefit: Y o u
ning
light
(invoker P H 2 )
d i v i n e class, must w o r s h i p a
SURE PROTECTION [DIVINITY]
domain
g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n (the p o w e r gains the poison k e y w o r d a n d loses the
Prerequisite:
C h a n n e l D i v i n i t y class feature,
m u s t w o r s h i p a deity of the protection
Benefit: sure
domain
Y o u gain the C h a n n e l Divinity
power
protection.
k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s
Channel Divinity: Sure Protection
i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l .
Y o u ensure that a m o m e n t of respite is not interrupted.
Powers: o v e r w h e l m i n g bling
strike ( a v e n g e r P H 2 ) ,
enfee
strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r
Encounter •
Feat P o w e r
Divine
Free Action
C l o s e burst 5
P H 2 ) , righteous brand (cleric P H )
T r i g g e r : Y o u o r a n ally w i t h i n 5 s q u a r e s of y o u uses his or
ORIGINAL POISON [DIVINITY]
T a r g e t : T h e triggering c h a r a c t e r
her second w i n d
Prerequisite:
E f f e c t : T h e t a r g e t g a i n s a +3 p o w e r b o n u s t o all d e f e n s e s
C h a n n e l D i v i n i t y class feature,
until t h e start of his or h e r next t u r n .
must worship a deity of the poison d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity original
power
poison.
SEA T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e
Channel Divinity: Original Poison
Feat P o w e r
b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m merce a n d exploration, a n d a wilderness in w h i c h
Y o u r prayer empowers your venomous Encounter •
attacks.
ships a n d sailors s o m e t i m e s v a n i s h without a trace.
Divine
Minor Action
A god of the sea c a n therefore be a protective Ranged 5
figure
w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s
Target: O n e creature
being w h o delights in d r o w n i n g mortals, or a fickle
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u gain a + 2 p o w e r b o n u s t o a t t a c k rolls a g a i n s t t h e t a r g e t w i t h p o i
d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes.
son p o w e r s .
People sec i n M e l o r a all three aspects. M e l o r a c l a i m s uncontested rule of t h e seas, a n d
PROTECTION
h e r w h i m is i r o n law. Y e t she exercises little control
G o d s of protection wield their divine influence
to
m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y overly destructive actions. S o m e protection
from
gods
i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y ,
o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to anger, her w r a t h c o m e s in endless waves of destruc tion, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .
shielding
their chosen people w i t h helpful weather, unex
Prerequisite: A n y
pected good fortune, or inspired champions. B a h a m u t a n d M o r a d i n share the d o m a i n of pro tection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s guardianship of h o m e , family, a n d clan, w h i l e B a h a mut takes a w i d e r v i e w of protecting society a n d good people wherever evil finds them. W h e n
POWER OF THE SEA [DOMAIN]
danger
d i v i n e class, must w o r s h i p a
deity of the sea d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to A t h l e t i c s checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e
c o m e s , t h e followers o f M o r a d i n d r a w b a c k to s t a n d
a n effect: Y o u m a k e a s a v i n g t h r o w against a n effect
o n solid g r o u n d , a n d B a h a m u t ' s faithful c o m e for
that a save c a n e n d , o r o n e e n e m y hit b y t h e p o w e r
w a r d to strike d o w n threats.
t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s before the start of y o u r next t u r n .
POWER OE PROTECTION [DOMAIN] Prerequisite: A n y deity of the protection
Benefit: Y o u
d i v i n e class, must w o r s h i p a domain
Powers: b o n d
of censure
( i n v o k e r P H 2 ) , recovery
( a v e n g e r D P ) , d i v i n e bolts
strike ( c l e r i c D P ) , virtuous strike
(paladin D P )
g a i n a +2 feat b o n u s to I l e a l c h e c k s .
W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 5
C H A P T E R
5 | Divine
Options
Jt
Channel Divinity: Divine Excellence
SEA SURGE [DIVINITY] Prerequisite: C h a n n e l
Divinity class feature,
must w o r s h i p a deity of t h e sea d o m a i n
Benefit: sea
Encounter •
Y o u gain the C h a n n e l Divinity
power
Feat P o w e r
Y o u r prayer inspires excellence in yourself a n d your allies. Divine
Free Action
Personal
T r i g g e r : Y o u m a k e a skill c h e c k
surge.
E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l
Channel Divinity: Sea Surge
Feat P o w e r
Your prayer culls forth a wave to carry you or vour friend
to
t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g t h e s a m e skill.
safety. Encounter •
Divine
Immediate Reaction
STORM
C l o s e burst 1 0
T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d .
Slashing rain, roaring winds, brooding clouds, pun i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r
p u s h e d , or slid T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst
his laughter in thunder a n d
Effect: Y o u slide t h e target 2 squares.
fierce
fear t h e
lightning of his
smile. Sailors seeking c a l m winds a n d farmers
w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y
SKILL
elsewhere. T h e y engage in contests o f strength
A deity of the skill d o m a i n values excellence a n d pre
r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y
cision In one's actions. T h e god's followers often seek
neither forgotten his p o w e r nor taken his c l e m e n c y
m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g
for g r a n t e d .
much
and have
L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y
time in pursuit of perfection. B a n e d e m a n d s m a r t i a l skill f r o m his followers,
o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e
m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e bat
t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a
tles. I f t h e y a r e not h e f t i n g a w e a p o n o n a
malignant deity of the d o m a i n w o u l d inflict storms
battlefield,
h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y
s i m p l y o u t of
cruelty.
mind.
POWER OF THE STORM [DOMAIN]
C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n song, story, sculpture, dress, or a n y f o r m o f decora tion. Everyone seeking beauty in their actions prays t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o existence.
Prerequisite: A n y deity o f the storm
Benefit:
d i v i n e class, must w o r s h i p a
domain
Y o u g a i n a +2 feat b o n u s to
Intimidate
checks.
A s god of k n o w l e d g e . l o u n offers t h e c o m p r e
W h e n y o u use a p o w e r associated w i t h this feat,
h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r
y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o
u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s .
(the p o w e r g a i n s t h e t h u n d e r k e y w o r d a n d loses the
S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the
patron
thunder
k e y w o r d s o f i t s f o r m e r d a m a g e t y p e s ) , ff y o u d o s o ,
o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all
y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s
a r e a s ol t h o u g h t a n d a c t i o n .
i n c r e a s e s to +3 at 11th level a n d +4 at 21st level.
POWER OF SKILL [DOMAIN]
righteous
Powers: overvvlteltninc) Prerequisite: A n y
d i v i n e class, must w o r s h i p a
brand
strike ( a v e n g e r P H 2 ) ,
( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .
vanguard's liahtnina ( i n v o k e r P H 2 )
deity of the skill d o m a i n
Benefit:
Y o u g a i n a +1 f e a t b o n u s to t r a i n e d
skill
STORM SACRIFICE [DIVINITY] Prerequisite: C h a n n e l
checks. Y o u c a n u s e a n y p o w e r y o u h a v e t h a t is a s s o c i a t e d
Benefit:
w i t h this leat a s a b a s i c a t t a c k .
Powers: d i v i n e
bolts ( i n v o k e r P H 2 ) .
s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand i a n t strike ( p a l a d i n
overwhelming
( c l e r i c PH).
D i v i n i t y class feature,
m u s t w o r s h i p a d e i t y of t h e s t o r m
domain
You gain the C h a n n e l Divinity
power
storm sacrifice.
val
Channel Divinity: Storm Sacrifice
PH)
Feat P o w e r
I f it is v o u r god's w i l l , the coming storm u-ill strike a s a blessing.
DIVINE EXCELLENCE [DIVINITY] Prerequisite:
Encounter •
C h a n n e l Divinity class feature,
divine
You gain the C h a n n e l Divinity
Ranged 10
Target: O n e creature
m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n
BeneFit:
Divine
Minor Action
power
Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5 t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resis
excellence.
t a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5 t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r next t u r n .
C H A P T E R
5
| Divine Options
C h a o s too is h e r ally. W h e n others c a n n o t
STRENGTH
stand
together, they a r e m o r e easily t o r n apart.
P o p u l a r a m o n g barbaric peoples, the gods of
strength T h e d o m a i n o f strife exists for g o d s w h o act a s
a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t
and thorns in the world's flesh, bloody
short-tempered, these deities act rather t h a n
troublemakers
reflect. w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e
Blood-spattered G r u u m s h glories in the slaugh p e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d
by
ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e the pure, d r i v i n g ambition that the god r e p r e s e n t s believes t h a t t h e w o r l d belongs to t h o s e w h o c a n the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e . might be the single problematic
d o m a i n of a g o d
who
S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t pleases G r u u m s h w h e n his followers use their might i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a to d e s t r o y . dangerous
curiosity.
K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to avoid the wanton destruction urged by G r u u m s h . Athletes, soldiers, laborers, a n d others w h o prize p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e
the
POWER OF STRIFE [DOMAIN] Prerequisite: A n y
of
deity o f the strife
w e a k n e s s w h o a r e w i l l i n g to act against t h e strong.
Benefit:
A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h
Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat,
a deity could be aligned w i t h good. Perhaps your c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d
d i v i n e class, m u s t worship a
domain
knowl
e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s
edge, patron of athletes and a n asceticism seeking physical perfection. A strength god coidd instead be aligned w i t h justice and promote the use of might
y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h
i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.
Powers: ardent
for
strike
( p a l a d i n D P ) , bond of
tion ( a v e n g e r P H 2 ) . lance of faith
w h a t is r i g h t .
( c l e r i c P H ) . sun
retribu strike
(invoker P H 2 )
POWER OF STRENGTH [DOMAIN] Prerequisite:
A n y divine class, must worship
deity of the strength
Benefit:
a
SUDDEN STRIFE [DIVINITY] Prerequisite: C h a n n e l
domain
Y o u g a i n a +2 feat b o n u s to
Athletics
Benefit:
checks. W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s i n c r e a s e s t o +3 a t 1 1 t h l e v e l a n d + 4 at 2 1 s t l e v e l .
Powers: avenging,
light ( i n v o k e r P H 2 ) . holy
strike
( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) ,
sudden
Prerequisite:
Channel Divinity: Sudden Strife
Benefit: strength
Feat P o w e r
You sow doubt in two enemies, causing them to question each other's loyalty. I heir combat acumen suffers as a result. Charm, Divine Ranged 5
T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4
C h a n n e l D i v i n i t y class feature,
must worship a deity of the strength
power
strife.
Free Action
STRENGTH OF THE GODS [DIVINITY]
domain
Y o u g a i n the C h a n n e l D i v i n i t y
Encounter •
priest's shield ( c l e r i c P H )
Divinity class feature,
must w o r s h i p a deity of the strife
p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of e a c h other.
domain
Y o u gain the C h a n n e l D i v i n i t y p o w e r
SUN
of the gods.
The
Channel Divinity: Strength of the Gods
Feat P o w e r
s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l .
acting as a daily r e m i n d e r of Pclor's p o w e r a n d benef i c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It
From your god, toyour ally, and into the enemy: a passage of
is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e
strength a m i i m p a c t
t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s
Encounter •
his followers extend their compassion to all. T h e sun
Divine
Minor Action
C l o s e burst 5
also peels back the veil of night, a n d P e l o r s followers
T a r g e t : O n e ally i n b u r s t
s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to
E f f e c t : T h e target g a i n s a p o w e r b o n u s e q u a l to y o u r
shadowy deeds and dark
hearts.
S t r e n g t h m o d i f i e r to its n e x t d a m a g e roll b e f o r e t h e e n d S u n gods frequently rule pantheons or stand as
of your next turn.
t h e first a m o n g e q u a l s . A l t h o u g h u s u a l l y
STRIFE
n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t
T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r avarice a n d the g r e e d she foments in her
portrayed
as benevolent or dispassionate deities, s u n gods don't her
followers.
be a bloodthirsty tyrant w h o threatens d r o u g h t a n d fire
unless slaked by sacrifices.
C H A P T E R
5 | Divine
Options
POWER OE THE SUN [DOMAIN] Prerequisite:
PERFECT TORMENT [DIVINITY]
A n y d i v i n e class, m u s t w o r s h i p a
deity of the s u n d o m a i n
Benefit:
Prerequisite:
C h a n n e l Divinity class feature,
must worship a deity of the torment
Y o u g a i n a +2 feat b o n u s to
Benefit:
Insight
checks.
perfect
domain
Y o u gain the C h a n n e l Divinity
power
torment.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r
Channel Divinity: Perfect Torment
a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r
Y o u r prayer prolongs y o u r enemies'suffering.
the power's effects a r c resolved. T h e
Encounter •
vulnerability
i n c r e a s e s to 5 at 11th level a n d 8 at 21st level.
Powers:
l a n c e of faith
( c l e r i c P H ) . radiant
( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike
C l o s e burst 5
T a r g e t E a c h e n e m y in burst E f f e c t E a c h target takes a - 2 penalty to saving throws until t h e e n d of y o u r next t u r n .
(paladin D P )
TRICKERY
SOLAR ENEMY [DIVINITY] Prerequisite:
Cleverness, deceit, illusion, stealth-these are the
C h a n n e l Divinity class feature,
m u s t w o r s h i p a d e i t y of t h e s u n
Benefit:
Divine
Minor Action
vengeance
Feat P o w e r
t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n
domain
Y o u gain the C h a n n e l Divinity
power
j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to
solar enemy.
of
trickery. A god of trickery might be a n irrepressible illuminate
t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n
Channel Divinity: Solar Enemy
Feat P o w e r
T h e divine sunlight playing across your enemies is a sign of the radiance
Encounter •
poison the world. S e h a n i n e a n d I.olth a s s e r t c o n t r o l o v e r t h e
to come.
of trickery, a n uncomfortable
Divine
Minor Action
to
thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies
domain
allocation of power
extant since before Lolth's rebellion. T h o u g h that con
C l o s e burst 2
T a r g e t : E a c h e n e m y in burst
f l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h
E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r
d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r .
a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 .
For Lolth. trickery presents the m e a n s of gaining a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n
TORMENT
manipulate
Torog crawls through the gloom of the
Underdark,
them?
S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light.
h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d
T r i c k e r y c a n delight as w e l l as devastate, a n d she
elbows scrape their w a y t h r o u g h the e a r t h . This
e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e
t o r t u r e d deity vents his i m p r i s o n e d rage against
other as they pursue their
destinies.
existence as the god of torment. Patron of jailers, slavers, torturers, a n d sadists of all stripes, the
King
t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e agony inflicted by his devotees.
POWER OF TRICKERY [DOMAIN] Prerequisite:
A n y d i v i n e class, must w o r s h i p a
deity of the trickery
Benefit:
T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil deities, but y o u r c a m p a i g n m i g h t host a good or
domain
Y o u g a i n a +2 feat b o n u s to T h i e v e r y
checks.
u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e
a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y
p a i n s t h e y l a c e o r to t a k e o n t h e i r
a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e
troubles.
action.
POWER OF TORMENT [DOMAIN] Prerequisite:
deity of the torment
Benefit:
Powers:
A n y d i v i n e class, m u s t w o r s h i p a
Intimidate
TRICKSTER'S FORTUNE [DIVINITY]
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e start o f y o u r next
Powers:
***V
the
turn.
ardent strike ( p a l a d i n D P ) , a s t r a l seal
(invoker D P )
C H A P T E R
Prerequisite:
5
Divine Options
mantle
C h a n n e l Divinity class feature,
must w o r s h i p a deity of the trickery
Benefit:
domain
Y o u gain the C h a n n e l Divinity
trickster'sfortune.
( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , of the infidel
light ( i n v o k e r P H 2 ) . o v e r w h e l m
recovery strike ( c l e r i c D P )
domain
Y o u g a i n a +2 feat b o n u s to
avenging
ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) .
power
Channel Divinity: Trickster's Fortune
Feat P o w e r
Y o u slyly twist your foe's fate and try to turn its misfortune yvur
p a s s e d i n t o t h e b e y o n d . F o r m o s t , u n d e a t h is a ter rible curse that corrupts the soul.
into
V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a
fortune.
Encounter •
world in w h i c h a chosen lew rule over masses of
Divine
Immediate Interrupt
u n d e a d . w h i c h a r e easily subjugated to his w i l l .
C l o s e burst S
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw
A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to V e c n a , the M a i m e d O n e keeps secret w a t c h o n the
T a r g e t : T h e triggering e n e m y in burst
p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y
E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w .
unwittingly do his will.
If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n
A n evil god of undeath might usurp death as well,
m a k e a saving throw. b e c o m i n g a frightful m a s t e r of all fates b e y o n d life. M o r e rarely, a good or u n a l i g n e d god of u n d e a t h
TYRANNY
might be concerned w i t h the preservation of ances
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e
domin
ion over all existence, a n d thus he jealously
protects
his control of the t y r a n n y d o m a i n . Oppression, coer c i o n , r e p r e s s i o n - t h c s c a r e the tools of the Those w h o follow A s m o d e u s accept the
tyrant.
c r u s h i n g others i n a n iron grip. F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the
ruthless
H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s i n a setting that faces a n e v e n w o r s e threat, s u c h as d e m o n i c hordes or invasion f r o m the F a r R e a l m .
Y o u g a i n a +2 feat b o n u s to R e l i g i o n
W h e n y o u use a p o w e r associated w i t h this feat, t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2
Powers: b o n d
d i v i n e class, must w o r s h i p a
domain
11th
of censure
( a v e n g e r D P ) , enfeebling
strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) . l a n c e of faith
Y o u g a i n a + 2 feat b o n u s to
bonus
level a n d +4 at 21st level.
(cleric P H )
Intimidate
checks.
UNDEATH'S ALLY [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r not y o u
Benefit:
d i v i n e class, must w o r s h i p a
domain
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at
POWER OF TYRANNY IDOMAIN]
Benefit:
d e i t y of t h e u n d e a t h
checks.
acquisition of p o w e r that the tyrannv d o m a i n entails.
deity of the t y r a n n y
POWER OF UNDEATH [DOMAIN! Prerequisite: A n y
domination
o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by
Prerequisite: A n y
tral spirits a n d t h e protection of b u r i a l places.
hit.
Prerequisite: Benefit: undeath's
Powers: astral
seal ( c l e r i c D P ) , b o n d of
C h a n n e l Divinity class feature,
must worship a deity of the undeath
domain
Y o u gain the C h a n n e l Divinity
power
ally.
censure
( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g
Channel Divinity: Undeath's Ally
Feat P o w e r
strike ( p a l a d i n P H ) A t y o u r touch, your friend's
life begins to slip away, but he or sh«-
g u i n s some o f the resilience of undeath.
MASTER OF TYRANNY [DIVINITY] Prerequisite:
must worship a deity of the tyranny
Benefit: master
of
Encounter •
C h a n n e l Divinity class feature, domain
You gain the C h a n n e l Divinity
Divine
Minor Action
Melee 1
T a r g e t : O n e ally power
E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e +
tyranny.
one-half your level.
Channel Divinity: Master of Tyranny
Feat P o w e r
VENGEANCE
Your enemies' weakness gives you strength. Encounter •
T i a m a t rises as the q u e e n of vengeance. S h e exhorts
Divine Personal
h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the
E f f e c t : Y o u gain a +2 b o n u s t o a t t a c k rolls a g a i n s t b l o o d i e d
slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r
Minor Action
c r e a t u r e s until t h e e n d of y o u r next t u r n .
c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e
UNDEATH D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t
what you desire. through
A god of vengeance probably takes delight
in
out t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s
revenge that far exceeds the original d a m a g e .
c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to
Although an evil alignment
c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d
v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A
have
C H A P T E R
i
is m o s t l i k e l y , a g o d o f
| Divine
Options
good-aligned god of vengeance might b e in a setting d o m i n a t e d by evil, w h e r e the
forces
of good seek
r e d r e s s for c e n t u r i e s o f a b u s e .
I f y o u are a devotee of a god of war. y o u regard battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n a thousand honeyed words.
POWER OF VENGEANCE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity ol t h e v e n g e a n c e d o m a i n
POWER OF WAR [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a
B e n e f i t : Y o u g a i n a +2 feat b o n u s to
Intimidate
checks.
deity of the w a r d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s 2 d a m a g e
Historj
checks. W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
t h e f i r s t t i m e it a t t a c k s y o u o r a n a l l y o f y o u r s b e f o r e
a g a i n s t a n u n b l o o d i e d t a r g e t , y o u g a i n a +1 b o n u s t o
the start o f y o u r next t u r n . T h e d a m a g e i n c r e a s e s to 3
the attack roll.
at 1 1 t l i l e v e l a n d 4 a t 2 1 s t l e v e l .
P o w e r s : b o l s t e r i n g s t r i k e ( p a l a d i n P H ) . b o n d of r e t r i
P o w e r s : a s t r a l s e a l ( c l e r i c D P ) , avenging ( i n v o k e r P H 2 ) , holy strike geance
(paladin P H ) .
light radiant
b u t i o n ( a v e n g e r P H 2 ) . priest's shield ( c l e r i c P H ) , visions ven
of blood ( i n v o k e r D P )
( a v e n g e r P I 12)
PATH OF WAR [DIVINITY] SMALL VENGEANCE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the vengeance
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity small
power
must w o r s h i p a deity of the w a r d o m a i n B e n e f i t : You gain the C h a n n e l Divinity
power
path of war.
vengeance.
Channel Divinity: Path of War Channel Divinity: Small Vengeance
Feat P o w e r
Y o u encourage your friends
You c h a n n e l y o u r god's essence a n d return p a i n ro your foe.
battle.
Encounter •
Encounter •
Divine
Immediate Reaction
Divine
Minor Action
C l o s e burst 10
Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares
Feat P o w e r
to throw themselves into glorious
C l o s e burst 5
T a r g e t : E a c h ally in burst E f f e c t : E a c h target g a i n s a +2 b o n u s t o attack rolls a n d a - 2
of y o u
p e n a l t y t o all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .
T a r g e t : T h e triggering e n e m y in burst Effect: T h e target takes 1 d8 d a m a g e . Level 1 1 : 2 d 8 d a m a g e . Level 2 1 : 3 d 8 d a m a g e .
WAR
F O R T H E DM: E V I L F E A T S
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e
ultimate
T h e Player's
Handbook
provides divinity feats only
test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e
g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k
c h a m p i o n w h o delights in demonstrations of courage,
vides divinity feats a n d d o m a i n feats usable w i t h
a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a
deities. Evil player characters don't m e s h w e l l w i t h
for pro evil
most
harsh judge w h o m e a s u r e s mortals by how they m e e t
D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e
their hour of d o o m .
table, so t h e evil-related feats, s u c h as Perfect T o r m e n t ,
B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s
w i l l p r o v e m o s t useful for D M s building evil N P C s . Evil-
o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d
flavored d o m a i n s , such as tyranny, are also useful
battle p l a n s a n d i m p r o v i s e d strategies please B a n e ,
building complete pantheons.
for
as do masses of troops a n d tiny tactical units. B a n e
In rare cases, a player c h a r a c t e r might try to w a l k t h e
e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d
moral tightrope of worshiping a n evil g o d w h i l e maintain
i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e
ing an unaligned alignment. This situation provides quite
d e v o t e d to h i m .
a f e w dramatic hooks, but such d r a m a s usually e n d with
K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit
strength
only a f e w survivors. Y o u should therefore think carefully before inviting such tensions into a campaign. If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r characters, the n e w divinity feats a n d d o m a i n feats should prove invaluable. Quite a f e w of t h e m capture the core
a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h
evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but
as l o u n . B a h a m u t , or e v e n Bane—for t h e tactics they
it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l .
n e e d to w i n .
C H A P T E R
5 I Divine
Options
WILDERNESS
WINTER
I/I 2
-
by Pelor"s light.
it c a n b u r n t h e m
D 0 >
limitless
c o n n e c t i o n to t h e d i v i n e , o r d i d o t h e r s k n o w a b o u t it?
DIVINE B A C K G R O U N D S
W e r e y o u a n outcast b e c a u s e o f y o u r o d d behavior, or d i d t h e c o m m u n i t y look to y o u b e c a u s e of y o u r gifts?
The
background section in Chapter 3 of Players
book
2 fleshes out the basics of c h a r a c t e r generation.
Hand
It p r o v i d e s s t o r y h o o k s for a c h a r a c t e r ' s b a c k g r o u n d and
adds g a m e benefits that reflect w h o y o u w e r e
before y o u b e c a m e a n adventurer.
Associated
Skills: I n s i g h t , R e l i g i o n
FAMILY TRADITION You c o m e f r o m a long family line w i t h m e m b e r s d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p
H e r e are several backgrounds you c a n use or adapt
i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n
to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r back
m e m b e r s of the family? A r e m e m b e r s of the
family
ground elements, you c a n (with your D M ' s consent)
f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e
calling
select o n e o f t h e f o l l o w i n g b a c k g r o u n d
something happily shared by everyone? H a s everyone
•
•
benefits.
G a i n a +2 b o n u s to c h e c k s w i t h a s k i l l associated
w o r s h i p e d t h e s a m e deity? A r e y o u b r e a k i n g w i t h tra
with your
dition in some way?
background.
A d d a skill associated w i t h y o u r
background
Associated Skills: D i p l o m a c y ,
History
to y o u r class's skills list b e f o r e y o u c h o o s e y o u r
FOLLOWED A CULT
t r a i n e d skills. •
C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r back
Y o u participated in a cult a n d w o r s h i p e d a false god
ground. You c a n speak, read, and write
before you s a w the true path. D i d you follow a
that
•
If you a r e using a c a m p a i g n setting that
offers
r e g i o n a l b e n e f i t s ( s u c h a s t h e FORGOTTEN REALMS* setting), gain a regional
mortal
d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i
language fluently.
cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult nefarious or simply misguided? H o w did you escape t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist,
benefit.
o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y believe the cult's teachings, or d o y o u h u n g e r
CONVERT
for
r e v e n g e a g a i n s t those w h o l i e d to y o u ?
Y o u w e r e a m e m b e r of t h e clergy o f a different deity,
Associated
Skills: S t e a l t h , S t r e e t w i s e
but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance. W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l
d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n
FOUND RELIGION AMONG OTHERS
y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k
Y o u g a i n e d y o u r appreciation of y o u r deity in a cul
a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ?
ture not y o u r o w n , a n d y o u w o r s h i p in a m a n n e r
Did you meet someone who changed your mind?
unfamiliar
D o y o u r old allies w i s h y o u well, or do they w a n t
ship a m o n g another race or in some foreign culture?
you
W a s the place where you gained your
god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e
back?
Associated
Skills: I n s i g h t . R e l i g i o n
to y o u r o w n p e o p l e . D i d y o u c o m e t o w o r
appreciation
for t h e faith in a distant l a n d or o n s o m e other p l a n e ? W h a t a r c the w a y s that y o u w o r s h i p that others m i g h t
DISBELIEVER
find strange?
I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still
Associated Skills: D i p l o m a c y , a skill a n o t h e r r a c e gains a bonus to
don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t
HERETIC
h a p p e n e d in the past that m a d e y o u w a r y o f religion?
Y o u w o r s h i p the s a m e g o d or gods as others
W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ?
s h a r e y o u r c h o i c e , but y o u s e e those deities differ
A r e you a true believer now, or are you doing the
ently. Y o u believe s o m e legend in contradiction
god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ?
c o m m o n thought about your gods, or you practice
Associated Skills: Bluff.
Insight
DIVINELY INSPIRED as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to
religion
b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d , heard voices others could not a n d s a w signs no
o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r
Divine
Options
people
r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u
CHAPTERS
to
rites i n h o n o r of y o u r d e i t y to w h i c h o t h e r s object. W h a t i s it t h a t y o u d o o r t h i n k t h a t m o s t
you
who
c o m e f r o m a heretical sect? A r e y o u h u n t e d by other faithful? W h y did y o u take this difficult path o r d i n a r y b e l i e f w a s o p e n to y o u ?
Associated
Skills: 1 l i s t o r y . S t e a l t h
when
MISSIONARY LIFE
TOUCHED BY AN ANGEL u
Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to spread the w o r d of y o u r god. D i d y o u travel all over,
Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g
Z
o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r
as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u
~
m u c h of what you k n o w about vour god. W h a t w a s the
Z
group?
W e r e y o u met w i t h hospitality or hostility? H o w y o u survive in your travels? D i d y o u give u p the
did work,
a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r
or d o y o u still seek converts? D o y o u count a n y con
dead? W h y did the angel take a n interest? W h a t
verts in distant places as friends?
i m m o r t a l s might interfere w i t h y o u r life?
Associated
Associated Skills: E n d u r a n c e . N a t u r e
other
Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A RELIGIOUS W A R
OUT FOR REVENGE Y o u follow y o u r g o d not b e c a u s e y o u b e l i e v e i n w h a t
Y o u fought h a r d lor a d i v i n e c a u s e but later t h e g o d s t a n d s for, b u t b e c a u s e y o u a n d y o u r
turned
deity a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for
h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , nation, or y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still race do y o u desire vengeance against? W h a t
fighting
hap it? H a v e y o u left t h a t life b e h i n d , o r d o t h e f e e l i n g s
p e n e d t h a t m a d e y o u so h e l l - b e n t o n j u s t i c e ? H o w that b r o u g h t y o u to battle for y o u r r e l i g i o n still s e e t h e a r e o t h e r f a i t h f u l l i k e l y to v i e w y o u r
single-minded within you?
pursuit?
Associated
Associated Skills: E n d u r a n c e . I n t i m i d a t e
Skills: A t h l e t i c s . I n t i m i d a t e
W A R D OF THE TEMPLE
PENITENT
Y o u g r e w u p in a temple. Y o u ran barefoot there a n d Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e
that played g a m e s in the shadow of statues. W h y w e r e you
still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r y o u a worshiper of y o u r god w h e n vou
committed p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t
t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still than o n e deity worshiped there? D i d v o u have a n y l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g
terrible, rivals a m o n g the worshipers or the clergy?
or do you just think you did? Associated Skills: H e a l . R e l i g i o n Associated
Skills: S t e a l t h , T h i e v e r y
AVENGING ALLURE
NEW FEATS
Prerequisite: A v e n g e r ,
C e n s u r e o f U n i t y class
feature Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describ
Benefit:
W h e n y o u u s e y o u r bond of censure
power,
ing your character's unique experiences, training,
a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e
a n d natural k n a c k s a n d talents. T w o h u m a n clerics
target.
of Pelor might have similar ability scores a n d p o w e r
AVENGING OPPORTUNIST
selections, but if o n e c h o o s e s feats that r e i n f o r c e h e a l i n g p o w e r s a n d the other selects feats that give n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y d i f f e r e n t l y at t h e t a b l e .
Prerequisite: H u m a n , Benefit:
Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to
a v e n g e r , o a t h of
enmity
power T h e first t i m e i n a n e n c o u n t e r w h e n y o u
r e d u c e y o u r o a t h of enmity
target to 0 hit p o i n t s , y o u
t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat,
gain a n extra m o v e action that you must use before
y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i
the e n d of y o u r next
turn.
s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g
BALEFUL MALEDICTION
characters w h o h a v e j o i n e d the class t h r o u g h a classspecific m u l t i c l a s s feat.
Prerequisite:
Invoker, Covenant of Malediction
class feature
Benefit:
HEROIC TIER FEATS
W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or
d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e
F e a t s i n this s e c t i o n a r e a v a i l a b l e to c h a r a c t e r s o f a n y
p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u
level w h o m e e t the prerequisites.
u n t i l the start of y o u r next
BATTLE HEALER
ARMOR OF BURNING WRATH Prerequisite:
Invoker, C o v e n a n t of W r a t h class
feature
Benefit:
Y o u r armor
of w r a t h p o w e r d e a l s
and radiant damage a n d gains the t a r g e t o f y o u r armor
fire
word,
you
a n y d i v i n e class y o u r second
chance
racial
p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u
Censure of
Retribution
can spend a healing surge.
power
W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of
BLESSED SHIFTER Prerequisite: S h i f t e r , p a l a d i n Benefit: W h e n y o u u s e y o u r l o n a t o o t h
e n m i t y t a r g e t , y o u g a i n a +1 b o n u s to a l l d e f e n s e s against all creatures other t h a n that o n e .
razorclaw
shifting
shifting o r
racial power, you gain a bonus equal
to y o u r W i s d o m m o d i f i e r to m e l e e d a m a g e rolls
ASTRAL ENMITY Prerequisite: D e v a , a v e n g e r , oath of Benefit: I f y o u u s e y o u r memory of a times
healing
BLESSED SCOUNDREL Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
turn.
ARMOR OF VENGEANCE
Benefit:
word p o w e r
keyword. The
to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next
c l a s s f e a t u r e , o a t h of enmity
Prerequisite: C l e r i c , h e a l i n a Benefit: W h e n y o u u s e y o u r
r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .
fire
of w r a t h p o w e r t a k e s a - 1 p e n a l t y
Prerequisite: A v e n g e r ,
turn.
enmity
power
thousand
divine powers until the e n d of y o u r next
with
turn.
life
r a c i a l p o w e r to i n c r e a s e a n attack roll against
y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r .
BLESSING OF AVANDRA Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
cleric y o u r second chance
racial
p o w e r a n d the attack misses, one ally w i t h i n 5 squares of y o u c a n spend a healing surge.
ASTRAL PRESERVATION Prerequisite: D e v a ,
invoker, C o v e n a n t of Preser
BLESSING OF CORELLON
vation class feature
Benefit:
W h e n y o u use y o u r preservers
rebuke
power, each ally w i t h i n 2 squares of y o u gains a +1
Prerequisite: E l f , c l e r i c , h e a l i n a word p o w e r Benefit: W h e n y o u u s e y o u r e l v e n accuracy r a c i a l
b o n u s to a l l d e f e n s e s against attacks m a d e b y blood
p o w e r a n d the attack hits, o n e ally w i t h i n 5 s q u a r e s
ied creatures until the e n d of the encounter.
of vou c a n spend a healing surge.
IIAPTF.lt
S | Divine
Options
BREATH OF LIFE
DEFENSIVE HEALING WORD
Prerequisite: D r a g o n b o r n . Benefit: V o u r dragon breath
cleric racial p o w e r targets
only e n e m i e s . A l l i e s w i t h i n the blast o f y o u r breath
dragon
Prerequisite: C l e r i c , h e a l i n g Benefit: W h e n y o u u s e y o u r
power
h e a l i n g word,
to y o u r C h a r i s m a m o d i f i e r against t h e n e x t
g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r
m a d e against h i m or her.
BRILLIANT DARKFIRE
DEMONBANE dark/ire
the
target also gains a p o w e r b o n u s to all defenses e q u a l
Strength modifier.
Prerequisite: D r o w . a n y d i v i n e c l a s s Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r
word
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
attack
p o w e r that
nor
r a c i a l p o w e r , t h e target g a i n s v u l n e r a b i l i t y to r a d i a n t
m a l l y targets u n d e a d . y o u c a n also target c r e a t u r e s o f
d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r
the elemental origin.
end
of your next
until the
turn.
DEMONBANE MALEDICTION CHANNEL MIGHT Prerequisite: Benefit: A f t e r
Prerequisite: I n v o k e r .
Paladin
Covenant of Malediction
class feature
vou use a C h a n n e l Divinity
power,
Benefit:
I f you
hit a c r e a t u r e of t h e e l e m e n t a l
y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k
o r i g i n w i t h y o u r maledictor's
roll m a d e before the e n d of y o u r next
a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s
turn.
doom
p o w e r , that target
w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t
turn.
CLARITY OF SPIRIT Prerequisite: K a l a s h t a r . a n y Benefit: W h e n y o u u s e y o u r clarity
DEVILBANE
divine class b a s t i o n of
mental
racial power, y o u or one ally i n the burst c a n
spend a healing surge.
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
p o w e r that
nor
m a l l y targets u n d e a d . y o u c a n also target creatures of the immortal
origin.
CLOSING PLEDGE Prerequisite: A v e n g e r .
C e n s u r e of Pursuit class
f e a t u r e , oath of e n m i t v p o w e r
Benefit:
W h e n y o u h i t v o u r o a t h of emnity
w i t h a r a n g e d attack, y o u c a n shift a n u m b e r
target of
s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e
DEVOTED PALADIN Prerequisite: P a l a d i n , lay on hands Benefit: W h e n y o u u s e y o u r lay on your C h a r i s m a modifier. W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g surges increases by one.
DARKFIRE VITALITY
DIVINE APPROVAL
u n d e r t h e e f f e c t o f y o u r darkfire
Prerequisite: H u m a n , a n e n e m y t h a t is racial power, that ally
g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a
on an
ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to
target.
Prerequisite: D r o w . c l e r i c Benefit: W h e n a n y a l l y h i t s
power hands
a n y divine class. C h a n n e l
D i v i n i t y class feature
Benefit:
W h e n you use a C h a n n e l Divinity
power,
you c a n also m a k e a saving throw as a free action.
modifier.
DIVINE ASSAULT DEADLY REBUKE Prerequisite:
Invoker. Covenant of Preservation
class feature
Benefit:
W h e n y o u u s e y o u r preserver's
Prerequisite: H a l f - o r e . p a l a d i n Benefit: W h e n y o u u s e y o u r / u r i o u s power, one ally w i t h i n 5 squares of you
rebuke
assault
racial
gains a bonus
e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e
p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e
d a m a g e rolls against the target u n t i l t h e start of y o u r
roll of the attack that gains the bonus f r o m t h e power.
next
DEFENSIVE GRACE
DIVINE DISTRACTION
Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy, g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a to all defenses u n t i l t h e e n d of v o u r next
turn.
Prerequisites: A v e n g e r , you modifier
turn.
f e a t u r e , o a t h of enmity
Benefit:
C e n s u r e of U n i t y class
power
W h e n y o u a r e a d j a c e n t t o y o u r o a t h of
enmity target, y o u r allies g a i n a +1 b o n u s to d a m a g e rolls against that The
target.
b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t
21st level. C H A P T E R
S j Divine
Options
HEROIC TIER Any
FEATS
Divine Class
Other Prerequisites
Benefit
Blessed Scoundrel
Halfling
S p e n d h e a l i n g s u r g e w i t h s e c o n d chance
Brilliant
Drow
T a r g e t s o f darkfire
Kalashtar
You o r ally s p e n d s healing surge w h e n y o u use bastion
Darkfire
Clarity of Spirit
of mental
gain vulnerable radiant
clarity
P o w e r s that target u n d e a d also target e l e m e n t a l s
Demonbane
P o w e r s that target u n d e a d also target
Devilbane
immortals
Divine Approval
H u m a n , Channel Divinity
Channel Divinity grants you a saving throw
Elemental Blessing
Genasi
You or ally gains t e m p o r a r y hp w h e n y o u use
Fickle Servant
Changeling or doppelganger
+3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n
Furious Devotion
Half-ore, C h a n n e l Divinity
+2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y
Healing Step
Eladrin
G r a n t t e m p o r a r y h p w i t h fey step
Hidden Channeling
G n o m e , Channel Divinity
Channel Divinity grants you concealment
Holy Savagery
Shifter, C h a n n e l Divinity
C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d
Holy Speech
F l u e n t in S u p e r n a l
Extra success in skill challenges using Bluff, D i p l o m a c y ,
elemental manifestation
or Intimidate Infernal Blessing
Tiefling
A l l y r e g a i n s h p w h e n y o u u s e infernal
Kord's Resilience
Goliath
Stone's endurance
wrath
Majestic Presence
Deva
A d j a c e n t allies gain resist 3 necrotic a n d resist 3 radiant
e x t e n d s to a d j a c e n t allies
A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e
N i m b u s of Light
a radiant power Half-elf
Use at-will p o w e r f r o m another divine class as encounter p o w e r
Versatile Channeler
Channel Divinity
G a i n a n o t h e r class's C h a n n e l D i v i n i t y p o w e r
W a r f o r g e d Faith
Warforged
Warforged
A v e n g e r Feat
Other Prerequisites
Benefit
A r m o r of V e n g e a n c e
Censure of R e t r i b u t i o n ,
+1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h
o a t h of
of enmity
Religious Dabbler
Astral Enmity
enmity
D e v a , o a t h of
enmity
resolve a l s o a f f e c t s a d j a c e n t a l l y
target
B o n u s f r o m memory
of a thousand
r o l l s a g a i n s t y o u r o a t h of enmity
lifetimes
also applies to d a m a g e
target
Avenging Allure
C e n s u r e of U n i t y
P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of
Avenging Opportunist
H u m a n , o a t h of e n m i t y
Gain extra m o v e action w h e n you reduce your oath
Closing Pledge
Censure of P u r s u i t ,
S h i f t c l o s e r t o y o u r o a t h of enmity
o a t h of
with ranged attack
of enmity
Divine
Distraction
Evade and Strike
enmity
censure
t a r g e t to 0 hit p o i n t s t a r g e t after h i t t i n g it
Censure of Unity,
A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u
o a t h of
are adjacent to target
enmity
H a l f l i n g , o a t h of e n m i t y
If y o u r o a t h of enmity
t a r g e t m i s s e s d u e t o second chance,
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t Fearsome W r a t h
H a l f - o r e , o a t h of
Fey Fate
Elf, o a t h of
enmity
Feyborn Pursuer
Eladrin, oath of enmity
Oath Strike
O o t h of e n m i t y
Use furious assault
t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity
If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n
enmity
target
accuracy,
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t T e l e p o r t e x t r a 5 s q u a r e s w i t h fey step if y o u e n d a d j a c e n t t o y o u r o a t h of enmity
target
M a r k y o u r o a t h of e n m i t y t a r g e t enmity
U s e b a s t i o n of m e n t a l clarity t o c h a n g e y o u r o a t h o f e n m i t y t a r g e t
Psychic Retaliation
K a l a s h t a r , o a t h of
Taunting Visage
Changeling or doppelganger,
U s e change shape t o g a i n c o m b a t a d v a n t a g e a g a i n s t y o u r o a t h
o a t h of e n m i t y
of enmity
Unleash the Beast
Shifter, ooth of enmity
U s e r a c i a l p o w e r a s i m m e d i a t e r e a c t i o n w h e n hit b y y o u r oath
Vicious Darkfire
D r o w , oath of enmity
of enmity
target
target
U s e darkfire
a g a i n s t y o u r o a t h of enmity
vulnerability to all d a m a g e
" V
C H A P T E R
5 | Divine
Options
t a r g e t t o g i v e it
Cleric Feat
Other Prerequisites
Benefit
Battle Healer
Healing
R e g a i n hit p o i n t s w h e n y o u use healing w o r d
B l e s s i n g of A v a n d r a
Halfling
If e n e m y m i s s e s d u e t o s e c o n d chance,
Blessing of Corellon
Elf
If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e
B r e a t h o f Life
Dragonborn
Y o u r dragon breath g i v e s t e m p o r a r y hp to allies
Darkfire Vitality
Drow
A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r
Defensive Grace
H e a l e r ' s mercy
B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy
Defensive Healing W o r d
Healing
D w a r f Battle Priest
D w a r f , healing w o r d
Feyborn Fortune
G n o m e , divine
word
ally can spend healing surge
< LU
word
UJ
darkfire
B o n u s t o recipient's defenses w h e n y o u u s e healing word
fortune
Healer's Implement Holy Resolve
U.
G a i n t e m p o r a r y hp w h e n you use healing w o r d Divine fortune also affects o n e ally A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s
Warforged
Pacifist Healer
B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged
resolve
Y o u r h e a l i n g p o w e r s a r e b e t t e r , b u t y o u ' r e p u n i s h e d for d a m a g i n g bloodied foes
Shared Perseverance
I Invoker Feat
Human
W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l
O t h e r Prerequisites Armor
Burning Wrath Astral Preservation
Baleful
Malediction
of wrath
gains fire k e y w o r d , a n d target takes
- 1 to s a v i n g t h r o w s D e v a , C o v e n a n t of
W h e n y o u u s e preserver's
Preservation
attacks by bloodied creatures
rebuke,
n e a r b y a l l i e s g a i n +1 a g a i n s t
C o v e n a n t of M a l e d i c t i o n
E n e m i e s y o u hit w i t h e n c o u n t e r or d a i l y p o w e r s t a k e - 2 to a t t a c k s against y o u
Deadly Rebuke
C o v e n a n t of
G a i n m o r e d a m a g e w i t h preserver's rebuke
Preservation Demonbane
C o v e n a n t of M a l e d i c t i o n
Malediction Elemental Rebuke
E l e m e n t a l s y o u hit w i t h maledictor's d o o m g r a n t c o m b a t a d v a n t a g e to y o u r ally
G e n a s i , C o v e n a n t of
A l l y gains b e n e f i t s w h e n y o u use preserver's rebuke
Preservation Fey P r e s e r v e r
E l a d r i n , C o v e n a n t of
T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's
rebuke
Preservation Infernal
Tiefling
Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal
Invoke Resilience
Malediction
Human
A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e
Invoke Teamwork
Half-elf
A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r
Kalashtar. Covenant of
Pull allies 1 square closer w h e n y o u use a daily divine p o w e r
Preserver's Call
wrath power
Preservation Preserving
G n o m e , Covenant of
Concealment W r a t h of A g e s P a s t
W r a t h of t h e Mountain
King
G r a n t c o n c e a l m e n t t o ally w h e n y o u use preserver's rebuke
Preservation Dwarf, Covenant
G a i n m o r e d a m a g e w h e n y o u u s e armor of wrath
of W r a t h
e n e m i e s larger t h a n y o u
Goliath, Covenant of
K n o c k t a r g e t p r o n e w h e n y o u u s e armor of
against
wrath
Wrath
P a l a d i n Feat
O t h e r Prerequisites
Benefit
Blessed Shifter
Shifter
G a i n m o r e d a m a g e w i t h m e l e e attacks w h e n you use shifting
Channel Might
Y o u g a i n +1 t o m e l e e a t t a c k s a f t e r y o u u s e C h a n n e l D i v i n i t y
Devoted Paladin
Lay on hands
G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands
Divine Assault
Half-ore
A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault
Divine Perseverance
Human
Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e
Draconic Challenge
Dragonborn
Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s
Elemental Challenge
Genasi
Y o u r d i v i n e challenge
Group Defense
Half-elf
A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k
M a r k of t h e
Tiefling
Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal
Divine challenge
Divine challenge d e a l s extra radiant d a m a g e
Infernal
Mighty Challenge Protector's
Commitment Cha15
S t r e n g t h of S t o n e
Goliath
Virtuous Recovery Warforged Example
deals acid, cold, fire, lightning, or thunder d a m a g e
wrath
attack hits
G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of
virtue
G a i n resist all w h e n y o u s p e n d h e a l i n g surge Warforged
A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged
C H A P T E R
5
:
Divine
Options
resolve
z
DIVINE PERSEVERANCE
EVADE AND STRIKE
Prerequisite: H u m a n , p a l a d i n Benefit: W h e n y o u s u c c e e d o n a
Prerequisite: saving throw,
Benefit:
y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e b e f o r e t h e e n d of y o u r n e x t
turn.
H a l f l i n g , a v e n g e r , oath of
W h e n y o u r o a t h of enmity
target misses
o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r second
DRACONIC CHALLENGE
chance
r a c i a l p o w e r , y o u g a i n a +2 b o n u s to
d a m a g e rolls against that target until the e n d o f y o u r
Prerequisite: D r a g o n b o r n . p a l a d i n Benefit: W h e n y o u u s e y o u r dragon
next breath r a c i a l
p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e l a s t s u n t i l t h e s t a r t of y o u r n e x t
turn.
The
b o n u s i n c r e a s e s to + 4 at 1 1 t h l e v e l a n d + 6 at
21st level.
power, y o u subject e a c h e n e m y targeted by that sanction
EEARSOME WRATH
turn.
Prerequisite: H a l f - o r e .
DWARF BATTLE PRIEST Prerequisite: D w a r f , c l e r i c , Benefit: W h e n y o u u s e y o u r
enmity
power
a v e n g e r , o a t h of
enmity
power
healing word p o w e r h e a l i n a word o n a n
Benefit:
W h e n y o u u s e y o u r f u r i o u s assault
p o w e r a g a i n s t y o u r o a t h of enmity
racial
target, the target
ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n
t a k e s a - 1 p e n a l t y to attack rolls u n t i l t h e start o f y o u r
stitution modifier.
next
ELEMENTAL BLESSING
FEY FATE
Prerequisite: G e n a s i , a n y d i v i n e Benefit: W h e n y o u u s e t h e r a c i a l
class p o w e r associ
turn.
Prerequisite: E l f , a v e n g e r , oath of Benefit: W h e n y o u u s e y o u r elven
enmity
power
accuracy
racial
ated w i t h your elemental manifestation, you or one
p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath
ally w i t h i n 5 squares of y o u gains temporary
of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o
hit
d a m a g e rolls against that target until the e n d o f y o u r
points e q u a l to y o u r S t r e n g t h m o d i f i e r .
next
ELEMENTAL CHALLENGE Prerequisite: G e n a s i , p a l a d i n Benefit: W h e n y o u d e a l d a m a g e
turn.
The
b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at
21st level. to a c r e a t u r e b y
u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , light ning, or thunder. Choose each time you deal d a m a g e
FEY PRESERVER Prerequisite: E l a d r i n , i n v o k e r . Benefit:
w i t h divine challenge.
Covenant of Pres
ervation class feature W h e n y o u u s e y o u r preservers rebuke
p o w e r , y o u c a n also teleport t h e all}' w h o w a s hit by
ELEMENTAL REBUKE Prerequisite: G e n a s i ,
the triggering e n e m y 2 squares.
invoker, C o v e n a n t of Pres
FEYBORN FORTUNE
ervation class feature
Benefit:
W h e n y o u u s e y o u r preserver's
rebuke
power, y o u also grant a bonus to the ally attacked by
Prerequisite: G n o m e , c l e r i c , d i v i t t e / o r t u n e Benefit: W h e n y o u u s e y o u r d i v i n e fortune,
power you
the triggering e n e m y based on your current elemen
a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s
tal
of you.
manifestation. F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r
titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r next
Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t
t i t u d e a n d resist 5 l i g h t n i n g u n t i l t h e start o f y o u r
enmity
W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,
y o u c a n teleport a n extra 5 s q u a r e s as l o n g as y o u e n d a d j a c e n t t o y o u r oath of enmity
target.
turn.
FICKLE SERVANT
Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to saving throws against ongoing d a m a g e until the of y o u r next Windsoid: and
of
power
Benefit:
turn.
Stormsoul: T h e ally g a i n s a +1 p o w e r b o n u s to F o r
next
FEYBORN PURSUER Prerequisite: E l a d r i n , a v e n g e r , o a t h
turn.
start
turn.
Prerequisite:
Changeling or doppelganger. any
divine class
T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d
resist 5 c o l d u n t i l t h e start o f y o u r n e x t
turn.
Benefit:
Y o u c a n s e l e c t d o m a i n feats for a n y
d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h your
deity.
A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .
C H A P T E R
5 I Divine
Options
FURIOUS DEVOTION
INFERNAL BLESSING
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l Divinity class feature
P r e r e q u i s i t e : Tiefling. any divine class B e n e f i t : W h e n y o u use y o u r infernal
B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t
power,
divine
wrath
p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t
racial
points
e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1 •
turn.
p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n e n e m y that hit y o u s i n c e y o u r last t u r n .
GROUP DEFENSE P r e r e q u i s i t e : Hall-elf.
INFERNAL MALEDICTION
paladin
B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s
P r e r e q u i s i t e : Tiefling,
against creatures m a r k e d by y o u .
invoker
B e n e f i t : W h e n y o u u s e y o u r infernal
wrath
racial
power, all attacks y o u m a k e until the e n d of y o u r next
HEALER'S IMPLEMENT
t u r n gain the fear k e y w o r d .
Prerequisite: Cleric
INVOKE RESILIENCE
B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e
recipient
regains.
P r e r e q u i s i t e : I l u m a n . invoker B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or daily attack p o w e r on your turn, one ally w i t h i n
10
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r
HEALING STEP
next saving t h r o w bclbre the end of y o u r next
turn.
P r e r e q u i s i t e : E l a d r i n . a n y divine class B e n e f i t : W h e n y o u u s e your
fey step r a c i a l p o w e r ,
INVOKE TEAMWORK
o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r
P r e r e q u i s i t e : Half-elf,
d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to
B e n e f i t : W h e n you use a divine encounter or
invoker
y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a
daily attack power o n your turn, one ally w i t h i n
free action.
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s until the e n d of your next
10
turn.
HIDDEN CHANNELING P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l Divinity class feature
KORD'S RESILIENCE P r e r e q u i s i t e : Goliath, any divine class
B e n e f i t : W h e n you use a C h a n n e l Divinity
power,
y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t
turn.
B e n e f i t : W h i l e y o u r s t o n e ' s endurance
racial power
is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resis t a n c e that the p o w e r g r a n t s y o u .
HOLY RESOLVE MAJESTIC PRESENCE
P r e r e q u i s i t e : W a r f o r g e d . cleric B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e points regained by targets of y o u r cleric p o w e r s u n t i l the e n d of y o u r next
P r e r e q u i s i t e : D e v a , a n y divine class hit
healing
turn.
B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3 n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .
MARK OF THE INFERNAL
HOLY SAVAGERY P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l
P r e r e q u i s i t e : Tiefling,
paladin
B e n e f i t : I f a n attack e n h a n c e d by your
D i v i n i t y class feature B e n e f i t : W h e n y o u use a C h a n n e l Divinity
power
wrath
infernal
r a c i a l p o w e r hits, y o u also subject t h e target to
w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e
y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l
attack rolls until the e n d o f y o u r next
t h e s t a r t of y o u r n e x t
turn.
HOLY SPEECH
turn.
MIGHTY CHALLENGE challenge p o w e r
P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l
P r e r e q u i s i t e : P a l a d i n , divine
B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or
B e n e f i t : W h e n e v e r a target o f y o u r divine challenge
I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra suc
t a k e s d a m a g e f r o m t h a t p o w e r , it t a k e s e x t r a
cess t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first
d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .
time you succeed on a skill c h e c k involving any one of those skills.
C H A P T E R
3
Divine
Options
radiant
NIMBUS OF LIGHT
RELIGIOUS DABBLER
Prerequisite: A n y d i v i n e Benefit: W h e n y o u u s e a
Prerequisite: H a l f - e l f , a n y Benefit: C h o o s e a l s t - l e v e l
class divine encounter or
divine class at-will attack
power
daily power that has the radiant k e y w o r d , y o u c a n
f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w
create a zone of bright light in a close burst 1 . T h e
o n , y o u c a n use either that p o w e r or the p o w e r
zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s
y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n
w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k
rolls
w i t h radiant powers.
encounter p o w e r (but y o u can't use both in the same encounter).
OATH STRIKE
SHARED PERSEVERANCE
Prerequisite: A v e n g e r , oath of enmity Benefit: W h e n y o u u s e o a t h of e n m i t y ,
Prerequisite: H u m a n , c l e r i c Benefit: W h e n y o u u s e a p o w e r
power you can
m a r k the target until the e n d of y o u r next
turn.
that allows a n ally
to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to the saving throw.
PACIFIST HEALER Prerequisite: C l e r i c Benefit: W h e n y o u u s e
STRENGTH OF STONE a d i v i n e p o w e r that a l l o w s
a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6
Prerequisite: G o l i a t h , p a l a d i n Benefit: W h e n y o u u s e y o u r l a y virtue
+ +
on hands
o r c a l l of
p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l
d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d of your next
turn.
y o u r C h a r i s m a m o d i f i e r at 21st level.
TAUNTING VISAGE
A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d ied enemy, y o u are stunned until the e n d of y o u r next
Prerequisite:
turn.
Changeling or doppelganger,
a v e n g e r , o a t h of enmity
Benefit: If y o u
PRESERVER'S CALL Prerequisite:
shape
racial p o w e r
t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of
K a l a s h t a r . i n v o k e r , C o v e n a n t of
ture until t h e e n d o f y o u r next
W h e n you use a divine daily
enmity
target, y o u gain c o m b a t a d v a n t a g e against that crea
P r e s e r v a t i o n class feature
Benefit:
power
u s e y o u r change
turn.
attack
power on your turn, y o u c a n pull each ally w i t h i n 5 squares of y o u 1 square instead of using the
normal
UNLEASH THE BEAST Prerequisite: S h i f t e r ,
a v e n g e r , o a t h of
enmity
benefit of your C o v e n a n t Manifestation.
power
PRESERVING CONCEALMENT
e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth
Benefit: If y o u Prerequisite: G n o m e ,
invoker. Covenant of Pres
ervation class feature
Benefit:
ing o r
razorclav.'
a r e b l o o d i e d a f t e r y o u r o a t h of
shifting
racial p o w e r as a n
reaction.
W h e n y o u u s e y o u r preserver's
rebuke
VERSATILE CHANNELER
p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l m e n t lasts u n t i l t h e e n d of y o u r next
turn.
Prerequisite: A n y Benefit:
Prerequisite: C h a 1 5 . p a l a d i n Benefit: W h e n y o u o r y o u r t a r g e t
d i v i n e class, C h a n n e l
C h o o s e a divine class other t h a n y o u r
o w n a n d a C h a n n e l Divinity power available as a class feature for that class. A d d that C h a n n e l D i v i n is adjacent to a
ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l
b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s .
powers.
PSYCHIC RETALIATION
Vicious DARKFIRE
Prerequisite: K a l a s h t a r .
a v e n g e r , o a t h of e n m i t v
power W h e n y o u u s e y o u r bastion
of mental
clar
Divinity
Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r
ity r a c i a l p o w e r , y o u c a n m a k e t h e t r i g g e r i n g e n e m y
ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y
y o u r n e w oath of enmity
u n t i l t h e start of y o u r next
C H A P T E R
target as a free action.
5 I Divine
Divinity
class feature
PROTECTOR'S COMMITMENT
Benefit:
shift
immediate
Options
turn.
modifier
PARAGON TIER FEATS
VIRTUOUS RECOVERY Prerequisite: Paladin
A c h a r a c t e r m u s t b e at least 11th level to select a n y o f
B e n e f i t : W h e n e v e r you spend a healing surge, you
t h e feats in this s e c t i o n .
g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m modifier
until the start o f y o u r next
turn.
ARMORED BY FAITH P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n
WARFORGED EXAMPLE
n e l D i v i n i t y class feature
Prerequisite: Warforged. paladin
B e n e f i t : W h e n you use a C h a n n e l Divinity
B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
racial power, e a c h ally w i t h i n 5 squares of you c a n
power,
y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.
m a k e a saving t h r o w against o n e effect that d e a l s ongoing d a m a g e a n d that a save c a n end.
AVENGING SURGE P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of
WARFORGED FAITH
U n i t y c l a s s f e a t u r e , o a t h of enmity
P r e r e q u i s i t e : W a r f o r g e d . any divine class B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s hit points e q u a l to y o u r C o n s t i t u t i o n
temporary
modifier
power
B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of
enmity
target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 p e r a l l y a d j a c e n t to t h a t
3
target.
and
c a n m a k e a saving t h r o w against a n effect that d e a l s
CENSURES GRIP
ongoing d a m a g e a n d that a save c a n end. P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r s u i t c l a s s f e a t u r e , o a t h of enmity
WRATH OF AGES PAST P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h class feature B e n e f i t : W h e n y o u u s e y o u r armor
power
B e n e f i t : W h e n you have combat advantage a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m 0/wroth p o w e r
y o u u n t i l the e n d o f y o u r next
turn.
against a n e n e m y larger than y o u . add your W i s d o m m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .
CLINGING RADIANCE P r e r e q u i s i t e : 11th level, a n y d i v i n e class
WRATFI OF THE MOUNTAIN KING
B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e
P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of
attack p o w e r that h a s the radiant k e y w o r d , the target
W r a t h class feature S : ;
B e n e f i t : W h e n y o u u s e y o u r armor
l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d of wrath
y o u c a n c h o o s e to k n o c k t h e target p r o n e after
power. push-
c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until the e n d of y o u r next
turn.
ingit.
CHAPTER
5 ! Divine
Options
CONTAGIOUS CHALLENGE Prerequisite:
EAGER EOR BLOOD
1 1 t h l e v e l , p a l a d i n , divine
Prerequisite: 1 1 t h l e v e l , a v e n g e r Benefit: D u r i n g t h e f i r s t r o u n d o f
challenge
power
Benefit:
W h e n y o u hit a n e n e m y m a r k e d b y y o u r
combat, your
avenger w e a p o n attacks deal 1 | W ] extra damage.
divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c tion lasts u n t i l the start o f y o u r next
turn.
Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g Benefit: T h e b u r s t o f y o u r h e a l i n g word
DARKEOE
word
power
increases
by 5.
Prerequisite:
11th level, a n y d i v i n e class, C h a n
EOCUSED WRATH
nel D i v i n i t y class feature
Benefit:
EXTENDED HEALING
W h e n you use a C h a n n e l Divinity
Prerequisite:
power, y o u a n d e a c h ally w i t h i n 10 s q u a r e s of y o u g a i n r e s i s t a n c e to n e c r o t i c d a m a g e e q u a l t o 5 + y o u r W i s d o m m o d i f i e r until the start of y o u r next
11th level, invoker, C o v e n a n t
of
W r a t h class feature
Benefit:
turn.
W h e n y o u u s e y o u r armor
of wrath
power
a n d t h e t r i g g e r i n g e n e m y is t h e o n l y e n e m y i n t h e burst, y o u deal l d 6 extra d a m a g e w i t h that power.
DEVOUT GUIDANCE Prerequisite:
A t 21st level, this e x t r a d a m a g e i n c r e a s e s to
FOOTSTEPS OF DOOM
power
Benefit:
2d6.
guidance
11th level, avenger, divine
W h e n y o u u s e y o u r divine guidance,
Prerequisite:
t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d
1 1 t h l e v e l , i n v o k e r , C o v e n a n t of
M a l e d i c t i o n class feature
attack roll.
Benefit:
E a c h t a r g e t o f y o u r m a l e d i c t o r ' s doom
power
gains v u l n e r a b l e 5 to all d a m a g e f r o m fear attacks
DIVINE CLEANSING Prerequisite: 1 1 t h Benefit: W h e n y o u
until the end of your next turn.
l e v e l , c l e r i c , t u r n undead
power
FORCEFUL COVENANT
d e a l d a m a g e to at least o n e
u n d e a d e n e m y w i t h y o u r turn undead. e a c h ally in the power's burst c a n m a k e a saving throw.
Prerequisite:
11th level, invoker. C o v e n a n t of
M a l e d i c t i o n class feature
Benefit:
A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r
C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.
W H A T IS A N E X A R C H ? A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n
lord,
agreement b e t w e e n character and patron. S o m e t i m e s the
o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d
prospective exarch a p p r o a c h e s t h e deity a n d offers service,
ing to the title of exarch; a n exarch m i g h t b e
and other
someone
times t h e deity a p p e a r s to a character
with
w h o has a d o p t e d an appropriate epic destiny, a legendary
p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n
monster, a n archangel, or a d a m n e d or exalted soul of great
erally e x p e c t e d t o serve as a n exarch; characters of o t h e r
power. Almost a n y epic character might b e c o m e an exarch,
destinies are generally free t o s e e k or refuse
regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c
as t h e y w i s h , although
ters w h o take the Chosen, the D e m i g o d , or the Saint epic
promising D e m i g o d s into entering their service.
destiny are naturally suited to b e c o m i n g exarchs.
patronage
gods are not above manipulating
A n exarch gains no special p o w e r s above a n d
beyond
T h e n u m b e r of exarchs a deity e m p l o y s , and their exact
a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r ,
nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e
a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d
o n e or t w o exarchs in their service; s o m e h a v e n o exarchs
to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t
a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly
deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs
m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e
f r o m t i m e to t i m e . A n
shining
host k n o w n as the M o r n d i n s a m m a n , w h i c h includes exarchs Berronar, Clangeddin, Dugmaren,
the
Dumathoin.
e x a r c h off o n s o m e m i s s i o n
or
a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h a d r e a m or a vision, visited
by a messenger angel or a
G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t
p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to
the other extreme, Avandra has taken n o exarch into her
the deity's dominion. S o m e deities m a n a g e their exarchs'
s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r
affairs closely, a n d others l e a v e exarchs to a c t at their o w n
followers, a n d s h e guides her m o r t a l servants to
discretion. A n exarch doesn't have a n y innate ability
battle
to
against her e n e m i e s - n o t o u t of a n y sort of personal c o w
signal for his or h e r deity's a t t e n t i o n , but in practice
ardice, but
deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or
b e c a u s e s h e b e l i e v e s in a l l o w i n g
solve their o w n
mortals
to
problems.
special p o w e r s to c o m m u n e w h e n necessary.
C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l
CHAPTER
5
Divine
Options
most
GREATER FORTUNE Prerequisite:
HONORED FOE Prerequisite: 1 1 t h l e v e l , p a l a d i n Benefit: W h e n a c r e a t u r e m a r k e d
fortune
11th level, cleric, divine
power
Benefit:
Y o u r divine/orfune c h a n g e s f r o m personal
to close b u r s t
1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e
by vou d a m
a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.
burst.
P A R A G O N TIER
FEATS
pVnyDivineClass^ m m u i c u u y rtjiui
Other Prerequisites \_lldlllici i_»ivniiLy
vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny
Clinging Radiance Darkfoe Invigorating Critical P e r v a s i v e Light
Saving Grace
N o c o n c e a l m e n t with r a d i a n t p r a y e r Channel Divinity
Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t
-
use a r a d i a n t p o w e r G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on vour own savins throw
1 Avenger Feat Avenging Surge
Other Prerequisites
Benefit
C e n s u r e of U n i t y ,
G a i n t e m p o r a r y h i t p o i n t s w h e n a l l y h i t s y o u r o a t h of enmity
o a t h of Censure's Grip
If c o m b a t a d v a n t a g e a n d a hit, target cannot shift
C e n s u r e of P u r s u i t , o a t h of
enmity
Divine
guidance
-
T
Devout Guidance
target
enmity
C I* *
* 1
*
1 "1 A
1
I
II
T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l
Eager for B l o o d
D u r i n g first round of c o m b a t , w e a p o n a t t a c k s deal extra d a m a g e Censure of Retribution,
G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s
oath of enmitv
that t a r g e t
Other Prerequisites
Benefit
uivine cleansing
iurn
cacn a n y i n Durst can m a i c e s a v i n g tnrow
Extended Healing
Healing
word
Greater Fortune
Divine
fortune
Merciful Power
Healer's
Pledge of Retribution
1 Cleric Feat
unaeaa
A d d 5 to t h e burst of y o u r healing word C h a n g e divine/ortune f r o m personal to close burst 1
mercy
E a c h target of your healer's m e r c y c a n m a k e saving t h r o w
Radiant Vessel Swift Turning
| Invoker Feat
U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word Turn
U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n
undead
Other Prerequisites
hocused w r a t n
c o v e n a n t or w r a t n
G a i n e x t r a d a m a g e i f y o u r armor of wrath
Footsteps of Doom
C o v e n a n t of M a l e d i c t i o n
T a r g e t s o f y o u r maledictor's
a f f e c t s o n l y one t a r g e t
Forceful Covenant
C o v e n a n t of M a l e d i c t i o n
A d d 1 to push w h e n you use your Covenant Manifestation
Invoker's Blaze Invoker's Control
-
W a r d i n g Covenant
C o v e n a n t of P r e s e r v a t i o n
doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s
+2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d ) +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r divine powers Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t combat advantage
1 Paladin Feat Contagious Challenge
Other Prerequisites
Benefit
Divine challenge
P l a c e d i v i n e sanction o n e n e m y adjacent to target y o u have challenged
Honored Foe
G a i n t e m p o r a r y hit p o i n t s w h e n a m a r k e d f o e d a m a g e s y o u
Persistent Challenge
C h a 1 5 . divine c h a l l e n g e
M a i n t a i n d i v i n e challenge
Resurgent Attack
S t r 17
G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e
T o u c h of Salvation
C h a 1 5 . lay on hands
Untiring Virtue
call of
virtue
Ardent
vow, call of
o r l a y on h a n d s
or
G r a n t s a v i n g t h r o w w i t h b o n u s w h e n y o u use fay on hands or call of
virtue,
e v e n i f y o u don't a t t a c k t a r g e t
virtue
G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue,
o r l a y on hands
w h e n you reach a milestone
C H A P T E R
5 | Divine
Options
J *
lM VIGOR AT IMG CRITICAL
y o u u s e h e a l i n g word
before the e n d of y o u r next
the target regains 2 d 6 additional hit
Prerequisite: l l l h l e v e l , a n y d i v i n e c l a s s Benefit: T h e f i r s t t i m e y o u s c o r e a c r i t i c a l
hit
turn
points.
with
a divine attack p o w e r d u r i n g a n encounter, a n ally
RESURGENT ATTACK Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e ,
a d j a c e n t to y o u o r a d j a c e n t t o t h e t a r g e t r e g a i n s h i t p o i n t s e q u a l to 10 + y o u r W i s d o m m o d i f i e r .
you
g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u
INVOKERS BLAZE Prerequisite:
m a k e before the end of y o u r next
11th level, invoker
B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls w i t h d i v i n e attack powers that have the fire k e y w o r d or the radiant k e y w o r d . W h i l e you are bloodied, feat b o n u s i n c r e a s e s to
this
SAVING GRACE Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w , y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t
+4.
A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r while
turn.
+6
a n d instead allow a n ally w i t h i n 5 squares of y o u to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r
bloodied).
W i s d o m modifier.
IMVOKER'S CONTROL SWIFT TURNING
Prerequisite: 1 1 t h l e v e l , i n v o k e r Benefit: W h e n a n e n e m y f a i l s a s a v i n g
throw
against a n effect c a u s e d by o n e of y o u r d i v i n e
attack
p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t
attack
Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead Benefit: Y o u c a n u s e y o u r turn undead a s a
power minor
action instead of a standard action.
roll y o u m a k e against that target before the e n d of your next
TOUCH OF SALVATION
turn.
Prerequisite:
MERCIFUL POWER Prerequisite:
Benefit:
mercy
1 1 t h level, c l e r i c , healer's
virtue
power
Benefit:
11th level, C h a 15. p a l a d i n . lay
on
h a n d s o r c a l l of v i r t u e p o w e r
E a c h target o f y o u r healers
mercy
W h e n y o u use y o u r lay on
hands
o r call
o n a n ally, that ally c a n m a k e a s a v i n g
of
throw
w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .
can
m a k e a saving throw.
UNTIRING VIRTUE PERSISTENT CHALLENGE Prerequisite:
Prerequisite:
11th level, C h a 15. p a l a d i n , divine
Benefit:
challenge p o w e r
Benefit:
O n c e per encounter,
if y o u
fail to e n g a g e
t h e target o f y o u r divine challenge o n y o u r t u r n , y o u
11th level, p a l a d i n ;
ardent
vow. call of
v i r t u e , o r l a y on h a n d s p o w e r W h e n e v e r you reach a milestone, you
g a i n o n e a d d i t i o n a l u s e o f y o u r ardent v i r t u e , o r lay on hands
vow.
call
of
for today.
c a n m a i n t a i n that divine challenge a s if y o u h a d engaged the
WARDING COVENANT
target.
Prerequisite:
PERVASIVE LIGHT Prerequisite: 1 1 t h Benefit: W h e n y o u
11th level, invoker. C o v e n a n t of
P r e s e r v a t i o n class feature
Benefit:
level, a n y d i v i n e class hit a target that h a s v u l n e r
W h e n you use your Covenant Mani
festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t
a b i l i t y to r a d i a n t d a m a g e w i t h a n a t t a c k t h a t d o e s n o t
advantage against that ally until the end of your
d e a l radiant d a m a g e , y o u d e a l extra d a m a g e e q u a l to
next
that
turn.
vulnerability.
E P I C TIER FEATS PLEDGE OF RETRIBUTION Prerequisite:
T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f
11th level, avenger. C e n s u r e of Ret
21st level or higher.
r i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r
Benefit:
11 y o u m i s s y o u r o a t h
of enmity
target
with
a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l y o u m a k e against that target before the e n d of y o u r next
turn.
BEATIFIC HEALER Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r , a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points recipient regains.
RADIANT VESSEL Prerequisite: 1 1 t h l e v e l , c l e r i c Benefit: If y o u h i t a n e n e m y w i t h
a cleric attack
p o w e r that h a s the radiant k e y w o r d , t h e next C H A P T E R
5 | Divine
Options
time
the
CRUSADING WRATH Prerequisite: d i v i n e strength
Benefit:
GREAT MALEDICTION
21st level. S t r 2 1 . W i s 15. p a l a d i n ,
power
Prerequisite:
21st level, i n v o k e r . C o v e n a n t o f
M a l e d i c t i o n class feature
W h e n y o u u s e y o u r d i v i n e strength,
next e n e m y y o u attack before the e n d ol y o u r
the next
Benefit:
W h e n y o u use a divine encounter or
daily attack power on your turn, you c a n push each
_
t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f
target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g
^
the encounter.
t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).
W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n , a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s
GUIDING REBUKE Prerequisite:
from the divine sanction.
2 1 s t l e v e l , i n v o k e r . C o v e n a n t of
Preservation class feature
DEVASTATING INVOCATION Prerequisite: 2 1 s t l e v e l , i n v o k e r Benefit: W h e n y o u s c o r e a c r i t i c a l
Benefit:
W h e n y o u u s e y o u r preservers
rebuke
p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a hit w i t h a n
invoker power, each enemy within 5 squares of the
b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r her next attack roll against the triggering e n e m y .
target of t h e critical hit t a k e s d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e as that d e a l t by t h e c r i t i c a l
hit.
HEAVENLY TORRENT Prerequisite:
2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y
power
DIVINE HEALTH
Benefit: T h e
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
first t i m e y o u s c o r e a c r i t i c a l h i t
on
divine class
y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h
to p o i s o n e q u a l to
ally c a n m a k e a second attack roll a n d use either result on the next attack h e or she m a k e s against that
one-half y o u r level + y o u r W i s d o m modifier. Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l
t a r g e t b e f o r e t h e s t a r t of y o u r n e x t
turn.
30 or lower.
ICON OF HOPE DIVINE MASTERY Prerequisite: 2 1 s t l e v e l , a n y d i v i n e Benefit: W h e n y o u s p e n d a n a c t i o n
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s
class point to
of you
g a i n a +1 b o n u s t o s a v i n g t h r o w s .
take a n extra action, y o u also regain the use o f a divine encounter p o w e r you have used d u r i n g this
ENMITY SHARED Prerequisite:
2 1 s t l e v e l , a v e n g e r , o a t h of
necrotic d a m a g e
enmity
INDISCRIMINATE WRATH W h e n y o u u s e y o u r o a t h of e n m i t y , t h e
t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of next
divine class to
e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
power
Benefit:
ICON OF PURITY Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
encounter.
your
Prerequisite: Benefit:
turn.
21st level, i n v o k e r . C o v e n a n t o f
W r a t h class feature W h e n y o u u s e y o u r armor
of wrath
y o u c a n target e a c h e n e m y in the burst, rather
EPIC TURNING
only the triggering enemy.
Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d even on a miss.
INVOKER'S AURA Prerequisite: Benefit: U n t i l
21st level, invoker the e n d of y o u r next turn, alter you
use a C h a n n e l Divinity
FIST OF HEAVEN Prerequisite: 2 1 s t
power, any enemy within 1
squares o f y o u that hits y o n or a n y e n e m y that e n d s
l e v e L a v e n g e r , o a t h of
enmity
i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n
power
Benefit:
power, than
Y o u r oath
cfenrrtiTy
target t a k e s a - 2 p e n
take this d a m a g e m o r e t h a n once per
turn.
alt\' to s a v i n g t h r o w s .
PALADIN'S TRUTH GLORIOUS CHANNTLER Prerequisite: 2 1 s t
I c r e L a n y d i v i n e class. C h a n n e l
D i v i n i t y class feature
Benefit: nel Divinity
T w i c e p e r encounter, y o u c a n use a C h a n
Prerequisite: 2 1 s t l e v e l , p a l a d i n Benefit: W h e n y o u a t t a c k a c r e a t u r e
marked
by y o u . y o u ignore that creature's resistances a n d immunities.
power, but not t h e s a m e p o w e r t w i c e . C H A P T E R
S | Divine
Options
EPIC TIER FEATS
,
Any Divine Class
O t h e r Prerequisites
Benefit
uivine neaicn
you gain resistance to poison
Divine Mastery
R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t
(~iIririfiii'v h.IaIO nIn pIC l pIC rI V llUI IUUJ rV M
Channel
Divinity
You can use C h a n n e l Divinity t w i c e per encounter
Icon of H o p e
B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s
Icon of P u r i t y
Trained in Religion
You gain resistance to necrotic d a m a g e Critical hit increases target's vulnerability to radiant d a m a g e
Punishing Radiance
A v e n g e r Feat
Other Prerequisites
Benefit
Enmity Shared
O a t h of enmity
O a t h of enmity
target grants c o m b a t a d v a n t a g e w h e n first chosen
Fist o f H e a v e n
Oath of enmity
O a t h of enmity
target takes -2 penalty to saving throws
Heavenly Torrent
Oath of
G r a n t a l l i e s r e r o l l s o n a t t a c k s a g a i n s t y o u r o a t h of enmity
enmity
target
after you score critical h t o n target Righteous Focus
Vengeance Recalled
Censure of Unity,
A l l i e s g a i n +1 t o a t t a c k s a g a i n s t o a t h of e n m i t y t a r g e t w h i l e
o a t h of
you are adjacent to target
enmity
O a t h of e n m i t y
O n a m i s s , g a i n +5 d a m a g e against target
Cleric Feat
Other Prerequisites
Benefit
Beatific Healer
T r a i n e d in H e a l
A d d bonus to healing you grant w i t h divine powers
Epic Turning
Turn
Increase burst by 2 , a n d target pushed e v e n o n miss
undead
Radiant Advantage
Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e
Reactive Healing
Healing
word
U s e healing word as reaction to save d y i n g ally
Shared Healing
Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target
Supreme Healer
Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d
Invoker Feat
Other Prerequisites
Benefit
Devastating Invocation
D e a l extra d a m a g e to e n e m i e s near target w h e n y o u score critical hit w i t h invoker p o w e r
Great Malediction
Covenant of Malediction
Targets y o u hit w i t h encounter or daily divine p o w e r are pushed 1
Guiding Rebuke
Covenant of Preservation
A l l y g a i n s a t t a c k b o n u s a g a i n s t t a r g e t o f y o u r preservers
Indiscriminate W r a t h
Covenant of W r a t h
T a r g e t a l l e n e m i e s i n b u r s t w h e n y o u u s e a r m o r of
.••
Invoker's A u r a
a
,
t
t
r
i
l
rebuke
wrath
Gain d a m a g i n g aura after using C h a n n e l Divinity
Unbearable Malediction
Covenant of Malediction
I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's
doom
P a l a d i n Feat
Other Prerequisites
Benefit
Crusading W r a t h
Str21,Wis15,
P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine
divine strength
strength; a d d W i s m o d t o d a m a g e dealt b y sanction
Paladin's Truth
—
Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d
Pious Champion
Calf of virtue o r f a y o n h a n d s
T a r g e t t w o allies w i t h call of virtue or fay on h a n d s T a r g e t e a c h ally in burst w i t h divine mettle
Protecting Boon
C h a 2 1 , S t r 1 5 , divine mettle
Tireless W r a t h
S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r
Virtuous Company
C h a 2 1 , W i s 1 5 , divine mettle G r a n t t e m p o r a r y h p t o e a c h ally w h o s u c c e e d s o n a s a v i n g t h r o w g r a n t e d b y divine mettle
Benefit:
Pious CHAMPION Prerequisite:
21st level, p a l a d i n , call of virtue o r
W h e n y o u u s e y o u r divine mettle, y o u c a n
target e a c h ally in the burst.
lay o n hands p o w e r
Benefit:
W h e n y o u use y o u r call
of virtue
or lay
on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f
you
t a r g e t t w o c r e a t u r e s w i t h lay on h a n d s , y o u s p e n d o n e
PUNISHING RADIANCE Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t
with
h e a l i n g surge a n d e a c h target r e g a i n s h i t points a s
a d i v i n e attack p o w e r that has t h e radiant k e y w o r d ,
n o r m a l for t h e power.
t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y
Prerequisite:
21st level. C h a 2 1 . S t r 1 5 . p a l a d i n ,
divine mettle p o w e r
C H A P T E R S
to
radiant d a m a g e increases by 10) until t h e e n d of y o u r
PROTECTING BOON
Divine
Options
next
turn.
RADIANT ADVANTAGE
TIRELESS WRATH
P r e r e q u i s i t e : 21st level, cleric
P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n ,
B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n enemy, you a n d y o u r allies gain combat advantage a g a i n s t it u n t i l t h e e n d o f y o u r n e x t
B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength,
turn.
the
e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f y o u r next
turn.
REACTIVE HEALING P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word
power
UNBEARABLE MALEDICTION
as a n
P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f
i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n
M a l e d i c t i o n class feature
5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing
B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom
word.
power
a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .
RIGHTEOUS FOCUS VENGEANCE RECALLED
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r
P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of
B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of enmity
enmity
power
t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k
B e n e f i t : W h e n you miss with an avenger power
r o l l s a g a i n s t it.
a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5
bonus
to d a m a g e rolls against that target u n t i l t h e e n d of
SHARED HEALING
y o u r next
turn.
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n you use a power that allows a n ally
VIRTUOUS COMPANY
to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that ally r e g a i n hit points as if he
P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n ,
or she had spent a heal
divine mettle p o w e r
ing surge, a n d y o u or another willing ally w i t h i n 5 squares of you
B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n
spends the healing surge instead.
t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w
SUPREME HEALER
granted by this power.
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word,
power
you can
h e a l t w o targets instead of o n e (either t w o allies or one
MULTICLASS FEATS S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a
ally a n d yourself).
p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h a feat, y o u m u s t h a v e c h o s e n p a r a g o n
RITES F O R T H E DEITIES The
(Player's
practices are
almost
P r e r e q u i s i t e : A n y m u l t i c l a s s c l e r i c feat, p a r a g o n
W h e n you are proven wrong, write d o w n t w o copies
multiciassing as a cleric B e n e f i t : Y o u gain the cleric C h a n n e l
of t h e truth y o u discover, keeping o n e a n d taking the
p o w e r s divine fortune
o t h e r to a s h r i n e t o l o u n . •
•
multiciassing
page 209).
CHANNEL OE FAITH [MULTICLASS CLERIC]
universal from culture to culture. •
Handbook,
p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s
in different w a y s . S o m e c o m m o n
a n d turn undead.
Divinity
I f y o u don't
A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace
already have the C h a n n e l Divinity class feature, y o u
a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t
can
you've taken.
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class
S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to
bring
use a single C h a n n e l Divinity p o w e r once per
f e a t u r e for t h e p u r p o s e o f m e e t i n g
prerequisites.
s o m e o n e to justice. •
W h e n y o u agree to a n alliance or a business arrange ment, interlock
your
fingers
like t h e t e e t h of
two
CHANNEL OF INVOCATION [MULTICLASS INVOKER]
g e a r s - f o r m i n g the s y m b o l of Erathis. •
E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe
P r e r e q u i s i t e : A n y multiclass i n v o k e r feat, para gon multiciassing as a n invoker
c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . •
•
•