Undocumented Windows NT
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999 Publishe...
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Undocumented Windows NT
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999 Publisher:M&T Books
This book documents what goes on under the covers in Windows NT. Three experts share what they've dug up on NT through years of hands-on research and programming experience. The authors dissect the Win32 interface, deconstruct the underlying APIs, and decipher the Memory Management architecture to help you understand operations, fix flaws, and enhance performance.
Table of Contents
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WINDOWS NT: AN INSIDE LOOK
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WRITING WINDOWS NT DEVICE DRIVERS
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WIN32 IMPLEMENTATIONS: A COMPARATIVE LOOK
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MEMORY MANAGEMENT
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REVERSE ENGINEERING TECHNIQUES
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HOOKING WINDOWS NT SYSTEM SERVICES
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ADDING NEW SYSTEM SERVICES TO THE WINDOWS NT KERNAL
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LOCAL PROCEDURE CALL
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HOOKING SOFTWARE INTERRUPTS
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ADDING NEW SOFTWARE INTERRUPTS
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PORTABLE EXECUTABLE FILE FORMAT
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Windows NT: An Inside Look
Publisher:M&T Books
View the book table of contents
This chapter begins with an evaluation of Windows NT and then examines the overall architecture of the operating system.
Chapter Contents
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•
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EVALUATING WINDOWS NT
o
Portability
o
Extensibility
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Compatibility
o
Maintainability
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Plus Points over Windows 95/98
o
Security
o
Multiprocessing
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International Language Support
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Multiprogramming
DELVING INTO THE WINDOWS NT ARCHITECTURE
o
The Subsystems
o
The Core
SUMMARY
Abstract This chapter begins with an evaluation of Windows NT and then examines the overall architecture of the operating system.
THIS BOOK IS AN EXPLORATION of the internals of the Windows NT operating system. Before entering the jungle of Windows NT internals, an overview of the topic is necessary. In this chapter, we explain the overall structure of the Windows NT operating system.
EVALUATING WINDOWS NT
The qualities of an operating system are the result of the way in which the operating system is designed and implemented. For an operating system
to be portable, extensible, and compatible with previous releases, the basic architecture has to be well designed. In the following sections, we evaluate Windows NT in light of these issues.
Portability As you know, Windows NT is available on several platforms, namely, Intel, MIPS, Power PC, and DEC Alpha. Many factors contribute to Windows NT’s portability. Probably the most important factor of all is the language used for implementation. Windows NT is mostly coded in C, with some parts coded in C++. Assembly language, which is platform specific, is used only where necessary. The Windows NT team also isolated the hardware-dependent sections of the operating system in HAL.DLL. As a result, the hardware-independent portions of Windows NT can be coded in a high-level language, such as C, and easily ported across platforms.
Extensibility Windows NT is highly extensible, but because of a lack of documentation, its extensibility features are rarely explored. The list of undocumented features starts with the subsystems. The subsystems provide multiple operating system interfaces in one operating system. You can extend Windows NT to have a new operating system interface simply by adding a new subsystem program. Windows NT provides Win32, OS/2, POSIX, Win16, and DOS interfaces using the subsystems concept, but Microsoft keeps mum when it comes to documenting the procedure to add a new subsystem.
The Windows NT kernel is highly extensible because of dynamically loadable kernel modules that are loaded as device drivers. In Windows NT, Microsoft provides enough documentation for you to write hardware device drivers–that is, hard disk device drivers, network card device drivers, tape drive device drivers, and so on. In Windows NT, you can write device drivers that do not control any hardware device. Even file systems are loaded as device drivers under Windows NT.
Another example of Windows NT’s extensibility is its implementation of the system call interface. Developers commonly modify operating system behavior by hooking or adding system calls. The Windows NT development team designed the system call interface to facilitate easy hooking and adding of system calls, but again Microsoft has not documented these mechanisms.
Compatibility Downward compatibility has been a long-standing characteristic of Intel’s microprocessors and Microsoft’s operating systems, and a key to the success of these two giants. Windows NT had to allow programs for DOS, Win16, and OS/2 to run unaltered. Compatibility is another reason the NT development team went for the subsystem concept. Apart from binary compatibility, where the executable has to be allowed to run unaltered, Windows NT also provides source compatibility for POSIX-compliant applications. In another attempt to increase compatibility, Windows NT supports other file systems, such as the file allocation table (FAT) file system from DOS and the High Performance File System (HPFS) from OS/2, in addition to the native NT file system (NTFS).
Maintainability Windows NT is a big piece of code, and maintaining it is a big job. The NT development team has achieved maintainability through an object-oriented design. Also, the breakup of the operating system functionality into various layers improves maintainability. The topmost layer, which is the one that is seen by the users of the operating system, is the subsystems layer. The subsystems use the system call interface to provide the application programming interface (API) to the outside world. Below the system call interface layer lies the NT executive, which in turn rests on
the kernel, which ultimately relies on the hardware abstraction layer (HAL) that talks directly with the hardware.
The NT development team’s choice of programming language also contributes to Windows NT’s maintainability. As we stated previously, the entire operating system has been coded in C and C++, except for a few portions where the use of assembly language was inevitable.
Plus Points over Windows 95/98 Microsoft has come up with two 32-bit operating systems: Windows 95/98 and Windows NT. Windows NT is a high-end operating system that offers additional features separate from those provided by conventional PC or desktop operating systems, such as process management, memory management, and storage management.
Security Windows NT is a secure operating system based on the following characteristic: A user needs to log in to the system before he or she can access it. The resources in the system are treated as objects, and every object has a security descriptor associated with it. A security descriptor has access control lists attached to it that dictate which users can access the object.
All this being said, a secure operating system cannot be complete without a secure file system, and the FAT file system from the days of DOS does not have any provision for security. DOS, being a single-user operating system, did not care about security.
In response to this shortcoming, the Windows NT team came up with a new file system based on the HPFS, which is the native file system for OS/2. This new native file system for Windows NT, known as NTFS, has support for access control. A user can specify the access rights for a file or directory being created under NTFS, and NTFS allows only the processes with proper access rights to access that file or directory.
Caution: Keep in mind that no system is 100 percent secure. Windows NT, although remarkably secure, is not DoD compliant. (For the latest news on DoD compliance, check out http://www.fcw.com/pubs/fcw/1998/0727/fcw-newsdodsec-7-27-98.htm.)
Multiprocessing Windows NT supports symmetric multiprocessing, the workstation version of Windows NT can support two processors, and the server version of Windows NT can support up to four processors. The operating system needs special synchronization constructs for supporting multiprocessing. On a single-processor system, critical portions of code can be executed without interruption by disabling all the hardware interrupts. This is required to maintain the integrity of the kernel data structures. In a multiprocessor environment, it is not possible to disable the interrupts on all processors. Windows NT uses spin locks to protect kernel data structures in a multiprocessor environment.
Note: Multiprocessing can be classified as asymmetric and symmetric. In asymmetric multiprocessing, a single processor acts as the master processor and the other processors act as slaves. Only the master processor runs the kernel code, while the slaves can run only the user threads. Whenever a thread running on a slave processor invokes a system service, the master processor takes over the thread and executes the requested kernel service. The scheduler, being a kernel code, runs only on the master processor. Thus, the master processor acts as the scheduler, dispatching user mode threads to the slave processors. Naturally, the master processor is heavily loaded and the system is not scalable. Compare this with symmetric multiprocessing, where any processor can run the kernel code as well as the user code.
International Language Support A significant portion of PC users today use languages other than English. The key to reaching these users is to have the operating system support their languages. Windows NT achieves this by adopting the Unicode standard for character sets. The Unicode standard has 16-bit character set, while ASCII uses an 8-bit character set. The first 256 characters in Unicode match the ASCII character set. This leaves enough space for representing characters from non-Latin scripts and languages. The Win32 API allows Unicode as well as ASCII character sets, but the Windows NT kernel uses and understands only Unicode. Although the application programmer can get away without knowing Unicode, device driver developers need to be familiar with Unicode because the kernel interface functions accept only Unicode strings and the driver entry points are supplied with Unicode strings.
Multiprogramming Windows NT 3.51 and Windows NT 4.0 lack an important feature, namely, the support for remote login or Telnet of a server operating system. Both these versions of Windows NT can operate as file servers because they support the common Internet file system (CIFS) protocol. But they cannot act as CPU servers because logging into a Windows NT machine over the network is not possible. Consequently, only one user can access a Windows NT machine at a time. Windows 2000 plans to overcome this deficiency by providing a Telnet server along with the operating system. This will enable multiple programmers to log in on the machine at the same time, making Windows 2000 a true server operating system.
Note: Third-party Telnet servers are available for Windows NT 3.51 and Windows NT 4.0. However, Microsoft’s own Telnet server comes only with Windows 2000.
DELVING INTO THE WINDOWS NT ARCHITECTURE
Windows NT borrows its core architecture from the MACH operating system, which was developed at Carnegie Mellon University. The basic approach of the MACH operating system is to reduce the kernel size to the minimum by pushing complex operating system functionality outside the kernel onto user-level server processes. This client-server architecture of the operating system serves yet another purpose: It allows multiple APIs for the same operating system. This is achieved by implementing the APIs through the server processes.
The MACH operating system kernel provides a very simple set of interface functions. A server process implementing a particular API uses these interface functions to provide a more complex set of interface functions. Windows NT borrows this idea from the MACH operating system. The server processes in Windows NT are called as the subsystems. NT’s choice of the client-server architecture shows its commitment to good software management principles such as modularity and structured programming. Windows NT had the option to implement the required APIs in the kernel. Also, the NT team could have added different layers on top of the Windows NT kernel to implement different APIs. The NT team voted in favor of the subsystem approach for purposes of maintainability and extensibility.
The Subsystems There are two types of subsystems in Windows NT: integral subsystems and environment subsystems. The integral subsystems, such as the
security manager subsystem, perform some essential operating system task. The environment subsystems enable different types of APIs to be used on a Windows NT machine. Windows NT comes with subsystems to support the following APIs:
Win32 Subsystem. The Win32 subsystem provides the Win32 API. The applications conforming to the Win32 API are supposed to run unaltered on all the 32-bit platforms provided by Microsoft–that is, Windows NT, Windows 95, and Win32s. Unfortunately, as you will see later in this book, this is not always the case.
WOW Subsystem. The Windows on Windows (WOW) subsystem provides backward compatibility to 16-bit Windows applications, enabling Win16 applications to run on Windows NT. These applications can run on Windows NT unless they use some of the undocumented API functions from Windows 3.1 that are not defined in Windows NT.
NTVDM Subsystem. The NT Virtual DOS Machine (NTVDM) provides a text-based environment where DOS applications can run.
OS/2 Subsystem. The OS/2 subsystem enables OS/2 applications to run. WOW, NTVDM, and OS/2 are available only on Intel platforms because they provide binary compatibility to applications. One cannot run the executable files or binary files created for one type of processor on another type of processor because of the differences in machine code format.
POSIX Subsystem. The POSIX subsystem provides API compliance to the POSIX 1003.1 standard.
The applications are unaware of the fact that the API calls invoked are processed by the corresponding subsystem. This is hidden from the applications by the respective client-side DLLs for each subsystem. This DLL translates the API call into a local procedure call (LPC). LPC is similar to the remote procedure call (RPC) facility available on networked Unix machines. Using RPC, a client application can invoke a function residing in a server process running on another machine over the network. LPC is optimized for the client and the server running on the same machine. THE WIN32 SUBSYSTEM
The Win32 subsystem is the most important subsystem. Other subsystems such as WOW and OS/2 are provided mainly for backward compatibility, while the POSIX subsystem is very restrictive in functionality. (For example, POSIX applications do not have access to any network that exists.) The Win32 subsystem is important because it controls access to the graphics device. In addition, the other subsystems are actually Win32 applications that use the Win32 API to provide their own different APIs. In essence, all the subsystems are based on the core Win32 subsystem.
The Win32 subsystem in Windows NT 3.51 contains the following components:
CSRSS.EXE. This is the user mode server process that serves the USER and GDI calls.
Note: Traditionally, Windows API calls are classified as user/gdi calls and kernel calls. The majority of user/gdi functions are related to the graphical user interface (GUI) and reside in USER.DLL under Windows 3.x. The kernel functions are related to non-GUI O/S services–such as file system management and process management–and reside in KERNEL.EXE under Windows 3.x.
KERNEL32.DLL. The KERNEL.EXE in Windows 3.1 has changed to KERNEL32.DLL in Windows NT. This is more than a change in name. The KERNEL.EXE contained all the kernel code for Windows 3.1, while KERNEL32.DLL contains just the stub functions. These stub functions call the corresponding NTDLL.DLL functions, which in turn invoke system call code in the kernel.
USER32.DLL. This is another client-side DLL for the Win32 subsystem. The majority of the functions in USER32.DLL are stub functions that convert the function call to an LPC for the server process.
GDI32.DLL. The functions calls related to the graphical device interface are handled by another client-side DLL for the Win32 subsystem. The functions in GDI32.DLL are similar to those in USER32.DLL in that they are just stubs invoking LPCs for the server process.
Under Windows NT 4.0 and Windows 2000, the functionality of CSRSS is moved into a kernel mode driver (WIN32K.SYS) and USER32 and GDI32 use the system calls interface to call the services in WIN32K.SYS.
The Core We have to resort to new terminology for explaining the kernel component of the Windows NT operating system. Generally, the part of an operating system that runs in privileged mode is called as the kernel. The Windows NT design team strove to achieve a structured design for the operating system. The privileged-mode component of Windows NT is also designed in a layered fashion. A layer uses only the functions provided by the layer below itself. The main layers in the Windows NT core are the HAL, the kernel, and the NT executive. Because one of the layers running in privileged mode is itself called as the kernel, we had to come up with a new term that refers to all these layers together. We’ll refer to it as the core of Windows NT.
Note: Most modern microprocessors run in at least two modes:normal and privileged. Some machine instructions can be executed only when the processor is in privileged mode. Also, some memory area can be marked as “to be accessed in privileged mode only.” The operating systems use this feature of the processors to implement a secure operating environment for multitasking. The user processes run in normal (nonprivileged) mode, and the operating system kernel runs in privileged mode. Thus, the operating system ensures that user processes cannot harm the operating system.
This division of the Windows NT core into layers is logical. Physically, only the HAL comes as a separate module. The kernel, NT executive, and the system call layer are all packed in a single NTOSKRNL.EXE (or NTKRNLMP.EXE, for multiprocessor systems). Though they are considered part of the NT executive in this chapter, the device drivers (including the file system drivers) are separate driver modules and are loaded dynamically.
THE HAL
The lowest of the aforementioned layers is the hardware abstraction layer, which deals directly with the hardware of the machine. The HAL, as its name suggests, hides hardware idiosyncrasies from the layers above it. As we mentioned previously, Windows NT is a highly portable operating system that runs on DEC Alpha, MIPS, and Power-PC, in addition to Intel machines. Along with the processor, the other aspects of a machine, such as the bus architecture, interrupt handling, and DMA management also change. The HAL.DLL file contains the code that hides the processorand machine-specific details from other parts of the core. The kernel component of the core and the device drivers use the HAL interface functions. Thus, only the HAL code changes from platform to platform; the rest of the core code that uses the HAL interface is highly portable.
THE KERNEL
The kernel of Windows NT offers very primitive but essential services such as multiprocessor synchronization, thread scheduling, interrupt dispatching, and so on. The kernel is the only core component that cannot be preempted or paged out. All the other components of the Windows NT core are preemptive. Hence, under Windows NT, one can find more than one thread running in privileged mode. Windows NT is one of the few operating systems in which the core is also multithreaded.
A very natural question to ask is “Why is the kernel nonpreemptive and nonpageable?” Actually, you can page out the kernel, but a problem arises
when you page in. The kernel is responsible for handling page faults and bringing in the required pages in memory from secondary storage. Hence, the kernel itself cannot be paged out, or rather, it cannot be paged in if it is paged out. The same problem prevents the disk drivers supporting the swap space from being pageable. As the kernel and the device drivers use the HAL services, naturally, the HAL is also nonpreemptive.
THE NT EXECUTIVE
The NT executive constitutes the majority of the Windows NT core. It sits on top of the kernel and provides a complex interface to the outside world. The executive is designed in an object-oriented manner. The NT executive forms the part of the Windows NT core that is fully preemptive. Generally, the core components added by developers form a part of the NT executive or rather the I/O Manager. Hence, driver developers should always keep in mind that their code has to be fully preemptive.
The NT executive can further be subdivided into separate components that implement different operating system functionality. The various components of the executive are described in the following sections.
THE OBJECT MANAGER Windows NT is designed in an object-oriented fashion. Windows, devices, drivers, files, mutexes, processes, and threads have one thing in common: All of them are treated as objects. In simpler terms, an object is the data bundled with the set of methods that operate on this data. The Object Manager makes the task of handling objects much easier by implementing the common functionality required to manage any type of object. The main tasks of the Object Manager are as follows:
Memory allocation/deallocation for objects.
Object name space maintenance. The Windows NT object name space is structured as a tree, just like a file system directory structure. An object name is composed of the entire directory path, starting from the root directory. The Object Manager is responsible for maintaining this object name space. Unrelated processes can access an object by getting a handle to it using the object’s name.
Handle maintenance. To use an object, a process opens the object and gets back a handle. The process can use this handle to perform further operations on the object. Each process has a handle table that is maintained by the Object Manager. A handle table is nothing more than an array of pointers to objects; a handle is just an index in this array. When a process refers to a handle, the Object Manager gets hold of the actual object by indexing the handle in the handle table.
Reference count maintenance. The Object Manager maintains a reference count for objects, and automatically deletes an object when the corresponding reference count drops to zero. The user mode code accesses objects via handles, while the kernel mode code uses pointers to directly access objects. The Object Manager increments the object reference count for every handle pointing to the particular object. The reference count is decremented whenever a handle to the object is closed. Whenever the kernel mode code references an object, the reference count for that object is incremented. The reference count is decremented as soon as the kernel mode code is finished accessing the object.
Object security. The Object Manager also checks whether a process is allowed to perform a certain operation on an object. When a process creates an object, it specifies the security descriptor for that object. When another process tries to open the object, the Object Manager verifies whether the process is allowed to open the object in the specified mode. The Object Manager returns a handle to the object if the open request succeeds. As described earlier, a handle is simply an index in a per-process table that has pointers to actual objects. The mode in which the open request on an object is granted is stored in the handle table along with the object pointers. Later, when the process tries to access the object using the handle, the Object Manager ensures that proper access rights are associated with the handle.
THE I/O MANAGER The I/O Manager controls everything related to input and output. It provides a framework that all the I/O-related modules (device drivers, file systems, Cache Manager, and network drivers) must adhere to.
Device Drivers. Windows NT supports a layered device driver model. The I/O Manager defines a common interface that all the device drivers need to provide. This ensures that the I/O Manager can treat all the devices in the same manner. Also, device drivers can be layered, and a device driver can expect the same interface from the driver sitting below it. A typical example of layering is the device driver stack to access a hard disk. The lowest-level driver can talk in terms of sectors, tracks, and sides. There may be a second layer that can deal with hard disk partitions and provide an interface for dealing with logical block numbers. The third layer can be a volume manager driver that can club several partitions into volumes. Finally, a file system driver that provides an interface to the outside world can sit on top of the volume manager.
File Systems. File systems are also coded as loadable device drivers under Windows NT. Consequently, a file system can be stacked on top of a disk device driver. Also, multiple file systems can be layered in such a manner that each layer adds to the functionality. For example, a replication file system can be layered on top of a normal disk file system. The replication file system need not implement the code for on-disk structure modifications.
Cache Manager. In her book Inside Windows NT, Helen Custer considers the Cache Manager part of the I/O Manager, though the Cache Manager does not adhere to the device driver interface. The Cache Manager is responsible for ensuring faster file read/write response. Though hard disk speeds are increasing, reading/writing to a hard disk is much slower than reading/writing to RAM. Hence, most operating systems cache the file data in RAM to satisfy the read requests without needing to read the actual disk block. Also, a write request can be satisfied without actually writing to the disk. The actual block write happens when system activity is low. This technique is called as delayed write. Another technique called as read ahead improves response time. In this technique, the operating system guesses the disk blocks that will be read in the future, depending on the access patterns. These blocks are read even before they are requested. The Cache Manager uses the memory mapping features of the Virtual Memory Manager to implement caching.
Network Drivers. The network drivers have an interface standard different from regular device drivers. The network card drivers stick to the network driver interface specification (NDIS) standard. The drivers providing transport level interface are layered above the network card drivers and provide transport driver interface (TDI).
THE SECURITY REFERENCE MONITOR The Security Reference Monitor is responsible for validating a process’s access permissions against the security descriptor of an object. The Object Manager uses the services of the Security Reference Monitor while validating a process’s request to access any object.
THE VIRTUAL MEMORY MANAGER An operating system performs two essential tasks:
1.
It provides a virtual machine, which is easy to program, on top of raw hardware, which is cumbersome to program. For example, an operating system provides services to access and manipulate files. Maintaining data in files is much easier than maintaining data on a raw hard disk.
2.
It allows the applications to share the hardware in a transparent way. For example, an operating system provides applications with a virtual view of the CPU, where the CPU is exclusively allotted to the application. In reality, the CPU is shared by various applications, and the operating system acts as an arbitrator.
These two tasks are performed by the Virtual Memory Manager component of the operating system when it comes to the hardware memory. Modern microprocessors need an intricate data structure setup (for example, the segment table setup or the page table setup) for accessing the memory. The Virtual Memory Manager performs this task for you, which makes life easier. Furthermore, the Virtual Memory Manager enables the applications to share the physical memory transparently. It presents each application with a virtual address space where the entire address space is owned by the application.
The virtual memory concept is one of the key concepts in modern operating systems. The idea behind it is as follows. In case the operating system loads the entire program in memory while executing it, the size of the program is severely constrained by the size of physical memory. A very straightforward solution to the problem is not to load the entire program in memory at one time, but to load portions of it as and when required. A fact that supports this solution is the locality of reference phenomenon.
Note: A process accesses only a small number of adjacent memory locations, if one considers a small time frame. This is even more pronounced because of the presence of looping constructs. In other words, the access is localized to a small number of memory pages, which is the reason it is called as locality of reference.
The operating system needs to keep only the working set of a process in memory. The rest of the address space of the process is supported by the swap space on the secondary storage. The Virtual Memory Manager is responsible for bringing in the pages from the secondary storage to the main memory in case the process accesses a paged-out memory location. The Virtual Memory Manager is also responsible for providing a separate address space for every process so that no process can hamper the behavior of any other process. The Virtual Memory Manager is also responsible for providing shared memory support and memory-mapped files. The Cache Manager uses the memory-mapping interface of the Virtual Memory Manager.
Note: A working set is the set of memory pages that needs to be in memory for a process to execute without incurring too many page faults. A page fault is the hardware exception received by the operating system when an attempt is made to access a paged-out memory location.
THE PROCESS MANAGER The Process Manager is responsible for creating processes and threads. Windows NT makes a very clear distinction between processes and threads. A process is composed of the memory space along with various objects (such as files, mutexes, and others) opened by the process and the threads running in the process. A thread is simply an execution context–that is, the CPU state (especially the register contents). A process has one or more threads running in it.
THE LOCAL PROCEDURE CALL FACILITY The local procedure call (LPC) facility is specially designed for the subsystem communication. LPC is based on remote procedure call (RPC), which is the de facto Unix standard for communication between processes running on two different machines. LPC has been optimized for communication between processes running on the same machine. As discussed earlier, the LPC facility is used as the communication mechanism between the subsystems and their client processes. A client thread invokes LPC when it needs some service from the subsystem. The LPC mechanism passes on the parameters for the service invocation to the server thread. The server thread executes the service and passes the results back to the client thread using the LPC facility.
WIN32K.SYS: A Core Architecture Modification
In Windows NT 3.51, the KERNEL32.DLL calls are translated to system calls via NTDLL.DLL, while the GDI and user calls are passed on to the Win32 subsystem process. Windows NT 4.0 has maintained more or less the same architecture as Version 3.51. However, there is a major modification in the core architecture (apart from the completely revamped GUI).
In Windows NT 4.0, Microsoft moved the entire Win32 subsystem to the kernel space in an attempt to improve performance. A new device driver, WIN32K.SYS, implements the Win32 API, and API calls are translated as system calls instead of LPCs. These system calls invoke the functions in the new WIN32K.SYS driver. Moving the services out of the subsystem process avoids the context switches required to process a service request. In Windows NT 3.51, each call to the Win32 subsystem involves two context switches: one from the client thread to the subsystem thread, and the second from the subsystem thread back to the client thread. Windows 2000 also continues with the kernel implementation of the Win32 subsystem.
As you will see in Chapter 8, in Windows NT 3.51 the Win32 subsystem uses quick LPC, which is supposed to be much faster than regular LPC. Still, two context switches per GDI/user call is quite a bit of overhead. In Windows NT 4.0 and Windows 2000, the GDI/user calls are processed by the kernel mode driver in the context of the calling thread, thus avoiding the context switching overheads.
THE SYSTEM CALL INTERFACE The system call interface is a very thin layer whose only job is to direct the system call requests from the user mode processes to appropriate functions in the Windows NT core. Though the layer is quite thin, it is a very important because it is the face of the core (kernel mode) component of Windows NT that the outside user-mode world sees. The system call interface defines the services offered by the core.
The key portion of the system call interface is to change the processor mode from user mode to privileged mode. On Intel platforms, this can be achieved through software interrupts. Windows NT uses the software interrupt 2Eh to implement the system call interface. The handing routine for interrupt 2Eh passes on the control to the appropriate routine in the core component, depending on the requested system service ID. NTDLL.DLL is the user mode component of the system call interface. The user mode programs call NTDLL.DLL functions (through KERNEL32.DLL functions). The NTDLL.DLL functions are stub routines that set up appropriate parameters and trigger interrupt 2Eh.. The stub functions in NTDLL.DLL also pass the system service ID to the interrupt 2Eh handler. The interrupt handler indexes the service ID in the system call table to get to the core function that fulfills the requested system service. The interrupt handler calls this core function after copying the required parameters from the user mode stack to the kernel mode stack.
SUMMARY
In this chapter, we discussed the overall architecture of Windows NT. Windows NT architecture is robust in the areas of portability, extensibility, compatibility, and maintainability. Features such as security, symmetric multiprocessor support, and international language support position the Windows NT operating system on the high end of the scale compared to Windows 95.
The subsystems that run in user mode and the Windows NT core that runs in kernel mode make up the operating system environment. The Win32 subsystem is the most important of the environment subsystems. The Win32 subsystem comprises the client-side DLLs and the CSRSS process. The Win32 subsystem implements the Win32 API atop the native services provided by the Windows NT core.
The Windows NT core comprises the hardware abstraction layer (HAL), the kernel, the Windows NT executive, and the system call interface. The NT executive, which forms a major portion of the NT core, consists of the Object Manager, the I/O Manager, the Security Reference Monitor, the Virtual Memory Manager, the Process Manager, and the local procedure call (LPC) facility.
The chapters that follow cover the main components of the Windows NT operating system in detail.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Writing Windows NT Device Drivers
Publisher:M&T Books
View the book table of contents
This chapter covers the software requirements for building Windows NT device drivers, the procedure for building device drivers, and the structure of a typical device driver.
Chapter Contents
•
PREREQUISITES TO WRITING NT DEVICE DRIVERS
•
DRIVER BUILD PROCEDURE
•
STRUCTURE OF A DEVICE DRIVER
•
SUMMARY
Abstract This chapter covers the software requirements for building Windows NT device drivers, the procedure for building device drivers, and the structure of a typical device driver.
MOST OF THE SAMPLES IN this book are Windows NT kernel mode device drivers. This chapter contains the information you need to build device drivers and understand the samples in this book. This chapter is not a complete guide to writing device drivers. The best sources of information for detailed coverage of the topic are Art Baker’s The Windows NT Device Driver Book: A Guide for Programmers and the documentation that ships with the Windows NT Device Driver Kit (DDK).
PREREQUISITES TO WRITING NT DEVICE DRIVERS
You must install the following tools to create a working development environment for Windows NT kernel mode device drivers:
Windows NT Device Driver Kit (DDK) from Microsoft For the development of device drivers, you need to install the Device Driver Kit on your machine. The Device Driver Kit is available with the MSDN Level 2 subscription. The kit consists of sets of header files, libraries, and tools that
enable easy development of device drivers.
32-bit compiler You need a 32-bit compiler to compile the device drivers. We strongly recommend using the Microsoft compiler to build the samples in this book.
Win32 Software Development Kit (SDK) Although it is not necessary for compiling the samples from this book, we recommend installing the latest version of the Win32 SDK on your machine. Also, when you build device drivers using the DDK tools, you should set the environment variable MSTOOLS to point to the location where the Win32 SDK is installed. You can fake the installation of the Win32 SDK by adding the environment variable MSTOOLS with the System applet in the Control Panel.
DRIVER BUILD PROCEDURE
The Windows NT 4.0 Device Driver Kit installation adds four shortcuts to the Start menu: Free Build Environment, Checked Build Environment, DDK Help, and Getting Started. The Free Build Environment and Checked Build Environment shortcuts both refer to a batch file called SETENV.BAT, but have different command line arguments. Assuming that the DDK is installed in directory E:\DDK40, the Free Build Environment shortcut refers to this command line: %SystemRoot%\System32\cmd.exe /k E:\DDK40\bin\setenv.bat
E:\DDK40 free
The Checked Build Environment shortcut, on the other hand, refers to this command line: %SystemRoot%\System32\cmd.exe /k E:\DDK40\bin\setenv.bat E:\DDK40
checked
Both shortcuts spawn CMD.EXE and ask it to execute the SETENV.BAT file with appropriate parameters. After executing the command, CMD.EXE still keeps running because of the presence of the /k switch. The SETENV.BAT file sets the environment variables, which are added to the CMD.EXE process’s environment variable list. The DDK tools, which are spawned from CMD.EXE, refer to these environment variables. SETENV.BAT sets the environment variables, including BUILD_DEFAULT, BUILD_DEFAULT_TARGETS, BUILD_MAKE_PROGRAM, and DDKBUILDENV.
The drivers are compiled using the utility called BUILD.EXE, which is shipped with the DDK. This utility takes as input a file named SOURCES. This file contains the list of source files to be compiled to build the driver. This file also contains the name of the target executable, the type of the target executable (for example, DRIVER or PROGRAM), and the path of the directory where the target executable is to be created.
Each sample device driver included with the DDK contains a makefile. However, this is not the actual makefile for the device driver sample. Instead, the makefile for each sample device driver includes a common makefile, named MAKEFILE.DEF, which is present in the INC directory of the DDK installation directory.
Here is the sample makefile from the DDK sample:
#
# DO NOT EDIT THIS FILE!!! Edit .\sources. if you want to add a new source
# file to this component. This file merely indirects to the real make file
# that is shared by all the driver components of the Windows NT DDK
#
!INCLUDE $(NTMAKEENV)\makefile.def
Some of the driver samples in this book have Assembly language files (.ASM files). You cannot refer to the .ASM file directly into the SOURCES file. Instead, you have to create a directory called I386 in the directory where the source files for the drivers are kept. All the .ASM files for the drivers must be kept in the I386 directory. The BUILD.EXE utility automatically uses ML.EXE to compile these .ASM files.
BUILD.EXE generates the appropriate driver or application based on the settings specified in the SOURCES file and using the platform-dependent environment variables. If there are any errors during the BUILD process, the errors are logged to a file called as BUILD.ERR. If there are any warnings, they are logged to the BUILD.WRN file. Also, the BUILD utility generates a file called BUILD.LOG, which contains lists of commands invoked by the BUILD utility and the messages given by these tools.
STRUCTURE OF A DEVICE DRIVER
Just as every Win32 application has an entry point (main/WinMain), every kernel mode device driver has an entry point called DriverEntry. A special process called SYSTEM loads the device drivers. Hence, the DriverEntry of each device driver is called in the context of the SYSTEM process. Each device driver is represented by a device name in the system, so each driver has to create a device name for its device. This is done with the IoCreateDevice function. If Win32 applications need to open the handle to a device driver, the driver needs to create a symbolic link for its device in the DosDevices object directory. This is done using a call to IoCreateSymbolicLink. Typically, in the DriverEntry routine of a device driver, the device object and the symbolic link object are created for a device and some driver or device-specific initialization is performed.
Most of the device driver samples in this book involve pseudo device drivers. These drivers do not control any physical device. Instead, they complete tasks that can be performed only from the device driver. (The device driver runs at the most privileged mode of the processor–Ring 0 in Intel processors.) In addition, the DriverEntry is supposed to provide sets of entry points for other functions, such as OPEN, CLOSE, DEVICEIOCONTROL, and so on. These entry points are provided by filling in some fields in the device object, which is passed as a parameter to the DriverEntry function.
Because most of the drivers in this book are pseudo device drivers, the DriverEntry routine is the same for all of them. Only the device driver–specific initialization is different. Instead of repeating the same piece of code in each of the driver samples, a macro is written. The macro is called MYDRIVERENTRY:
#define MYDRIVERENTRY(DriverName,DeviceId,DriverSpecificInit)
PDEVICE_OBJECT deviceObject=NULL;
NTSTATUS ntStatus;
WCHAR deviceNameBuffer[]=L"\\Device\\"##DriverName;
UNICODE_STRING deviceNameUnicodeString;\
WCHAR deviceLinkBuffer[]=L"\\DosDevices\\"##DriverName;
UNICODE_STRING deviceLinkUnicodeString;
RtlInitUnicodeString(&deviceNameUnicodeString,
deviceNameBuffer);
ntStatus = IoCreateDevice(DriverObject,
0,
&deviceNameUnicodeString,
##DeviceId,
0,
TRUE,
&deviceObject);
if (NT_SUCCESS(ntStatus)){
RtlInitUnicodeString(&deviceLinkUnicodeString,
deviceLinkBuffer);
ntStatus= IoCreateSymbolicLink(
&deviceLinkUnicodeString,
&deviceNameUnicodeString);
if (!NT_SUCCESS(ntStatus)) {
IoDeleteDevice (deviceObject);
return ntStatus;
}
ntStatus=##DriverSpecificInit;
if (!NT_SUCCESS(ntStatus)) {
IoDeleteDevice (deviceObject);
IoDeleteSymbolicLink(&deviceLinkUnicodeString);
return ntstatus;
}
\
DriverObject->MajorFunction[IRP_MJ_CREATE] =
DriverObject->MajorFunction[IRP_MJ_CLOSE] =
DriverObject->MajorFunction[IRP_MJ_DEVICE_CONTROL] =
DriverDispatch;
DriverObject->DriverUnload=DriverUnload;
return STATUS_SUCCESS;
} else {
return
ntStatus;
};
The macro takes the following three parameters:
The first parameter is the name of the driver, which will be used for creating the device name and symbolic link.
The second parameter is the device ID, which uniquely identifies the device.
The third parameter is the name of the function, which contains the driver-specific initialization.
The macro expands into calling the necessary functions such as IoCreateDevice and IoCreateSymbolicLink. If these functions succeed, the driver calls the driver-specific initialization function specified by the third parameter. If the function returns failures, the macro returns the error code of the specific initialization function. If the function succeeds, the macro fills in various function pointers for other functions supported by the driver in the DriverObject. Once this macro is used in the DriverEntry function, you need to write the DriverDispatch and DriverUnload functions, as the macro refers to these functions.
The macro definition can be found in UNDOCNT.H on the included CD-ROM.
All the requests to device driver are sent in the form of an I/O Request packet (IRP). The driver expects the system to call the specific driver function for all device driver requests based on the function pointers filled in during DriverEntry. We assume that all the driver functions are filled in with the address of the DriverDispatch function in the following discussion.
The DriverDispatch function is called with an IRP containing the command code of IRP_MJ_CREATE whenever an application opens a handle to a device driver using the CreateFile API call. The DriverDispatch function is called with an IRP containing the command code of IRP_MJ_CLOSE whenever an application closes its handle to a device driver using the CloseHandle API function. The DriverDispatch function is called with an IRP
containing the command code of IRP_MJ_DEVICE_CONTROL whenever the application uses the DeviceIoControl API function to send or receive data from a device driver. If the driver functionality is being used by multiple processes, the driver can use the CREATE and CLOSE entry points to perform per-process initialization.
Because all these requests end up calling DriverDispatch, you need to have a way to identify the actual function requested. You can accomplish this by looking at the MajorFunction field in an I/O Request Packet (IRP). The request packet contains the function code and any other additional parameters required to complete the request. The DriverUnload routine is called when the device driver is unloaded from the system. Just like DriverEntry, the DriverUnload function is called in the context of the SYSTEM process. Typically, in a DriverUnload routine, the device driver deletes the symbolic link and the device name created during DriverEntry and performs some device-specific uninitialization.
SUMMARY
In this chapter, we covered the software requirements for building Windows NT device drivers, the procedure for building device drivers, and the structure of a typical device driver. Along the way, we explained a simple macro that you can use to generate the driver entry code for a typical device drive.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Win32 Implementations: A Comparative Look
Publisher:M&T Books
View the book table of contents
This chapter covers the Win32 implementation on Windows 95/98 and Windows NT. The authors discuss the differences between these two implementations with respect to address space, process startup, toolhelp functions, multitasking, thunking, device drivers, security, and API calls.
Chapter Contents
•
WIN32 API IMPLEMENTATION ON WINDOWS 95
•
WIN32 API IMPLEMENTATION ON WINDOWS NT
•
WIN32 IMPLEMENTATION DIFFERENCES
•
o
Address Space
o
Process Startup
o
Toolhelp Functions
o
Multitasking
o
Thunking
o
Device Drivers
o
Security
o
Newly Added API Calls
SUMMARY
Abstract This chapter covers the Win32 implementation on Windows 95/98 and Windows NT. The authors discuss the differences between these two implementations with respect to address space, process startup, toolhelp functions, multitasking, thunking, device drivers, security, and API calls.
EACH OPERATING SYSTEM provides sets of services–referred to as an application programming interface (API)–to developers in some form or another. The developers write software applications using this API. For example, DOS provides this interface in the form of the famous INT 21h interface. Microsoft’s newer 32-bit operating systems, such as Windows 95 and Windows NT, provide the interface in the form of the Win32 API.
Presently, there are four Win32 API implementations available from Microsoft:
Windows 95/98
Windows NT
Win32S
Windows CE
Of these, Win32S is very limited due to bugs and the restrictions of the underlying operating system. Presently, Win32 API implementations on Windows 95/98 and Windows NT are very popular among developers. Windows CE is meant for palmtop computers. The Win32 API was first implemented on the Windows NT operating system. Later, the same API was made available in Windows 95. Ideally, an application written using the standard Win32 API should work on any operating system that supports the Win32 API implementation. (However, this is not necessarily true due to the differences between the implementations.) The Win32 API should hide all the details of the underlying implementations and provide a consistent view to the outside world.
In this chapter, we focus on the differences between the implementations of the Win32 API under Windows NT and Windows 95. As developers, you should be aware of these differences while you develop applications that can run on both of these operating systems.
WIN32 API IMPLEMENTATION ON WINDOWS 95
The Win32 API is provided in the form of the famous trio of the KERNEL32, USER32, and GDI32 dynamic link libraries (DLLs). However, in most cases, these DLLs are just wrappers that use generic thunking to call the 16-bit functions.
Note: Generic thunking is a way of calling 16-bit functions from a 32-bit application. (More on thunking later in this chapter.)
The major design goal for Windows 95 was backward compatibility. Hence, instead of porting all the 16-bit functions to 32-bit, Microsoft decided to reuse the existing 16-bit code (from the Windows 3.x operating system) by wrapping it in 32-bit code. This 32-bit code would in turn call the 16-bit functions. This was a good approach because the tried-and-true 16-bit code was already running on millions of machines all over the world. In this Win32 API implementation, most of the functions from KERNEL32 thunk down to KRNL386, USER32 thunks down to USER.EXE, and GDI32 thunks down to GDI.EXE.
WIN32 API IMPLEMENTATION ON WINDOWS NT
On Windows NT also, the Win32 API is provided in the form of the famous trio of the KERNEL32, USER32, and GDI32 DLLs. However, this implementation is done completely from scratch without using any existing 16-bit code, so it is purely a 32-bit implementation of Win32 API. Even 16-bit applications end up calling this 32-bit API. Windows NT’s 16-bit subsystem uses universal thunking to achieve this.
Note: Universal thunking is a way of calling 32-bit functions from 16-bit applications. (More on thunking later in this chapter.)
KRNL386.EXE, USER.EXE, and GDI.EXE, which are used to support 16-bit applications, thunk up to KERNEL32, USER32, and GDI32 through
the WOW (Windows on Windows) layer. Most of the functions provided by KERNEL32.DLL call one or more native system services to do the actual work. The native system services are available through a DLL called NTDLL.DLL.
XREF: All these system services are discussed in Chapter 6.
As far as USER32 and GDI32 are concerned, the implementation differs in NT versions 3.51 and later versions. Under Windows NT 3.51, a separate subsystem process implements the USER32 and GDI32 calls. The DLLs USER32 and GDI32 contain stubs, which pass the function parameters to the Win32 subsystem (CSRSS.EXE) and get the results back. The communication between the client application and the Win32 subsystem is achieved by using the local procedure call facility provided by the NT executive.
XREF: Chapter 8 covers the details of the local procedure call (LPC) mechanism.
Under Windows NT 4.0 and Windows 2000, the USER32 GDI32 calls the system services provided by a kernel-mode device driver called WIN32K.SYS. USER32 and GDI32 contain stubs that call these system services using the 2Eh interrupt. Hence, most of the functionality of the Win32 Subsystem process (CSRSS.EXE) is taken over by the kernel-mode driver (WIN32K.SYS). The CSRSS process still exists in NT 4.0 and Windows 2000–however, its role is limited to mainly supporting Console I/O.
It is interesting to note that the Win32 API completely hides NTDLL.DLL from the developer. Actually, most of the functions provided by the Win32 API ultimately call one or more system services. This system service layer is very powerful and many times contains functions that do not have equivalent Win32 API functions. Most of the Windows NT Resource Kit utilities link to this DLL implicitly.
WIN32 IMPLEMENTATION DIFFERENCES
Now we will consider a few aspects of the Win32 API implementation on Windows NT and Windows 95 that might affect the way developers program using this so-called standard Win32 API.
Address Space Both Windows 95 and Windows NT deal with flat, 32-bit linear addresses that give 4GB of virtual address space. Of this, the upper 2GB (hereafter referred to as the shared address space) is reserved for operating system use, and the lower 2GB (hereafter referred to as the private address space) is used by the running process. The private address space of each process is different for each process. Although the virtual addresses in the private address space of all processes is the same, they may point to a different physical page. The addresses in the shared address space of all the processes point to the same physical page.
Under Windows 95/98, the operating system DLLs, such as KERNEL32, USER32, and GDI32, reside in the shared address space, whereas in Windows NT these DLLs are loaded in the process’s private address space. Hence, under Windows 95/98, it is possible for one application to interfere with the working of another application. For example, one application can accidentally overwrite memory areas occupied by these DLLs and affect the working of all the other processes.
Note: Although the shared address space is protected at the page table level, a kernel-mode component (for example, a VXD) is able to write at any location in 4GB address space.
In addition, under Windows 95/98, it is possible to load a dynamic link library in the shared address space. These DLLs will have the same problem described previously if the DLL is used by multiple applications in the system.
Windows NT loads all the system DLLs, such as KERNEL32, USER32, and GDI32, in the private address space. As a result, it is never possible for one application to interfere with the other applications in the system without intending to do so. If one application accidentally overwrites these DLLs, it will affect only that application. Other applications will continue to run without any problems.
Memory-mapped files are loaded in the shared address space under Windows 95/98, whereas they are loaded in the private address space in Windows NT. In Windows 95/98, it is possible for one application to create and map a memory-mapped file, pass its address to another application, and have the other application use this address to share memory. This is not possible under Windows NT. You have to explicitly create and map a named memory-mapped file in one application and open and map the memory-mapped file in another application in order to share it.
The address space differences have strong impacts on global API hooking. The topic of global API hooking has been covered many times in different articles and books. There is still no common API hooking solution for both Windows NT and Windows 95/98. The basic problem with global API hooking is that under Windows 95/98, it is possible to load a DLL in shared memory. Also, all the system DLLs reside in shared memory. Hooking an API call amounts to patching the few instructions at the start of function and routing them to a function in a shared DLL using a simple JMP instruction. This does not work under Windows NT because if you patch the bytes at the start of the function, they will be patched only in your address space as the function resides in the private address space.
To do any kind of global API hooking under Windows NT, you have to make sure that the hooking is performed in each of the running processes. For this, you need to play with the address space of other processes. In addition, the same hooking also needs to be done in newly started processes. Windows NT provides a way to automatically load a particular DLL in each process through the AppInit_DLL registry key.
Process Startup There are several differences in the way the process is started under Windows 95/98 and Windows NT. Although the same CreateProcess API call is used in Windows 95/98 and Windows NT, the implementation is quite different. In this chapter, we are looking only at an example of a CreateProcess API call. Ideally, both of the CreateProcess implementations should give the same view to the outside world. When somebody says that a particular API call is standard, this means that given a specific set of parameters to a function, the function should behave exactly the same on all the implementations of this API call. In addition, the function should return the same error codes based on the type of error.
Consider a simple problem such as detecting the successful start of an application. If you try to spawn a program that has some startup problem (for example, implicitly linked DLLs are missing), it should return an appropriate error code. The Windows 95/98 implementation returns an appropriate error code such as STATUS_DLL_NOT_FOUND, whereas Windows NT does not return any error. Windows NT’s implementation will return an error only if the file spawned is not present at the expected location. This happens mainly because of the way the CreateProcess call is implemented under Windows NT and Windows 95/98. When you spawn a process in Windows 95/98, the complete loading and startup of the process is performed as part of the CreateProcess call itself. That is, when the CreateProcess call returns, the spawned process is already running.
It is interesting to see Windows NT’s implementation of the CreateProcess call. Windows NT’s CreateProcess calls the native system service (NtCreateProcess) to create a process object. As part of this call, NTDLL.DLL is mapped in the process’s address space. Then, the CreateProcess API calls the native system service to create the primary thread in the process (NtCreateThread). The implicitly linked DLL loading does not happen as part of the CreateProcess API call. Instead, the primary thread of the process starts at a function in NTDLL.DLL. This function in turn loads the implicitly loaded DLLs. As a result, there is no way for the caller to know whether the process has started properly or not. Of course, for GUI applications, you can use WaitForInputIdle to synchronize with the startup of a process. However, for non-GUI applications, there is no standard way to achieve this.
Toolhelp Functions Win32 implementation on Windows 95/98 provides some functions that enable you to enumerate the processes running in the system, module list, and so on. These functions are provided by KERNEL32.DLL. The functions are CreateToolHelp32 SnapShot, Process32First, Process32Next, and others. These functions are not implemented under Windows NT’s implementation of KERNEL32. The programs that use these functions implicitly will not start at all under Windows NT. The Windows NT 4.0 SDK comes with a new DLL called PSAPI.DLL, which provides the equivalent functionality. The header file for this PSAPI.H is also included with the Windows NT 4.0 SDK. Windows 2000 has this toolhelp functionality built into KERNEL32.DLL.
Note: A function is implicitly linked if the program calls the function directly by name and includes the appropriate .LIB file in the project. That is, it does not use GetProcAddress to get the address of the function.
Multitasking Both Windows 95 and Windows NT use time slice–based preemptive multitasking. However, because the Windows 95 implementation of the WIN32 API depends largely on 16-bit code, it has a few inherent drawbacks. The major one is the Win16Mutex. Because the existing 16-bit code is not well suited for multitasking, the easiest choice for Microsoft was to ensure that the 16-bit code is not entered from multiple tasks. To achieve this, Microsoft came up with the Win16Mutex solution.
Before entering the 16-bit code, the operating system acquires the Win16Mutex, and it leaves the Win16Mutex while returning from 16-bit code. The Win16Mutex is always acquired when a 16-bit application is running, which results in reduced multitasking. Windows NT does not have this problem because the entire code is 32-bit and is well suited for time slice–based preemptive multitasking. Also, the 16-bit code thunks up to 32-bit code in the case of Windows NT.
Thunking Thunking enables 16-bit applications to run in a 32-bit environment and vice versa. It is a way of calling a function written in one bitness from the code running at a different bitness. Bitness is a property of the processor, and you can program the processor to adjust the bitness. Bitness decides the way instructions are decoded by the processor. There are two different types of thunking available:
Universal thunking
Generic thunking
Universal thunking enables you to call a 32-bit function from 16-bit code, whereas generic thunking enables you to call a 16-bit function from 32-bit code. Windows 95/98 supports both generic and universal thunking, but Windows NT supports only universal thunking. As you saw earlier in this chapter, generic thunking is used extensively in WIN32 API implementation of Windows 95/98. For example, a 32-bit USER32.DLL calls functions from a 16-bit USER.EXE, and a 32-bit GDI32.DLL calls functions from a 16-bit GDI.EXE. Various issues are involved in thunking, such as converting 16:16 far pointers in 16-bit code to flat 32-bit address and manipulating a stack for making a proper call from code running at one bitness to code running at a different bitness. Microsoft provides tools such as thunk compilers to automate most of these tasks.
Many vendors who write code for Windows 95/98 use generic thunking to avoid a major redesign of their applications. For example, say a particular vendor has a product for Windows 3.1 and would like to port it to Windows 95. Instead of rewriting the code for Windows 95, an easier solution is to use the majority of the existing 16-bit code and use generic thunking as a way of calling this code from 32-bit applications. However, these applications need to be rewritten for Windows NT as Windows NT does not support generic thunking.
Device Drivers Device drivers are trusted components of the operating system that have full access to the entire hardware. There are no restrictions on what device drivers can do. Each operating system provides some way of adding new device drivers to the system. The device drivers need to be written according to the semantics imposed by the operating system. The device drivers are called virtual device drivers (VXD) in Windows 95/98, and they are called as kernel-mode device drivers in Windows NT. Windows 95 uses LE file format for virtual device drivers, whereas Windows NT uses the PE format. As a result, the applications that use VXDs cannot be run on Windows NT. They need to be ported to a Windows NT (kernel-mode) device driver.
XREF: Chapter 2 explains how to write device drivers.
Microsoft has come up with a Common Driver Model in Windows 98 and Windows 2000. At this point, however, you need to port all the applications that use VXDs to Windows NT by writing an equivalent kernel-mode driver.
Security The major WIN32 API implementation difference between Windows 95/98 and Windows NT is security. Windows 95/98’s implementation does not have any support for security. In all the Win32 API functions that have SECURITY ATTRIBUTES as one of the parameters, Windows 95/98’s implementation just ignores these parameters. This has some impact on the way a developer programs. Registry APIs such as RegSaveKey and RegRestoreKey work fine under Windows 95/98. However, under Windows NT, you need to do a few things before you can use these functions. In Windows NT, there is a concept of privileges. There are different kinds of privileges, such as Shutdown, Backup, and Restore. Before using a function such as RegSaveKey, you need to acquire the Backup privilege. To use RegRestoreKey, you need to acquire the Restore privilege, and to use the InitiateSystemShutdown function, you need to acquire the Shutdown privilege.
Under Windows 95/98, anybody can install a VXD. To install a kernel-mode device driver under Windows NT, you need administrator privilege for security purposes. As mentioned previously, device drivers are trusted components of the operating system and have access to the entire hardware. By requiring privileges to install a device driver, Windows NT restricts the possibility that a guest account holder will install a device driver, which could potentially bring the whole system down to its knees.
Newly Added API Calls With each version of Windows NT, new APIs are being added to the WIN32 API set. Most of these APIs do not have an equivalent API under Windows 95/98. Also, there are a few APIs, such as CreateRemoteThread, that do not have the real implementation under Windows 95/98. Under Windows 95/98, this function returns ERROR_CALL_NOT_IMPLEMENTED. As a result, there will always be a few API calls that are not available on Windows 95/98 or are not implemented on Windows 95/98. At this point, one can only hope that Microsoft will implement the API in Windows 95/98 when they add a new API to Windows NT unless the API is architecture dependent.
SUMMARY
This chapter covered the WIN32 API implementation on Windows 95/98 and Windows NT. We discussed the differences between these two implementations with respect to address space, process startup, toolhelp functions, multitasking, thunking, device drivers, security, and newly added API calls.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Memory Management
Publisher:M&T Books
View the book table of contents
This chapter examines memory models in Microsoft operating systems, examines how Windows NT uses features of the 80386 processor's architecture, and explores the function of virtual memory.
Chapter Contents
•
MEMORY MODELS IN MICROSOFT OPERATING SYSTEMS
•
WINDOWS NT MEMORY MANAGEMENT OVERVIEW
o
Memory Management Interface—Programmer’s View
•
BELOW THE OPERATING SYSTEM
•
THE INSIDE LOOK
o
Flat Address Space
o
Process Isolation
o
Code Page Sharing in DLLs
•
VIRTUAL MEMORY MANAGEMENT
•
VIRTUAL ADDRESS DESCRIPTORS
•
IMPACT ON HOOKING
o
Copy-on-Write
•
SWITCHING CONTEXT
•
DIFFERENCES BETWEEN WINDOWS NT AND WINDOWS 95/98
•
SUMMARY
Abstract This chapter examines memory models in Microsoft operating systems, examines how Windows NT uses features of the 80386 processor's architecture, and explores the function of virtual memory.
MEMORY MANAGEMENT HAS ALWAYS been one of the most important and interesting aspects of any operating system for serious
developers. It is an aspect that kernel developers ignore. Memory management, in essence, provides a thumbnail impression of any operating system.
Microsoft has introduced major changes in the memory management of each new operating system they have produced. Microsoft had to make these changes because they developed all of their operating systems for Intel microprocessors, and Intel introduced major changes in memory management support with each new microprocessor they introduced. This chapter is a journey through the various Intel microprocessors and the memory management changes each one brought along with it in the operating system that used it.
MEMORY MODELS IN MICROSOFT OPERATING SYSTEMS
Early PCs based on Intel 8086/8088 microprocessors could access only 640K of RAM and used the segmented memory model. Consequently, good old DOS allows only 640K of RAM and restricts the programmer to the segmented memory model.
In the segmented model, the address space is divided into segments. Proponents of the segmented model claim that it matches the programmer’s view of memory. They claim that a programmer views memory as different segments containing code, data, stack, and heap. Intel 8086 supports very primitive segmentation. A segment, in the 8086 memory model, has a predefined base address. The length of each segment is also fixed and is equal to 64K. Some programs find a single segment insufficient. Hence, there are a number of memory models under DOS. For example, the tiny model that supports a single segment for code, data, and stack together, or the small model that allows two segments–one for code and the other for data plus stack, and so on. This example shows how the memory management provided by an operating system directly affects the programming environment.
The Intel 80286 (which followed the Intel 8086) could support more than 640K of RAM. Hence, programmers got new interface standards for accessing extended and expanded memory from DOS. Microsoft’s second-generation operating system, Windows 3.1, could run on 80286 in standard mode and used the segmented model of 80286. The 80286 provided better segmentation than the 8086. In 80286’s model, segments can have a programmable base address and size limit. Windows 3.1 had another mode of operation, the enhanced mode, which required the Intel 80386 processor. In the enhanced mode, Windows 3.1 used the paging mechanisms of 80386 to provide additional performance. The virtual 8086 mode was also used to implement multiple DOS boxes on which DOS programs could run.
Windows 3.1 does not make full use of the 80386’s capabilities. Windows 3.1 is a 16-bit operating system, meaning that 16-bit addresses are used to access the memory and the default data size is also 16 bits. To make full use of 80386’s capabilities, a 32-bit operating system is necessary. Microsoft came up with a 32-bit operating system, Windows NT. The rest of this chapter examines the details of Windows NT memory management. Microsoft also developed Windows 95 after Windows NT. Since both these operating systems run on 80386 and compatibles, their memory management schemes have a lot in common. However, you can best appreciate the differences between Windows NT and Windows 95/98 after we review Windows NT memory management. Therefore, we defer this discussion until a later section of this chapter.
WINDOWS NT MEMORY MANAGEMENT OVERVIEW
We’ll first cover the view Windows NT memory management presents to the outside world. In the next section, we explain the special features provided by Intel microprocessors to implement memory management. Finally, we discuss how Windows NT uses these features to implement the interface provided to the outside world.
Memory Management Interface—Programmer’s View Windows NT offers programmers a 32-bit flat address space. The memory is not segmented; rather, it is 4GB of continuous address space. (Windows NT marked the end of segmented architecture–programmers clearly preferred flat models to segmented ones.) Possibly, with languages such as COBOL where you need to declare data and code separately, programmers view memory as segments. However, with new languages such as C and C++, data variables and code can be freely mixed and the segmented memory model is no longer attractive. Whatever the reason, Microsoft decided to do away with the segmented memory model with Windows NT. The programmer need not worry whether the code/data fits in 64K segments. With the segmented memory model becoming extinct, the programmer can breathe freely. At last, there is a single memory model, the 32-bit flat address space.
Windows NT is a protected operating system; that is, the behavior (or misbehavior) of one process should not affect another process. This requires that no two processes are able to see each other’s address space. Thus, Windows NT should provide each process with a separate address space. Out of this 4GB address space available to each process, Windows NT reserves the upper 2GB as kernel address space and the lower 2GB as user address space, which holds the user-mode code and data. The entire address space is not separate for each process. The kernel code and kernel data space (the upper 2GB) is common for all processes; that is, the kernel-mode address space is shared by all processes. The kernel-mode address space is protected from being accessed by user-mode code. The system DLLs (for example, KERNEL32.DLL, USER32.DLL, and so on) and other DLLs are mapped in user-mode space. It is inefficient to have a separate copy of a DLL for each process. Hence, all processes using the DLL or executable module share the DLL code and incidentally the executable module code. Such a shared code region is protected from being modified because a process modifying shared code can adversely affect other processes using the code.
Sharing of the kernel address space and the DLL code can be called implicit sharing. Sometimes two processes need to share data explicitly. Windows NT enables explicit sharing of address space through memory-mapped files. A developer can map a named file onto some address space, and further accesses to this memory area are transparently directed to the underlying file. If two or more processes want to share some data, they can map the same file in their respective address spaces. To simply share memory between processes, no file needs to be created on the hard disk.
BELOW THE OPERATING SYSTEM
In her book Inside Windows NT, Helen Custer discusses memory management in the context of the MIPS processor. Considering that a large number of the readers would be interested in a similar discussion that focuses on Intel processors, we discuss the topic in the context of the Intel 80386 processor (whose memory management architecture is mimicked by the later 80486 and Pentium series). If you are already conversant with the memory management features of the 80386 processor, you may skip this section entirely.
We now examine the 80386’s addressing capabilities and the fit that Windows NT memory management provides for it. Intel 80386 is a 32-bit processor; this implies that the address bus is 32-bit wide, and the default data size is as well. Hence, 4GB (232 bytes) of physical RAM can be
addressed by the microprocessor. The microprocessor supports segmentation as well as paging. To access a memory location, you need to specify a 16-bit segment selector and a 32-bit offset within the segment. The segmentation scheme is more advanced than that in 8086. The 8086 segments start at a fixed location and are always 64K in size. With 80386, you can specify the starting location and the segment size separately for each segment.
Segments may overlap–that is, two segments can share address space. The necessary information (the starting offset, size, and so forth) is conveyed to the processor via segment tables. A segment selector is an index into the segment table. At any time, only two segment tables can be active: a Global Descriptor Table (GDT) and a Local Descriptor Table (GDT). A bit in the selector indicates whether the processor should refer to the LDT or the GDT. Two special registers, GDTR and LDTR, point to the GDT and the LDT, respectively. The instructions to load these registers are privileged, which means that only the operating system code can execute them.
A segment table is an array of segment descriptors. A segment descriptor specifies the starting address and the size of the segment. You can also specify some access permission bits with a segment descriptor. These bits specify whether a particular segment is read-only, read-write, executable, and so on. Each segment descriptor has 2 bits specifying its privilege level, called as the descriptor privilege level (DPL).
The processor compares the DPL with the Requested Privilege Level (RPL) before granting access to a segment. The RPL is dictated by 2 bits in the segment selector while specifying the address. The Current Privilege Level (CPL) also plays an important role here. The CPL is the DPL of the code selector being executed. The processor grants access to a particular segment only if the DPL of the segment is less than or equal to the RPL as well as the CPL. This serves as a protection mechanism for the operating system. The CPL of the processor can vary between 0 and 3 (because 2 bits are assigned for CPL). The operating system code generally runs at CPL=0, also called as ring 0, while the user processes run at ring 3. In addition, all the segments belonging to the operating system are allotted DPL=0. This arrangement ensures that the user mode cannot access the operating system memory segments.
It is very damaging to performance to consult the segment tables, which are stored in main memory, for every memory access. Caching the segment descriptor in special CPU registers, namely, CS (Code Selector), DS (Data Selector), SS (Stack Selector), and two general-purpose selectors called ES and FS, solves this problem. The first three selector registers in this list–that is, CS, DS, and SS–act as default registers for code access, data access, and stack access, respectively.
To access a memory location, you specify the segment and offset within that segment. The first step in address translation is to add the base address of the segment to the offset. This 32-bit address is the physical memory address if paging is not enabled. Otherwise this address is called as the logical or linear address and is converted to a physical RAM address using the page address translation mechanism (refer to Figure 4-1).
Figure 4-1: Linear to physical address translation
The memory management scheme is popularly known as paging because the memory is divided into fixed-size regions called pages. On Intel processors (80386 and higher), the size of one page is 4 kilobytes. The 32-bit address bus can access up to 4GB of RAM. Hence, there are one million (4GB/4K) pages.
Page address translation is a logical to physical address mapping. Some bits in the logical/linear address are used as an index in the page table, which provides a logical to physical mapping for pages. The page translation mechanism on Intel platforms has two levels, with a structure called page table directory at the second level. As the name suggests, a page table directory is an array of pointers to page tables. Some bits in the linear address are used as an index in the page table directory to get the appropriate page table to be used for address translation.
The page address translation mechanism in the 80386 requires two important data structures to be maintained by the operating system, namely, the page table directory and the page tables. A special register, CR3, points to the current page table directory. This register is also called Page Directory Base Register (PDBR). A page table directory is a 4096-byte page with 1024 entries of 4 bytes each. Each entry in the page table directory points to a page table. A page table is a 4096-byte page with 1024 entries of 4 bytes (32 bits) each. Each Page Table Entry (PTE) points to a physical page. Since there are 1 million pages to be addressed, out of the 32 bits in a PTE, 20 bits act as upper 20 bits of physical address. The remaining 12 bits are used to maintain attributes of the page.
Some of these attributes are access permissions. For example, you can denote a page as read-write or read-only. A page also has an associated security bit called as the supervisor bit, which specifies whether a page can be accessed from the user-mode code or only from the kernel-mode code. A page can be accessed only at ring 0 if this bit is set. Two other bits, namely, the accessed bit and the dirty bit, indicate the status of the page. The processor sets the accessed bit whenever the page is accessed. The processor sets the dirty bit whenever the page is written to. Some bits are available for operating system use. For example, Windows NT uses one such bit for implementing the copy-on-write protection. You can also mark a page as invalid and need not specify the physical page address. Accessing such a page generates a page fault exception. An exception is similar to a software interrupt. The operating system can install an exception handler and service the page faults. You’ll read more about this in the following sections.
32-bit memory addresses break down as follows. The upper 10 bits of the linear address are used as the page directory index, and a pointer to the
corresponding page table is obtained. The next 10 bits from the linear address are used as an index in this page table to get the base address of the required physical page. The remaining 12 bits are used as offset within the page and are added to the page base address to get the physical address.
THE INSIDE LOOK
In this section, we examine how Windows NT has selectively utilized existing features of the 80386 processor’s architecture to achieve its goals.
Flat Address Space First, let’s see how Windows NT provides 32-bit flat address space to the processes. As we know from the previous section, Intel 80386 offers segmentation as well as paging. So how does Windows NT provide a flat memory instead of a segmented one? Turn off segmentation? You cannot turn off segmentation on 80386. However, the 80386 processor enables the operating system to load the segment register once and then specify only 32-bit offsets for subsequent instructions. This is exactly what Windows NT does. Windows NT initializes all the segment registers to point to memory locations from 0 to 4GB, that is, the base is set as 0 and the limit is set as 4GB. The CS, SS, DS, and ES are initialized with separate segment descriptors all pointing to locations from 0 to 4GB. So now the applications can use only 32-bit offset, and hence see a 32-bit flat address space. A 32-bit application running under Windows NT is not supposed to change any of its segment registers.
Process Isolation The next question that comes to mind is, “How does Windows NT keep processes from seeing each other’s address space?” Again, the mechanism for achieving this design goal is simple. Windows NT maintains a separate page table directory for each process and based on the process in execution, it switches to the corresponding page table directory. As the page table directories for different processes point to different page tables and these page tables point to different physical pages and only one directory is active at a time, no process can see any other process’s memory. When Windows NT switches the execution context, it also sets the CR3 register to point to the appropriate page table directory. The kernel-mode address space is mapped for all processes, and all page table directories have entries for kernel address space. However, another feature of 80386 is used to disallow user-mode code from accessing kernel address space. All the kernel pages are marked as supervisor pages; therefore, user-mode code cannot access them.
Code Page Sharing in DLLs For sharing code pages of a DLL, Windows NT maps corresponding page table entries for all processes sharing the DLL onto the same set of physical pages. For example, if process A loads X.DLL at address xxxx and process B loads the same X.DLL at address yyyy, then the PTE for xxxx in process A’s page table and the PTE for yyyy in process B’s page table point to the same physical page. Figure 4-2 shows two processes sharing a page via same page table entries. The DLL pages are marked as read-only so that a process inadvertently attempting to write to this area will not cause other processes to crash.
Figure 4-2: Sharing pages via same page table entries
Note: This is guaranteed to be the case when xxxx==yyyy. However, if xxxx!=yyyy, the physical page might not be same. We will discuss the reason behind this later in the chapter.
Kernel address space is shared using a similar technique. Because the entire kernel space is common for all processes, Windows NT can share page tables directly. Figure 4-3 shows how processes share physical pages by using same page tables. Consequently, the upper half of the page table directory entries are the same for all processes.
Figure 4-3: Sharing pages via same page directory entries
Listing 4-1 shows the sample program that demonstrates this.
Listing 4-1: SHOWDIR.C
/* Should be compiled in release mode to run properly */ #include <windows.h> #include <string.h>
#include <stdio.h> #include "gate.h"
/* Global array to hold the page directory */ DWORD PageDirectory[1024];
This initial portion of the SHOWDIR.C file contains, apart from the header inclusion, the global definition for the array to hold the page directory. The inclusion of the header file GATE.H is of interest. This header file prototypes the functions for using the callgate mechanism. Using the callgate mechanism, you can execute your code in the kernel mode without writing a new device driver.
XREF: We discuss the callgate mechanism in Chapter 10.
For this sample program, we need this mechanism because the page directory is not accessible to the user-mode code. For now, it’s sufficient to know that the mechanism allows a function inside a normal executable to be executed in kernel mode. Turning on to the definition of the page directory, we have already described that the size of each directory entry is 4 bytes and a page directory contains 1024 entries. Hence, the PageDirectory is an array of 1024 DWORDs. Each DWORD in the array represents the corresponding directory entry. /* C function called from the assembly stub */
void _stdcall CFuncGetPageDirectory()
{
DWORD *PageDir=(DWORD *)0xC0300000;
int i=0;
for (i=0; i= MAX_VAD_ENTRIES) {
return;
}
VadTreeWalk(VadNode->LeftLink);
VadInfoArray[VadInfoArrayIndex].VadLocation = VadNode;
VadInfoArray[VadInfoArrayIndex].Vad.StartingAddress =
VadNode->StartingAddress;
VadInfoArray[VadInfoArrayIndex].Vad.EndingAddress =
VadNode->EndingAddress;
if (NtVersion == 5) {
(DWORD)VadInfoArray[VadInfoArrayIndex].
Vad.StartingAddress Flags;
VadInfoArrayIndex++;
VadTreeWalk(VadNode->RightLink);
}
The VadTreeWalk() function is executed in the kernel mode using the callgate mechanism. The function traverses the VAD tree in the in-order fashion and fills up the VadInfoArray. The function simply returns if the node pointer parameter is NULL or the VadInfoArray is full. Otherwise, the function recursively calls itself for the left subtree. The recursion is terminated when the left child pointer is NULL. The function then fills up the next free entry in the VadInfoArray and increments the VadInfoArrayIndex to point to the next free entry. Windows 2000 stores the page numbers instead of the actual addresses in VAD. Hence, for Windows 2000, we need to calculate the starting address and the ending address from the page numbers stored in these fields. As the last step in the in-order traversal, the function issues a self-recursive to process the right subtree. /* C function called through assembly stub */
void _stdcall CFuncDumpVad(PVAD VadRoot)
{
VadTreeRoot = VadRoot;
VadInfoArrayIndex = 0;
VadTreeWalk(VadRoot);
}
The CfuncDumpVad is the caller of the VadTreeWalk() function. It just initializes the global variables used by the VadTreeWalk() function and calls the VadTreeWalk() function for the root of the VAD tree. /* Displays the Vad tree */
void VadTreeDisplay()
{
int i;
printf("VadRoot is located @%08x\n\n",
VadTreeRoot);
printf("Vad@\t Starting\t Ending\t Parent\t "
"LeftLink\t RightLink\n");
for (i=0; i < VadInfoArrayIndex; i++) {
printf("%08x
%08x
%08x
%8x
%08x
%08x\n",
VadInfoArray[i].VadLocation,
VadInfoArray[i].Vad.StartingAddress,
VadInfoArray[i].Vad.EndingAddress,
VadInfoArray[i].Vad.ParentLink,
VadInfoArray[i].Vad.LeftLink,
VadInfoArray[i].Vad.RightLink);
}
printf("\n\n");
}
The VadTreeDisplay() function is a very simple function that is executed in user mode. The function iterates through all the entries initialized by the VadTreeWalk() function and prints the entries. Essentially, the function prints the VAD tree in the infix order because the VadTreeWalk() function dumps the VAD tree in the infix order. void SetDataStructureOffsets()
{
switch (NtVersion) {
case 3:
PebOffset = 0x40;
VadRootOffset = 0x170;
break;
case 4:
PebOffset = 0x44;
VadRootOffset = 0x170;
break;
case 5:
PebOffset = 0x44;
VadRootOffset = 0x194;
break;
}
}
As we described earlier, the offset of the PEB pointer within TEB and the offset of the VAD root pointer within the PEB are dependent on the Windows NT version. The SetDataStructureOffsets() function sets the global variables indicating these offsets depending on the Windows NT version. main()
{
WORD CallGateSelector;
int rc;
short farcall[3];
void DumpVad(void);
void *ptr;
OSVERSIONINFO VersionInfo;
VersionInfo.dwOSVersionInfoSize = sizeof(VersionInfo);
if (GetVersionEx(&VersionInfo) == TRUE) {
NtVersion = VersionInfo.dwMajorVersion;
}
if ((NtVersion < 3)||(NtVersion > 5)) {
printf("Unsupported NT version, exiting...");
return 0;
}
SetDataStructureOffsets();
/* Creates call gate to read vad tree from Ring 3
*/
rc = CreateCallGate(DumpVad, 0, &CallGateSelector);
if (rc != SUCCESS) {
printf("CreateCallGate failed, rc=%x\n", rc);
return 1;
}
farcall[2] = CallGateSelector;
_asm {
call fword ptr [farcall]
}
printf("Dumping the Vad tree ...\n\n");
VadTreeDisplay();
printf("Allocating memory using VirtualAlloc");
ptr = VirtualAlloc(NULL, 4096, MEM_COMMIT,
PAGE_READONLY);
if (ptr == NULL) {
printf("Unable to allocate memory\n");
goto Quit;
}
printf("\nMemory allocated @%x\n", ptr);
_asm {
call fword ptr [farcall]
}
printf("\n\nDumping the Vad tree again...\n\n");
VadTreeDisplay();
Quit:
rc = FreeCallGate(CallGateSelector);
if (rc != SUCCESS) {
printf("FreeCallGate failed, Selector=%x, rc=%x\n",
CallGateSelector, rc);
}
return 0;
}
The main() function starts by getting the Windows NT version and calling SetDataStructureOffsets() to set the global variables storing the offsets for the PEB and the VAD tree root. It then creates a callgate in the same manner as in the SHOWDIR sample program. Issuing a call through this callgate ultimately results in the execution of the VadTreeWalk() function that fills up the VadInfoArray. The main() function then calls the VadTreeDisplay() function to print the VadInfoArray entries.
We also show you the change in the VAD tree due to memory allocation in this sample program. After printing the VAD tree once, the program allocates a chunk of memory. Then, the program issues the callgate call again and prints the VAD tree after returning from the call. You can observe the updates that happened to the VAD tree because of the memory allocation. The program frees up the callgate before exiting.
Listing 4-6: RING0.ASM .386
.model small
.code
public _DumpVad
extrn _CFuncDumpVad@4:near
extrn _PebOffset:near
extrn _VadRootOffset:near
include ..\include\undocnt.inc
_DumpVad proc
Ring0Prolog
;Gets the current thread
MOV
EAX,FS:[00000124h]
;Gets the current process
ADD
EAX, DWORD PTR [_PebOffset]
MOV
EAX,[EAX]
;Push Vad Tree root
ADD
EAX, DWORD PTR [_VadRootOffset]
MOV
EAX, [EAX]
PUSH
EAX
CALL
_CFuncDumpVad@4
Ring0Epilog
RETF
_DumpVad endp
END
The function to be called from the callgate needs to be written in the Assembly language for reasons already described. The DumpVad() function gets hold of the VAD root pointer and calls the CFuncDumpVad() function that dumps the VAD tree in the VadInfoArray. The function gets hold of the VAD root from the PEB after getting hold of the PEB from the TEB. The TEB of the currently executing thread is always pointed to by FS:128h. As described earlier, the offset of the VAD root pointer inside PEB and the offset of the PEB pointer inside the TEB vary with the Windows NT version. The DumpVad() function uses the offset values stored in the global variable by the SetDataStructureOffsets() function.
Listing 4-7 presents the output from an invocation of the VADDUMP program. Note that the VAD tree printed after allocating memory at address 0x300000 shows an additional entry for that address range.
Listing 4-7: Program output Dumping the Vad tree...
VadRoot is located @fe21a9c8
Vad@
Starting
Ending
Parent
LeftLink RightLink
fe216b08
00010000
00010fff
fe21a9c8
00000000
fe25a0e8
fe25a0e8
00020000
00020fff
fe216b08
00000000
fe275da8
fe275da8
00030000
0012ffff
fe25a0e8
00000000
fe22a428
fe22a428
00130000
00130fff
fe275da8
00000000
fe26b328
fe26b328
00140000
0023ffff
fe22a428
00000000
fe210fc8
fe210fc8
00240000
0024ffff
fe26b328
00000000
fe21a8c8
fe21a8c8
00250000
00258fff
fe210fc8
00000000
fe21be68
fe21be68
00260000
0026dfff
fe21a8c8
00000000
fe215dc8
fe215dc8
00270000
002b0fff
fe21be68
00000000
fe231e88
fe231e88
002c0000
002c0fff
fe215dc8
00000000
fe2449e8
fe2449e8
002d0000
002dffff
fe231e88
00000000
fe21cb48
fe21cb48
002e0000
002e0fff
fe2449e8
00000000
fe23b7a8
fe23b7a8
002f0000
002fffff
fe21cb48
00000000
00000000
fe21a9c8
00400000
0040cfff
0
fe216b08
fe23c488
fe21b3e8
10000000
1000dfff
fe2333e8
00000000
fe226348
fe2176c8
77e20000
77e4bfff
fe226348
00000000
fe2326e8
fe2152c8
77e50000
77e54fff
fe2326e8
00000000
00000000
fe2326e8
77e60000
77e9bfff
fe2176c8
fe2152c8
00000000
fe226348
77ea0000
77ed7fff
fe21b3e8
fe2176c8
fe2197c8
fe2197c8
77ee0000
77f12fff
fe226348
00000000
00000000
fe2333e8
77f20000
77f73fff
fe23c488
fe21b3e8
00000000
fe23c488
77f80000
77fcdfff
fe21a9c8
fe2333e8
fe25aa88
fe22b408
7f2d0000
7f5cffff
fe25aa88
00000000
fe22c4a8
fe22c4a8
7f5f0000
7f7effff
fe22b408
00000000
fe23f5e8
fe23f5e8
7ff70000
7ffaffff
fe22c4a8
00000000
00000000
fe25aa88
7ffb0000
7ffd3fff
fe23c488
fe22b408
fe218288
fe21da88
7ffde000
7ffdefff
fe218288
00000000
00000000
fe218288
7ffdf000
7ffdffff
fe25aa88
fe21da88
00000000
Allocating memory using VirtualAlloc
Memory allocated @300000
Dumping the Vad tree again...
VadRoot is located @fe21a9c8
Vad@
Starting
Ending
Parent
LeftLink RightLink
fe216b08
00010000
00010fff
fe21a9c8
00000000
fe25a0e8
fe25a0e8
00020000
00020fff
fe216b08
00000000
fe275da8
fe275da8
00030000
0012ffff
fe25a0e8
00000000
fe22a428
fe22a428
00130000
00130fff
fe275da8
00000000
fe26b328
fe26b328
00140000
0023ffff
fe22a428
00000000
fe210fc8
fe210fc8
00240000
0024ffff
fe26b328
00000000
fe21a8c8
fe21a8c8
00250000
00258fff
fe210fc8
00000000
fe21be68
fe21be68
00260000
0026dfff
fe21a8c8
00000000
fe215dc8
fe215dc8
00270000
002b0fff
fe21be68
00000000
fe231e88
fe231e88
002c0000
002c0fff
fe215dc8
00000000
fe2449e8
fe2449e8
002d0000
002dffff
fe231e88
00000000
fe21cb48
fe21cb48
002e0000
002e0fff
fe2449e8
00000000
fe23b7a8
fe23b7a8
002f0000
002fffff
fe21cb48
00000000
fe27b628
fe27b628
00300000
00300fff
fe23b7a8
00000000
00000000
fe21a9c8
00400000
0040cfff
0
fe216b08
fe23c488
fe21b3e8
10000000
1000dfff
fe2333e8
00000000
fe226348
fe2176c8
77e20000
77e4bfff
fe226348
00000000
fe2326e8
fe2152c8
77e50000
77e54fff
fe2326e8
00000000
00000000
fe2326e8
77e60000
77e9bfff
fe2176c8
fe2152c8
00000000
fe226348
77ea0000
77ed7fff
fe21b3e8
fe2176c8
fe2197c8
fe2197c8
77ee0000
77f12fff
fe226348
00000000
00000000
fe2333e8
77f20000
77f73fff
fe23c488
fe21b3e8
00000000
fe23c488
77f80000
77fcdfff
fe21a9c8
fe2333e8
fe25aa88
fe22b408
7f2d0000
7f5cffff
fe25aa88
00000000
fe22c4a8
fe22c4a8
7f5f0000
7f7effff
fe22b408
00000000
fe23f5e8
fe23f5e8
7ff70000
7ffaffff
fe22c4a8
00000000
00000000
fe25aa88
7ffb0000
7ffd3fff
fe23c488
fe22b408
fe218288
fe21da88
7ffde000
7ffdefff
fe218288
00000000
00000000
fe218288
7ffdf000
7ffdffff
fe25aa88
fe21da88
00000000
The output of the VADDUMP program does not really look like a tree. You have to trace through the output to get the tree structure. The entry with a null parent link is the root of the tree. Once you find the root, you can follow the child pointers. To follow a child pointer, search the pointer in the first column, named Vad@, in the output. The Vad entry with the same Vad@ is the entry for the child that you are looking for. An all-zero entry for a left/right child pointer indicates that there is no left/right subtree for the node. Figure 4-5 shows a partial tree constructed from the output shown previously.
IMPACT ON HOOKING
Now we’ll look at the impact of the memory management scheme explained in the last section in the area of hooking DLL API calls. To hook a function from a DLL, you need to change the first few bytes from the function code. As you saw earlier, the DLL code is shared by all processes and is write protected so that a misbehaving process cannot affect other processes. Does this mean that you cannot hook a function in Windows NT? The answer is, “Hooking is possible under Windows NT, but you need to do a bit more work to comply with stability requirements.” Windows NT provides a system call, VirtualProtect, that you can use to change page attributes. Hence, hooking is now a two-step process: Change the attributes of the page containing DLL code to read-write, and then change the code bytes.
Copy-on-Write “Eureka!” you might say, “I violated Windows NT security. I wrote to a shared page used by other processes also.” No! You did not do that. You
changed only your copy of the DLL code. The DLL code page was being shared while you did not write to the page. The moment you wrote on that page, a separate copy of it was made, and the writes went to this copy. All other processes are safely using the original copy of the page. This is how Windows NT protects processes from each other while consuming as few resources as possible.
The VirtualProtect() function does not mark the page as read-write–it keeps the page as read-only. Nevertheless, to distinguish this page from normal read-only pages, it is marked for copy-on-write. Windows NT uses one of the available PTE bits for doing this. When this page is written onto, because it is a read-only page, the processor raises a page fault exception. The page fault handler makes a copy of the page and modifies the page table of the faulting process accordingly. The new copy is marked as read-write so that the process can write to it.
Windows NT itself uses the copy-on-write mechanism for various purposes. The DLL data pages are shared with the copy-on-write mark. Hence, whenever a process writes to a data page, it gets a personal copy of it. Other processes keep sharing the original copy, thus maximizing the sharing and improving memory usage.
A DLL may be loaded in memory at different linear address for different processes. The memory references–for example, address for call instruction, address for a memory to register move instruction, and so on–in the DLL need to be adjusted (patched) depending on the linear address where the DLL gets loaded. This process is called as relocating the DLL. Obviously, relocation has to be done separately for each process. While relocating, Windows NT marks the DLL code pages as copy-on-write temporarily. Thus, only the pages requiring page relocation are copied per process. Other pages that do not have memory references in them are shared by all processes.
This is the reason Microsoft recommends that a DLL be given a preferred base address and be loaded at that address. The binding of the DLL to a specific base address ensures that the DLL need not be relocated if it is loaded at the specified base address. Hence, if all processes load the DLL at the preferred base address, all can share the same copy of DLL code.
The POSIX subsystem of Windows NT uses the copy-on-write mechanism to implement the fork system call. The fork system call creates a new process as a child of a calling process. The child process is a replica of the parent process, and it has the same state of code and data pages as the parent. Since these are two different processes, the data pages should not be shared by them. However, generally it is wasteful to make a copy of the parent’s data pages because in most cases the child immediately invokes the exec system call. The exec system call discards the current memory image of the process, loads a new executable module, and starts executing the new executable module. To avoid copying the data pages, the fork system call marks the data pages as copy-on-write. Hence, a data page is copied only if the parent or the child writes to it.
Copy-on-write is an extremely important concept contributing to the efficiency of NT memory management.
The following sample program demonstrates how copy-on-write works. By running two instances of the program, you can see how the concepts described in this section work. The application loads a DLL, which contains two functions and two data variables. One function does not refer to the outside world, so no relocations are required for it. The other function accesses one global variable, so it contains relocatable instructions or instructions that need relocation. One data variable is put in a shared data section so it will be shared across multiple instances of DLL. One variable is put in a default data section. The two functions are put in separate code sections just to make them page aligned.
When you run the first instance of the application, the application loads and prints the physical addresses of two functions and two data variables.
After this, you run the second instance of the same application. In the second instance, the application arranges to load the DLL at a different base address than that of the first instance. Then it prints the physical addresses of two functions and two data variables. Next, the application arranges to load the DLL at the same base address as that of the first instance. In this case, all physical pages are seen to be shared. Next, the application modifies the shared and nonshared variable and modifies the first few bytes of one function, and it prints the physical addresses for two functions and two variables again. We first discuss the code for this sample program and then describe how the output from the sample program demonstrates memory sharing and the effects of the copy-on-write mechanism.
Listing 4-8: SHOWPHYS.C #include <windows.h>
#include <stdio.h>
#include "gate.h"
#include "getphys.h"
HANDLE hFileMapping;
/* Imported function/variable addresses */
static void *NonRelocatableFunction = NULL;
static void *RelocatableFunction = NULL;
static void *SharedVariable = NULL;
static void *NonSharedVariable = NULL;
HINSTANCE hDllInstance;
The initial portion of the file contains the header inclusion and global variable definitions. The program demonstrates the use of various page attributes, especially to implement the copy-on-write mechanism. As described earlier, the program uses four different types of memory sections. The pointers to the four different types of memory sections are defined as global variables. The hDllInstance stores the instance of the instance handle of the DLL that contains the different kind of memory sections used in this demonstration. /* Loads MYDLL.DLL and initializes addresses of
* imported functions/variables from MYDLL.DLL and
* locks the imported areas
*/
int LoadDllAndInitializeVirtualAddresses()
{
hDllInstance = LoadLibrary("MYDLL.DLL");
if (hDllInstance == NULL) {
printf("Unable to load MYDLL.DLL\n");
return -1;
}
printf("MYDLL.DLL loaded at base address = %x\n",
hDllInstance);
NonRelocatableFunction =
GetProcAddress(GetModuleHandle("MYDLL"),
"_NonRelocatableFunction@0");
RelocatableFunction =
GetProcAddress(GetModuleHandle("MYDLL"),
"_RelocatableFunction@0");
SharedVariable =
GetProcAddress(GetModuleHandle("MYDLL"),
"SharedVariable");
NonSharedVariable =
GetProcAddress(GetModuleHandle("MYDLL"),
"NonSharedVariable");
if((!NonRelocatableFunction) ||
(!RelocatableFunction) ||
(!SharedVariable) ||
(!NonSharedVariable)) {
printf("Unable to get the virtual addresses for"
"imports from MYDLL.DLL\n");
FreeLibrary(hDllInstance);
HDllInstance = 0;
return -1;
}
VirtualLock(NonRelocatableFunction, 1);
VirtualLock(RelocatableFunction, 1);
VirtualLock(SharedVariable, 1);
VirtualLock(NonSharedVariable, 1);
return 0;
}
The four different types of memory sections that we use for the demonstration reside in MYDLL.DLL. The LoadDllAndInitializeVirtualAddresses() function loads MYDLL.DLL in the calling process’s address space and initializes the global variables to point to different types of memory sections in the DLL. The function uses the GetProcAddress() function to get hold of pointers to the exported functions and variables in MYDLL.DLL. The function stores the instance handle for MYDLL.DLL in a global variable so that the FreeDll() function can later use it to unload the DLL. The function also locks the different memory sections so that the pages are loaded in memory and the page table entries are valid. Generally, Windows NT does not load the page table entries unless the virtual address is actually accessed. In other words, the memory won’t be paged in unless accessed. Also, the system can page out the memory that is not used for some time, again marking the page table entries as invalid. We use the VirtualLock() function to ensure that the pages of interest are always loaded and the corresponding page table entries remain valid. /* Unlocks the imported areas and frees the MYDLL.DLL
*/
void FreeDll()
{
VirtualUnlock(NonRelocatableFunction, 1);
VirtualUnlock(RelocatableFunction, 1);
VirtualUnlock(SharedVariable, 1);
VirtualUnlock(NonSharedVariable, 1);
FreeLibrary(hDllInstance);
HDllInstance = 0;
NonRelocatableFunction = NULL;
RelocatableFunction = NULL;
SharedVariable = NULL;
NonSharedVariable = NULL;
}
The FreeDll() function uses the VirtualUnlock() function to unlock the memory locations locked by the LoadDllAndInitializeVirtualAddresses() function. The function unloads MYDLL.DLL after unlocking the memory locations from the DLL. As the DLL is unloaded, the global pointers to the memory sections in the DLL become invalid. The function sets all these pointers to NULL according to good programming practice. /* Converts the page attributes in readable form
*/
char *GetPageAttributesString(unsigned int PageAttr)
{
static char buffer[100];
strcpy(buffer, "");
strcat(buffer, (PageAttr&0x01)? "P
": "NP ");
strcat(buffer, (PageAttr&0x02)? "RW ": "R
");
strcat(buffer, (PageAttr&0x04)? "U ": "S ");
strcat(buffer, (PageAttr&0x40)? "D ": "
");
return buffer;
}
The GetPageAttributesString() function returns a string with characters showing the page attributes given the page attribute flags. The LSB in the page attributes indicates whether the page is present in memory or the page table entry is invalid. This information is printed as P or NP, which stands for present or not present. Similarly, R or RW means a read-only or read-write page; S or U means a supervisor-mode or a user-mode page; and D means a dirty page. The various page attributes are represented by different bits in the PageAttr parameter to this function. The function checks the bits and determines whether the page possesses the particular attributes. /* Displays virtual to physical address mapping
*/
int DisplayVirtualAndPhysicalAddresses()
{
DWORD pNonRelocatableFunction = 0;
DWORD pRelocatableFunction = 0;
DWORD pSharedVariable = 0;
DWORD pNonSharedVariable = 0;
DWORD aNonRelocatableFunction = 0;
DWORD aRelocatableFunction = 0;
DWORD aSharedVariable = 0;
DWORD aNonSharedVariable = 0;
printf("\nVirtual to Physical address mapping\n");
printf("\n------------------------------------\n");
printf("Variable/function Virtual Physical Page\n");
printf("
Address Address Attributes\n");
printf("--------------------------------------\n");
GetPhysicalAddressAndPageAttributes(
NonRelocatableFunction,
&pNonRelocatableFunction, &aNonRelocatableFunction);
GetPhysicalAddressAndPageAttributes(
RelocatableFunction,
&pRelocatableFunction, &aRelocatableFunction);
GetPhysicalAddressAndPageAttributes(
SharedVariable,
&pSharedVariable,
&aSharedVariable);
GetPhysicalAddressAndPageAttributes(
NonSharedVariable,
&pNonSharedVariable,
&aNonSharedVariable);
printf("NonRelocatableFunction\t %8x\t %8x\t %s\n",
NonRelocatableFunction,
pNonRelocatableFunction,
GetPageAttributesString(
aNonRelocatableFunction));
printf("RelocatableFunction\t %8x\t %8x\t %s\n",
RelocatableFunction,
pRelocatableFunction,
GetPageAttributesString(
aRelocatableFunction));
printf("SharedVariable\t %8x\t %8x\t %s\n",
SharedVariable,
pSharedVariable,
GetPageAttributesString(
aSharedVariable));
printf("NonSharedVariable\t %8x\t %8x\t %s\n",
NonSharedVariable,
pNonSharedVariable,
GetPageAttributesString(
aNonSharedVariable));
printf("------------------------------------\n\n");
return 0;
}
The DisplayVirtualAndPhysicalAddresses() function is a utility function that displays the virtual address, the physical address, and the page attributes for different memory sections. It uses the global pointers to the different sections in MYDLL.DLL initialized by the LoadDllAndInitializeVirtualAddresses() function. It uses the GetPhysicalAddressAndPageAttributes() function to get hold of the physical page address and the page attributes for the given virtual address. The first parameter to the GetPhysicalAddressAndPageAttributes() function is the input virtual address. The function fills in the physical address for the input virtual address in the memory location pointed to by the second parameter and the page attributes in the location pointed to by the third parameter. int FirstInstance()
{
printf("***This is the first instance of the"
" showphys program***\n\n");
printf("Loading DLL MYDLL.DLL\n");
if (LoadDllAndInitializeVirtualAddresses()!=0) {
return -1;
}
DisplayVirtualAndPhysicalAddresses();
printf("Now Run another copy of showphys ...\n");
getchar();
FreeDll();
}
We want to demonstrate the sharing of memory sections by the DLL loaded by two different processes. You need to run two instances of the demonstration program. The FirstInstance() function is executed when you run the first instance of the program. The first instance loads the DLL and prints the physical addresses and page attributes for the various memory sections in the DLL. Then, the function asks you to run another instance of the program. Now there are two processes that loaded MYDLL.DLL. You can compare the outputs from these two instances to check how the memory sections are shared. More on this when we explain the output from this sample program. int NonFirstInstance()
{
DWORD OldAttr;
HINSTANCE hJunk;
printf("***This is another instance of the showphys
program***\n\n");
printf("Loading DLL MYDLL.DLL at diffrent base address than
that of the first instance\n");
CopyFile("MYDLL.DLL", "JUNK.DLL", FALSE);
hJunk=LoadLibrary("JUNK.DLL");
if (hJunk==NULL) {
printf("Could not find JUNK.DLL\n");
return -1;
}
if (LoadDllAndInitializeVirtualAddresses()!=0) {
FreeLibrary(hJunk);
return -1;
}
FreeLibrary(hJunk);
DisplayVirtualAndPhysicalAddresses();
FreeDll();
printf("Loading DLL MYDLL.DLL at same base address as that of
the first instance\n");
if (LoadDllAndInitializeVirtualAddresses()!=0) {
return -1;
}
DisplayVirtualAndPhysicalAddresses();
printf("....Modifying the code bytes at the start of
NonRelocatableFunction\n");
VirtualProtect(NonRelocatableFunction, 1, PAGE_READWRITE,
&OldAttr);
*(unsigned char *)NonRelocatableFunction=0xE9;
printf("....Modifying the value of SharedVariable\n");
*(char *)SharedVariable=0x10;
printf("....Modifying the NonSharedVariable’s value\n\n");
*(char *)NonSharedVariable=0x10;
DisplayVirtualAndPhysicalAddresses();
FreeDll();
return 0;
}
The second instance of the program does a lot more work than the first instance. The sharing of the DLL memory sections depends on the way the instance loads the DLL and accesses the memory locations in the DLL. In more concrete terms, the sharing depends on whether the second instance loads the DLL at the same base address as the first instance. It also depends on whether the instances only read the memory sections or any of the instances write to the memory sections. To demonstrate this, the NonFirstInstance() function first loads the DLL at a different base address than the first instance. The function ensures that the DLL is loaded at a different base address by loading JUNK.DLL before loading MYDLL.DLL. JUNK.DLL has the same preferred base address as that of MYDLL.DLL. The first instance loads MYDLL.DLL at its preferred base address by default. In the second instance, MYDLL.DLL cannot be loaded at its preferred base address because the address range is already occupied by JUNK.DLL. After MYDLL.DLL is loaded at a different base address, there is no reason for the program to keep JUNK.DLL loaded, and so it frees the JUNK.DLL instance. Next, the function prints the physical addresses and page attributes of the memory sections in MYDLL.DLL using the DisplayVirtualAndPhysicalAddresses() function. The information printed here can be compared with the output of the first instance of the program to get an idea of how the DLLs loaded at different base addresses share the memory sections.
The NonFirstInstance also demonstrates the sharing of memory sections by MYDLL.DLL loaded at the same base address by two processes. It unloads MYDLL.DLL and loads it again. This time MYDLL.DLL is loaded at its preferred base address because now that JUNK.DLL is no more loaded, the virtual address space is not occupied by anything. Thus, MYDLL.DLL is loaded at the same base address in both the first and the second instance of the program. The physical addresses and the page attributes printed here demonstrate the memory sharing by MYDLL.DLL when loaded at the same base address in two processes. Next, the NonFirstInstance() function writes to some of the memory locations in MYDLL.DLL. As we explain soon, this action affects the memory sharing between the instances. As described earlier, the code sections are
marked read-only by Windows NT. The function uses the VirtualProtect() API function to change the attributes of the NonRelocatableFunction() so that it can modify a few bytes at the start of this function. You can modify the data variables from MYDLL.DLL without any such hassle because the data variables have the read-write attribute. int DecideTheInstanceAndAct()
{
hFileMapping = CreateFileMapping(
(HANDLE)0xFFFFFFFF,
NULL,
PAGE_READWRITE,
0,
0x1000,
"MyFileMapping");
if (hFileMapping == NULL) {
printf("Unable to create file mapping\n");
FreeDll();
return -1;
}
if (GetLastError() == ERROR_ALREADY_EXISTS) {
NonFirstInstance();
} else {
FirstInstance();
}
}
The sample program does not accept any parameter to indicate whether it’s the first instance. It uses a simple trick to decide it: It creates a named file mapping. The call to the CreateFileMapping() API function sets the last error to ERROR_ALREADY_EXISTS if a mapping with the same name already exists. This indicates that an instance that created the file mapping is already running. In other words, if the program can successfully create the named file mapping, it’s the first instance of the program. Otherwise, another instance (that is, the first instance) of the program is already running and the current instance is the second instance. Depending on whether it’s the first instance, the DecideTheInstanceAndAct() function calls the NonFirstInstance() function or the FirstInstance() function. A file mapping is automatically destroyed by the operating system when the reference count drops to zero. The sample program does not explicitly close the handle to the mapping. The handle is closed and the reference count for the memory mapping is decremented when the program exits. The mapping is freed up when the last instance of the program exits. main()
{
int rc;
/* Creates callgate to get PTE entries from ring 3
* application
*/
if ((rc = CreateRing0CallGate()) != SUCCESS) {
printf("Unable to create callgate, rc=%x\n",rc);
return -1;
}
DecideTheInstanceAndDoTheThings();
/* Releases the callgate */
FreeRing0CallGate();
}
The main() function starts by a call to the CreateRing0CallGate() function that is located in the GETPHYS.C file. The sample program uses the callgate mechanism to access the page tables. As described earlier, the page tables reside in the kernel memory and are not accessible to the user-mode code. The CreateRing0CallGate() function sets up a function that reads in the page tables to be executed in kernel mode. The DisplayVirtualAndPhysicalAddresses() function later uses this function to get hold of the physical address and the page attributes for a given virtual address. After creating the callgate, the main function passes control to the DecideTheInstanceAndDoTheThings() function. The callgate is freed up by the program before exiting.
Listing 4-9: GETPHYS.C #include <windows.h>
#include <stdio.h>
#include "..\cgate\dll\gate.h"
static short CallGateSelector;
The GETPHYS.C file implements the function to access the page table using the callgate mechanism. The GATE.H file is included because it contains the prototypes for functions that deal with the callgate manipulation. The segment selector of the callgate used by the program is stored in the global variable, CallGateSelector. /* C function called from assembly langauage stub */
BOOL _stdcall
CFuncGetPhysicalAddressAndPageAttributes(
unsigned int VirtualAddress,
unsigned int *PhysicalAddress,
unsigned int *PageAttributes)
{
unsigned int *PageTableEntry;
*PhysicalAddress = 0;
*PageAttributes = 0;
PageTableEntry = (unsigned int *)0xC0000000U +
(VirtualAddress > 0x0CU);
if ((*PageTableEntry)&0x01) {
*PhysicalAddress =
((*PageTableEntry)&0xFFFFF000U) +
(VirtualAddress&0x00000FFFU);
*PageAttributes = (*PageTableEntry)&0x00000FFFU;
return TRUE;
} else {
return FALSE;
}
}
The CfuncGetPhysicalAddressAndPageAttributes() function executes in kernel mode using the callgate mechanism. The function depends on the fact that page tables for a process are always mapped at the virtual address 0xC0000000. It’s an array of 1024 page tables where each page table is an array of 1024 page table entries. You can access the memory area as if it were a single contiguous array of page table entries. The first entry in this big array corresponds to a virtual address in the range 0 – 4096, the second entry corresponds to virtual address range 4096 – 8192, and so on. The function calculates the index in the big PTE array by dividing the given virtual address by 4096–that is, by shifting the virtual address by 12 bits. Adding the index in the base address of the PTE array gives us the required PTE. Each PTE is 4 bytes (32 bits) long. Out of these 32 bits, the upper 20 bits in the PTE denote the address of the physical page, and the lower 12 bits denote the page attributes. The physical address and the page attributes are valid only if the LSB is set. The function checks the LSB and if the bit is set, it separates out the physical page address and the page attributes by masking off appropriate bits from the PTE. The function adds the offset within the page to the physical page address to get the physical address for the given virtual address. BOOL GetPhysicalAddressAndPageAttributes(
void *VirtualAddress,
unsigned int *PhysicalAddress,
unsigned int *PageAttributes)
{
BOOL rc;
static short farcall[3];
if (!CallGateSelector) {
return FALSE;
}
farcall[2] = CallGateSelector;
_asm {
mov eax, PageAttributes
mov ecx, PhysicalAddress
mov edx, VirtualAddress
call fword ptr [farcall]
mov rc, eax
}
return rc;
}
The GetPhysicalAddressAndPageAttributes() function runs in user mode and invokes the CfuncGetPhysicalAddressAndPageAttributes() function in kernel mode using the callgate mechanism. It uses the callgate initialized by the call to the CreateRing0CallGate() function. The parameters to the kernel-mode function are passed through the processor registers. An intermediate Assembly language function, namely, GetPhysicalAddressAndPageAttributes(), converts the register parameters to stack parameters. int CreateRing0CallGate()
{
DWORD rc;
rc = CreateCallGate(
_GetPhysicalAddressAndPageAttributes,
0,
&CallGateSelector);
return rc;
}
The CreateRing0CallGate() function is a utility function that uses the CreateCallGate() function provided by GATE.DLL to create a callgate to execute the GetPhysicalAddressAndPageAttributes() function in kernel mode. It stores the segment selector of the created callgate in the CallGateSelector global variable, which is used later by the GetPhysicalAddressAndPageAttributes() function while invoking the kernel-mode function. int FreeRing0CallGate()
{
DWORD rc;
rc = FreeCallGate(CallGateSelector);
if (rc == SUCCESS) {
CallGateSelector = 0;
}
return rc;
}
The FreeRing0CallGate() function is another utility function that destroys the callgate created by the CreateCallGate() function. It uses the FreeCallGate() interface function provided by GATE.DLL.
Listing 4-10: RING0.ASM .386
.model small
.code
public __GetPhysicalAddressAndPageAttributes
extrn _CFuncGetPhysicalAddressAndPageAttributes@12:near
include ..\include\undocnt.inc
__GetPhysicalAddressAndPageAttributes proc
Ring0Prolog
push eax
push ecx
push edx
call _CFuncGetPhysicalAddressAndPageAttributes@12
Ring0Epilog
retf
__GetPhysicalAddressAndPageAttributes endp
END
The GetPhysicalAddressAndPageAttributes() function gets control through the callgate. The function executes the Ring0Prolog macro just after entering the function to enable paging in kernel mode. It converts the register parameters to stack parameters because CfuncGetPhysicalAddressAndPageAttributes() is a C function that expects the parameters on stack.
Listing 4-11 presents the output from the previous sample program. Note the differences between the physical addresses and page attributes printed by the first instance and the second instance. See if you can explain the output and match your findings with our description that comes after this output.
Here are two instances of the showphys program.
Listing 4-11: showphys program Loading DLL MYDLL.DLL
MYDLL.DLL loaded at base address = 20000000
Virtual address to Physical address mapping
--------------------------------------------------------------
Variable/function
AddressAddressAttributes
VirtualPhysical
Page
--------------------------------------------------------------
NonRelocatableFunction
20001000
d8b000 P
R
U
RelocatableFunction
20002000
d8a000 P
R
U
SharedVariable
NonSharedVariable
2000c000
2000b000
6b7000 P
e44000 P
R
RW U
U
--------------------------------------------------------------
Now Run another copy of showphys ...
This is another instance of the showphys program: Loading DLL MYDLL.DLL at diffrent base address than that of the
first instance
MYDLL.DLL loaded at base address = 7e0000
Virtual address to Physical address mapping
--------------------------------------------------------------
Variable/function
VirtualPhysical
Page
AddressAddressAttributes
--------------------------------------------------------------
NonRelocatableFunction
7e1000
d8b000 P
R
U
RelocatableFunction
7e2000
SharedVariable
NonSharedVariable
1d6c000P
R
7ec000
U
e44000 P
7eb000
6b7000 P
R
U
--------------------------------------------------------------
Loading DLL MYDLL.DLL at same base address as that of the first
instance
MYDLL.DLL loaded at base address = 20000000
Virtual address to Physical address mapping
----------------------------------------------------------------
Variable/function
VirtualPhysical
Page
AddressAddressAttributes
----------------------------------------------------------------
NonRelocatableFunction
20001000
d8b000 P
R
U
RelocatableFunction
20002000
d8a000 P
R
U
SharedVariable
2000c000
e44000 P
RW U
RW U
NonSharedVariable
2000b000
6b7000 P
R
U
----------------------------------------------------------------
....Modifying the code bytes at the start of NonRelocatableFunction
....Modifying the value of SharedVariable
....Modifying the NonSharedVariable’s value
Virtual address to Physical address mapping
------------------------------------------------------------------
Variable/function
VirtualPhysical
Page
AddressAddressAttributes
------------------------------------------------------------------
NonRelocatableFunction
20001000
87e000 P
RW U D
RelocatableFunction
20002000
d8a000 P
R
SharedVariable
NonSharedVariable
2000c000
2000b000
1ceb000P
U
e44000 P
RW U D
------------------------------------------------------------------
RW U D
physical address matches that in the first instance because all the processes accessing a shared variable are allowed to see the modifications made by other processes. But the nonshared variable has a different physical address now. The second instance cannot share the variable with the first instance and gets its own copy. The copy was created by the system page fault handler when we tried to write to a read-only page and the page was also marked for copy-on-write. Note that the page is now marked read-write. Hence, further writes go through without the operating system getting any page faults. Also, note that the modified pages are marked as dirty by the processor.
SWITCHING CONTEXT
As we saw earlier, Windows NT can switch the memory context to another process by setting the appropriate page table directory. The 80386 processor requires that the pointer to the current page table directory be maintained in the CR3 register. Therefore, when the Windows NT scheduler wants to perform a context switch to another process, it simply sets the CR3 register to the page table directory of the concerned process.
Windows NT needs to change only the memory context for some API calls such as VirtualAllocEx(). The VirtualAllocEx() API call allocates memory in the memory space of a process other than the calling process. Other system calls that require memory context switch are ReadProcessMemory() and WriteProcessMemory(). The ReadProcessMemory() and WriteProcessMemory() system calls read and write, respectively, memory blocks from and to a process other than the calling process. These functions are used by debuggers to access the memory of the process being debugged. The subsystem server processes also use these functions to access the client process’s memory. The undocumented KeAttchProcess() function from the NTOSKRNL module switches the memory context to specified process. The undocumented KeDetachProcess() function switches it back. In addition to switching memory context, it also serves as a notion of current process. For example, if you attach to a particular process and create a mutex, it will be created in the context of that process. The prototypes for KeAttachProcess() and KeDetachProcess() are as follows: NTSTATUS KeAttachProcess(PEB *);
NTSTATUS KeDetachProcess ();
Another place where a call to the KeAttachProcess() function appears is the NtCreateProcess() system call. This system call is executed in the context of the parent process. As a part of this system call, Windows NT needs to map the system DLL (NTDLL.DLL) in the child process’s address space. Windows NT achieves this by calling KeAttachProcess() to switch the memory context to the child process. After mapping the DLL, Windows NT switches back to the parent process’s memory context by calling the KeDetachProcess() function.
The following sample demonstrates how you can use the KeAttachProcess() and KeDetachProcess() functions. The sample prints the page directories for all the processes running in the system. The complete source code is not included. Only the relevant portion of the code is given. Because these functions can be called only from a device driver, we have written a device driver and provided an IOCTL that demonstrates the use of this function. We are giving the function that is called in response to DeviceIoControl from the application. Also, the output of the program is shown in kernel mode debugger’s window (such as SoftICE). Getting the information back to the application is left as an exercise for the reader. void DisplayPageDirectory(void *Peb)
{
unsigned int *PageDirectory =
(unsigned int *)0xC0300000;
int i;
int ctr=0;
KeAttachProcess(Peb);
for (i = 0; i < 1024; i++) {
if (PageDirectory[i]&0x01) {
if ((ctr%8) == 0)
DbgPrint("
\n");
DbgPrint("%08x ", PageDirectory[i]&0xFFFFF000);
ctr++;
}
}
DbgPrint("\n\n");
KeDetachProcess();
}
The DisplayPageDirectory() function accepts the PEB for the process whose page directory is to be printed. The function first calls the KeAttachProcess() function with the given PEB as the parameter. This switches the page directory to the desired one. Still, the function can access the local variables because the kernel address space is shared by all the processes. Now the address space is switched, and the 0xC030000 address points to the page directory to be printed. The function prints the 1024 entries from the page directory and then switches back to the original address space using the KeDetachProcess() function. void DisplayPageDirectoryForAllProcesses()
{
PLIST_ENTRY ProcessListHead, ProcessListPtr;
ULONG BuildNumber;
ULONG ListEntryOffset;
ULONG NameOffset;
BuildNumber=NtBuildNumber & 0x0000FFFF;
if ((BuildNumber==0x421) || (BuildNumber==0x565)) { // NT
3.51 or NT 4.0
ListEntryOffset=0x98;
NameOffset=0x1DC;
} else if (BuildNumber==0x755) {// Windows 2000 beta2
ListEntryOffset=0xA0;
NameOffset=0x1FC;
} else {
DbgPrint("Unsupported NT Version\n");
return;
}
ProcessListHead=ProcessListPtr=(PLIST_ENTRY)(((char
*)PsInitialSystemProcess)+ListEntryOffset);
while (ProcessListPtr->Flink!=ProcessListHead) {
void *Peb;
char ProcessName[16];
Peb=(void *)(((char *)ProcessListPtr)-
ListEntryOffset);
memset(ProcessName, 0, sizeof(ProcessName));
memcpy(ProcessName, ((char *)Peb)+NameOffset, 16);
DbgPrint("**%s Peb @%x**
", ProcessName, Peb);
DisplayPageDirectory(Peb);
ProcessListPtr=ProcessListPtr->Flink;
}
}
The DisplayPageDirectoryForAllProcesses() function calls the DisplayPageDirectory() function for each process in the system. All the processes running in a system are linked in a list. The function gets hold of the list of the processes from the PEB of the initial system process. The PsInitialSystemProcess variable in NTOSKRNL holds the PEB for the initial system process. The process list node is located at an offset of 0x98 (0xA0 for Windows NT 5.0) inside the PEB. The process list is a circular linked list. Once you get hold of any node in the list, you can traverse the entire list. The DisplayPageDirectoryForAllProcesses() function completes a traversal through the processes list by following the Flink member, printing the page directory for the next PEB in the list every time until it reaches back to the PEB it started with. For every process, the function first prints the process name that is stored at a version-dependent offset within the PEB and then calls the DisplayPageDirectory() function to print the page directory.
Here, we list partial output from the sample program. Please note a couple of things in the following output. First, every page directory has 50-odd valid entries while the page directory size is 1024. The remaining entries are invalid, meaning that the corresponding page tables are either not used or are swapped out. In other words, the main memory overhead of storing page tables is negligible because the page tables themselves can be swapped out. Also, note that the page directories have the same entries in the later portion of the page directory. This is because this part represents the kernel portion shared across all processes by using the same set of page tables for the kernel address range.
Listing 4-12: Displaying page directories: output **System Peb @fdf06b60**
00500000 008cf000 008ce000 00032000 00034000 00035000 ... ... ...
00040000 00041000 00042000 00043000 00044000 00045000 ... ... ...
00048000 00049000 0004a000 0004b000 0004c000 0004d000 ... ... ...
00050000 00051000 00052000 00053000 00054000 00055000 ... ... ...
00058000 00059000 0005a000 0005b000 0005c000 0005d000 ... ... ...
00020000 00021000 00023000 0040b000 0040c000 0040d000 ... ... ...
00410000 00411000 00412000 00413000 00414000 00415000 ... ... ...
**smss.exe Peb @fe2862e0**
00032000 00034000 00035000 00033000 00e90000 00691000 ... ... ...
00043000 00044000 00045000 00046000 00047000 00048000 ... ... ...
0004b000 0004c000 0004d000 0004e000 0004f000 00050000 ... ... ...
00053000 00054000 00055000 00056000 00057000 00058000 ... ... ...
0005b000 0005c000 0005d000 0005e000 0005f000 00020000 ... ... ...
0040b000 0040c000 0040d000 0040e000 0040f000 00410000 ... ... ...
00413000 00414000 00415000 00416000 00031000
... ... ...
**winlogon.exe Peb @fe27dde0**
00032000 00034000 00035000 00033000 00be1000 00953000 ... ... ...
00043000 00044000 00045000 00046000 00047000 00048000 ... ... ...
0004b000 0004c000 0004d000 0004e000 0004f000 00050000 ... ... ...
00053000 00054000 00055000 00056000 00057000 00058000 ... ... ...
0005b000 0005c000 0005d000 0005e000 0005f000 00020000 ... ... ...
0040b000 0040c000 0040d000 0040e000 0040f000 00410000 ... ... ...
00413000 00414000 00415000 00416000 00031000
... ... ...
DIFFERENCES BETWEEN WINDOWS NT AND WINDOWS 95/98
Generally, the memory management features offered by Windows 95/98 are the same as those in Windows NT. Windows 95/98 also offers 32-bit flat separate address space for each process. Features such as shared memory are still available. However, there are some differences. These differences are due to the fact that Windows 95/98 is not as secure as Windows NT. Many times, Windows 95/98 trades off security for performance reasons. Windows 95/98 still has the concept of user-mode and kernel-mode code. The bottom 3GB is user-mode space, and the top 1GB is kernel-mode space. But the 3GB user-mode space can be further divided into shared space and private space for Windows 95/98. The 2GB to 3GB region is the shared address space for Windows 95/98 processes. For all processes, the page tables for this shared region point to the same set of physical pages.
All the shared DLLs are loaded in the shared region. All the system DLLs–for example, KERNEL32.DLL and USER32.DLL–are shared DLLs. Also, a DLL’s code/data segment can be declared shared while compiling the DLL, and the DLL will get loaded in the shared region. The shared memory blocks are also allocated space in the shared region. In Windows 95/98, once a process maps a shared section, the section is visible to all processes. Because this section is mapped in shared region, other processes need not map it separately.
There are advantages as well as disadvantages of having such a shared region. Windows 95/98 need not map the system DLLs separately for each process; the corresponding entries of page table directory can be simply copied for each process. Also, the system DLLs loaded in shared region can maintain global data about all the processes and separate subsystem processes are not required. Also, most system calls turn out to be simple function calls to the system DLLs, and as a result are very fast. In Windows NT, most system calls either cause a context switch to kernel mode or a context switch to the subsystem process, both of which are costly operations. For developers, loading system DLLs in a shared region means that they can now put global hooks for functions in system DLLs.
For all these advantages, Windows 95/98 pays with security features. In Windows 95/98, any process can access all the shared data even if it has not mapped it. It can also corrupt the system DLLs and affect all processes.
SUMMARY
In this chapter, we discussed the memory management of Windows NT from three different perspectives. Memory management offers programmers a 32-bit flat address space for every process. A process cannot access another process’s memory or tamper with it, but two processes can share memory if they need to. Windows NT builds its memory management on top of the memory management facilities provided by the microprocessor. The 386 (and above) family of Intel microprocessors provides support for segmentation plus paging. The address translation mechanism first calculates the virtual address from the segment descriptor and the specified offset within the segment. The virtual address is then converted to a physical address using the page tables. The operating system can restrict access to certain memory regions by
using the security mechanisms that are provided both at the segment level and the page level.
Windows NT memory management provides the programmer with flat address space, data sharing, and so forth by selectively using the memory management features of the microprocessor. The virtual memory manager takes care of the paging and allows 4GB of virtual address space for each process, even when the entire system has much less physical memory at its disposal. The virtual memory manager keeps track of all the physical pages in the system through the page frame database (PFD). The system also keeps track of the virtual address space for each process using the virtual address descriptor (VAD) tree. Windows NT uses the copy-on-write mechanism for various purposes, especially for sharing the DLL data pages. The memory manager has an important part in switching the processor context when a process is scheduled for execution. Windows 95/98 memory management is similar to Windows NT memory management with the differences being due to the fact that Windows 95/98 is not as security conscious as Windows NT.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Reverse Engineering Techniques
Publisher:M&T Books
View the book table of contents
This chapter teaches you how to reverse engineer Windows NT given the raw Assembly code and the useful symbolic information provided by Microsoft in the form of .DBG files. With this knowledge, you can explore on your own the undocumented Windows NT world.
Chapter Contents
•
HOW TO PREPARE FOR REVERSE ENGINEERING
•
HOW TO REVERSE ENGINEER
•
UNDERSTANDING CODE GENERATION PATTERNS
•
HOW WINDOWS NT PROVIDES DEBUGGING INFORMATION
•
o
ExpEchoPoolCalls
o
LpcpTraceMessages
o
MmDebug
o
ObDebugFlags
o
NtGlobalFlag
o
SepDumpSD
o
TokenGlobalFlag
o
CmLogLevel and CmLogSelect
HOW TO DECIPHER THE PARAMETERS PASSED TO AN UNDOCUMENTED FUNCTION
o
Examining the Error Handling Code
o
Use in the Function
o
Checking the Validation Code
•
TYPICAL ASSEMBLY LANGUAGE PATTERNS AND THEIR MEANINGS
•
THE PRACTICAL APPLICATION OF REVERSE ENGINEERING
•
SUMMARY
Abstract This chapter teaches you how to reverse engineer Windows NT given the raw Assembly code and the useful symbolic information provided by Microsoft in the form of .DBG files. With this knowledge, you can explore on your own the undocumented Windows NT world.
THIS CHAPTER DIFFERS greatly from other chapters in the book. It does not contain any undocumented Windows NT information. Instead, it provides some general tips regarding how to reverse engineer on your own to explore the undocumented Windows NT world.
This chapter teaches you how to reverse engineer Windows NT given the raw Assembly code and the useful symbolic information provided by Microsoft in the form of .DBG files. You can access these .DBG files on the Windows NT distribution CD-ROM. This chapter does not provide a complete guide to reverse engineering for the simple reason that you cannot clearly define a way of approaching this problem. Reverse engineering is like panning for gold; you have to sift through tons of Assembly code to find a little information. But this chapter contains some useful tricks we have used to come up with undocumented Windows NT. Reverse engineering is an art, and it requires a lot of intuition, patience, and logical deduction.
We divided this chapter into different sections with each section describing a step in reverse engineering. We conclude the chapter by illustrating reverse engineering of a sample undocumented function. The best tool for implementing reverse engineering is NuMega’s excellent SoftICE. This book would not have been possible without SoftICE. This chapter assumes that the reader has used debuggers. We recommend trying out SoftICE to get the most out of this chapter. Although the concepts explained here specifically apply to reverse engineering NTOSKRNL (NT Executive image) using SoftICE, these concepts can apply to reverse engineering any piece of operating system code.
HOW TO PREPARE FOR REVERSE ENGINEERING
First, install SoftICE on your machine with “Boot time” as the option. Now copy the .DBG files in the SUPPORT directory on the Windows NT CD-ROM. There are many .DBG files in this directory categorized according to the type of the file (for example, .DLL, SYS, or .EXE). The .DBG files you will require depend upon the Windows NT component you want to explore.
XREF: See the NuMega Web site at http://www.numega.com/ for up-to-date version information on SoftICE.
You need the following .DBG files to explore the KERNEL component:
KERNEL32.DBG
NTDLL.DBG
NTOSKRNL.DBG
You need the following .DBG files to explore the USER and GDI components:
USER32.DBG
GDI32.DBG
CSRSS.DBG
CSRSRV.DBG
WIN32K.DBG
Copy these .DBG files onto your hard drive, and then, using the symbol loader, convert .DBG files into .NMS (the native symbol format of SoftICE). Then, add these files to SoftICE’s initialization settings using the SoftICE Initialize Settings/Symbols option in the symbol loader. This ensures that the symbols get loaded when SoftICE loads. Now, reboot the machine. SoftICE now contains the symbolic information rather than the hex addresses, making the Assembly code look more readable. The Windows 2000 symbolic information comes in .DBG and .PDB files instead of just .DBG files. One needs to have MSPDB60.DLL file from Visual C++ to covert these files into native symbol format of SoftICE (.NMS)
HOW TO REVERSE ENGINEER
Because most of the Windows NT components are written in C, you must understand how the C compiler generates the Assembly code that corresponds to a C function. You must also understand how a compiler generates the code to call a particular function, how the parameters are passed, how compiler implements local variables, and so on. Compilers follow different function calling conventions. We will not get into the details of each and every compiler calling convention. Instead, we will cover only the stdcall and fastcall calling conventions because most of the functions in Windows NT follow either of these calling conventions. The NTOSKRNL.EXE contains a lot of functions with the fastcall calling convention, the fastest of all the calling conventions.
In stdcall calling conventions, the parameters are pushed by the caller from right to left, and the parameters pop off the stack by the called function. The advantage of using the stdcall calling convention is that it generates compact code because the code for popping the parameters off the stack resides in only one place (in the function itself). The disadvantage is that since a fixed number of parameters always pop off in the function, this calling convention cannot support a variable number of arguments. To have a variable number of arguments, you must follow the cdecl calling convention.
The fastcall calling convention resembles stdcall, except its first two parameters are passed in registers instead of on a stack. This results in faster code because the register access proves much faster than memory access.
Let us take one sample C function following the stdcall calling convention and see the corresponding Assembly code generated by the compiler. In this example, we will also see how compiler-generated Assembly code accesses parameters passed to the function, and how local variables are
implemented. The concepts explained here form the basis for reverse engineering discussed later in this chapter.
Listing 5-1: C function int _stdcall sum(int x, int y, int z)
{
int sum;
sum=x+y+z;
return sum;
}
main()
{
sum(10, 20, 30);
}
Listing 5-2: Compiler-generated Assembly code for the C function in Listing 5-1 ;sum
PUSH
EBP
MOV
EBP,ESP
SUB
ESP,04
PUSH
EBX
PUSH
ESI
PUSH
EDI
MOV
EAX,[EBP+10]
ADD
EAX,[EBP+0C]
ADD
EAX,[EBP+08]
MOV
[EBP-04],EAX
MOV
EAX,[EBP-04]
POP
EDI
POP
ESI
POP
EBX
LEAVE
RET
000C
;main
PUSH
30
PUSH
20
PUSH
10
CALL
_sum@12
If you take a look at the Assembly code, the compiler generates the code to set the EBP register to the start of the stack frame. (The stack frame for the function starts from EBP+8 since the compiler pushes the EBP register to maintain the stack frame set up by the caller function.) Hence, the parameters passed to the function start at EBP+8. Therefore, the first parameter x is accessed as [EBP+8] by the generated Assembly code. The parameters y and z are accessed as [EBP+C] and [EBP+10]. For implementing local variables, compilers typically generate code, which decrements the ESP register by the total number of bytes required to hold all the local variables defined in the function. In the previous code, there is only one local variable sum; therefore, the compiler allocates space for 4 bytes (1 DWORD) on the stack by generating the instruction SUB ESP, 4. The EBP register accesses all such local variables as negative offsets. The variable sum is accessed as [EBP-4] in the code. The LEAVE
instruction used in the end restores the contents of EBP register and cleans up the local variables.
Let us demonstrate the preceding mechanism in tables.
When the function sum is called, the stack frame looks like:
30
fl Last parameter
20
fl Second parameter
10
fl First parameter
Return address (Address
fl ESP
of the instruction following the call _sum@12 instruction)
After setting up the standard stack frame of PUSH EBP, MOV EBP, ESP and creating space for local variables, the stack looks like:
30
fl Last parameter(EBP+10)
20
fl Second parameter(EBP+C)
10
fl First parameter(EBP+8)
Return address (Address of the instruction following the call _sum@12 instruction)
Original contents of EBP
fl EBP
register holding the stack frame base for function main
Local variable (sum)
ESP(EBP-4)
Most of the functions in the NTOSKRNL access the parameters and local variables in the same way (by setting up the frame using EBP registers and accessing the local variables using the negative offsets from the EBP register). But a few functions do not set up this standard stack frame; instead, the parameters are accessed directly using the ESP register (such as ESP+8). In this case, reverse engineering becomes very difficult because the same parameter is accessed using different offsets from the ESP register at different places. The advantage is that it results in faster and more compact code.
UNDERSTANDING CODE GENERATION PATTERNS
Because compilers are themselves software programs, they follow a certain pattern when generating the Assembly code. LEA EDI, [EBP-24]
MOV ECX, 6
REPSZ STOSD
This piece of code initializes the memory of 6 DWORD size (0x18 bytes), which starts at location EBP-24. This also suggests that probably some structures of size 0x18 bytes is locally defined and initialized in the function. MOV EAX, [EBP+18]
TEST EAX, 00008000
JZ
BitNotSet
..
..
BitNotSet:
This piece of code tests the fifteenth bit of the fifth parameter passed to the function, assuming standard stack frame is generated for the function and does the processing based on the bit test results. MOV EAX, [FS:124]
This statement fills in the EAX register with a pointer to the current thread object. Note that the FS register points to a Processor Control Region (PCR) in kernel mode. MOV EAX, [FS:124]
MOV EAX, [EAX+40]
This piece of code fills in the EAX register with a pointer to the current process object under Windows NT 3.51. Under Windows NT 4.0 and Windows 2000, this instruction looks like MOV EAX, [EAX+44], since the offset of pointer to process object is changed from 3.51 to 4.0.
HOW WINDOWS NT PROVIDES DEBUGGING INFORMATION
Various kernel data variables control the output of debug messages. By turning on a few bits in these variables, you can get more debugging messages from the operating system apart from the messages given by default. Some of these bits are already turned on in checked builds of the
operating system, although some of them are not. We strongly feel that Microsoft itself likely turns on bits of these variables whenever they get any bug information and they want to figure out the problem. But Microsoft probably turns these bits off when they get the release out. By doing this, Microsoft hides a wealth of information from operating system reverse engineering. We expose a part of this wealth here. There could be many other such flags. Pieces of hidden debug messages code inside NTOSKRNL appear like this: TEST
[DebugVariable], 0x80
JZ
HideFromReverseEngineering
PUSH
..
PUSH
..
PUSH
..
CALL
DbgPrint
HideFromReverseEngineering:
Whenever you come across such a piece of code, just set the required bit from SoftICE, and you will see all those messages that are hidden.
Here are some of the known variables in NTOSKRNL and the debug messages shown by the operating system when these variables or bits of these variables are turned on. Most of the variables appear only in the checked builds of the operating system.
ExpEchoPoolCalls By setting this variable to 1, you can get the information about each memory allocation/deallocation performed using functions such as ExAllocatePoolWithTag and ExFreePool. The information shown includes the address where the memory was allocated, size of the region allocated, type of the pool used (paged/nonpaged), and type of memory (cache, aligned, and so on). The information displays as follows: "0xe1354668 EXALLOC: from Paged size 284 Callers:0, 0
0xe1354668 EXDEALLOC: from Paged Callers:0, 0"
ObpShowAllocAndFree By setting this variable to 1, you can get information about each executive object when it is created/destroyed. The information includes the memory address where the object was created and the type of the object (Key, Semaphore, and so on). The information appears like this: "OB: Alloc e1304908 (e1304908) 0012 - Key
OB: Free
e1304908 (e1304908) - Type: Key"
LpcpTraceMessages This variable proves very useful in reverse engineering the local procedure call mechanism (LPC) used by Windows NT for implementing various subsystems. By setting this variable to 1, you can get tons of information about how LPC functions. The information displays as follows: "LPC[ 55.54 ]: Allocate Msg e1118b08
LPC[ 55.54 ]: Explorer.exe Send Request (LPC_REQUEST) Msg e1118b08 (853) [000000
00 00010001 77c21e63 77b9da6b] to Port e11a6dc0 (csrss.exe)
LPC[ 1a.52 ]: csrss.exe Receive Msg e1118b08 (853) from Port e11a6dc0 (csrss.exe
)
LPC[ 1a.52 ]: Free Msg e1118b08
LPC[ 1a.52 ]: Allocate Msg e1118b08
LPC[ 1a.52 ]: csrss.exe Sending Reply Msg e1118b08 (853.0, 0) [00000000 00010001
77c21e63 77b9da6b] to Thread ff939020 (Explorer.exe)
LPC[ 1a.52 ]: csrss.exe Waiting for message to Port e11a6dc0 (csrss.exe)
LPC[ 55.54 ]: Explorer.exe Got Reply Msg e1118b08 (853) [00000000 00010001 00000
000 77b9da6b] for Thread ff939020 (Explorer.exe)
LPC[ 55.54 ]: Free Msg e1118b08"
MmDebug By setting different bits of this variable, you can see different messages generated by the memory management module. Following, we list the bits of this variable that the operating system can set and then generate the corresponding messages. Bit 2
MM:actual fault c01dfc38 va 77f0e9db
***DumpPTE at c01dfc38 contains 3d0450 protoaddr e10f40a0 subsect ffba2fc0
inserting element 51 77f0e001
MM:actual fault c0307b00 va c1ec0000
***DumpPTE at c0307b00 contains 75c434 protoaddr e11d7068 subsect ffb6a3b0
***DumpPTE at e11d7068 contains 1c1d44c2 protoaddr e8075184 subsect fdfc2bf8
MM:actual fault c030d500 va c3540000
***DumpPTE at c030d500 contains 7f4434 protoaddr e11fd068 subsect ffb60bb0
removing wsle 313
c3540661
Bit 3
***WSLE cursize 79 frstfree 11a
quota 88
firstdyn 3
index 0
c0300403
index 1
c0301403
index 2
c0502403
index 3
c01ff401
....
....
index 259
77f43401
Min 1e
last ent 25a
Max 91
next slot 3
Bit 4
csrss.exe file: \MMFAULT: va: 8018cd7e size: 1000 process: SystemVa file: \
MMFAULT: va: 77d9bd10 size: 1000 process: progman.exe file: \MMFAULT: va: c1ec00
00 size: 1000 process: SystemVa file: (null)
MMFAULT: va: c1786000 size: 1000 process: SystemVa file: (null)
MMFAULT: va: c1787000 size: 1000 process: SystemVa file: (null)
....
....
Bit 10
allocated 0x1 Ptes at c03f308c
releasing 0x1 system PTEs at location c03f308c
System Pte at c03f308c for 1 entries (c03f308c)
System Pte at c03f3108 for 2 entries (c03f310c)
System Pte at c03f31b0 for 1 entries (c03f31b0)
System Pte at c03f31d0 for 1 entries (c03f31d0)
Bit 28
crea sect access mask f001f maxsize 0
.
page prot 10
allocation attributes 1000000 file handle a0
return crea sect handle a4 status 0
crea sect access mask f001f maxsize 10000
page prot 4
allocation attributes 4000000 file handle 0
return crea sect handle 1f0 status 0
mapview process handle ffffffff section 1f0 base address 0
zero bits 0
view size 0 offset 0 commitsize 10000
Inheritdisp 2
protect 4
Allocation type 0
Bit 30
MM:**access fault - va 77ea1d17 process fdf787a0 thread fdf77020
MM:**access fault - va 77ea31ba process fdf787a0 thread fdf77020
ObDebugFlags Two bits of this variable (the fifth and sixth bits) control the operating system debug messages. These bits control the security descriptor-related messages Bit 6
Reference Index = 20, New RefCount = 5
Referencing index #20, Refcount = 5
Dereferencing SecurityDescriptor e11cc778, index #20, refcount = 6
Reference Index = 252, New RefCount = 8
Referencing index #252, Refcount = 8
Bit 7
Deassigning security descriptor e11cea98, Index = 252
Deassigning security descriptor e11cc778, Index = 20
Deassigning security descriptor e11d0ed8, Index = 214
Deassigning security descriptor e11d89d8, Index = 250
NtGlobalFlag One bit of this variable enables the debug messages. Other bits control the validations performed by the operating system and general operation of the operating system. Take a look at the GFLAGS utility in the resource kit for the description of individual bits of NtGlobalFlag. The value of this
variable is inherited by a variable in NTDLL.DLL during the process startup. NTDLL.DLL uses the second bit of this variable to show the loading of a process. During process startup, NTDLL gets the value of this flag and sets its internal variable ShowSnap to 1 if the second bit is set. Once this bit is set, you can watch the behavior of the PE executable/DLL loader. Windows NT will show names of all the imported DLLs, plus it will show a real set of DLLs required to start an application. It will also show you the address of initialization functions of each of these DLLs as well as a lot of other information. Look at the following messages displayed by the operating system by just turning on one bit of the NtGlobal flag variable. Here, we started pstat.exe and terminated it immediately: LDR: PID: 0x47 started - 'pstat'
LDR: NEW PROCESS
Image Path: C:\MSTOOLS\bin\PSTAT.EXE (PSTAT.EXE)
Current Directory: C:\MSTOOLS\bin
Search Path: C:\MSTOOLS\bin;.;C:\WINNT40\System32;C:\WINNT40\system;C:\WINN
T40;C:\WINNT40\system32;C:\WINNT40;c:\winnt35;c:\winnt35\system32;c:\msdev\bin;C
:\DOS
LDR: PSTAT.EXE bound to USER32.dll
NTICE: Load32 START=77E10000
SIZE=62000
KPEB=FF925DE0
MOD=user32
LDR: ntdll.dll used by USER32.dll
LDR: Snapping imports for USER32.dll from ntdll.dll
LDR: KERNEL32.dll used by USER32.dll
NTICE: Load32 START=77ED0000
SIZE=5E000
KPEB=FF925DE0
LDR: ntdll.dll used by KERNEL32.dll
LDR: Snapping imports for KERNEL32.dll from ntdll.dll
LDR: Snapping imports for USER32.dll from KERNEL32.dll
LDR: LdrLoadDll, loading NTDLL.dll from
MOD=kernel32
LDR: LdrGetProcedureAddress by NAME - RtlReAllocateHeap
LDR: LdrLoadDll, loading NTDLL.dll from
LDR: LdrGetProcedureAddress by NAME - RtlSizeHeap
...
...
LDR: LdrLoadDll, loading NTDLL.dll from
LDR: LdrGetProcedureAddress by NAME - RtlUnwind
LDR: LdrLoadDll, loading NTDLL.dll from
LDR: LdrGetProcedureAddress by NAME - RtlAllocateHeap
LDR: LdrLoadDll, loading NTDLL.dll from
LDR: LdrGetProcedureAddress by NAME - RtlFreeHeap
LDR: Refcount
USER32.dll (1)
LDR: Refcount
KERNEL32.dll (1)
LDR: Refcount
GDI32.dll (1)
LDR: Refcount
KERNEL32.dll (2)
...
...
...
LDR: Real INIT LIST
C:\WINNT40\system32\KERNEL32.dll init routine 77ed47a0
C:\WINNT40\system32\RPCRT4.dll init routine 77dc060d
C:\WINNT40\system32\ADVAPI32.dll init routine 77d38650
C:\WINNT40\system32\USER32.dll init routine 77e23890
LDR: KERNEL32.dll loaded. - Calling init routine at 77ed47a0
LDR: RPCRT4.dll loaded. - Calling init routine at 77dc060d
LDR: ADVAPI32.dll loaded. - Calling init routine at 77d38650
LDR: USER32.dll loaded. - Calling init routine at 77e23890
LDR: PID: 0x47 finished - 'pstat'
NTICE: Exit32 PID=47
MOD=PSTAT
SepDumpSD By setting this variable to 1, the operating system dumps the security descriptor in the security handling–related code. SECURITY DESCRIPTOR
Revision = 1
Dacl present
Self relative
Owner S-1-5-32-544
Group SYSTEM
Sacl@
S-1-5-18
0
Dacl@ e11f71fc
Revision: 02 Size: 0044 AceCount: 0002
AceHeader: 00140000 Access Allowed
Access Mask: 001f03ff
AceSize = 20
Ace Flags =
Sid = SYSTEM
S-1-5-18
AceHeader: 00180000 Access Allowed
Access Mask: 00120048
AceSize = 24
Ace Flags =
Sid = S-1-5-32-544
TokenGlobalFlag By setting this variable to 1, the operating system dumps the security token-related messages. SE (Token):
Acquiring Token READ Lock for access to token
0xe11826f0
SE (Token):
Releasing Token Lock for access to token 0xe11826f0
SE (Token):
Acquiring Token READ Lock for access to token
0xe11826f0
SE (Token):
Releasing Token Lock for access to token 0xe11826f0
CmLogLevel and CmLogSelect These variables control the debugging messages given by the registry handling code. Different log levels serve as debug levels. By setting the individual bits in CmLogSelect, you can control the volume of messages generated by the operating system. The maximum value of CmLogLevel is 7. By default, the individual bits in CmLogSelect are set to produce the most verbose output. NtOpenKey
DesiredAccess=80000000
RootHandle=00000000
Name='\Registry\Machine\Software\Microsoft\Windows
NT\CurrentVersion\Image File Execution Options\notepad.exe'
CmpParseKey:
CompleteName = '\Registry\Machine\Software\Microsoft\Windows
NT\CurrentVersion\Image File Execution Options\notepad.exe'
RemainingName = '\Machine\Software\Microsoft\Windows NT\CurrentVersion\Image
File Execution Options\notepad.exe'
CmpFindSubKeyByName:
Hive=e10025c8 Parent=00000020 SearchName=fdd0bd08
CmpFindSubKeyInLeaf:
Hive=e10025c8 Index=e10091f4 SearchName=fdd0bd08
CmpFindSubKeyByName:
Hive=e10025c8 Parent=00000108 SearchName=fdd0bd08
CmpFindSubKeyInLeaf:
Hive=e10025c8 Index=e100943c SearchName=fdd0bd08
CmpFindSubKeyByName:
Hive=e10c8988 Parent=00000020 SearchName=fdd0bd08
HOW TO DECIPHER THE PARAMETERS PASSED TO AN UNDOCUMENTED FUNCTION
This section describes how you can find out the parameters to be passed to an undocumented function. The first step in deciphering parameters is to set a breakpoint on the function using SoftICE. If you know the application that uses this undocumented function (from the import dump), start the application. For example, Dr. Watson (DRWTSN32.EXE) uses an undocumented NTDLL function NtOpenThread().
XREF: You can find a complete list of functions (documented as well as undocumented) imported by an application using the DUMPBIN utility. For example, DUMPBIN PROGMAN.EXE /IMPORTS will display all the functions imported by the program manager.
To start DRWTSN32, begin an application that faults (GPF) or write one that does the fault explicitly. If you do not know an application that uses this undocumented function, try to find an equivalent Win32 API call. If you find such a call, write an application that will call this function. Assuming you want to decipher the parameters passed to a NtAllocateVirtualMemory system service, you may write an application that calls VirtualAlloc(). Once the breakpoint for the function that you want to decipher is triggered, you can look at the details of the function implementation. You can use some general tricks to decipher the parameters. We discuss a few of them in the sections that follow.
Examining the Error Handling Code Many times a function checks for the value of a particular parameter, and if it is not appropriate, returns an error code. By examining the error code, you can get information about the error in NTSTATUS.H file from DDK. Then, we can find out the type of parameter used.
Consider the following piece of code in an undocumented NtQueryMutant system service:
CMP DWORD PTR [EBP+C], 0
JZ 8019D397
MOV DWORD PTR [EBP-34], C0000003
(STATUS_INVALID_INFO_CLASS)
..
..
8019D397:
CMP DWORD [EBP+14], 8
JZ 8019D3B3
MOV DWORD PTR [EBP-34], C0000004
(STATUS_INFO_LENGTH_MISMATCH)
From this Assembly code, you can easily see that [EBP+C], the second parameter, contains the InfoClass, and [EBP+14], the fourth parameter, contains the size of the buffer that holds the mutant information.
Use in the Function Sometimes, a particular parameter of an undocumented function is passed as a parameter to some documented function. In this case, by looking at the documented function, you can easily find out the parameter passed to the undocumented function.
Consider the following piece of code in the NtQueryMutant() function:
PUSH
00
LEA
EAX,[EBP-20]
PUSH
EAX
PUSH
DWORD PTR [EBP-19]
MOV
EAX,[_ExMutantObjectType]
PUSH
EAX
PUSH
01
PUSH
DWORD PTR [EBP+08]
CALL
_ObReferenceObjectByHandle
MOV
[EBP-24],EAX
TEST
EAX,EAX
JL
8019D435
PUSH
DWORD PTR [EBP-20]
CALL
_KeReadStateMutant
Looking at this code, you can clearly see that the first parameter to the NtQueryMutant() function is the Mutex object handle because the same parameter is passed a first parameter to documented ObReferenceObjectByHandle() function, and first parameter to ObReferenceObjectByHandle() function is the object handle. Hence, using the knowledge that the name of the function is NtQueryMutant and the first parameter is passed as is to ObReferenceObjectByHandle as a object handle, we can conclude that the first parameter might be a handle to a mutex object.
Checking the Validation Code Sometimes, a piece of code checks for the value of a parameter and displays a message if it has a particular value. By looking at the message provided by the operating system, you can find out the parameter. Especially in checked builds, asserts are used extensively. By looking at the messages in these asserts, you can find out the parameters. For example, a function that expects PEB as a parameter contains a piece of code that checks if the type field of the object is a Process object.
TYPICAL ASSEMBLY LANGUAGE PATTERNS AND THEIR MEANINGS
This piece of code gets the Current process object pointer (PEB) in the EAX register: MOV EAX, FS:[124]
MOV EAX, [EAX+40]
While executing in kernel mode, FS:[124] always points to the currently executing thread (TEB) and [TEB+40] always points to the current process. Under Windows NT 4.0 and Windows 2000, [TEB+44] points to the current process. MOV EAX, ESI
AND EAX, 0xFFFFF3FF
SHR EAX, 0A
SUB EAX, 40000000
MOV EAX, ESI
AND EAX, FFCFFFFF
SHR EAX, 14
SUB EAX,3FD00000
The preceding two pieces of code route to the page table entry and the page directory entry, respectively, for the virtual address present in the ESI register. The functioning registers might change; however, the pattern remains the same. You may have seen this code in many memory management-related functions. At first it looks odd; however, it is highly optimized using the 2’s complement method. As an exercise, try to determine how this works. Hint: Page tables are mapped starting at the virtual address 0xC0000000, and Page directory is mapped starting at the virtual address 0xC0300000. PUSH
00
LEA
EAX,[EBP-20]
PUSH
EAX
PUSH
ECX
PUSH
DWORD PTR [_PsProcessType]
PUSH
08
PUSH
DWORD PTR [EBP+08]
CALL
_ObReferenceObjectByHandle
MOV
[EBP-24],EAX
TEST
EAX,EAX
JL .....
MOV
EAX,FS:[00000124]
MOV
ECX,[EBP-20]
CMP
[EAX+40],ECX
JZ
...
PUSH
ECX
CALL
_KeAttachProcess
Here, the code attempts to play with other processes. It wants to perform some work on behalf of another process. This piece of code gets the handle to the Process object as a parameter. Using this handle, the code reaches to the actual object and then compares the address of the Process object with the address of the current Process object stored at [TEB+40] in Windows NT 3.51 and [TEB+44] in Windows NT 4.0 and Windows 2000. If the Process object dealt with is not the current Process object, then the code attaches to the desired Process object using KeAttachProces(). The code following this will execute in the context of the attached process. You can see a similar kind of code in the system services that have the ability to play in other processes. The system service NtAllocateVirtualMemory enables allocation of the memory for a process other than the current one. You will find this kind of code in the NtAllocateVirtualMemory() function. Other places where you can find this code are NtFreeVirtualMemory() and NtLockVirtualMemory().
THE PRACTICAL APPLICATION OF REVERSE ENGINEERING
Now, let’s observe the practical application of the reverse engineering techniques discussed in this chapter. We will show clearly how you can arrive at pseudocode given the raw assembler listing.
XREF: You can study the example we chose in Chapter 10, “Adding New Software Interrupts.”
In Chapter 10, we discuss the callgate implementation on Windows NT (for running ring 0 code from ring 3 application). When we decided to design the callgate mechanism, we were in search of some mechanism to allocate the selectors—the basic requirement for creating callgates. We knew that the Win32 application did not have a Local Descriptor Table (LDT). Therefore, we wanted to allocate selectors from a Global Descriptor Table (GDT). First, we looked at the symbols of NTOSKRNL by using SoftICE’s command SYM *Selector*. We received some entries matching the regular expression *Selector*.
One symbol we found interesting was KeI386AllocateGdtSelector. We deduced from the name that this function must allocate GDT Selectors. Next, we took the export dump of NTOSKRNL to see whether the function is exported. You can make use of undocumented functions only if the function is exported. If the function is not exported then you have to deal with hard-coded addresses. This makes the program bound to the specific version of Windows NT (for example, NT 3.51/4.0/2000, free builds/checked builds/service packs). Luckily, we found that the function was exported. Our next step was to put breakpoint on this function. Unfortunately, we found that this breakpoint is never triggered on our configuration, so we decided to reverse engineer the function ourselves. We extracted the Assembly output of the function using the SoftICE history buffer. Here is the raw Assembly code for the function: _KeI386AllocateGdtSelectors
0008:80125D00
PUSH
EBP
0008:80125D01
MOV
EBP,ESP
0008:80125D03
PUSH
ESI
0008:80125D04
MOV
SI,[EBP+0C]
0008:80125D08
PUSH
EDI
0008:80125D09
CMP
[_KiNumberFreeSelectors$S10229],SI
0008:80125D10
JB
80125D5E
0008:80125D12
MOV
ECX,_KiAbiosGdtLock
0008:80125D17
CALL
[__imp_@KfAcquireSpinLock]
0008:80125D1D
SUB
[_KiNumberFreeSelectors$S10229],SI
0008:80125D24
MOV
EDX,[_KiFreeGdtListHead$S10230]
0008:80125D2A
TEST
SI,SI
0008:80125D2D
JZ
80125D47
0008:80125D2F
MOV
ECX,[EBP+08]
0008:80125D32
MOV
EDI,EDX
0008:80125D34
SUB
DI,[_KiAbiosGdt]
0008:80125D3B
MOV
[ECX],DI
0008:80125D3E
ADD
ECX,02
0008:80125D41
DEC
SI
0008:80125D43
MOV
EDX,[EDX]
0008:80125D45
JNZ
80125D32
0008:80125D47
MOV
ECX,_KiAbiosGdtLock
0008:80125D4C
MOV
[_KiFreeGdtListHead$S10230],EDX
0008:80125D52
MOV
EDX,EAX
0008:80125D54
CALL
[__imp_@KfReleaseSpinLock]
0008:80125D5A
XOR
EAX,EAX
0008:80125D5C
JMP
80125D63
0008:80125D5E
MOV
EAX,C0000115 ;
STATUS_ABIOS_SELECTOR_NOT_AVAILABLE
0008:80125D63
POP
EDI
0008:80125D64
POP
ESI
0008:80125D65
POP
EBP
0008:80125D66
RET
0008
Looking at the last instruction, RET 8, the function clearly followed the _stdcall calling convention with two parameters to the function. We next had to decipher what those parameters were. Because the compiler generated the standard stack frame (PUSH EBP, MOV EBP, ESP), clearly EBP+8 referred to the first parameter, and EBP+C referred to the second parameter.
The following instruction sequence suggests that the second parameter represents the number of selectors to be allocated: 0008:80125D03
PUSH
ESI
0008:80125D04
MOV
SI,[EBP+0C]
0008:80125D08
PUSH
EDI
0008:80125D09
CMP
[_KiNumberFreeSelectors$S10229],SI
0008:80125D10
JB
80125D5E
...
...
0008:80125D5E
MOV
EAX,C0000115 ;
STATUS_ABIOS_SELECTOR_NOT_AVAILABLE
This code moves the second parameter in the SI register and compares the SI register with the kernel variable KiNumberFreeSelectors$S10229. If the value in the SI register is less than KiNumberFreeSelectors$S10229, then the code jumps to a label and from there fills in the EAX register with an error code of STATUS_ABIOS_SELECTOR_NOT_AVAILABLE. Clearly, the second parameter to the function was “Number of Selectors to allocate.”
Next, we looked at the code, assuming an x number of available selectors. We assumed that the JB condition evaluated to false.
The next two instructions acquired the GDT lock. Locks are extensively used at various places to protect multiple threads from accessing some shared kernel data structure. Most of the time, you can ignore these pieces of code, because they have nothing to do with the actual logic of the function. 0008:80125D12
MOV
ECX,_KiAbiosGdtLock
0008:80125D17
CALL
[__imp_@KfAcquireSpinLock]
The next instruction decrements the value of the kernel variable _KiNumberFreeSelectors$S10229 according to the number of selectors to be allocated. 0008:80125D1D
SUB
[_KiNumberFreeSelectors$S10229],SI
Then, the function loads the EDX register with the value of the kernel variable _KiFreeGdtListHead$S10230. Looking at the instruction, you can see the selectors are put in a free list. 0008:80125D24
MOV
EDX,[_KiFreeGdtListHead$S10230]
Next, the function checks to see if the number of selectors to be allocated is zero. In that case, the function jumps to a label where some rollback is done, and the EAX register is zeroed out indicating success so the function returns. 0008:80125D2A
TEST
SI,SI
0008:80125D2D
JZ
80125D47
MOV
ECX,_KiAbiosGdtLock
....
....
0008:80125D47
0008:80125D4C
MOV
[_KiFreeGdtListHead$S10230],EDX
0008:80125D52
MOV
EDX,EAX
0008:80125D54
CALL
[__imp_@KfReleaseSpinLock]
0008:80125D5A
XOR
EAX,EAX
0008:80125D5C
JMP
80125D63
0008:80125D5E
MOV
EAX,C0000115 ;
STATUS_ABIOS_SELECTOR_NOT_AVAILABLE
0008:80125D63
POP
EDI
0008:80125D64
POP
ESI
0008:80125D65
POP
EBP
0008:80125D66
RET
0008
Now, let’s see what happens when the number of allocated selectors is nonzero: 0008:80125D2F
MOV
ECX,[EBP+08]
0008:80125D32
MOV
EDI,EDX
0008:80125D34
SUB
DI,[_KiAbiosGdt]
0008:80125D3B
MOV
[ECX],DI
0008:80125D3E
ADD
ECX,02
0008:80125D41
DEC
SI
0008:80125D43
MOV
EDX,[EDX]
0008:80125D45
JNZ
80125D32
The code fills the ECX register with the first parameter. Then, it loads the EDI register with the value of the EDX register (_KiFreeGdtListHead$S10230). Next, it subtracts the value of the kernel variable KiAbiosGdt. The value of the kernel variable KiAbiosGdt matched
with the base address of the Global Descriptor Table. Hence, the preceding piece of code extracts the selector value in the DI register. Next, the code copies the selector value in the location pointed by the ECX register. The code then adds 2 to the ECX register. From this, we deduced that the first parameter points to a buffer that contains the selector values allocated with each entry consisting of 2 bytes. Therefore, the first parameter must be an array of short integers. The code reaches to the next free selector using the instruction: MOV
EDX,[EDX]
From this, we can see that the free selectors are maintained in a linked list, and the descriptors are used for keeping track of the next free selector in the list. The SI register decrements each time in the loop. Initially, the SI register contains the number of selectors to be allocated. In the end, the SI register reaches 0. At this point, the buffer pointed by second parameter contains the list of selectors allocated.
Now, we’ll write the pseudocode for the function: NTSTATUS _stdcall
KeI386AllocateGdtSelectors(
unsigned short *SelectorArray,
unsigned short nSelectors)
{
register int i=0;
register int *DescritorEntry;
if (KiNumberFreeSelectors$S10229RootDirectory!=0) {
PVOID Object;
Parent=(PUNICODE_STRING)ParentDirectory;
rc=ObReferenceObjectByHandle(ObjectAttributes->RootDirectory,
0,
0,
KernelMode,
&Object,
NULL);
if (rc==STATUS_SUCCESS) {
extern NTSTATUS
ObQueryNameString(void *, void *, int size,
int *);
int BytesReturned;
rc=ObQueryNameString(Object,
ParentDirectory,
sizeof(ParentDirectory),
&BytesReturned);
ObDereferenceObject(Object);
if (rc!=STATUS_SUCCESS)
RtlInitUnicodeString(Parent,
L"Unknown\\");
} else {
RtlInitUnicodeString(Parent,
L"Unknown\\");
}
}
DbgPrint("NtCreateFile : Filename = %S%S%S\n",
Parent?Parent->Buffer:L"",
Parent?L"\\":L"", ObjectAttributes-
>ObjectName->Buffer);
rc=((NTCREATEFILE)(OldNtCreateFile)) (
FileHandle,
DesiredAccess,
ObjectAttributes,
IoStatusBlock,
AllocationSize,
FileAttributes,
ShareAccess,
CreateDisposition,
CreateOptions,
EaBuffer,
EaLength);
DbgPrint("NtCreateFile : rc = %x\n", rc);
return rc;
}
NTSTATUS HookServices()
{
OldNtCreateFile=(NTCREATEFILE)(SYSTEMSERVICE(ZwCreateFile));
_asm cli
(NTCREATEFILE)(SYSTEMSERVICE(ZwCreateFile))=NewNtCreateFile;
_asm sti
return STATUS_SUCCESS;
}
void UnHookServices()
{
_asm cli
(NTCREATEFILE)(SYSTEMSERVICE(ZwCreateFile))=OldNtCreateFile;
_asm sti
return;
}
NTSTATUS
DriverEntry(
IN PDRIVER_OBJECT DriverObject,
IN PUNICODE_STRING RegistryPath
)
{
MYDRIVERENTRY(DRIVER_DEVICE_NAME,
FILE_DEVICE_HOOKSYS,
HookServices());
return ntStatus;
}
NTSTATUS
DriverDispatch(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP
Irp
)
{
Irp->IoStatus.Status = STATUS_SUCCESS;
IoCompleteRequest (Irp,
IO_NO_INCREMENT
);
return Irp->IoStatus.Status;
}
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
)
{
WCHAR
deviceLinkBuffer[] =
L"\\DosDevices\\"DRIVER_DEVICE_NAME;
UNICODE_STRING
deviceLinkUnicodeString;
UnHookServices();
RtlInitUnicodeString (&deviceLinkUnicodeString,
deviceLinkBuffer
);
IoDeleteSymbolicLink (&deviceLinkUnicodeString);
IoDeleteDevice (DriverObject->DeviceObject);
}
SUMMARY In this chapter, we explored system services under DOS, Windows 3.x, Windows 95/98, and Windows NT. We discussed the need for hooking these system services. We discussed kernel- and user-lever hooks. We discussed the data structures used during the system call and the mechanism used for hooking Windows NT system services. The chapter concluded with an example that hooked the NtCreateFile() system service.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Adding New System Services to the Windows NT Kernal
Publisher:M&T Books
View the book table of contents
This chapter explores in detail the system service implementation of Windows NT. The authors explain the mechanism for adding new system services to the Windows NT kernel and provide an example that adds three new system services.
Chapter Contents
•
DETAILED IMPLEMENTATION OF A SYSTEM SERVICE IN WINDOWS NT
o
Windows NT System Service Implementation
o
_KiEndUnexpectedRange (NT 3.51)
o
_KiErrormode (in Windows NT 4.0 and KiBBTEndUnexpectedRange in Windows 2000)
•
ADDING NEW SYSTEM SERVICES
•
EXAMPLE OF ADDING A NEW SYSTEM SERVICE
•
o
Device Drivers as a Means of Extending the Kernel versus Adding New System Services
o
KeAddSystemServiceTable
o
NT 3.51 Design versus NT 4.0 and Windows 2000 Design: Microsoft’s Options
SUMMARY
Abstract This chapter explores in detail the system service implementation of Windows NT. The authors explain the mechanism for adding new system services to the Windows NT kernel and provide an example that adds three new system services.
CUSTOMIZING THE KERNEL for specific purposes has been very popular among developers long before Windows NT. Ancient Unix gurus and developers alike practiced the art. In Unix, for example, kernel developers can modify the kernel in several ways, such as adding new device drivers, kernel extensions, system calls, and kernel processes. In Windows NT, DDK provide means to add new device drivers. However, one of most effective ways of modifying the kernel–adding new system services to it–is not documented. This method proves more efficient than adding device drivers for several reasons discussed later in this chapter. Here, we focus on the detailed implementation of a system service inside the Windows NT kernel and explain, with examples, how new system services can add to the Windows NT.
In Inside Windows NT, Helen Custer mentions the design of system services and the possibility of adding new system services to the kernel:
Using a system service dispatch table provides an opportunity to make native NT system services extensible. The kernel can support new system services simply by expanding the table without requiring changes to the system or to applications. After a code is written for a new system service, a system administrator could simply run a utility program that dynamically creates a new dispatch table. The new table will contain another entry that points to a new system service.
The capability to add new system services exists in Windows NT but it is not documented.
Very little changed between NT 3.51 and later versions of Windows NT in this area. The only thing being changed is that some of the data structures involved in implementation of a system service are located at the different offsets in the later versions of the operating system. We feel that our method of adding new system services may hold, possibly with very minor modifications, in future releases of Windows NT.
At the end of this chapter, we try to shed some light on the possible thought that went into the design of this portion of the operating system.
DETAILED IMPLEMENTATION OF A SYSTEM SERVICE IN WINDOWS NT
In Chapter 6, we discussed how a system service is invoked by the NTDLL.DLL at the request of the application. The SSDT (System Service Dispatch Table) and SSPT (System Service Parameter Table) help the kernel in accessing the right system service ID. The implementation of the SSDT and SSPT occurs similarly in all versions of Windows NT to date. We present the two implementations separately for clarity, one for Windows NT 3.51 and one for the later versions of the operating system such as Windows NT 4.0 and Windows 2000.
Below is the table containing the service ID mappings for all versions of Windows NT to date.
TABLE 7-1 SERVICE ID MAPPINGS
TABLE 7-1 SERVICE ID MAPPINGS KERNEL32 and
USER32 and GDI32
ADVAPI32
Calls
Windows NT 3.51
Mapped to 0x0 through 0xC3 service IDs inside NTOSKRNL
Processed by the Win32 subsystem–a user mode process. No system services are provided in the kernel for handling these directly. These calls use the Win32 subsystem using kernel’s LPC system services.
Windows NT 4.0 (up to Service Pack 5)
Mapped to 0x0 through 0xD2 service IDs inside NTOSKRNL
Mapped to 0x1000 through 0x120A service IDs in the inside WIN32K.SYS. The kernel mode driver WIN32K.SYS takes over the functionality of the Win32 subsystem and supports these services.
Windows NT 2000 (beta-2)
0x0 through 0xF3 service IDs inside NTOSKRNL
Mapped to 0x1000 through 0x1285 service IDs in the inside WIN32K.SYS. The kernel mode driver WIN32K.SYS takes over the functionality of the Win32 subsystem and supports these services.
In Windows NT 3.51, only the KERNEL32 and ADVAPI32 functions of the operating system route through NTDLL.DLL to NTOSKRNL. The USER32 and GDI32 functions of the operating system implement as a part of the Win32 subsystem process (CSRSS). The USER32.DLL and GDI32.DLL provide wrappers, which calls the CSRSS process using the local procedure call (LPC) facility.
The functionality of USER32.DLL and GDI32.DLL is implemented differently in Windows NT 4.0 and Windows 2000. The functionality of the USER32 and GDI32 components is moved into the kernel mode driver WIN32K.SYS. The workhorse routines of NT 3.51’s Win32 subsystem have
transferred their load on the system services added by the addition of the WIN32K.SYS component. This explains why we see more system services versions later to Windows NT 3.51. This new set of system services corresponds to the USER32 and GDI32 components of the operating system.
Figure 7-1 System service tables
Figure 7-1 System service tables
Windows NT System Service Implementation Here, we discuss the implementation of a system service under Windows NT. An INT 2Eh instruction implements the system services. The INT 2Eh handler is internally named as KiSystemService and hereafter we refer to it as the handler. Before entering the handler, the EAX register is loaded with the service ID and the EDX register with a pointer to the stack frame required for implementation of a particular service. The handler gets to the current TEB (Thread Environment Block) by looking at the Processor Control Region (PCR). The current TEB is stored at an offset of 0x124 in the Processor Control Region. The handler gets the address of the System Service Descriptor Table from the TEB. You can locate the address of the Service Descriptor Table at 0x124 offset in the TEB. Chapter 6 explains the format of the Service Descriptor Table.
The handler refers to the first entry in the Service Descriptor Table for service IDs less than 0x1000 and refers to the second entry of the table for service IDs greater than or equal to 0x1000. The handler checks the validity of service IDs. If a service ID is valid, the handler extracts the addresses of the SSDT and SSPT. The handler copies the number of bytes (equal to the total number of bytes of the parameter list) described by the SSPT for the service–from user-mode stack to kernel-mode stack–and then calls the function pointed to by the SSDT for that service.
Initially, when any thread is started, the TEB contains a pointer to the Service Descriptor Table–identified internally as KeServiceDescriptorTable. KeServiceDescriptorTable contains four entries. Only the first entry in this table is used, which describes the service ids for some of the KERNEL32 and ADVAPI32 calls. Another Service Descriptor Table, internally named KeServiceDescriptorTableShadow, identically matches KeServiceDescriptorTable under NT 3.51. However, under later versions of the operating system, the second entry in the table is not NULL. The second entry points to another SSDT and SSPT. This SSDT and SSPT comprise part of the WIN32K.SYS driver. The WIN32K.SYS driver creates
this entry during its initialization (in its DriverEntry routine) by calling the function called KeAddSystemServiceTable. (We provide more information on this later in this chapter.) This second entry describes the services exported by WIN32K.SYS for USER32 and GDI32 modules.
You should note that in all versions of Windows NT, KeServiceDescriptorTable contain only one entry and that all started threads point their TEBs to KeServiceDescriptorTable. This continues so long as the threads call services belonging to first entry in KeServiceDescriptorTable. When the threads call services above these limits (unlikely in 3.51, but very likely in later versions of Windows NT, because USER and GDI service IDs start with 0x1000), the KiSystemService jumps to a label _KiEndUnexpectedRange under NT 3.51 and _KiErrorMode under NT 4.0 and KiBBTEndUnexpectedRange in Windows 2000. Let’s see what role the code at each label plays.
_KiEndUnexpectedRange (NT 3.51) The following example shows the role of the code at the _KiEndUnexpectedRange label: if (serviceID < 0x1000) {
/* It means if service id > 0xC3 and
* service id < 0x1000
*/
return STATUS_INVALID_SYSTEM_SERVICE;
}
if (PsConvertToGuiThread() != STATUS_SUCCESS) {
return STATUS_INVALID_SYSTEM_SERVICE;
}
PsConvertToGuiThread()
{
if (PspW32ProcessCallout) {
/* In case of NT 3.51 this is code is never
* invoked, since PspW32ProcessCallout is
* always = 0
*/
/* This is only invoked for the later versions of the operating system
* Please refer to the next section for details
*/
} else {
return STATUS_ACCESS_DENIED;
}
}
_KiErrormode (in Windows NT 4.0 and KiBBTEndUnexpectedRange in Windows 2000) The code resembles _KiEndUnexpectedRange, except that the PspW32ProcessCallout variable is always nonzero. Hence, the code in PsConvertToGuiThread proceeds further. It performs several tasks; we now describe the one of immediate interest.
PsConvertToGuiThread allocates a block of memory and copies KeServiceDescriptorTableShadow to the allocated block. Note that under NT 4.0 and Windows 2000, KeServiceDescriptorTableShadow contains two entries–one for KERNEL32 calls and one for USER32 and GDI32 calls. After copying this, the code updates the TEB of the current thread to point to this copy of KeServiceDescriptorTableShadow and then returns. This happens only the first time a USER32 or GDI32 service is invoked. After this, all system services, including KERNEL32 module, route through this new table, since the first entry in this table already points to the SSDT and SSPT for the KERNEL32 functions.
KeServiceDescriptorTableShadow is not exported by the NTOSKRNL and therefore is a nonaccessible table.
Under Windows NT 3.51, both KeServiceDescriptorTable and the Shadow Table point to the same SSDT and SSPT and contain only one entry. Now, ask yourself this logical question: “Why do we have the Shadow Table at all when apparently it does not provide much help in NT 3.51?” We attempt to answer this question later in the chapter.
Note: Note that once a process makes a USER32/GDI32 call, it permanently stops using the original KeServiceDescriptorTable and switches entirely to a copy of KeServiceDescriptorTableShadow.
ADDING NEW SYSTEM SERVICES
Adding new system services involve the following steps:
1.
Allocate a block of memory large enough to hold existing SSDT and SSPT and the extensions to each of the table.
2.
Copy the existing SSDT and SSPT into this block of memory.
3.
Append the new entries to the new copies of the two tables as shown in Figure 7-2.
4.
Update KeServiceDescriptorTable and KeServiceDescriptorTableShadow to point to the newly allocated SSDT and SSPT.
Figure 7-2 Adding new system services
In NT 3.51, because the Shadow Table is never used, you could get away without having to update it. In NT 4.0 and Windows 2000, however, the Shadow Table takes a leading role once a GDI32 or a USER32 call has been made. Therefore, it is important that you update both KeServiceDescriptorTable and KeServiceDescriptorTableShadow. If you fail to update KeServiceDescriptorTableShadow in NT 4.0 or Windows 2000, the newly added services will fail to work once a GDI32 or USER32 call is made. We recommend that you update both the tables in all versions of Windows NT so that you can use the same piece of code with all the versions of the operating systems.
One implementation issue in updating the KeServiceDescriptorTableShadow is that NTOSKRNL does not export this table. However, NTOSKRNL does export KeServiceDescriptorTable. So, how can you get the address of KeServiceDescriptorTableShadow?
The method we used for this is as follows. There is a function in NTOSKRNL called KeAddSystemServiceTable. This function is used by WIN32K.SYS driver for adding the USER32 and GDI 32 related functions. This function does refer to KeServiceDescriptorTableShadow. The first entry in both KeServiceDescriptorTable and KeServiceDescriptorTableShadow is the same. We iterate through each DWORD in the KeAddSystemServiceTable code, and for all valid addresses found in this function, we compare the 16 bytes (size of one entry in descriptor table) at this address with the first entry in KeServiceDescriptorTable. If we find the match, we consider that as the address of the KeServiceDescriptorTableShadow. This method seems to work in all Windows NT versions.
EXAMPLE OF ADDING A NEW SYSTEM SERVICE
This example consists of three modules. One device driver contains the code for new system services and the mechanism of adding new system services to a Windows NT kernel. One DLL represents an interface to new system services (just as NTDLL.DLL provides interface for services called by KERNEL32.DLL). And one application links to this wrapper DLL and calls the newly added services. The newly added services print a debug message saying, “kernel service .... Called” and print the parameters passed to the services. Each service returns values 0, 1, and 2. The function AddServices() isolates the code for the mechanism of adding new system services.
Assuming first that the sample binaries are copied in C:\SAMPLES directory, here are the steps to try out the sample:
1.
Run “instdrv extndsys c:\samples\extndsys.sys.” This will install the extndsys.sys driver. The driver will add three new system services to Windows NT Kernel.
2.
Run MYAPP.EXE. This will call wrapper functions in MYNTDLL.DLL to call newly added system services in EXTNDSYS.SYS.
#include "ntddk.h"
#include "stdarg.h"
#include "stdio.h"
#include "extnddrv.h"
#define DRIVER_SOURCE
#include "..\..\include\wintype.h"
#include "..\..\include\undocnt.h"
/* Prototypes for the services to be added */
NTSTATUS SampleService0(void);
NTSTATUS SampleService1(int param1);
NTSTATUS SampleService2(int param1, int param2);
/* TODO TODO TODO TODO
..............
..............
Add more to this list to add more services
*/
/* Table describing the new services */
unsigned int ServiceTableBase[]={(unsigned int)SampleService0,
(unsigned int)SampleService1,
(unsigned int)SampleService2,
/* TODO TODO TODO TODO
..............
..............
Add more to this list to add more services
*/
};
/* Table describing the parameter bytes required for the new services */
unsigned char ParamTableBase[]={0,
4,
8,
/* TODO TODO TODO TODO
..............
..............
Add more parameter bytes to this list to add more services
*/
};
unsigned int *NewServiceTableBase; /* Pointer to new SSDT */
unsigned char *NewParamTableBase; /* Pointer to new SSPT */
unsigned int NewNumberOfServices; /* New number of services */
unsigned int StartingServiceId;
NTSTATUS SampleService0(void)
{
trace(("Kernel service with 0 parameters called\n"));
return STATUS_SUCCESS;
}
NTSTATUS SampleService1(int param1)
{
trace(("Kernel service with 1 parameters called\n"));
trace(("param1=%x\n", param1));
return STATUS_SUCCESS+1;
}
NTSTATUS SampleService2(int param1, int param2)
{
trace(("Kernel service with 2 parameters called\n"));
trace(("param1=%x param2=%x\n", param1, param2));
return STATUS_SUCCESS+2;
}
/* TODO TODO TODO TODO
..............
..............
Add implementations of other services here
*/
unsigned int GetAddrssofShadowTable()
{
int i;
unsigned char *p;
unsigned int dwordatbyte;
p=(unsigned char *)KeAddSystemServiceTable;
for (i=0; iServiceTableBase=NewServiceTableBase;
KeServiceDescriptorTableShadow->ParamTableBase=NewParamTableBase;
KeServiceDescriptorTableShadow->NumberOfServices=NewNumberOfServices;
/* Return Success */
DbgPrint("Returning success\n");
return STATUS_SUCCESS;
}
NTSTATUS
DriverDispatch(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP Irp
);
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
);
NTSTATUS
DriverEntry(
IN PDRIVER_OBJECT
DriverObject,
IN PUNICODE_STRING RegistryPath
)
{
MYDRIVERENTRY(L"extnddrv", FILE_DEVICE_EXTNDDRV, AddServices());
return ntStatus;
}
NTSTATUS
DriverDispatch(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP
)
Irp
{
PIO_STACK_LOCATION
irpStack;
PVOID
ioBuffer;
ULONG
inputBufferLength;
ULONG
outputBufferLength;
NTSTATUS
ntStatus;
Irp->IoStatus.Status
= STATUS_SUCCESS;
Irp->IoStatus.Information = 0;
irpStack = IoGetCurrentIrpStackLocation (Irp);
switch (irpStack->MajorFunction)
{
case IRP_MJ_DEVICE_CONTROL:
trace(("EXTNDDRV.SYS: IRP_MJ_CLOSE\n"));
switch (irpStack->Parameters.DeviceIoControl.IoControlCode)
{
case IOCTL_EXTNDDRV_GET_STARTING_SERVICEID:
trace(("EXTNDDRV.SYS:
IOCTL_EXTNDDRV_GET_STARTING_SERVICEID\n"));
outputBufferLength = irpStack-
>Parameters.DeviceIoControl.OutputBufferLength;
if (outputBufferLength<sizeof(StartingServiceId)) {
Irp->IoStatus.Status
STATUS_INSUFFICIENT_RESOURCES;
} else {
=
ioBuffer
= (PULONG)Irp->AssociatedIrp.SystemBuffer;
memcpy(ioBuffer, &StartingServiceId,
sizeof(StartingServiceId));
Irp->IoStatus.Information = sizeof(StartingServiceId);
}
break;
}
break;
}
ntStatus = Irp->IoStatus.Status;
IoCompleteRequest (Irp,
IO_NO_INCREMENT
);
return ntStatus;
}
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
)
{
WCHAR
deviceLinkBuffer[] = L"\\DosDevices\\EXTNDDRV";
UNICODE_STRING
deviceLinkUnicodeString;
RtlInitUnicodeString (&deviceLinkUnicodeString,
deviceLinkBuffer
);
IoDeleteSymbolicLink (&deviceLinkUnicodeString);
IoDeleteDevice (DriverObject->DeviceObject);
trace(("EXTNDDRV.SYS: unloading\n"));
}
/* MYNTDLL.C
* This DLL is a wrapper around the new services
* added by the device driver. This DLL is like
* NTDLL.DLL which is a wrapper around KERNEL32.DLL
*/
#include <windows.h>
#include <stdio.h>
#include <winioctl.h>
#include "..\sys\extnddrv.h"
typedef int NTSTATUS;
int ServiceStart;
__declspec(dllexport) NTSTATUS SampleService0(void)
{
_asm {
mov eax, ServiceStart
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService1(int param)
{
void **stackframe=¶m;
_asm {
mov eax, ServiceStart
add eax, 1
mov edx, stackframe
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService2(int param1, int param2)
{
char **stackframe=¶m1;
_asm {
mov eax, ServiceStart
add eax, 2
mov edx, stackframe
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService3(int param1, int param2, int param3)
{
char **stackframe=¶m1;
_asm {
mov eax, ServiceStart
add eax, 3
mov edx, stackframe
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService4(int param1, int param2,
int param3, int param4)
{
char **stackframe=¶m1;
_asm {
mov eax, ServiceStart
add eax, 4
mov edx, stackframe
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService5(int param1, int param2,
int param3, int param4,
int param5)
{
char **stackframe=¶m1;
_asm {
mov eax, ServiceStart
add eax, 5
mov edx, stackframe
int 2eh
}
}
__declspec(dllexport) NTSTATUS
SampleService6(int param1, int param2,
int param3, int param4,
int param5, int param6)
{
char **stackframe=¶m1;
_asm {
mov eax, ServiceStart
add eax, 6
mov edx, stackframe
int 2eh
}
}
BOOL SetStartingServiceId()
{
HANDLE
hDevice;
BOOL
ret;
hDevice = CreateFile (
"\\\\.\\extnddrv",
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
if (hDevice == ((HANDLE)-1))
{
MessageBox(0, "Unable to open handle to driver",
"Error", MB_OK);
ret = FALSE;
}
else
{
DWORD BytesReturned;
ret=DeviceIoControl(
hDevice,
IOCTL_EXTNDDRV_GET_STARTING_SERVICEID,
NULL,
NULL,
&ServiceStart,
sizeof(ServiceStart),
&BytesReturned,
NULL);
if (ret) {
if (BytesReturned!=sizeof(ServiceStart)) {
MessageBox(0, "DeviceIoControl failed",
"Error", MB_OK);
ret=FALSE;
} else {
ret = TRUE;
}
} else {
MessageBox(0, "DeviceIoControl failed",
"Error", MB_OK);
}
CloseHandle (hDevice);
}
return ret;
}
BOOL WINAPI
DllMain(HANDLE hModule,
DWORD Reason,
LPVOID lpReserved)
{
switch (Reason) {
case DLL_PROCESS_ATTACH:
//
// We’re being loaded - save our handle
//
return SetStartingServiceId();
default:
return TRUE;
}
}
/* This is a sample console application that calls
* the newly added services. The services are called
* through a wrapper DLL. The application simply
* prints the return values from the newly added
* system services.
*/
#include <windows.h>
#include <stdio.h>
#include "..\dll\myntdll.h"
main()
{
printf("SampleService0 returned = %x\n",
SampleService0());
printf("SampleService1 returned = %x\n",
SampleService1(0x10));
printf("SampleService2 returned = %x\n",
SampleService2(0x10, 0x20));
return 0;
}
Device Drivers as a Means of Extending the Kernel versus Adding New System Services Writing pseudo device drivers and providing the DeviceIoControl methods to the applications can also extend the kernel. However, in this case, each application that wants to use the DeviceIoControl has to open a handle to the device, issue the DeviceIoControl, and close the device. Extending the kernel by means of system services has its distinct advantages; first and foremost is that applications need not be aware of the device driver. Applications will just link to a DLL that provides an interface for the system services (just like NTDLL.DLL provides an interface for KERNEL32.DLL). Further, DeviceIoContol proves much slower, especially if the DeviceIoControl requires a large amount of data transfers between the application and the device driver. By using this technique of adding system services, you might write a set of system services and provide a user-level interface DLL that everybody can use. This implementation looks cleaner and more standardized than the DeviceIoControl method.
KeAddSystemServiceTable The WIN32K.SYS driver calls this function during its DriverEntry under Windows NT 4.0 and Windows 2000. This function looks somehow odd. The function expects five parameters: an index in the Service Descriptor Table where this new entry is to be added, SSDT, SSPT, the number of services, and one parameter for use only in checked build versions. This last parameter points to a DWORD Table that holds the value of the number of times each service gets called.
NT 3.51 Design versus NT 4.0 and Windows 2000 Design: Microsoft’s Options You might find it interesting to discover that the code manipulating the KeServiceDescriptorTableShadow resides in all versions of Windows NT–the only difference is that the code for allocating and copying the Shadow Table is not triggered under NT 3.51 based on the value of a PspW2ProcessCallout variable. This information might convince you that the relocation of USER32 and GDI32 component into the NT 4.0 and Windows 2000 kernel (as contrasted with the NT 3.51 kernel) is not only performance based–as Microsoft claims now–but something well thought
out as an option when NT 3.51 was designed. This leads us to believe that Microsoft had two solutions implemented for USER32 and GDI32 modules–the LPC-based solution of using the Win32 subsystem and the INT 2Eh-based system service solution. Microsoft attempted the first solution under NT 3.51 and now settles for the second solution in later versions of Windows NT. The partial code for both solutions exists in NT 3.51, but there is no trace of the LPC solution for the Win32 subsystem under versions later than NT 3.51. So, we can also conclude that the future releases of NT, unless drastically different, will continue to use the INT 2Eh-based solution for WIN32K.SYS system services.
SUMMARY
In this chapter, we discussed in detail the system service implementation of Windows NT. We explored some code fragments from a system service interrupt handler, using KiSystemService() as an example. Next, we detailed the mechanism for adding new system services to the Windows NT kernel. We also used an example that adds three new system services to the Windows NT kernel. We compared extending the kernel with device drivers with extending the kernel by adding system services.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Local Procedure Call
Publisher:M&T Books
View the book table of contents
A local procedure call (LPC) is the communication mechanism used by Windows NT subsystems. This chapter introduces subsystems and then provides a detailed discussion on the undocumented LPC mechanism.
Chapter Contents
•
•
•
•
•
THE ORIGIN OF THE SUBSYSTEMS
o
Integral Subsystems
o
Environment Subsystems
LOCAL PROCEDURE CALL
o
Short Message Communication
o
Shared Section Communication
PORT-RELATED FUNCTIONS
o
NtCreatePort
o
NtConnectPort
o
NtReplyWaitReceivePort
o
NtAcceptConnectPort
o
NtCompleteConnectPort
o
NtRequestWaitReplyPort
o
NtListenPort
o
NtRequestPort
o
NtReplyPort
o
NtRegisterThreadTerminatePort
o
NtSetDefaultHardErrorPort
o
NtImpersonateClientOfPort
LPC SAMPLE PROGRAMS
o
Short Message LPC Sample
o
Shared Section LPC Sample
QUICK LPC
o
Advantages of Quick LPC
•
o
Quick LPC and Win32 Subsystem
o
Steps in Quick LPC Communication
o
Quick LPC Sample
o
Enhancements to the Sample Program
SUMMARY
Abstract A local procedure call (LPC) is the communication mechanism used by Windows NT subsystems. This chapter introduces subsystems and then provides a detailed discussion on the undocumented LPC mechanism.
MICROSOFT DESIGNED THE local procedure call (LPC) facility to enable efficient communication with what Windows NT calls the subsystems. Although you do not need to know about subsystems before understanding the LPC mechanism, it is certainly interesting and advisable. In this chapter, we discuss the subsystems and then shed some light on the undocumented LPC mechanism.
THE ORIGIN OF THE SUBSYSTEMS
Although Microsoft never stated what “NT” stood for, one popular theory suggests that it refers to “New Technology.” That’s not to say everything that goes inside Windows NT is new. Windows NT has borrowed several concepts from earlier operating systems. For example, the NTFS (New Technology File System) borrows a lot from the HPFS (High Performance File System) of IBM’s OS/2. The Win32 API itself is an extension of the Windows 16-bit API. The Windows NT 3.51 user interface comes from Windows 3.1 and Windows NT 4.0 inherits its interface from Windows 95. Windows 2000 (Beta 3) maintains more or less the same user interface as Windows NT 4.0. In this section, we discuss the overall architecture of Windows NT, which Microsoft borrowed from the MACH operating system, originally developed at Carnegie Mellon University.
DOS and Unix variants dominated the operating systems world in the 1980s. DOS has a monolithic architecture, composed of a single lump of code. Unix follows the layered architecture, where the operating system divides into layers such that each layer uses only the interface provided by the lower layers. The MACH operating system follows a new client-server approach. The initial versions of MACH were based on BSD Unix 4.3.
The MACH team focused on two major goals. First, they wanted to have a more structured code than BSD 4.3. Second, they wanted to support different variants of the Unix API. They achieved both these goals by pushing the execution of kernel code to user-mode processes, which acted as servers. The MACH kernel appears very small, providing only the basic system services common to all Unix APIs. Therefore, we call it a micro-kernel. The server processes run in user mode and provide a sophisticated API interface. The normal application processes are clients of these server processes. When a client process invokes an API function, the emulation library, which links with the client code, transparently passes on the call to the server process. You can accomplish this using a facility similar to RPC (remote procedure call). The server process, after carrying out any necessary processing, returns the results to the client.
To support a new API in the MACH environment, you need to write a server process and emulation library, which support the new API. Not all server processes provide a different API. Some provide generic functionality such as memory management or TTY management.
The Windows NT design team sought goals similar to that of MACH’s developers. They wanted to support Win32, OS/2, and POSIX APIs, while keeping room for future APIs. Client-server architecture proved a natural choice.
The servers are called as the protected subsystems in Windows NT. Subsystems are user-mode processes running in a local system security context. We call them protected subsystems because they are separate processes operating in separate address spaces and hence are protected from client access/modification. There are two types of subsystems:
Integral subsystems
Environment subsystems
Integral Subsystems An integral subsystem performs some essential operating system task. For Windows NT, this group includes the Local Security Authority (lsass.exe), the Security Accounts Manager, the Session Manager (smss.exe), and the network server. The Local Security Authority (LSA) subsystem manages security access tokens for users. The Security Accounts Manager (SAM) subsystem maintains a database of information on user accounts, including passwords, any account groups a given user belongs to, the access rights each user is allowed, and any special privileges a given user has. The Session Manager subsystem starts and keeps track of NT logon sessions and serves as an intermediary among protected subsystems.
Environment Subsystems An environment subsystem is a server that appears to perform operating system functions for its native applications by calling system services. An environment subsystem runs in user mode and its interface to end-users emulates another operating system, such as OS/2 or POSIX–on top of Windows NT. Even the Win32 API implements through a subsystem process under Windows NT 3.51.
Note: Not all the API functions in the client-side DLLs need to pass the call to the subsystem process. For example, most of the KERNEL32.DLL calls can directly map onto the system services provided by the kernel. Such API functions invoke the system services via NTDLL.DLL. Most of the USER32.DLL functions and GDI32.DLL functions pass on the call to the subsystem process. (In Windows NT 4.0, Microsoft moved the Win32 subsystem inside the kernel for performance reasons.)
The system call interface provided by the Windows NT kernel is called as the native API. The Win32 subsystem uses the native API for implementing the Win32 API. Generally, user programs make calls to an API provided by some subsystem, avoiding the use of a cumbersome, native API. We refer to the user programs as the clients of the subsystem that provides the API used by these programs.
The communication between the client processes and the subsystem happens through a mechanism called local procedure call (LPC), specially designed by Microsoft for that purpose. For unknown reasons, Microsoft prefers to keep the LPC interface undocumented. There is no reason why LPC cannot function as an Inter-Process Communication (IPC) mechanism. Microsoft provides a RPC kit for client-server communication across machines. Windows NT optimizes the RPCs by converting them to LPCs, in case the client and the server reside on the same machine. However, RPC has its own overheads. LPC proves most efficient in the raw form, and the subsystems also use it in that form only. Apart from that, RPC does not provide access to the fastest form of LPC–the Quick LPC. For these reasons, we provide you with useful information on the LPC interface.
LOCAL PROCEDURE CALL
In Windows NT, client-subsystem communication happens in a fashion similar to that in the MACH operating system. Each subsystem contains a client-side DLL that links with the client executable. The DLL contains stub functions for the subsystem’s API. Whenever a client process–an application using the subsystem interface–makes an API call, the corresponding stub function in the DLL passes on the call to the subsystem process. The subsystem process, after the necessary processing, returns the results to the client DLL. The stub function in the DLL waits for the subsystem to return the results and, in turn, passes the results to the caller. The client process simply resembles calling a normal procedure in its own code. In the case of RPC, the client actually calls a procedure sitting in some remote server over the network–hence the name remote procedure call. In Windows NT, the server runs on the same machine; hence the mechanism is called as a local procedure call.
There are three types of LPC. The first type sends small messages up to 304 bytes. The second type sends larger messages. The third type of LPC is called as Quick LPC and used by the Win32 subsystem in Windows NT 3.51.
The first two types of LPC use port objects for communication. Ports resemble the sockets or named pipes in Unix. A port is a bidirectional communication channel between two processes. However, unlike sockets, the data passed through ports is not streamed. The ports preserve the message boundaries. Simply put, you can send and receive messages using ports. The subsystems create ports with well-known names. The client processes that need to invoke services from the subsystems open the corresponding port using the well-known name. After opening the port, the client can communicate, with the server, over the port.
Short Message Communication The client-subsystem communication via a port happens as follows. The server/subsystem creates a port using the NtCreatePort() function. The name of the port is well published and known to the clients (or, rather, to the client-side DLL). The NtCreatePort() function returns a port handle used by the subsystem to wait and accept requests using the NtListenPort() function. Any process can send connection requests on this port and get a port handle for communication. The subsystem receives the request messages, processes them, and sends back the replies over the port to the client.
The client sends a connection request to a waiting subsystem using the NtConnectPort() function. When the subsystem receives the connect request, it comes out of the NtListenPort() function and accepts the connection using the NtAcceptConnectPort() function. The NtAcceptConnectPort returns a new port handle specific to the client requesting the connection. The server can break the communication link with the particular client by closing this handle. The subsystem completes the connection protocol using the NtCompleteConnectPort() function. Now, the client also returns from the NtConnectPort() function and gets a handle to the communication port. This handle is private to the client process. The child processes do not inherit the port handles so the children need to open the subsystem port again.
After completing this connection protocol, the client and the subsystem can start communicating over this port. The client sends a request to the subsystem using the NtRequestPort() function. When the NtRequestPort() function sends datagram messages to the subsystem, the client does not receive any acknowledgment for the sent messages. In case the client expects a reply to its request, the client can use the NtRequestWaitReplyPort() function, which sends the request to the subsystem and waits for a reply from the subsystem. The subsystem receives
request messages using the NtReplyWaitReceive() function and sends reply messages using the NtReplyPort() function. The subsystem can optimize by replying to the previous request and waiting for the next request using a single call to the NtReplyWaitReceivePort() function. Figure 8-1 displays this entire process of communication.
Figure 8-1 Steps in communication using the Port object
A subsystem may receive/reply to messages from more than one client using the same port. The message contains fields, which identify the client process and thread. The kernel fills in the process ID and the thread ID in the messages. Therefore, the subsystems can rely on this information, and the LPC forms a secure and reliable communication mechanism because the sender of the messages can be reliably identified.
Shared Section Communication You can send only short messages–up to 304 bytes–via ports. You need to use a shared region of memory for passing larger messages. If clients want to pass messages via shared memory, they have to do some extra processing before calling NtConnectPort(). A client creates a section object of required size, using CreateFileMapping()–a documented function. The size of the message is restricted only by the size of the section. The client need not map the section onto the address space; the port connection procedure takes care of that. But the client has to pass the section handle to the NtConnectPort() call. The function returns the addresses where the section is mapped in the client’s as well as the server’s address spaces. Now, whenever the client wants to invoke the server, it simply copies the parameters to the shared section and sends a message over the port. This message simply acts as an indication of the client request because the actual parameters pass via the shared section.
Generally, as a part of the port message, the client specifies the server space address of the shared section and the offset of the copied parameters within the shared section. If the server uses this information, it should first validate it if the client process proves unreliable. After processing the request, the server also sends back the results via the shared section. Apart from the additional processing, the shared section LPC essentially uses the same set of port APIs as the short message communication. The sequence of operations also resembles that of the short message
communication with one exception–in addition to handling the message port, the client must create the shared section and perform the parameter copying. The sequence of operations shown in Figure 8-1 applies to the shared section LPC as well.
Figure 8-1 Steps in communication using the Port object
PORT-RELATED FUNCTIONS
In this section, we discuss the port-related functions and parameters passed to them in detail. We prepared sample programs demonstrating short message passing and shared section memory message passing. We discuss these programs next.
NtCreatePort int _stdcall
NtCreatePort(
PHANDLE PortHandle,
POBJECT_ATTRIBUTES ObjectAttributes,
DWORD MaxConnectInfoLength,
DWORD MaxDataLength,
DWORD Unknown);
This function creates a new port for communication. The name of the port and the parent directory in the object hierarchy pass through the ObjectAttributes parameter. The MaxConnectInfoLength parameter specifies the maximum size of information that can pass on to a connection request. (Later in this section, we discuss the connection information.) The MaxDataLength parameter is the maximum size of the message that can pass through the port. Both these parameters are ignored. The operating system always sets the connection information length to 260 bytes and the data length to 328 bytes, which are the maximum allowed values for these parameters. Just make sure that you pass values less than the maximum allowed values because the function returns an error otherwise. The unknown fifth parameter can pass as zero. A handle to the newly created port returns in PortHandle. The server process uses this port handle to accept connection requests from clients.
NtConnectPort int _stdcall
NtConnectPort(
PHANDLE PortHandle,
PUNICODE_STRING PortName,
PVOID Unknown1,
LPCSECTIONINFO sectionInfo,
PLPCSECTIONMAPINFO mapInfo,
PVOID Unknown2,
PVOID ConnectInfo,
PDWORD pConnectInfoLength);
The client uses this function to establish LPC communication with the server. The name of the port to connect to is specified as a Unicode string in the PortName parameter. The second parameter, unknown at this time, cannot pass as NULL because the function fails the validation checks otherwise. The third parameter operates only when you use the shared section LPC. It is a pointer to a structure, described as follows: typedef struct LpcSectionInfo {
DWORD Length;
HANDLE SectionHandle;
DWORD Param1;
DWORD SectionSize;
DWORD ClientBaseAddress;
DWORD ServerBaseAddress;
} LPCSECTIONINFO, *PLPCSECTIONINFO;
The Length field in this structure specifies the size of the structure; it is always set to 24. The caller of this function–the client–fills the SectionHandle and SectionSize fields, apart from the Length. The CreateFileMapping() function can create a shared section of required size. Upon return from the NtConnectPort() function, the ClientBaseAddress and ServerBaseAddress fields, in the LPCSECTIONINFO structure, contain the addresses where the section is mapped in the client address space and the server address space, respectively.
The next parameter to the NtConnectPort() function–mapInfo–also functions only for the shared section LPC. This parameter is a pointer to a structure described as follows: typedef struct LpcSectionMapInfo
{
DWORD Length;
DWORD SectionSize;
DWORD ServerBaseAddress;
} LPCSECTIONMAPINFO, *PLPCSECTIONMAPINFO;
This structure duplicates the information in the LPCSECTIONINFO structure. The client needs to fill only the Length field, which it always sets to 12–the size of the structure. We have not been able to decipher the significance of passing this structure to the NtConnectPort() function. Still, you have to pass a valid structure; if you pass a NULL pointer, the function fails. We have observed that the two members of the structure, namely, SectionSize and ServerBaseAddress, zero out on return from the function.
We do not know the next parameter sent to the NtConnectPort() function, so set it as NULL.
The client can send some information to the server with the connection request. The server receives this information via the LPC message, which it gets from the NtReplyWaitReceivePort() function in case of a connection request. The ConnectInfo parameter points to this connection information. The size of the connection information passes through the pConnectInfoLength parameter that is a pointer to a double word. The server, also, can send back some information to the client at connection time. This information returns in the same ConnectInfo buffer, and the pConnectInfoLength is set to indicate the length of the returned connection information.
NtReplyWaitReceivePort int _stdcall
NtReplyWaitReceivePort(
HANDLE PortHandle,
PDWORD Unknown,
PLPCMESSAGE pLpcMessageOut,
PLPCMESSAGE pLpcMessageIn);
This function is used by the server side of LPC to receive requests from clients and reply to them. The first parameter is the port handle obtained from the NtCreatePort() function. The second parameter, currently unknown, can be passed as NULL. The third parameter is the message that serves as a reply to the previous client request. This parameter can be NULL, in which case the function simply accepts a request from the client. The fourth parameter, a pointer to a LpcMessage structure, fills, on return from the function, with the request information. Both the third and the fourth parameters are pointers to the LpcMessage structure, which we display here. typedef struct LpcMessage {
/* LPC Message Header */
WORD
ActualMessageLength;
WORD
TotalMessageLength;
DWORD MessageType;
DWORD ClientProcessId;
DWORD ClientThreadId;
DWORD MessageId;
DWORD SharedSectionSize;
BYTE
MessageData[MAX_MESSAGE_DATA];
} LPCMESSAGE, *PLPCMESSAGE;
The ActualMessageLength field is set to the size of the actual message stored in the MessageData field, whereas the TotalMessageLength is set to the size of the entire LpcMessage structure along with the MessageData. The system, not the client-server, sets the MessageType field. There are several message types. We detail the important ones:
LPC_REQUEST
The server receives this type of message when a client sends a request using the NtRequestWaitReplyPort() function. The server should reply to this message using the NtReplyPort() function or the NtReplyWaitReceivePort() function. The server should not reply to any messages other than the LPC_REQUEST messages. The NtRequestWaitReplyPort() function waits until it gets the reply from the server and then returns the reply message to the client. Effectively, the client thread that calls the NtRequestWaitReplyPort() function hangs if the server does not send a reply message.
LPC_REPLY
The client receives this type of message from the NtRequestWaitReplyPort() function, when the server replies to the request.
LPC_DATAGRAM
The server receives this type of message when a client sends a request using the NtRequestPort() function. As the name of the message type implies, the client does not get a reply from the server for this kind of message. If the server tries to reply to this message using the NtReplyPort() function or the NtReplyWaitReceivePort() function, the function fails and returns an error.
LPC_PORT_CLOSED
The server receives this type of message when a client closes the port handle. If a client dies without closing the port handle, the operating system closes the handle on behalf of the client. Thus, the server gets the LPC_PORT_CLOSED message in any case and can use it to free the per-client resources it allocates.
LPC_CLIENT_DIED
The server receives this type of message when a client dies. Refer to the description of the NtRegisterThreadTerminatePort() function for more information.
LPC_CONNECTION_REQUEST
The corresponding server receives this type of message when a client tries to connect to a port using the NtConnectPort() function.
The next fields in the LpcMessage structure are set, by the system, to the client’s process ID and thread ID, respectively. The next field is set to the unique message ID generated by the system. The server can rely on these fields because the operating system, not the client, sets them. These fields do not make sense in the messages received by the client and therefore are set to zero in the messages returned by the NtRequestWaitReplyPort() function.
Only the shared section LPC uses the SharedSectionSize field. The system sets this field to the size of the shared section when it passes a LPC_CONNECTION_REQUEST type of message to the server.
The last field is the actual message and is a variable length field. The client-server can choose to allocate only enough memory space to hold the structure parameters and the actual message. When passing a pointer to this structure for receiving a message, you must allocate enough memory space to fit the message the process can send at the other end of the port. If you fail to do it, you will receive an “Invalid Access” or similar kind of fault. To be on the safer side, you should always allocate for the maximum-sized message while passing a pointer for receiving a message.
NtAcceptConnectPort int _stdcall
NtAcceptConnectPort(
PHANDLE PortHandle,
DWORD Unknown1,
PLPCMESSAGE pLpcMessage,
DWORD acceptIt,
DWORD Unknown3,
PLPCSECTIONMAPINFO mapInfo);
Whenever the server receives a connection request, it follows a connection establishment procedure by first calling the NtAcceptConnectPort() function and then the NtCompleteConnectPort() function. This sequence of operations establishes a communication channel between the client and the server. The client end of the channel represents the handle that it gets from the NtConnectPort() function. The first parameter to NtAcceptConnectPort() is a port handle pointer set to another handle to the message port on return. This handle is the server-side end of the communication channel, although the server can use the handle returned from the NtCreatePort() function to accept requests from all clients. The server can close the handle, returned by the NtAcceptConnectPort() function, when it no longer wants to accept requests using the particular communication channel. Any further requests by the client on a closed communication channel will fail.
We have not been able to decipher the second parameter–generally set to zero. The third parameter is the LPC message returned to the client as the connection information from the server. The fourth parameter, named acceptIt, is passed as 0 if the server cannot accept the connection request. The server passes acceptIt as a nonzero value if it can accept the connection request. The fifth parameter, not deciphered yet, can be set to zero. The last parameter is a pointer to the LpcSectionMapInfo structure, which fills with appropriate data upon return. We already explained the members of this structure. This structure supplies shared-section information for future use by the server for communicating with the client.
NtCompleteConnectPort int _stdcall
NtCompleteConnectPort(
HANDLE PortHandle);
The server finishes the connection procedure with the NtCompleteConnectPort() function. The only parameter to this function is the port handle returned by the previous call to the NtAcceptConnectPort() function. The client waits in the NtCon-nectPort() function until the server completes the
connection procedure by calling the NtCompleteConnectPort() function.
NtRequestWaitReplyPort int _stdcall
NtRequestWaitReplyPort(
HANDLE PortHandle,
PLPCMESSAGE pLpcMessageIn,
PLPCMESSAGE pLpcMessageOut);
The client uses this function to send a request and wait for a reply to/from the server. The first parameter is the port handle obtained via a previous call to the NtConnectPort() function. The pLpcMessageIn parameter is a pointer to a LPC request message sent to the server. The last parameter is a pointer to another LPC message structure that fills with the reply message from the server, on return from the function.
NtListenPort int _stdcall
NtListenPort(
HANDLE PortHandle,
PLPCMESSAGE pLpcMessage);
This very small function internally uses the NtReplyWaitReceivePort() function. Here we present the pseudocode of this function: NtListenPort(HANDLE PortHandle,
PLPCMESSAGE pLpcMessage)
{
while(1) {
rc = NtReplyWaitReceivePort(
PortHandle,
NULL,
NULL
pLpcMessage);
if (rc == 0)
if(pLpcMessage->MessageType ==
LPC_CONNECTION_REQUEST)
break;
}
return rc;
}
As you can see from this pseudocode, the NtListenPort() function ignores all messages except connection requests. You cannot use this function if servicing multiple clients. While servicing multiple clients, a server gets a mix of connection requests and other client requests. The server needs to sort out the connection requests from the other requests and perform appropriate processing. If only a single client can connect at a time, the server can get the connection request using the NtListenPort() function and then start a loop to accept and process other client requests.
NtRequestPort int _stdcall
NtRequestPort(
HANDLE PortHandle,
PLPCMESSAGE pLpcMessage);
This function just sends a message on the port and returns. The server thread waiting on this port gets the message and does the required processing. The server thread need not return the results to the caller. In this case, the message type in the header is LPC_DATAGRAM. A message sent using this function resembles a datagram in the sense that the sender does not receive an acknowledgment.
NtReplyPort int _stdcall
NtReplyPort(
HANDLE PortHandle,
PLPCMESSAGE pLpcMessage);
The server uses this function if it wants to send a reply to the client and does not want to be blocked for the next request from the client. The first parameter to this function is the port handle, and the second parameter is the reply message sent to the client.
NtRegisterThreadTerminatePort int _stdcall
NtRegisterThreadTerminatePort(
HANDLE PortHandle);
If a client calls this function after connecting to a port, then the operating system sends the LPC_CLIENT_DIED message to the server when the client dies. Even if the client closes the port handle and keeps running, the system maintains a reference to the port. Therefore, the operating system sends the LPC_PORT_CLOSED message after the LPC_CLIENT_DIED message and not after the client closes the port handle.
NtSetDefaultHardErrorPort int _stdcall
NtSetDefaultHardErrorPort(
HANDLE PortHandle);
The CSRSS subsystem calls this function during its initialization. The NtRaiseHardError() function, called in case of serious system errors, sends a message to the registered hard error port. Hence, the CSRSS subsystem can pop up the message when application startup problems appear. The kernel houses only one set of global variables. These variables store the pointer to the hard error port so only one process can capture system errors. On Windows NT, this happens to be the Win32 subsystem. Calling this function requires special privilege.
Here, we present the pseudocode for this function: NtSetDefaultHardErrorPort(HANDLE PortHandle)
{
if (PrivilegeNotHeld)
return STATUS_PRIVILEGE_NOT_HELD);
if (ExReadyForErrors == 0) {
Get a pointer to the kernel port object from
PortHandle;
ExpDefaultErrorPort =
pointer to kernel port object;
ExpDefaultErrorPortProcess = CurrentProcess;
ExReadyForErrors = 1;
} else {
return STATUS_UNSUCCESSFUL
}
return STATUS_SUCCESS;
}
NtImpersonateClientOfPort int _stdcall
NtImpersonateClientOfPort(
HANDLE PortHandle,
PLPCMESSAGE pLpcMessage);
A subsystem may need to perform some processing in the security context of the calling thread. The NtImpersonateClientOfPort() function enables the server thread to assume the security context of the client thread. The function uses the pLpcMessage parameter to identify the process ID and thread ID of the client thread.
LPC SAMPLE PROGRAMS
In this section, we present two sample programs. The first program demonstrates the short message communication using LPC, and the second program demonstrates the communication using shared memory.
On the CD: The sample program can be found in the PORT.C file on the accompanying CD-ROM. The data prototypes and structure definitions for port-related functions can be found in UNDOCNT.H, which is also on the CD-ROM.
Short Message LPC Sample The PORT.C file contains the program that acts as both the client and the server for demonstrating short message communication. When the program is invoked without any parameters, it acts as the server. If invoked with some parameter, it acts as a client (the parameter is a dummy parameter and gets ignored). You should start the program in server mode first. The server-mode program first creates a port and then loops into a “receive request–process request–reply request” sequence. It uses the NtReplyWaitReceivePort() function to accept requests. The connection requests are treated differently than other requests. In case of a connection request, the server thread has to accept the connection and complete the connection sequence. For requests, other than the connection request, the server prints the message, inverts all the bytes in the message, and sends this inverted message back as the reply.
Once the server is ready to accept connections, you can run another instance of the program–this time in client mode. The client-mode program connects to the port created by the server-mode instance. It first demonstrates the use of the NtRequestPort() function to send a datagram. Then, the client sends a request and waits for a reply in a loop. You can start multiple client sessions; the server portion of the program can handle multiple client requests.
We list and explain the PORT.C file in this section.
Listing 8-1: PORT.C /***************************************************/
/* Demonstrates the short message LPC provided by the
* port object
*/
#include <windows.h>
#include <stdio.h>
#include "undocnt.h"
#include "print.h"
#define PORTNAME L"\\Windows\\MyPort"
Apart from regular header inclusions, the initial portion of the PORT.C file has the definition of the name of the message port used by the sample program. It is a complete path name starting from the root of the object directory. Note that the wide character set is used instead of the normal ASCII character set because we are directly invoking the system services and the system services understand only the Unicode character set. /* A real server function would do some meaningful
* processing here. As we are writing just a sample
* server, we have a dummy server function that just
* inverts all the bytes in the message
*/
void ProcessMessageData(PLPCMESSAGE pLpcMessage)
{
DWORD *ptr;
DWORD i;
ptr = (DWORD *)(pLpcMessage->MessageData);
for(i=0;
iActualMessageLength/sizeof(DWORD);
i++) {
ptr[i] = ~ptr[i];
}
return;
}
This is a dummy processing function on the server side. This function is passed the LPC request message, received by the server. The function should return the reply message in the same memory space. As the comment says, the function simply inverts all the bytes in the message. Because we only want to demonstrate the working of the LPC, we do not provide any intricate server functionality. You can modify this function to implement the functionality provided by your server. BOOL
ProcessConnectionRequest(
PLPCMESSAGE LpcMessage,
PHANDLE pAcceptPortHandle)
{
HANDLE AcceptPortHandle;
int rc;
*pAcceptPortHandle=NULL;
printf("Got the connection request\n");
PrintMessage(LpcMessage);
ProcessMessageData(LpcMessage);
rc = NtAcceptConnectPort(
&AcceptPortHandle,
0,
LpcMessage,
1,
0,
NULL);
if (rc != 0) {
printf("NtAcceptConnectPort failed, rc=%x\n", rc);
return FALSE;
}
printf("AcceptPortHandle=%x\n", AcceptPortHandle);
rc = NtCompleteConnectPort(AcceptPortHandle);
if (rc != 0) {
CloseHandle(AcceptPortHandle);
printf("NtCompleteConnectPort failed, rc=%x\n",
rc);
return FALSE;
}
*pAcceptPortHandle = AcceptPortHandle;
return TRUE;
}
The server part of the program calls this function when it receives a connection request from the client. This function receives the message containing the connection request and returns the port handle specific to the client. The function first prints the message then calls the ProcessMessageData() function. As described earlier, the message data in a connection request consists of nothing but the ConnectInfo passed to the NtConnectPort() function by the client.
The ProcessConnectionRequest() function starts the real work by calling the NtAcceptConnectPort() function. The only parameter of significance to this function is the message containing the connection request. The function returns a handle to the port in the AcceptPortHandle parameter. This function returns a nonzero value if it fails. If the function succeeds, the ProcessConnectionRequest() function calls the NtCompleteConnectPort() function, which accepts the port handle returned by the NtAcceptConnectPort() function as the parameter. The NtCompleteConnectPort() function also returns a zero on success and a value other than zero on failure.
In this function, we accept all the connection requests. You may want to modify this function to selectively accept connection requests. For example, you might permit the connection only for certain users or only if the client provides certain connection information. If your server can accept only a single client at a time, you need to reject all further connection requests. As described earlier, you can reject connection requests by passing the acceptIt parameter as zero. BOOL
ProcessLpcRequest(
HANDLE PortHandle,
PLPCMESSAGE LpcMessage)
{
int rc;
printf("Got the LPC request\n");
PrintMessage(LpcMessage);
ProcessMessageData(LpcMessage);
rc = NtReplyPort(PortHandle, LpcMessage);
if (rc != 0) {
printf("NtReplyPort failed, rc=%x\n", rc);
return FALSE;
}
return TRUE;
}
In this program, we chose to use two function calls to reply to a message and receive the next message, instead of using a single call to the NtReplyWaitReceive() function. The ProcessLpcRequest() function, a small utility function, prints the received message, processes it (inverts the bytes by calling the ProcessMessageData() function), and sends back the processed data as the reply using the NtReplyPort message. int server(OBJECT_ATTRIBUTES *ObjectAttr)
{
BOOL RetVal;
HANDLE PortHandle;
int rc;
LPCMESSAGE LpcMessage;
/* Create the named port */
rc = NtCreatePort(&PortHandle, ObjectAttr,
0x0, 0x0, 0x00000);
if (rc != 0) {
printf("Error creating port, rc=%x\n", rc);
return -1;
}
printf("Port created, PortHandle=%d\n", PortHandle);
memset(&LpcMessage, 0, sizeof(LpcMessage));
while (1) {
HANDLE AcceptPortHandle;
/* Wait for the message on the port*/
rc = NtReplyWaitReceivePort(PortHandle,
NULL,
NULL,
&LpcMessage);
if (rc != 0) {
printf("NtReplyWaitReceivePort failed");
CloseHandle(PortHandle);
return -1;
}
RetVal = TRUE;
switch (LpcMessage.MessageType) {
case LPC_CONNECTION_REQUEST:
RetVal = ProcessConnectionRequest(
&LpcMessage,
&AcceptPortHandle);
break;
case LPC_REQUEST:
RetVal = ProcessLpcRequest(
PortHandle,
&LpcMessage);
break;
default:
PrintMessage(&LpcMessage);
break;
}
if (RetVal == FALSE) {
break;
}
}
return 0;
}
As described earlier, the same LPC demonstration program acts as the server and the client. The main() function calls the server() function when the program is invoked without any parameters. The server() function is passed a pointer to the OBJECT_ATTRIBUTES structure that contains the object name of the communication port. The function creates a port with this name, upon which it gets back a handle to the port. As described earlier, the MaxConnectInfoLength and MaxDataLength parameters to the NtCreatePort() function are ignored so we simply pass them as zero. The NtCreatePort() function returns a zero on success and a nonzero value on failure.
After successful creation of the port, the server() function goes into a receive-process-reply loop. The function uses the NtReplyWaitReceivePort() function to receive requests from clients. Since we use this function only to receive requests, the pLpcMessageOut parameter passes as NULL. The NtReplyWaitReceivePort() function returns zero on success, and the pLpcMessageIn contains the client request. This request can take the form of a LPC_CONNECTION_REQUEST, a LPC_DATAGRAM, a LPC_REQUEST, and so on. The server processes each type of requests differently. It processes the LPC_CONNECTION_REQUEST by performing the connection protocol. It accomplishes this by calling the
ProcessConnectionRequest() function. With a LPC_REQUEST message, the server needs to do the requested processing and reply to the request. Since we are not implementing any significant functionality in the server, we just print the message, invert the message bytes, and return a reply. We do this in the ProcessLpcRequest() function. For LPC_DATAGRAM messages, a reply is not expected. These messages and all other messages, including LPC_PORT_CLOSED and LPC_CLIENT_DIED, are handled in the default case of the switch statement. A real server may need to perform different processing for these messages. For example, a real server might free up per-client resources on receiving a LPC_PORT_CLOSED message.
The server side of the program continuously loops, receiving-processing-replying the client requests. We did not program an exit for the server part. This is generally the case with servers, and that’s the reason why they are called daemons in Unix terminology. Generally, servers start up with the system boot and continue processing client requests until the system shuts down. With our server, you can kill it by pressing Ctrl+C in the command window or by using the Task Manager. int client(UNICODE_STRING *uString)
{
static int Param3;
HANDLE PortHandle;
DWORD ConnectDataBuffer[] = {0, 1, 2, 3, 4, 5};
int Size = sizeof(ConnectDataBuffer);
DWORD i;
DWORD Value=0xFFFFFFFF;
int rc;
LPCMESSAGE LpcMessage;
DWORD *ptr;
printf("ClientProcessId=%x, ClientThreadId=%x\n",
GetCurrentProcessId(),
GetCurrentThreadId());
rc = NtConnectPort(&PortHandle,
uString,
&Param3,
0,
0,
0,
ConnectDataBuffer,
&Size);
if (rc != 0) {
printf("Connect failed, rc=%x\n", rc);
return -1;
}
printf("Connect success, PortHandle=%d\n", PortHandle);
for (i = 0; i < Size/sizeof(DWORD); i++) {
printf("%x ", ConnectDataBuffer[i]);
}
printf("\n\n");
rc = NtRegisterThreadTerminatePort(PortHandle);
if (rc != 0) {
printf("Unable to register thread"
" termination port\n");
CloseHandle(PortHandle);
return -1;
}
/* Demonstrates how to send a datagram using
* NtRequestPort
*/
memset(&LpcMessage, 0, sizeof(LpcMessage));
LpcMessage.ActualMessageLength=0x08;
LpcMessage.TotalMessageLength=0x20;
ptr=(DWORD *)LpcMessage.MessageData;
ptr[0]=0xBABABABA;
ptr[1]=0xCACACACA;
rc=NtRequestPort(PortHandle, &LpcMessage);
while (1) {
/* Fill in the message */
memset(&LpcMessage, 0, sizeof(LpcMessage));
LpcMessage.ActualMessageLength=0x08;
LpcMessage.TotalMessageLength=0x20;
ptr = (DWORD *)LpcMessage.MessageData;
ptr[0] = Value;
ptr[1] = Value-1;
printf("Stop sending message (Y/N)? ");
fflush(stdin);
if (toupper(getchar()) == ’Y’) {
CloseHandle(PortHandle);
break;
}
/* Send the message and wait for the reply
*/
printf("Sending request/waiting for reply");
rc = NtRequestWaitReplyPort(PortHandle,
&LpcMessage,
&LpcMessage);
if (rc != 0) {
printf("NtRequestWaitReplyport failed, rc=%x\n",
rc);
return -1;
}
/* Print the reply received */
printf("Got the reply\n");
PrintMessage(&LpcMessage);
Value -= 2;
}
return 0;
}
The client() function implements the client-side portion of the LPC sample. The function prints the process ID and the thread ID; you can match it with the process ID and thread ID printed from the messages received by the server.
The client() function starts its job by connecting to the port created by the server process. It passes six double words as the connectInfo. You can verify that the server receives these words as the message data with the LPC_CONNECTION_REQUEST. Upon return from the NtConnectPort() function, the client gets a handle to the port. Also, the connectInfo buffer fills with the data message passed to the NtAcceptConnectPort() function by the server.
Further, the client calls the NtRegisterThreadTerminatePort() function, with the newly acquired port handle as the parameter, so that the operating system sends a LPC_CLIENT_DIED message over the port when the client terminates. The client calls this function only if the server needs to know about the client death. We call this function here to demonstrate the mechanism.
The client also demonstrates the datagram communication via the LPC. As described earlier, the NtRequestPort() function passes LPC_DATAGRAM type requests. Note that the client fills in only the message length fields and the actual message data; the operating system fills in the remaining fields in the LPCMESSAGE structure before the message passes to the server. The client() function sends two double words as the message data, which the server prints upon reception of the message.
After demonstrating the datagram communication, the client goes in a “send request – wait for reply” loop. Every time, before sending the request, it asks the user whether to continue or quit. If the user wants to continue with the demonstration, the client sends a sample request over the port using the NtRequestWaitReply() function. The message data consists of two double words inverted by the server and sent back as the reply. The NtRequestWaitReply() function returns to the client after it gets the reply message from the server. In this program, we used the same buffer to pass the request message and to receive the reply message. You can use different buffers for this purpose. main(int argc, char **argv)
{
OBJECT_ATTRIBUTES ObjectAttr;
UNICODE_STRING uString;
int rc;
/* Initializes the object attribute structure */
memset(&ObjectAttr, 0, sizeof(ObjectAttr));
ObjectAttr.Length = sizeof(ObjectAttr);
RtlInitUnicodeString(&uString, PORTNAME);
ObjectAttr.ObjectName = &uString;
if (argc == 1) {
/* If no parameters are specified for the
* program, act as the server
*/
rc = server(&ObjectAttr);
} else {
/* If any command line parameter is specified
* it acts as the client
*/
rc = client(&uString);
}
return rc;
}
The main() function simply represents the control function that calls either the server part or the client part depending on whether the user specifies a parameter. Before passing on the control to one of these functions, the main() function initializes a UNICODE_STRING and an OBJECT_ATTRIBUTES structure with the port name. These pass as parameters to the server() and client() functions.
Apart from the PORT.C file, the sample program contains a PRINT.C file and a PRINT.H file. The PRINT.C file contains utility routines to print the LPCMESSAGE structure, and the PRINT.H file contains the prototypes for these functions.
Shared Section LPC Sample The following program demonstrates the LPC using shared memory. The program resembles the one demonstrating short message LPC, except that it uses a shared memory to pass parameters and get results to/from the server. This sample program uses the same PORT.H file, used by the short message LPC sample. The SSLPC.C file in this sample program replaces the PORT.C file from the earlier sample program. The SSLPC.C file contains the server code as well as the client code.
Similar to the short message LPC sample, the same program works as the server as well as the client depending on whether a parameter is passed while invoking the program. You should start the program in the server mode first and when the server is ready, start the same program in client mode from another command window. The client creates a shared section for passing parameters and receiving results. The client then establishes communication with the server and asks for a string sent to the server as the parameter. The client copies the string to the shared section and sends a message to the server. Upon receiving the message, the server reverses the string in the shared section and sends a reply. The client prints the reversed string after receiving the reply. The server permits you to start multiple client sessions simultaneously.
Listing 8-2: SSLPC.C #include <windows.h>
#include <stdio.h>
#include undocnt .h"
#include "..\port\print.h"
#define SHARED_SECTION_SIZE 0x10000
typedef struct SharedLpcMessage {
DWORD ServerBaseAddress;
DWORD MessageOffset;
} SHAREDLPCMESSAGE, *PSHAREDLPCMESSAGE;
This initial portion of the file contains, apart from the required include directives, a couple of important definitions. The client creates the section and therefore determines the size of the shared section. The server is intimated about the size of the section at the time of connection. The operating system sets the SharedSectionSize field, in the LPC message, to the size of the shared section when it passes a LPC_CONNECTION_REQUEST message to the server. The server might choose to reject the connection request if it disagrees with the section size chosen by the client. For example, the section size might prove too small for the replies from the server.
The section size definition is followed by the definition for the message that the client sends over the port when the client wants to invoke some service from the server. As described earlier, the actual parameters pass via the shared section; the message simply indicates to the server that the client wants to invoke some service. In this sample program, we choose to pass the port message containing the server-side base address of the shared section and the offset of the copied parameters within the shared section. The server, in this sample program, does not keep track of the shared section information for the connected clients. (Remember that the server is informed of the details of the shared section when it accepts the connection request via NtAcceptConnectPort().) The server depends solely on the shared-section information passed by the client with every LPC request. In a nondevelopment environment, with unreliable clients, the server should either maintain the track of the shared-section information itself or verify the information sent by the client. /* Extract the message string from the shared section
* and reverse it
*/
void ProcessMessageData(PLPCMESSAGE pLpcMessage)
{
PSHAREDLPCMESSAGE SharedLpcMessage;
char *ServerView;
SharedLpcMessage =
(PSHAREDLPCMESSAGE)(pLpcMessage->MessageData);
ServerView =
((char *)SharedLpcMessage->ServerBaseAddress)+
SharedLpcMessage->MessageOffset;
strrev(ServerView);
}
The ProcessMessageData() function resembles that in the short message communication sample, except that it operates on the shared section instead of the data passed in the LPC message. As described earlier, the client sends LPC requests, containing the server-side base address of the shared section and the offset of the copied parameters within the shared section. The ProcessMessageData() function retrieves this information from the LPC message and calculates the memory address, where the client copied the parameter string. The function reverses this string, and the client sees the reversed string when the client receives the reply from the server. BOOL
ProcessConnectionRequest(
PLPCMESSAGE LpcMessage,
PHANDLE pAcceptPortHandle)
{
LPCSECTIONMAPINFO mapInfo;
HANDLE AcceptPortHandle;
PrintMessage(LpcMessage);
/* If you get the connection request, accept and
* complete the request
*/
memset(&mapInfo, 0, sizeof(mapInfo));
mapInfo.Length=0x0C;
rc = NtAcceptConnectPort(
&AcceptPortHandle,
0,
LpcMessage,
1,
0,
&mapInfo);
if (rc != 0) {
printf("NtAcceptConnectPort failed rc=%x\n", rc);
return FALSE;
}
printf("AcceptPortHandle=%x\n", AcceptPortHandle);
printf("mapInfo.SectionSize=%x\n",
mapInfo.SectionSize);
printf("mapInfo.ServerBaseAddress=%x",
mapInfo.ServerBaseAddress);
rc = NtCompleteConnectPort(AcceptPortHandle);
if (rc != 0) {
printf("NtCompleteConnectPort failed, rc=%x\n",
rc);
return FALSE;
}
*pAcceptPortHandle = AcceptPortHandle;
return TRUE;
}
The ProcessConnectionRequest() here also resembles the one in the shared section LPC sample. The only difference between the two functions is in the value they pass for the mapInfo parameter to NtAcceptConnectPort(). If the server passes a non-NULL value for the mapInfo parameter and the client has not sent the shared section information with the connection request, the call fails. Therefore, the ProcessConnectionRequest()
function, in the shared section LPC sample, passes NULL as the mapInfo parameter. Here, the ProcessConnectionRequest() function passes a pointer to the LPCSECTIONMAPINFO structure, where it receives the information about the shared section for use in parameter passing. The sample program does not use this information. A real server might keep track of the shared-section information per client; for example, it can maintain a hash table indexed by the client thread ID. The server can later retrieve the shared-section information from the hash table whenever it receives a LPC request. In this sample program, the client sends the shared section information, with every LPC request, as a part of the message sent over the port. int server(OBJECT_ATTRIBUTES *ObjectAttr)
{
HANDLE PortHandle;
int rc;
LPCMESSAGE LpcMessage;
HANDLE AcceptPortHandle;
BOOL FirstTime=TRUE;
/* Create the named port */
rc = NtCreatePort(&PortHandle, ObjectAttr, 0x0,
0x0, 0x00000);
if (rc != 0) {
printf("NtCreatePort failed, rc=%x\n", rc);
return -1;
}
printf("Port created, PortHandle=%d\n", PortHandle);
memset(&LpcMessage, 0, sizeof(LpcMessage));
while (1) {
if ((FirstTime) ||
(LpcMessage.MessageType != LPC_REQUEST)) {
/* If this is the first message or if the
* previous message was not a LPC request, then
* do not send any reply but just wait on the
* message.
*/
rc = NtReplyWaitReceivePort(
PortHandle,
NULL,
NULL,
&LpcMessage);
FirstTime=FALSE;
} else {
/* Send a reply to the previous message and wait
* for the new message.
*/
printf("Sending reply and Waiting for"
" the request....\n");
rc = NtReplyWaitReceivePort(
PortHandle,
0,
&LpcMessage,
&LpcMessage);
if (rc != 0) {
printf("NtReplyWaitReceivePort"
" failed, rc=%x\n", rc);
return -1;
}
}
if (LpcMessage.MessageType ==
LPC_CONNECTION_REQUEST) {
printf("Got the connection request\n");
ProcessConnectionRequest(&LpcMessage,
pAcceptPortHandle)
} else if (LpcMessage.MessageType == LPC_REQUEST) {
/* Process the message received and send the reply
* in the next iteration of the while loop.
*/
printf("Got the request\n");
PrintMessage(&LpcMessage);
ProcessMessageData(&LpcMessage);
}
}
return 0;
}
The server() function implements the server-side functionality of the sample program. It starts by creating a port object. After successful creation of the port, the function goes in a “receive request – process request – send reply” loop. The server continues in the loop until you terminate it by pressing Ctrl+C or with the help of the Task Manager.
The server() function receives a new request and replies to the previous request using a single call to the NtReplyWaitReceive() function. A reply needs to be sent only if the previous request is of type LPC_REQUEST. Hence, the function calls the NtReplyWaitReceive() function with a NULL pLpcMessageOut parameter when it receives the first request or the previous request is not of type LPC_REQUEST. Otherwise, the message received from the client sends as the pLpcMessageOut parameter. In both cases, upon return from the NtReplyWaitReceive() function, the LpcMessage structure contains the next request sent by the client.
The server handles only the LPC_REQUEST and LPC_CONNECTION_REQUEST type messages; other messages are ignored. For LPC_CONNECTION_REQUEST messages, the server establishes a communication channel with the client by calling the ProcessConnectionRequest() function. For LPC_REQUEST messages, the server prints the message and calls the ProcessMessageData() function that reverses the string that passes as a parameter in the shared section. The reply to the LPC_REQUEST message is sent by a call to the NtReplyWaitReceivePort() function in the next iteration. int client(UNICODE_STRING *uString)
{
static int Param3;
HANDLE hFileMapping;
LPCSECTIONINFO sectionInfo;
LPCSECTIONMAPINFO mapInfo;
DWORD ServerBaseAddress;
DWORD ClientBaseAddress;
char *ClientView;
HANDLE PortHandle;
int rc;
LPCMESSAGE LpcMessage;
hFileMapping = CreateFileMapping(
(HANDLE)0xFFFFFFFF,
NULL,
PAGE_READWRITE,
0,
SHARED_SECTION_SIZE,
NULL);
if (hFileMapping == NULL) {
printf("Unable to create file mapping\n");
return -1;
}
memset(§ionInfo, 0, sizeof(sectionInfo));
memset(&mapInfo, 0, sizeof(mapInfo));
sectionInfo.Length = 0x18;
sectionInfo.SectionHandle = hFileMapping;
sectionInfo.SectionSize = SHARED_SECTION_SIZE;
mapInfo.Length = 0x0C;
printf("ClientProcessId=%x, ClientThreadId=%x\n",
GetCurrentProcessId(),
GetCurrentThreadId());
rc = NtConnectPort(
&PortHandle,
uString,
&Param3,
§ionInfo,
&mapInfo,
NULL,
NULL,
NULL);
if (rc != 0) {
printf("Connect failed, rc=%x %d\n", rc);
return -1;
}
printf("PortHandle=%x\n", PortHandle);
printf("Client Base address=%x\n",
sectionInfo.ClientBaseAddress);
printf("Server Base address=%x\n",
sectionInfo.ServerBaseAddress);
ServerBaseAddress =
sectionInfo.ServerBaseAddress;
ClientBaseAddress =
sectionInfo.ClientBaseAddress;
while (1) {
static char MessageString[SHARED_SECTION_SIZE];
int MessageOffset = 0;
PSHAREDLPCMESSAGE SharedLpcMessage;
printf("Enter the message string, enter "
"’quit’ to exit : ");
gets(MessageString);
if (stricmp(MessageString, "quit") == 0) {
CloseHandle(PortHandle);
return 0;
}
fflush(stdin);
printf("Enter the offset in shared memory "
"where the message is to be kept : ");
scanf("%d", &MessageOffset);
if ((MessageOffset+strlen(MessageString)) >=
SHARED_SECTION_SIZE) {
printf("Message cannot fit in shared "
"memory window\n");
return -1;
}
/* Fill in the message */
memset(&LpcMessage, 0, sizeof(LpcMessage));
LpcMessage.ActualMessageLength=0x08;
LpcMessage.TotalMessageLength=0x20;
SharedLpcMessage =
(PSHAREDLPCMESSAGE)(LpcMessage.MessageData);
printf("Server base address=%x\n",
ServerBaseAddress);
SharedLpcMessage->ServerBaseAddress =
ServerBaseAddress;
SharedLpcMessage->MessageOffset =
MessageOffset;
ClientView = ((char *)ClientBaseAddress) +
MessageOffset;
strcpy(ClientView, MessageString);
/* Send the message and wait for the reply */
printf("Sending request and waiting for "
"reply....\n");
rc=NtRequestWaitReplyPort(
PortHandle,
&LpcMessage,
&LpcMessage);
if (rc != 0) {
printf("NtRequestWaitReplyport failed, rc=%x\n",
rc);
return -1;
}
/* Print the reply received */
printf("Got the reply\n");
PrintMessage(&LpcMessage);
//
printf("Reply = %s\n", ClientView);
}
return 0;
}
The client() function, which encompasses the client-side functionality of the sample program, substantially differs from the client() function in the short message LPC sample. This is because a majority of the shared-section handling is performed in the client.
The client() function starts creating a shared section by calling the CreateFileMapping() API function. Note that the section is created with read+write permissions. Also note that, the file handle, passed as –1, means an unnamed section not associated with any file is created. You can create a section by mapping a disk file, but it is not necessary. The function passes the section handle, returned by the CreateFileMapping() function, to the NtConnectPort() function via the sectionInfo parameter. The NtConnectPort() function maps the shared section in the client as well as the server address space before sending a connection request to the server. The NtConnectPort() function returns after successfully establishing a communication channel with the server. Upon return, the sectionInfo structure contains the information about shared-section mapping. The function also returns the handle to the LPC port, used by the client for issuing requests.
After a successful connection establishment, the client goes in a "send request – wait for reply” loop. The client asks the user for a string that it sends to the server as the parameter. (If you enter “quit,” the client exits.) The client also inputs the offset, within the shared section. After receiving these inputs, the client copies the given string at the specified offset in the shared section. It fills up a LPC message indicating the base address, of the shared section, in the server address space and the offset of the string within the shared section. The client sends the LPC message to the server over the port by calling the NtRequestWaitReplyPort() function. Upon receiving the message, the server reverses the string and sends a reply message. The client prints the reversed string upon return from the NtRequestWaitReplyPort() function. main(int argc, char **argv)
{
OBJECT_ATTRIBUTES ObjectAttr;
UNICODE_STRING uString;
int rc;
/* Initializes the object attribute structure */
memset(&ObjectAttr, 0, sizeof(ObjectAttr));
ObjectAttr.Length=sizeof(ObjectAttr);
ObjectAttr.ObjectName=&uString;
RtlInitUnicodeString(&uString, PORTNAME);
if (argc == 1) {
/* If no parameters are specified for the
* program act as the server
*/
rc = server(&ObjectAttr);
} else {
/* If any command line parameter is specified it
* acts as the client
*/
rc = client(&uString);
}
return rc;
}
Similar to the short message LPC sample, the main() function in this sample program does not have any substantial code. It simply acts as a control function that calls either the server() function or the client() function depending on whether the program is invoked with command line parameters. The program also uses the PRINT.H and PRINT.C files for printing the LPC messages.
QUICK LPC
Quick LPC is the fastest form of LPC. Apart from that, Quick LPC has some peculiarities. For one, Quick LPC does not use port objects. Second, Quick LPC serves as the exclusive medium of communication for the Win32 subsystem. The Windows NT kernel supports only a single server (per client) using Quick LPC; the Win32 subsystem occupies this slot. Therefore, if you want to use Quick LPC, you need to modify the kernel a bit. (Note that until now, we presented only user-level code in this chapter.) However, talking about the peculiarities without giving details can make this concept puzzling. So, here we present details about Quick LPC.
Quick LPC is used only in Windows NT 3.51.
Advantages of Quick LPC Let us first see why Quick LPC is faster than the regular LPC. The LPC communication using the port objects proves slow for a couple of reasons. One, there is a single server thread waiting on the port object and servicing the requests. This single server thread is naturally overloaded in anticipation of multiple clients making frequent requests. You can overcome this disadvantage by using a fleet of slave threads. The main server thread gets requests from the port and simply passes them on to one of the slave threads for servicing. The server threads run in parallel with the main thread and process requests when the main thread receives new requests.
Another problem with the regular LPC is that the context switching between the client thread and the server thread happens in an “uncontrolled” manner. Typically, a client sends a request on the port and waits for a response from the server (except while sending datagrams using the NtRequestPort() function). While the client thread waits on the port for a reply, the thread scheduler searches for the most eligible thread for execution. More often than not, this new thread selected for execution differs from the server thread. Essentially, the server thread is not immediately scheduled when the request comes over the port. Similarly, the client thread may not be scheduled immediately after the subsystem sends a reply.
Quick LPC overcomes both of the aforementioned disadvantages. The first disadvantage is overcome by creating a dedicated server thread per client thread. The second disadvantage is overcome by using a kernel object named an event pair, which serves as the backbone of the Quick LPC. As implied by its name, an event pair consists of a pair of event objects, named high event and low event, respectively. The NT kernel provides
functions, which allow a thread to wait on one of the events in the pair and signal the second event in an atomic operation. The event pair object also guarantees that the thread waiting on the signaled event is the next thread to be scheduled.
Note: Two sets of functions operate on the event pair. One set of functions gives the regular sleep-wakeup protocol; it does not guarantee immediate thread scheduling: The NtSetHighWaitLowEventPair() function and the NtSetLowWaitHighEventPair() function. In this chapter, we discuss the other set of functions that guarantee the immediate scheduling of the signaled thread.
Quick LPC and Win32 Subsystem To clarify, let’s see how the Win32 subsystem uses the Quick LPC. When a client thread makes the first GUI call, the Win32 subsystem creates a thread dedicated to the calling client thread. The new server thread creates an event pair object and calls the KiSetLowWaitHighThread() function, with the event pair object as a parameter. The server thread waits for the high event from the pair to get signaled. Now, whenever the client thread makes a GUI call, the KiSetHighWaitLowThread() function is called. This call signals the high event in the pair and en-queues the client thread in the list of threads waiting for the low event to get signaled. In other words, the client thread sleeps while the corresponding server thread, waiting on the high event, gets woken up. After processing the request, the server thread calls the KiSetLowWaitHighThread() function that makes the server thread sleep for the high event and the client thread, which was waiting for the low event, takes over the CPU. This sequence repeats for every GUI call made by the client.
The event pair object takes care of the “controlled” thread switching. It provides no mechanism for passing parameters and return values. The Quick LPC achieves this with a dedicated shared section for each client thread. The Win32 subsystem also creates a dedicated section object and maps it in the address space of both the client and the subsystem processes. The client thread fills in the parameters in the shared area before passing the control to the server thread and similarly the server thread copies the results in the shared area before returning the control to the client thread.
Naturally, you may think, “Why is the Quick LPC restricted to the Win32 subsystem? Why can’t it operate as a general-purpose Inter-Process Communication mechanism?” The reason is that you cannot call the functions KiSetLowWaitHighThread() and KiSetHighWaitLowThread() from the user-mode process directly. Windows NT reserves two software interrupts for this purpose. Interrupt 0x2C calls the function KiSetLowWaitHighThread() and interrupt 0x2B calls the function KiSetHighWaitLowThread().These two interrupt routines operate on a default event pair object. The Thread Environment Block (TEB) maintains a pointer to this default event pair. You can use the NtSetThreadInformation() function to set this pointer. Since only one event pair object can associate with every thread, only one server thread can make use of the Quick LPC; that server thread typically belongs to the Win32 subsystem for most applications. However, non-Win32 applications–or for that matter, non-GUI applications–can still use the Quick LPC for general-purpose communication.
Steps in Quick LPC Communication The server application for a non-GUI program can mimic the Win32 subsystem and use the Quick LPC for communication. Let’s see what the Win32 subsystem does while establishing the Quick LPC.
1.
It creates one dedicated thread in the CSRSS process.
2.
It creates a section object, 64K in size.
3.
It maps the view of sections in the client thread and the subsystem.
4.
It creates an event pair object.
5.
It duplicates the event pair object handle in the client process.
6.
It duplicates the section object handle in the client process.
7.
It calls NtSetInformationThread() function, with SetEventPairThread as the information class, for the subsystem thread and for the client thread.
8.
It returns information such as duplicated event pair handle, section handle, address in the client process where the shared section is mapped, and so on.
9.
After this, the thread data in the client thread reflects that the Quick LPC is established.
10.
The dedicated CSRSS thread calls INT 2CH (KiSetLowWaitHighThread). Because of this, the CSRSS thread is blocked until the client sends a request.
11.
When the client makes a GUI call, the client fills in the parameters in the shared section and issues INT 2BH (KiSetHighWaitLowThread). Because of this, the server thread wakes up, performs the specified task, and fills in the results in the shared section. Then, the server thread issues the interrupt 0x2B, which wakes up the client thread. This 2B/2C sequence repeats until the client thread terminates.
Quick LPC Sample Here, we present a program that mimics the Win32 subsystem and shows how you can use the Quick LPC for general-purpose communication. The program, only a demonstration, does not implement any service. As described earlier, the event pair object does not provide any parameter passing mechanism. The user of the event pair object has to implement parameter passing using shared sections. In this sample program, we do not demonstrate the use of shared section because it is straightforward and we already demonstrated it at length in the shared section LPC sample program. In this sample program, we demonstrate only how to implement “controlled” switching between the client thread and the server thread using the event pair object.
Following the usual practice in this chapter, the same sample program acts as the server or the client depending on whether you pass a command line parameter to the program. You should first start the program in the client mode. The client prints its own process ID and thread ID. The server needs this information to establish the event pair object. After you start the program in the server mode, it asks you for the process ID and the thread ID of the client. After initializing the thread object, the server issues INT 2CH then waits for a client request. Meantime, the client waits for a user keystroke. After getting a keystroke from the user, the client issues a INT 2BH, which switches the execution thread from the client thread to the server thread. The server prints a message indicating that it is scheduled and then waits for a keystroke. Upon receiving the keystroke, it switches the control back to the client by triggering INT 2C again. This continues until you kill the server and the client by pressing Ctrl+C or using the Task Manager.
The implementation, for both client and server, resides in a single file, QLPC.C, which we describe in detail in the next section.
Listing 8-3: QLPC.C #include <windows.h>
#include <stdio.h>
#include "..\include\undocnt.h"
#define EVENTPAIRNAMEL"\\MyEventPair"
Apart from the usual header inclusions, the initial portion of the QLPC.C file defines the name of the event pair used by the sample program to demonstrate “controlled” thread switching. We create the event pair at the root of the object directory. If you want to create several objects in the object tree, we suggest you create these objects under an application-specific directory. int server()
{
static HANDLE EventPairHandle;
HANDLE ClientEventPairHandle;
OBJECT_ATTRIBUTES ObjectAttr;
UNICODE_STRING uString;
DWORD ClientPid, ClientTid;
HANDLE ClientProcessHandle, ClientThreadHandle;
DWORD OpenThreadParam[2];
int rc;
memset(&ObjectAttr, 0, sizeof(ObjectAttr));
ObjectAttr.Length = sizeof(ObjectAttr);
RtlInitUnicodeString(&uString, EVENTPAIRNAME);
ObjectAttr.ObjectName = &uString;
rc = NtCreateEventPair(
&EventPairHandle,
STANDARD_RIGHTS_ALL,
&ObjectAttr);
if (rc == 0) {
printf("EventPairHandle=%x\n", EventPairHandle);
} else {
printf("Unable to create event pair, rc=%x\n", rc);
return -1;
}
rc = ZwSetInformationThread(
GetCurrentThread(),
8,
&EventPairHandle,
4);
if (rc != 0) {
printf("NtSetInformationThread failed for "
"the server, rc=%x\n", rc);
return -1;
}
printf("Enter pid and tid of the client : ");
scanf("%d%d", &ClientPid, &ClientTid);
ClientProcessHandle = OpenProcess(
PROCESS_ALL_ACCESS,
FALSE,
ClientPid);
if (ClientProcessHandle == NULL) {
rc = GetLastError();
printf("Unable to open handle to process, rc=%x\n",
rc);
return -1;
}
memset(&ObjectAttr, 0, sizeof(ObjectAttr));
ObjectAttr.Length = sizeof(ObjectAttr);
OpenThreadParam[0] = ClientPid;
OpenThreadParam[1] = ClientTid;
rc = NtOpenThread(
&ClientThreadHandle,
THREAD_ALL_ACCESS,
&ObjectAttr,
OpenThreadParam);
if (rc != 0) {
printf("NtOpenThread failed, rc=%x\n", rc);
return -1;
}
printf("ClientProcessHandle = %x\n",
ClientProcessHandle);
printf("ClientThreadHandle
= %x\n",
ClientThreadHandle);
rc = DuplicateHandle(
GetCurrentProcess(),
EventPairHandle,
ClientProcessHandle,
&ClientEventPairHandle,
0,
FALSE,
DUPLICATE_SAME_ACCESS);
if (rc == FALSE) {
rc = GetLastError();
printf("DuplicateHandle failed, rc=%x\n", rc);
return -1;
}
printf("Client EventPair handle = %x\n",
ClientEventPairHandle);
rc = ZwSetInformationThread(
ClientThreadHandle,
8,
&EventPairHandle,
4);
if (rc != 0) {
printf("NtSetInformationThread failed for "
"the client, rc=%x\n", rc);
return -1;
}
while (1) {
DWORD ret_val;
_asm int 2Ch
_asm mov ret_val, eax
if (ret_val != 0) {
printf("int 2C returned error, rc=%x\n", ret_val);
} else {
printf("int 2C returned\n");
}
getchar();
}
return 0;
}
The server() function creates a named event pair object. It receives a handle to the newly created event pair upon successful creation of the object. Next, it establishes an association between the event pair and the server thread–the current thread. The server uses the ZwSetInformationThread() function to associate the event pair with the thread. This function is documented in the Windows NT DDK, but you can also call it from a user-mode, nondriver application. The prototype for this function looks like: NTSTATUS
ZwSetInformationThread(
HANDLE ThreadHandle,
THREADINFOCLASS ThreadInformationClass,
PVOID ThreadInformation,
ULONG ThreadInformationLength);
As described earlier, each thread points to the associated event pair object, and the INT 2BH/INT 2CH issued by a thread operates on the associated event pair object. The operating system stores the pointer of the associated event pair in the Thread Environment Block for the thread, and you can set it using the ZwSetInformationThread() function. The ThreadInformationClass for the event pair pointer is 8. The actual information to set is the handle of the event pair object. We pass 4 as the ThreadInformationLength parameter because it represents the size of a handle in Windows NT.
The server needs to associate the event pair with the client thread. But this is not as simple as setting up the association for the current thread. First, the server gets a hold of handles to the client process and the client thread. For this, it needs the client’s process ID and thread ID, which input from the user. The function uses the OpenProcess() API function to get a handle to the client process.
Note: The server process should have security rights to open the client process.
The function uses an undocumented system call–namely, NtOpenThread()–to get a handle to the client thread. The NtOpenThread() system call returns a thread handle given the process ID and the thread ID. Next, the server duplicates the event pair handle in the client process’s context. It uses the DuplicateHandle() API function to achieve this. The server needs the process handle to get the duplicate event pair handle and the thread handle to associate the event pair and the thread. The ZwSetInformationThread() function is called again, this time with the client thread handle, to associate the event pair with the client thread. The function requires the event pair handle to exist in the context of the process that owns the thread. That is the reason we duplicated the handle in the context of the client process.
After setting up the Quick LPC channel, the server can now accept requests from the client. It goes into a loop, blocking in the INT 2CH, and indicating it to the user whenever it gets a request from the client. The server waits for a keystroke and then issues INT 2CH. This causes the server thread to suspend and the client thread to release for execution. We use inline assembly to issue the software interrupt. Note that the interrupt routine, for interrupt 0x2C, stores the return value in the EAX register. int client()
{
printf("Client Process id = %d\n",
GetCurrentProcessId());
printf("Client Thread id = %d\n",
GetCurrentThreadId());
getchar();
while (1) {
DWORD ret_val;
_asm int 2Bh
_asm mov ret_val, eax
if (ret_val != 0) {
printf("int 2B returned error, rc=%x\n", ret_val);
} else {
printf("int 2B returned\n");
}
getchar();
}
return 0;
}
The client() function proves much simpler in comparison to the server() function because the entire Quick LPC initialization is done by the server. The client just provides the process ID and the thread ID for input to the server. After the initialization is complete, the server waits for a client request in INT 2CH. You should indicate the end of initialization to the client by a keystroke. After receiving the keystroke, the client issues a INT 2BH, releasing the server thread for execution. Now, the client blocks and is rescheduled only when the server issues INT 2CH. The client waits for a keystroke from the user before issuing another INT 2BH.
We use inline assembly to issue the software interrupt. Note that the interrupt routine, for interrupt 0x2B, stores the return value in the EAX register. main(int argc, char **argv)
{
int rc;
if (argc == 1) {
rc = server();
} else {
rc = client();
}
return rc;
}
The main function in this sample program represents the control center. It calls the server() function if you invoke the program without any parameters; otherwise, it calls the client() function.
Enhancements to the Sample Program The sample program, presented in the previous section, can handle a single client. But the user must supply the client’s process ID and thread ID to the server. You can overcome these deficiencies by making use of the port LPC for establishing the Quick LPC. The server can create a port and wait for requests on the port.
Whenever a client starts, it connects to the server over the port and sends a LPC request containing its process ID and thread ID. The server, upon receiving the request, initializes an event pair object and creates a new thread to handle the new client. A shared section also needs to be created and mapped in the server address space, as well as the client address space. The server can do it explicitly, or it can use the shared-section LPC so that the client creates the section and the system itself takes care of the mapping.
After setting up the communication channel like this, the main server thread sends a reply message to the client indicating that everything is set up. Now, the main server thread can freely accept more connection requests from clients. The newly created thread waits for the client requests by issuing INT 2CH. After the Quick LPC channel is established, the client can copy the parameters to the shared area and issue INT 2BH whenever it needs to invoke some service from the server.
As a result of the software interrupt, the server thread is scheduled for execution. The server thread reads the parameters from the shared area, processes the request, copies the results to the shared area, and invokes INT 2CH. The software interrupt causes the server thread to sleep, and the client thread is scheduled for execution. This continues until the client thread closes the port handle or dies. Now, the main server thread gets
a LPC_HANDLE_CLOSED message over the port. Upon receiving the message, the main thread releases all resources allocated for the client; in other words, it destroys the shared-section mapping, kills the thread handling the particular client, destroys the event pair handle, and so on.
The sample program presented in the previous section works for console applications under Windows NT 3.51. The program does not work for GUI applications because the Win32 subsystem also sets the event pair handle in the Thread Environment Block (TEB), overwriting the event pair handle set by our program. The Win32 subsystem sets the event pair handle in the TEB when the thread makes the first GUI call. One fact in our favor is that the event pair handle is maintained per thread. Therefore, you can work around this problem very easily by having a separate client thread to communicate with the server. The other threads in the application can consist of GUI threads, accessing the GUI functions offered by the Win32 subsystem and using the Quick LPC to talk to the Win32 subsystem. You should take care only that the thread, using the Quick LPC to talk to your own server, does not make any GUI calls.
Note: Our sample program does not work in Windows NT 4.0 because the interrupt 0x2B serves a different purpose. As you know, the Win32 subsystem functionality moves entirely into the kernel-mode driver, namely, WIN32K.SYS, in Windows NT 4.0. The Win32 GUI calls also process as system calls in Windows NT 4.0. Therefore, the Win32 subsystem no longer needs the Quick LPC interface, also negating the requirement of interrupts 0x2C and 0x2B.
We already saw that the functions KiSetLowWaitHighThread() and KiSetHighWaitLowThread() are not directly callable from the user land. Being unable to use interrupt 0x2B means that a way to access these functions from the user land is blocked. There is another way though. A pair of kernel functions, namely, NtSetLowWaitHighThread() and NtSetHighWaitLowThread(), can perform the same job. You can get to these functions using a pair of system calls that invoke these functions. These system calls don’t accept any parameters since the two functions operate on the event pair pointed to by the TEB of the calling thread. Surprisingly, the corresponding functions in the NTDLL.DLL don’t invoke these system services. Instead, these functions invoke the interrupts 0x2B and 0x2C.
Note: Surprisingly, the Win32 subsystem, under Windows NT 3.51, does not call the NTDLL.DLL functions. It invokes the interrupts 0x2B and 0x2C directly. Performance seems the most likely reason behind this “bypassing” act. First, the system call interface is bypassed. The overheads of system call setup—that is, indexing the system call ID to find out the number of parameters and the kernel function to be invoked—might prove unacceptable. Hence, we find the two functions in question by going out of the way and invoking the special interrupts instead of using the normal system call interface interrupt 0x2E. Of course, this required modifying the kernel to handle the two new software interrupts. We still don’t understand why the Win32 subsystem bypasses the NTDLL.DLL functions.
You cannot use these functions to access the Quick LPC on Windows NT 4.0. Obviously, you need to implement the system call invocation yourself; it’s fairly easy, though. On Windows NT 4.0, you need to change the INT 2Bh instruction to the following sequence of instructions that invoke the NtSetHighWaitLowThread() system call: MOV EAX, A0h
LEA EDX, [ESP + 4]
INT 2Eh
You cannot use INT 2CH, under Windows NT 4.0, even though the interrupt handler for it remains there in place. (You would expect both the interrupt handlers to be extinct if the Win32 subsystem no longer requires them, wouldn’t you?) This is because the interrupt handler returns a STATUS_NO_EVENT_PAIR error even if the TEB of the calling thread points to a proper event pair. Therefore, you need to use a corresponding system call to achieve the same effect as the KiSetLowWaitHighThread() function. You can replace the INT 2CH instruction with the following instructions that invoke the NtSetLowWaitHighThread() system call: MOV EAX, ABh
LEA EDX, [ESP + 4]
INT 2Eh
The system call interface exists and can function even under Windows NT 3.51. You might choose to use the same interface for the two versions of Windows NT so that the same code works on both versions. OK! It’s not so straightforward because the service IDs changed from Windows NT 3.51 to Windows NT 4.0. In Windows NT 3.51, the service ID for the NtSetLowWaitHighThread() system call is 0xA3, and the NtSetHighWaitLowThread() system call is 0x98.
SUMMARY
A local procedure call (LPC) is the communication mechanism used by Windows NT subsystems. In this chapter, we gave you a brief introduction to subsystems followed by a detailed discussion on the undocumented LPC mechanism.
There are three types of LPC. The short message LPC passes small messages up to 304 bytes in length. The shared section LPC uses shared memory and passes larger messages. Both the short message LPC and the shared section LPC are based on a kernel object called port. The functions to manipulate ports are not documented. In this chapter, we documented the parameters and use of these functions with demonstration programs.
The Quick LPC, the fastest form of LPC, is used exclusively by the Win32 subsystem. The Quick LPC proves faster because it ensures controlled scheduling of the client and server thread. In contrast with the other two forms of LPC, the Quick LPC requires a dedicated server thread per client thread. The Quick LPC mechanism uses another kernel object–the event pair. The context switches between the client thread and the corresponding dedicated server thread are optimized using the event pair object.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Hooking Software Interrupts
Publisher:M&T Books
View the book table of contents
This chapter covers how operating systems use software interrupts, why software interrupts need hooking, and how to hook software interrupts. An example hooks INT 2E (the system service interrupt) in Windows NT.
Chapter Contents
•
WHAT ARE INTERRUPTS?
o
Interrupt Processing in Real Mode
o
Interrupt Processing in Protected Mode
o
Interrupt Processing in V86 Mode
•
HOW OPERATING SYSTEMS USE SOFTWARE INTERRUPTS
•
WHY SOFTWARE INTERRUPTS NEED TO BE HOOKED
•
HOW TO HOOK SOFTWARE INTERRUPTS
•
SUMMARY
Abstract This chapter covers how operating systems use software interrupts, why software interrupts need hooking, and how to hook software interrupts. An example hooks INT 2E (the system service interrupt) in Windows NT.
WHAT ARE INTERRUPTS?
An interrupt refers to a mechanism that breaks into the normal execution of an application program and transfers control to operating system code. There are three kinds of interrupts: hardware interrupts, software interrupts, and exceptions.
Hardware interrupts come from the physical devices in the machine. For example, whenever there is a character waiting on the COM port, a hardware interrupt will be triggered. When an I/O operation completes, a hardware interrupt also will be triggered.
Software interrupts occur as a result of an explicit INT nn request from the application. Applications typically use this mechanism to get different services from the operating system. Exceptions occur as a result of an application’s attempt to perform illegal operations, such as dividing by zero.
The next sections detail how processors handle software interrupts in real, protected, and V86 modes.
Interrupt Processing in Real Mode In real mode, the lower 1K of memory holds a data structure known as the Interrupt Vector Table (IVT). There are nominally 256 entries in this table. (Since the 80286, the IVT is not required to have 256 entries or start at physical address 0. The base and address and length of the IVT are determined by looking at the Interrupt Descriptor Table Register.) Each entry contains a far pointer to an Interrupt Service Routine. Any type of interrupt routes to the appropriate Interrupt Service Routine through this table. The processor indexes the interrupt number in this table; pushes current CS, IP, and flags on the stack; and calls the far pointer specified in the IVT. The handler processes the interrupt and then executes an IRET instruction to return control to the place where the processor executed at the time of the interrupt.
Interrupt Processing in Protected Mode In protected mode, interrupts are handled in a similar way as real mode. The Interrupt Descriptor Table (IDT) does what the IVT does in real mode. IDT consists of an array of 8-byte segment descriptors called gates. The Interrupt Descriptor Table Register (IDTR) holds the base address and the limit of IDT. The IDT must exist in physical memory and should never swap out to virtual memory. This is because if an interrupt were to occur while the IDT were swapped out, the processor would generate an exception, requiring the IDT to get the handler for handling this exception, and so on until the system crashed. The gates in the IDT can consist of three types: interrupt gates, trap gates, and task gates. We won’t dwell on the details of the trap and task gates. For further information, refer to Intel processor documentation.
Interrupt gates interest us. The important fields of interrupt gates include the code segment selector and the offset of the code for execution for this interrupt, as well as the privilege level of the interrupt descriptor. The interrupt processing closely resembles that in real mode. When the interrupt occurs, the processor indexes the interrupt number in IDT, pushes EFLAGS, CS, and EIP onto the stack, and calls the handler specified in the IDT. When the handler finishes executing, it should execute the IRET instruction to return control. Depending upon the type of interrupt, an error code may be pushed on the stack. The handler must clear this error code from the stack. The DPL field in the interrupt gate controls the software interrupts. The current privilege level must be at least as privileged as DPL to call these software interrupts. If not, then a General Protection Fault is triggered. This protection feature permits the operating system to reserve certain software interrupts for its own use. Hardware interrupts and exceptions process without regard to the current privilege level.
Interrupt Processing in V86 Mode In V86 mode, any INT nn instruction causes a General Protection Fault. Windows NT uses this to map INT 21h calls made from an MS-DOS
application to Win32 API calls. This mapping occurs as part of a GPF handler for Windows NT. Other types of interrupts are handled similarly to those in protected mode.
HOW OPERATING SYSTEMS USE SOFTWARE INTERRUPTS
MS-DOS uses INT 21 to provide core system services to the applications. Other software interrupts are also provided, such as multiplex interrupt 2F. Applications fill in the parameters in various registers and execute the INT nn instruction to access these services from the operating system. Various compiler libraries provide wrappers around these interrupt interfaces and provide useful C functions, such as _open, _read, _write, and others.
Not much changes in the way software interrupts are used in Windows 95/98 and Windows NT. Windows NT provides user-callable software interrupts. The following table lists the important software interrupts provided.
TABLE 9-1 WINDOWS SOFTWARE INTERRUPTS
WHY SOFTWARE INTERRUPTS NEED TO BE HOOKED
Software interrupts need to be hooked for several reasons. One reason is to change the behavior of the system services exported by the operating system. By hooking the software interrupts, you can write monitoring applications. Hooking can prove useful in studying operating system internals. This can also serve as a way to hook system services, although the mechanism discussed in Chapter 6 provides a better way of doing that.
MS-DOS provides system services to hook software interrupts by means of INT 21h, and functions 25h and 35h. Compiler libraries provide wrapper functions such as _dos_getvect and _dos_setvect to hook software interrupts. Windows 95 provides a mechanism to hook software interrupts by means of Set_PM_Int_Vector and Hook_V86_Int_Chain VxD services. However, Windows NT does not officially support any way to hook software interrupts. The DDK does provide functions such as HalGetInterruptVector() and IoConnectInterrupt() to hook hardware interrupts. Once we understand Intel data structures such as IDT and interrupt gates, we can easily hook software interrupts in Windows NT. Hooking software interrupts basically amounts to changing the code selector and offset fields in the Interrupt Gate Descriptor. However, this certainly becomes a platform-dependent situation. It will work only on an Intel implementation of Windows NT.
You can apply the same technique for hooking software interrupts to hook hardware interrupts or exceptions although you should use the documented IoConnectInterrupt() function to hook hardware interrupts. You have to write an interrupt handler keeping in mind the type of interrupt it is hooking into because the stack frame might differ in various situations. The new interrupt handler must be written in Assembly language because of the restrictions imposed by 32-bit compilers.
HOW TO HOOK SOFTWARE INTERRUPTS
As we already discussed, the two Intel data structures–IDTR and Interrupt Gate Descriptor–play crucial roles in interrupt processing. You can discover the contents of IDTR with the sidt Assembly instruction. This instruction places the base and limit of IDT in a 6-byte location specified by the operand. Once you get the base address of IDT, you can index the interrupt number you want to hook in this table and change the code selector and offset specified. Before doing this, you must save the old code selector and offset. Also, your new handler should ensure that the interrupt is chained properly to the old handler, meaning the new handler should maintain the state of registers and stack in such a way that the old handler should be called as if it were directly called by the processor through the IDT.
The sample application that we write in this chapter hooks INT 2Eh (System Service Interrupt) and maintains the counters of how many times a particular system service was called. The sample maintains only the counter of system services provided by NTOSKRNL.EXE. The user-level application issues DeviceIoControl to this driver to obtain the statistics about the service usage. As we already saw in Chapter 7, there are a total of 0xC4 system services in NT 3.51, 0xD3 services in NT 4.0, and 0xF4 services in Windows 2000 provided by NTOSKRNL.EXE. This sample works on all versions of Windows NT to date. HOOKINT.C
#include "ntddk.h"
#include "stdarg.h"
#include "stdio.h"
#include "Hookint.h"
#define TEST_PAGING
#define DRIVER_SOURCE
#include "..\..\include\intel.h"
#include "..\..\include\wintype.h"
#include "..\..\include\undocnt.h"
/* Interrupt to be hooked */
#define HOOKINT 0x2E
int OldHandler;
ULONG *ServiceCounterTable;
ULONG ServiceCounterTableSize;
int NumberOfServices;
#ifdef TEST_PAGING
void *PagedData;
#endif
extern void _cdecl NewHandler();
/* Buffer to store result of sidt instruction */
char buffer[6];
/* Pointer to structure to identify the limit and
* base of IDTR
*/
PIdtr_t Idtr=(PIdtr_t)buffer;
#pragma pack()
void NewHandlerCFunc(int ServiceId)
{
if (ServiceId>NumberOfServices)
return;
#ifdef TEST_PAGING
memset(PagedData, 0, 100000);
#endif
ServiceCounterTable[ServiceId+1]++;
return;
}
NTSTATUS DriverSpecificInitialization()
{
PIdtEntry_t IdtEntry;
extern PServiceDescriptorTableEntry_t
KeServiceDescriptorTable;
NumberOfServices =
KeServiceDescriptorTable->NumberOfServices;
ServiceCounterTableSize =
(NumberOfServices+1)*sizeof(int);
ServiceCounterTable = ExAllocatePool(PagedPool,
ServiceCounterTableSize);
if (!ServiceCounterTable) {
return STATUS_INSUFFICIENT_RESOURCES;
}
#ifdef TEST_PAGING
PagedData=ExAllocatePool(PagedPool, 100000);
if (!PagedData) {
ExFreePool(ServiceCounterTable);
return STATUS_INSUFFICIENT_RESOURCES;
}
#endif
memset(ServiceCounterTable,0,
ServiceCounterTableSize);
*ServiceCounterTable=NumberOfServices;
trace(("NumberOfServices=%x, "
"ServiceCounterTableSize=%x, @%x\n",
NumberOfServices, ServiceCounterTableSize,
ServiceCounterTable));
/* Get the Base and Limit of IDTR Register */
_asm sidt buffer
IdtEntry=(PIdtEntry_t)Idtr->Base;
/* Index the interrupt number to be hooked specified
by "HOOKINT define" in * appropriate IDT entry, extract and save
away the Old
* handler’s address
*/
OldHandler =
((unsigned int)IdtEntry[HOOKINT].OffsetHighIoStatus.Status
= STATUS_SUCCESS;
Irp->IoStatus.Information = 0;
irpStack = IoGetCurrentIrpStackLocation (Irp);
ioBuffer = Irp->AssociatedIrp.SystemBuffer;
inputBufferLength = irpStack->Parameters.
DeviceIoControl.InputBufferLength;
outputBufferLength = irpStack->Parameters.
DeviceIoControl.OutputBufferLength;
switch (irpStack->MajorFunction)
{
case IRP_MJ_DEVICE_CONTROL:
trace(("HOOKINT.SYS: IRP_MJ_DEVICE_CONTROL\n"));
ioControlCode = irpStack->Parameters.
DeviceIoControl.IoControlCode;
switch (ioControlCode)
{
case IOCTL_HOOKINT_SYSTEM_SERVICE_USAGE:
{
int i;
/* Check if sufficient sized buffer is
* provided to hold the counters for system
* service usage
*/
if (outputBufferLength >=
ServiceCounterTableSize) {
/* Output the counters describing the
* system service usage
*/
trace((for (i=1;
iIoStatus.Information =
ServiceCounterTableSize;
} else {
Irp->IoStatus.Status
=
STATUS_INSUFFICIENT_RESOURCES;
}
break;
}
default:
Irp->IoStatus.Status =
STATUS_INVALID_PARAMETER;
trace(("HOOKINT.SYS: unknown "
"IRP_MJ_DEVICE_CONTROL\n"));
break;
}
break;
}
ntStatus = Irp->IoStatus.Status;
IoCompleteRequest (Irp,IO_NO_INCREMENT);
return ntStatus;
}
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
)
{
WCHAR deviceLinkBuffer[]=L"\\DosDevices\\hookint";
UNICODE_STRING deviceLinkUnicodeString;
PIdtEntry_t IdtEntry;
ExFreePool(ServiceCounterTable);
#ifdef TEST_PAGING
ExFreePool(PagedData);
#endif
/* Reach to IDT */
IdtEntry=(PIdtEntry_t)Idtr->Base;
/* Unplug the interrupt by replacing the offset
* field in the Interrupt Gate Descriptor by the
* old handler address.
*/
_asm cli
IdtEntry[HOOKINT].OffsetLow =
(unsigned short)OldHandler;
IdtEntry[HOOKINT].OffsetHigh =
(unsigned short)((unsigned int)OldHandler>16);
_asm sti
RtlInitUnicodeString (&deviceLinkUnicodeString,
deviceLinkBuffer
);
IoDeleteSymbolicLink (&deviceLinkUnicodeString);
IoDeleteDevice (DriverObject->DeviceObject);
trace(("HOOKINT.SYS: unloading\n"));
}
HANDLER.ASM
.386
.model small
.code
include ..\..\include\undocnt.inc
public _NewHandler
extrn _OldHandler:near
extrn _NewHandlerCFunc@4:near
_NewHandler proc near
Ring0Prolog
STI
push eax
call _NewHandlerCFunc@4
CLI
Ring0Epilog
jmp dword ptr cs:[_OldHandler]
_NewHandler endp
END
SUMMARY
In this chapter, we discussed interrupt processing in various modes of Intel processors. Then, we saw how the operating system makes use of interrupts. Next, we discussed the need for hooking software interrupts. We also explored a mechanism for hooking software interrupts. We concluded the chapter with an example that hooks Int 2E (the system service interrupt) in Windows NT.
Author:Prasad Dabak Milind Borate Sandeep Phadke Published:October 1999 Copyright:1999
Software Interrupts
Publisher:M&T Books
View the book table of contents
This chapter explains how interrupts are executed in Windows NT. The authors discuss processor data structures used while processing the interrupt and present an example that adds a software interrupt to Windows NT. Another example shows an application that calls the newly added interrupt.
Chapter Contents
•
WHAT HAPPENS WHEN A 32-BIT APPLICATION EXECUTES AN INT NN INSTRUCTION?
•
ADDING NEW SOFTWARE INTERRUPTS TO THE WINDOWS NT KERNEL
•
USING CALLGATES TO EXECUTE PRIVILEGED CODE
•
HOW TO USE THE CALLGATE TECHNIQUE
•
PAGING ISSUES
•
SUMMARY
Abstract This chapter explains how interrupts are executed in Windows NT. The authors discuss processor data structures used while processing the interrupt and present an example that adds a software interrupt to Windows NT. Another example shows an application that calls the newly added interrupt.
AS WE SAW IN THE previous chapter, software interrupts are one of the mechanisms used for calling system services. We have also seen that INT 2E is used for getting the system services from the Windows NT kernel. By adding new software interrupts, it is possible to add new system services to the Windows NT kernel. We have already seen one way to add new system services to the Windows NT kernel, and this is just one more method. In this chapter, we will not be playing with the operating system data structures as we did in Chapter 7. Instead, we will use Intel data structures to add new system services.
WHAT HAPPENS WHEN A 32-BIT APPLICATION EXECUTES AN INT NN INSTRUCTION?
Before we proceed with the technique of adding new software interrupts to the Windows NT kernel, let’s first see what happens when a 32-bit
application executes an INT nn type of instruction. Application programs run at privilege level 3, and the kernel code executes at privilege level 0. When a 32-bit application program executes an INT nn type of instruction, the processor first looks at the descriptor entry for the interrupt and verifies that the current privilege level is at least as high as the descriptor privilege level. If not, the processor raises a General Protection Fault. If the privilege level of the descriptor allows the interrupt to continue, the processor switches to the kernel stack. The kernel stack is selected by looking at the field in the Task State Segment (TSS). After this, the processor pushes the old ring 3 stack pointer (SS:ESP) and a standard interrupt frame (EFLAGS and CS:EIP) and jumps to the handler routine specified in the interrupt descriptor table entry. The handler performs its job and finally executes the IRETD instruction to return to the calling application. When IRETD is executed, the processor pops off EFLAGS and CS:EIP, notices the switch from ring 0 to ring 3 and pops off the ring 3 SS:ESP, and then the execution continues from the instruction following the INT nn instruction.
If you see the descriptor entry for INT 2Eh through a debugger such as SoftICE, you will notice that its descriptor privilege level is 3. That is why NTDLL.DLL can call INT 2Eh on behalf of the applications.
ADDING NEW SOFTWARE INTERRUPTS TO THE WINDOWS NT KERNEL
As you saw in the last chapter, an interrupt gate is installed in the IDT for the software interrupts. Here is the structure of the interrupt gate: typedef
struct InterruptGate {
unsigned short OffsetLow
;
unsigned short Selector;
unsigned char Reserved;
unsigned char SegmentType:4;
unsigned char
SystemSegmentFlag:1;
unsigned char Dpl:2;
unsigned char Present:1;
unsigned short OffsetHigh;
} InterruptGate_t;
There are a few unused interrupts in Windows NT, including INT 20h and INT 22-29h. You can use these interrupts to add new software interrupts. Following are the steps for adding new software interrupts:
1.
Get the base address of the interrupt descriptor table using the assembly instruction “sidt.” This instruction stores the base address and limit of IDT at the specified memory location.
2.
Treat this base address an a pointer to array of “InterruptGate_t” structures.
3.
Index the interrupt number to be added into this table.
4.
Fill in the “InterruptGate_t” entry at the index according to the requirements of the interrupt gate. That is, sNNet the “SegmentType” field to 0Eh meaning interrupt gate; set the “SystemSegmentFlag” to 0 meaning segment; set the “Selector,” “OffsetLow,” and “OffsetHigh” fields with the address of the interrupt handler. Set the “Present” field to 1.
5.
Establish some mechanism for passing parameters to the interrupt service routine. For example, INT 2Eh uses the EDX register to point to the user stack frame and the EAX register for the service ID.
XREF: We have already seen mechanisms used by INT 2Eh handler in Chapter 6.
6.
Use the INT nn instructions in your application programs according to the conventions established in the previous step.
The sample application that illustrates this method adds INT 22h to the Windows NT kernel. The interrupt handler expects that the EDX register points to the buffer, which will be filled by the handler with the “Newly added interrupt called” string. The buffer should be at least 29 bytes long.
Following is the device driver that adds a new software interrupt to the Windows NT kernel. The driver adds the interrupt in its DriverEntry routine and removes the interrupt in its DrvUnload routine. The full source code for the application that issues this newly added interrupt is not given. Only the relevant part that issues the interrupt is given here.
Listing 10-1: ADDINT.C #include "ntddk.h"
#include "stdarg.h"
#include "stdio.h"
#include "addint.h"
#include "..\include\intel.h"
#include "..\include\undocnt.h"
/* Old Idt Entry */
IdtEntry_t OldIdtEntry;
/* Interrupt Handler */
extern void _cdecl InterruptHandler();
/* Buffer to store result of sidt instruction */
char buffer[6];
/* Pointer to structure to identify the limit and base of IDTR*/
PIdtr_t Idtr=(PIdtr_t)buffer;
void _cdecl CFunc()
{
}
NTSTATUS AddInterrupt()
{
PIdtEntry_t
IdtEntry;
/* Get the Base and Limit of IDTR Register */
_asm sidt buffer
IdtEntry=(PIdtEntry_t)Idtr->Base;
if
((IdtEntry[ADDINT].OffsetLow!=0)||(IdtEntry[ADDINT].OffsetHigh!=0))
return STATUS_UNSUCCESSFUL;
/* Save away the old IDT entry */
memcpy(&OldIdtEntry, &IdtEntry[ADDINT], sizeof(OldIdtEntry));
_asm cli
/* Initialize the IDT entry according to the interrupt gate
requirement */
IdtEntry[ADDINT].OffsetLow=(unsigned short)InterruptHandler;
IdtEntry[ADDINT].Selector=8;
IdtEntry[ADDINT].Reserved=0;
IdtEntry[ADDINT].Type=0xE;
IdtEntry[ADDINT].Always0=0;
IdtEntry[ADDINT].Dpl=3;
IdtEntry[ADDINT].Present=1;
IdtEntry[ADDINT].OffsetHigh=(unsigned short)((unsigned
int) InterruptHandler>16);
_asm sti
return STATUS_SUCCESS;
}
NTSTATUS
DriverEntry(
IN PDRIVER_OBJECT
DriverObject,
IN PUNICODE_STRING RegistryPath
)
{
MYDRIVERENTRY(DRIVER_DEVICE_NAME, FILE_DEVICE_ADDINT,
AddInterrupt());
return ntStatus;
}
void RemoveInterrupt()
{
PIdtEntry_t
IdtEntry;
/* Reach to IDT */
IdtEntry=(PIdtEntry_t)Idtr->Base;
_asm cli
/* Restore the old IdtEntry */
memcpy(&IdtEntry[ADDINT], &OldIdtEntry, sizeof(OldIdtEntry));
_asm sti
}
NTSTATUS
DriverDispatch(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP
Irp
)
{
Irp->IoStatus.Status
= STATUS_SUCCESS;
IoCompleteRequest (Irp,
IO_NO_INCREMENT
);
return Irp->IoStatus.Status;
}
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
)
{
WCHAR
deviceLinkBuffer[]
=
L"\\DosDevices\\"DRIVER_DEVICE_NAME;
UNICODE_STRING
deviceLinkUnicodeString;
RemoveInterrupt();
RtlInitUnicodeString (&deviceLinkUnicodeString,
deviceLinkBuffer
);
IoDeleteSymbolicLink (&deviceLinkUnicodeString);
IoDeleteDevice (DriverObject->DeviceObject);
trace(("ADDINT.SYS: unloading\n"));
}
Listing 10-2: HANDLER.ASM .386
.model small
.code
public _InterruptHandler
extrn _CFunc:near
include ..\include\undocnt.inc
_InterruptHandler proc
Ring0Prolog
mov
edi, edx
test
edi, edi
jz
NullPointer
lea esi, message
mov ecx, messagelen
repz movsb
NullPointer:
call _CFunc
Ring0Epilog
iretd
message db "Newly added interrupt called.", 0
messagelen dd $-message
_InterruptHandler endp
End
Listing 10-3: ADDINTAPP.C #include <windows.h>
#include <stdio.h>
#include "addint.h"
main()
{
char buffer[100];
__try {
_asm {
lea edx, buffer
int 22h
}
}
__except (EXCEPTION_EXECUTE_HANDLER) {
printf("Exception occurred, make sure that addint.sys is
installed and started\n");
return 0;
}
printf("Buffer filled by the interrupt handler = %s\n",
buffer);
return 0;
}
USING CALLGATES TO EXECUTE PRIVILEGED CODE
Next, we will discuss one generic method of executing ring 0 instructions from a user-level application running at ring 3 with the help of a device driver. This is an equivalent of RING0 by Matt Pietek, which appeared in the May 1993 edition of Microsoft Systems Journal in an article called "Run Privileged Code from Your Windows-based Program Using CallGates." This may be used for performing direct port I/O under Windows NT (refer to "Direct Port I/O and Windows NT" by Dale Roberts, Dr. Dobb’s Journal of Software Tools, May 1996). The whole trick of running ring 0 instructions at ring 3 is based on the concept of callgates.
Callgates are mechanisms that facilitate controlled and secure communication from a lower privilege level to higher privilege level. Right now we will consider the control transfer from ring 3 to ring 0 since Windows NT uses only these two privilege levels. It is as if you have ring 3 and ring 0 code on two sides of a callgate, with the callgate acting as an intermediary between the two. The callgate enables messages to pass from one ring to the other.
When creating a callgate, you have to specify the address of each side of the fence and the number of parameters to be passed from one side of the fence to the other. The privilege level of the callgate dictates which processes have access to it. When the control is transferred though the callgate, the processor switches to the ring 0 stack. This stack is selected by looking at the TSS. The TSS contains the stack for each privilege level. After this, the processor pushes the ring 3 SS:ESP on this new stack. Then the processor copies the number of parameters specified by the callgate from the ring 3 stack to the ring 0 stack. Parameters are in terms of the number of DWORDS for 32-bit callgates and the number of WORDS for a 16-bit callgate. Further, the processor pushes the ring 3 CS:EIP onto the stack and jumps to the address specified in the callgate. The function at ring 0 is responsible for cleaning the parameters from the stack once it has finished executing. In the end, the ring 0 code should execute a retf nn instruction to clean up the stack and return control to the ring 3 code.
The sample accompanying this technique is based on the sample program PHYS.EXE demonstrated in Matt Pietrek’s Windows 95 Programming Secrets(IDG Books Worldwide). The sample shows you how you can use the same trick under Windows NT. The sample uses three undocumented functions in NTOSKRNL.EXE. These functions enable you to allocate and release selectors from the Global Descriptor Table (GDT) and modify the descriptor entries corresponding to the selectors. Use of the following undocumented functions prevents the need to directly manipulate Intel data structures such as the GDT. NTSTATUS
KeI386AllocateGdtSelectors(
unsigned short *SelectorArray,
int NumberOfSelectors);
The function allocates the specified number of selectors from the GDT and fills in the SelectorArray with the allocated selector values. NTOSKRNL keeps a linked list of free selectors in the descriptor itself. Also, NTOSKRNL keeps track of the number of free selectors. The function checks whether the specified number of selectors is present. If enough selectors are available, the function removes those selectors from the free list and gives the list to the caller. Interestingly, these functions are exported from the NTOSKRNL.EXE file, so any driver can use them. Other functions also enable descriptor queries and other tasks, but they are not exported. NTSTATUS
KeI386ReleaseGdtSelectors(
unsigned short *SelectorArray,
int NumberOfSelectors);
The function releases the specified number of selectors. The selectors are specified in the array SelectorArray. The function updates the variable that keeps track of the number of selectors and inserts these selectors in the free list of selectors. NTSTATUS
KeI386SetGdtSelector(unsigned int Selector, void *);
This function fills in the descriptor corresponding to a particular selector. The second parameter should be a pointer to a descriptor entry.
HOW TO USE THE CALLGATE TECHNIQUE
The following sample shows how you can perform direct-to-port I/O and run privileged instructions from a user-level application with the callgate technique. A device driver is provided that enables the user application to allocate and release the callgates. The user-level application contains a function that does direct port I/O to get the base memory size and extended memory size from CMOS data. The application also prints the contents of CPU control registers such as CR0, CR2. The instructions for accessing these registers are privileged.
The sample comprises three modules:
CALLGATE.SYS, which provides the functions for allocating and releasing the GDT selectors.
The user mode DLL called CGATEDLL.DLL, which provides wrappers for calling the functions in CALLGATE.SYS. This DLL uses DeviceIoControl to talk to CALLGATE.SYS.
The user mode application CGATEAPP.EXE, which uses wrappers in CGATEDLL.DLL to demonstrate the sample. CGATEAPP.EXE contains the function that does direct port I/O and tries to access the processor control registers.
The function in CGATEAPP.EXE that runs ring 0 code is written in Assembly language due to the restrictions imposed by the 32-bit compiler.
These restrictions are discussed in Matt Pietrek’s Windows 95 Programming Secrets, but we will summarize those points again. The function that is called through callgate has to make a far return, whereas a standard 32-bit compiler generates a near return. Also, the function gets called as a far call, so the stack frame is not compatible with the one generated by a standard 32-bit compiler. The 32-bit compiler generates code in such a way that it expects the first parameter to be at [EBP+8] once it sets up the stack frame with PUSH EBP, MOV EBP, and ESP. However, because the function gets called as a far call, the first parameter is present at [EBP+0Ch]. Listing 10-4: CALLGATE.C #include "ntddk.h"
#include "stdarg.h"
#include "stdio.h"
#include "callgate.h"
#include "..\include\intel.h"
#include "..\include\undocnt.h"
/* This function creates a callgate on request from the application
and
returns the callgate to the application, which the application can
use
to run privileged instructions from user level application */
NTSTATUS CreateCallGate(PCallGateInfo_t CallGateInfo)
{
static CALLGATE_DESCRIPTOR callgate_desc;
static CODE_SEG_DESCRIPTOR ring0_desc;
unsigned short SelectorArray[2];
NTSTATUS rc;
#define LOWORD(l)
((unsigned short) (unsigned int)(l))
#define HIWORD(l)
((unsigned short) ((((unsigned
int)(l)) > 16) & 0xFFFF))
rc=KeI386AllocateGdtSelectors(SelectorArray, 0x02);
if (rc!=STATUS_SUCCESS) {
trace(("Unable to allocate selectors from GDT\n"));
return rc;
}
trace(("Selectors allocated = %x %x\n", SelectorArray[0],
SelectorArray[1]));
/* Fill the descriptor according to the requirements of the code
descriptor */
ring0_desc.limit_0_15 = 0xFFFF;
ring0_desc.base_0_15 = 0;
ring0_desc.base_16_23 = 0;
ring0_desc.readable = 1;
ring0_desc.conforming = 0;
ring0_desc.code_data = 1;
ring0_desc.app_system = 1;
ring0_desc.dpl = 0;
ring0_desc.present = 1;
ring0_desc.limit_16_19 = 0xF;
ring0_desc.always_0 = 0;
ring0_desc.seg_16_32 = 1;
ring0_desc.granularity = 1;
ring0_desc.base_24_31 = 0;
/* Fill the descriptor according to the requirements of the call
gate descriptor */
callgate_desc.offset_0_15 = LOWORD( CallGateInfo
->FunctionLinearAddress );
callgate_desc.selector = SelectorArray[0];
callgate_desc.param_count = CallGateInfo->NumberOfParameters;
callgate_desc.some_bits = 0;
callgate_desc.type = 0xC;
// 386 call gate
callgate_desc.app_system = 0;
// A system descriptor
callgate_desc.dpl = 3;
// Ring 3 code can call
callgate_desc.present = 1;
callgate_desc.offset_16_31 = HIWORD(CallGateInfo-
>FunctionLinearAddress);
/* Return to the caller application the selectors allocated,
caller
is only interested in CallGateSelector */
CallGateInfo->CodeSelector=SelectorArray[0];
CallGateInfo->CallGateSelector=SelectorArray[1];
/* Set the descriptor entry for code selector */
rc=KeI386SetGdtSelector(SelectorArray[0], &ring0_desc);
if (rc!=STATUS_SUCCESS) {
trace(("SetGdtSelector=%x\n", rc));
KeI386ReleaseGdtSelectors(SelectorArray, 0x02);
return rc;
}
/* Set the descriptor entry for call gate selector */
rc=KeI386SetGdtSelector(SelectorArray[1], &callgate_desc);
if (rc!=STATUS_SUCCESS) {
trace(("SetGdtSelector=%x\n", rc));
KeI386ReleaseGdtSelectors(SelectorArray, 0x02);
return rc;
}
/* Return success */
return STATUS_SUCCESS;
}
/* This function releases the previously allocated callgate */
NTSTATUS ReleaseCallGate(PCallGateInfo_t CallGateInfo)
{
unsigned short SelectorArray[2];
int rc;
SelectorArray[0]=CallGateInfo->CodeSelector;
SelectorArray[1]=CallGateInfo->CallGateSelector;
rc=KeI386ReleaseGdtSelectors(SelectorArray, 0x02);
if (rc!=STATUS_SUCCESS) {
trace(("ReleaseGDTSelectors failed, rc=%x\n", rc));
}
return rc;
}
NTSTATUS
DriverEntry(
IN PDRIVER_OBJECT
DriverObject,
IN PUNICODE_STRING RegistryPath
)
{
MYDRIVERENTRY(DRIVER_DEVICE_NAME, FILE_DEVICE_CALLGATE, ntStatus);
return ntStatus;
}
NTSTATUS
DriverDispatch(
IN PDEVICE_OBJECT DeviceObject,
IN PIRP
Irp
)
{
PIO_STACK_LOCATION
irpStack;
PVOID
ioBuffer;
ULONG
inputBufferLength;
ULONG
outputBufferLength;
ULONG
ioControlCode;
NTSTATUS
ntStatus;
Irp->IoStatus.Status
= STATUS_SUCCESS;
Irp->IoStatus.Information = 0;
irpStack = IoGetCurrentIrpStackLocation (Irp);
ioBuffer
= Irp->AssociatedIrp.SystemBuffer;
inputBufferLength
= irpStack-
>Parameters. DeviceIoControl.InputBufferLength;
outputBufferLength = irpStack-
>Parameters. DeviceIoControl.OutputBufferLength;
switch (irpStack->MajorFunction)
{
case IRP_MJ_DEVICE_CONTROL:
trace(("CALLGATE.SYS: IRP_MJ_DEVICE_CONTROL\n"));
ioControlCode = irpStack-
>Parameters. DeviceIoControl.IoControlCode;
switch (ioControlCode)
{
case IOCTL_CALLGATE_CREATE:
{
PCallGateInfo_t CallGateInfo;
CallGateInfo=(PCallGateInfo_t)ioBuffer;
Irp->IoStatus.Status=CreateCallGate(CallGateInfo);
trace(("CreateCallGate rc=%x\n", Irp->IoStatus.Status));
if (Irp->IoStatus.Status==STATUS_SUCCESS) {
Irp->IoStatus.Information = sizeof(CallGateInfo_t);
}
break;
}
case IOCTL_CALLGATE_RELEASE:
{
PCallGateInfo_t CallGateInfo;
CallGateInfo=(PCallGateInfo_t)ioBuffer;
ntStatus=ReleaseCallGate(CallGateInfo);
trace(("ReleaseCallGate rc=%x\n", ntStatus));
break;
}
default:
Irp->IoStatus.Status = STATUS_INVALID_PARAMETER;
trace(("CALLGATE.SYS: unknown
IRP_MJ_DEVICE_CONTROL\n"));
break;
}
break;
}
ntStatus = Irp->IoStatus.Status;
IoCompleteRequest (Irp,
IO_NO_INCREMENT
);
return ntStatus;
}
VOID
DriverUnload(
IN PDRIVER_OBJECT DriverObject
)
{
WCHAR
deviceLinkBuffer[] =
L"\\DosDevices\\"DRIVER_DEVICE_NAME;
UNICODE_STRING
deviceLinkUnicodeString;
RtlInitUnicodeString (&deviceLinkUnicodeString,
deviceLinkBuffer
);
IoDeleteSymbolicLink (&deviceLinkUnicodeString);
IoDeleteDevice (DriverObject->DeviceObject);
trace(("CALLGATE.SYS: unloading\n"));
}
Listing 10-5: CGATEDLL.C #include <windows.h>
#include <winioctl.h>
#include "callgate.h"
#include "gate.h"
HANDLE hCallgateDriver=INVALID_HANDLE_VALUE;
WORD CodeSelectorArray[8192];
void OpenCallgateDriver()
{
char
completeDeviceName[64] = "";
strcpy (completeDeviceName,
"\\\\.\\callgate"
);
hCallgateDriver = CreateFile (completeDeviceName,
GENERIC_READ | GENERIC_WRITE,
0,
NULL,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
NULL
);
}
void CloseCallgateDriver()
{
if (hCallgateDriver!=INVALID_HANDLE_VALUE) {
CloseHandle(hCallgateDriver);
}
}
int WINAPI CreateCallGate(void *FunctionAddress,
int
NumberOfParameters,
PWORD pSelector)
{
CallGateInfo_t CallGateInfo;
DWORD BytesReturned;
if (hCallgateDriver==INVALID_HANDLE_VALUE) {
return ERROR_DRIVER_NOT_FOUND;
}
if (!pSelector)
return ERROR_BAD_PARAMETER;
memset(&CallGateInfo, 0, sizeof(CallGateInfo));
CallGateInfo.FunctionLinearAddress=FunctionAddress;
CallGateInfo.NumberOfParameters=NumberOfParameters;
if (!DeviceIoControl(hCallgateDriver,
(DWORD)IOCTL_CALLGATE_CREATE,
&CallGateInfo,
sizeof(CallGateInfo),
&CallGateInfo,
sizeof(CallGateInfo),
&BytesReturned,
NULL)) {
return ERROR_IOCONTROL_FAILED;
}
*pSelector=CallGateInfo.CallGateSelector;
CodeSelectorArray[CallGateInfo.CallGateSelector]=CallGateInfo.CodeSelector;
return SUCCESS;
}
int WINAPI FreeCallGate(WORD CallGateSelector)
{
CallGateInfo_t CallGateInfo;
DWORD BytesReturned;
if (hCallgateDriver==INVALID_HANDLE_VALUE) {
return ERROR_DRIVER_NOT_FOUND;
}
if
(CallGateSelector>=sizeof(CodeSelectorArray)/sizeof(CodeSelectorArray[0])) {
return ERROR_BAD_PARAMETER;
}
memset(&CallGateInfo, 0, sizeof(CallGateInfo));
CallGateInfo.CallGateSelector=CallGateSelector;
CallGateInfo.CodeSelector=CodeSelectorArray[CallGateSelector];
if (!DeviceIoControl(hCallgateDriver,
(DWORD)IOCTL_CALLGATE_RELEASE,
&CallGateInfo,
sizeof(CallGateInfo),
&CallGateInfo,
sizeof(CallGateInfo),
&BytesReturned,
NULL)) {
return ERROR_IOCONTROL_FAILED;
}
return SUCCESS;
}
BOOL WINAPI DllMain(HANDLE hModule, DWORD Reason, LPVOID lpReserved)
{
switch (Reason) {
case DLL_PROCESS_ATTACH:
OpenCallgateDriver();
return
TRUE;
case DLL_PROCESS_DETACH:
CloseCallgateDriver();
return TRUE;
default:
return TRUE;
}
}
Listing 10-6: CGATEAPP.C /*
CGATEAPP.C
Copyright (C) 1997 Prasad Dabak and Sandeep Phadke and Milind Borate
Sample application that uses CGATEDLL.DLL API for creating callgates
*/
#include <windows.h>
#include <stdio.h>
#include "gate.h"
void DumpBaseMemory()
{
unsigned short BaseMemory;
outp( 0x70, 0x15 );
BaseMemory = inp( 0x71 );
outp( 0x70, 0x16 );
BaseMemory += inp(0x71)