About the Author Life Master Bruce Alberston is a well-known teacher and trainer in New York. He's written and narrated...
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About the Author Life Master Bruce Alberston is a well-known teacher and trainer in New York. He's written and narrated the CD-Rom, Qy,ick Kills on the Chessboard and is the author of 51 Chess Openingsfor Beginners, and the bestselling Chess Mazes. For Cardoza Publishing, he and Fred Wilson have collaborated on 303 Tricky Chess Mates, 303 Tric/gi Chess Tactics, 303 Triclry Chess Puzzles, 303 More Tric/gi Chess Puzzles, 200 Capture Mates, and 202 Checkmatesfor Children.
��
�C?®C? 1frn� (ffij� Bruce Alberston
CARDOZA PUBLISHING
Cardoza Publishing is the foremost gaming publisher in the world, with a library of over 200 up-to-date and easy-to-read books and strategies. These authoritative works are written by the top experts in their fields and with more than 9,000,000 books ln print, represent the best-selling and most popular gaming books anywhere. FIRST EDITION Copyright © 2007 by Bruce Alberston - All Rights Reserved Library of Congress Catalog Card No: 2007933092 ISBN: 1-58042-217-9
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TABLE OF CONTENTS
1.
Intro duction
7
2.
Suggestions for Improving Your Play
8
3.
S ymb ols and Abbreviations
9
4.
Double King Pawn Openings
11
5.
Asymmetr ical King Pawn Openings
79
6.
Double Que en Pawn Openings
117
7.
Asymmetrical Queen Pawn Openings
166
8.
Flank Openings
200
9.
Opening Index
228
10. Tactical Index
231
5
"*INTRODUCTION The everyday opening mistakes made by amateurs often go both unnoticed and unpunished. In this book, I'll teach you how to notice and take advantage of these mistakes by setting opening traps. With these tactics, you'll be able to capture pieces and gain a decided advantage over your opponents-one you can take all the way to the final checkmate. I'll show you how to use these traps in more than forty different openings. The tactical themes and basic guts of the trap tend to repeat over and over again, regardless of the opening selected. So when you learn to identify these patterns, you'll be able to easily spot the trap, the mistake which springs the trap, and the execution of moves you'll need to gain the advantage. You'll see where the loser went wrong, so you can improve your play from both sides of the opening. This great collection of traps runs across a gamut of openings to give you an arsenal of weapons to win pieces and games. Armed with this powerful knowledge, you'll see an immediate improvement in your play. You'll also find yourself more often on the winning side of the game!
7
._w SUG G ESTIONS FO R � IMPROVI NG YOUR PLAY I . The king is not safe on his starting square in the center of the board. He's subject to all sorts of mating threats and tactical shots, particularly queen forks. The solution is to get the king out of the center by castling quickly. Get the kingside knight and bishop out and then castle. Don't just think about it, do it.
2. Beginners have a tendency to bring the queen out too early
in the game, but this is wrong. The queen is a powerful piece that can come into the game any time you choose. There's no rush. Instead, concentrate on developing the knights and bishops, and getting castled. Mter the opening has settled down and the game has taken on a specific character, the queen is then in position to select her best working square. The flip side of bringing the queen out too early occurs after your opponent has made a mistake and fallen into your trap. How do you take advantage? Very often, it's with the queen. That's when you want to use the queen to inflict maximum punishment.
It's time to wind down the introductory remarks and let the Chess Opening Trap of the Day speak for themselves. Happy trapping!
8
SYMBOLS AND ABBREVIATIONS
Kor�
stands for king
Qor
it! Ror �
stands for queen
B or fit.
stands for bishop
stands for rook
Nor4)
stands for knight
P or
stands for pawn although in practice
ft
the "P" is rarely u sed.
0-0 0-0-0
t
# 1-0 0-1
stands for kingside castling stands for queenside castling stands for c heck stands for mate or c heckmate White wins Black wins
9
..W TRA P OF TH E DAY: � Double Kin g Pawn Ope nings 8. Ng5
I. CENTER GAME 1 . e4 d4
f6
e5 d6
2.
Saves his pawn but not the f7square. It's mate in two.
9. Bf7t 10. Ne6#
Mter this, White exchanges pawns, then the queens, and Black's king gets stuck in the center. It was better to take, 2 . exd4.
Kd8 1-0
..
3. 4. 5. 6. 7.
dxe5 Qxd8t Bc4 N£3 Nc3
dxe5 Kxd8 Ke8 Nd7 Ne7
The Black bishops are jammed in; that's White's signal to move against the king.
Black is checkmated. 11
BRUCE ALBERSTON
2. CENTER GAME
Premature . He should just bring out a new piece. Black c an already play 6 . . . c6, but he goes. . . . . .
e5 exd4 d6
6. .. .. 7. Q.xe5
dxe5
Overlooking the d. anger. First 7 Bxd7t and only then 8 Q;xe5 was correct. ·
·
. More energetic is 3 .. Nc6. .
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
4. Qc3
3. CENTER GAME 1 . e4 d4
2.
e5
To open the center.
2. . 3. Qftt.d4 .
..
exd4
A blunder; 4. Qe3 or 4. Qa4 were better squares.
4.
Bb4
The one problem with the Cen ter Game is that the queen has to come out early to insure recovery of the pawn. Black can gain time by at tacking the queen with his knight.
3.
Nc6 Black pins and wins the queen.
Sure enough Black attacks the queen, gaining time.
13
BRUCE ALBERSTON
4.
CENTER GAME 1.
e4 d4 Q.xd4 4. Q.c4
�:
e5 exd4 Nc6
Bb4 Nxc2t
4. 5. 6. 7.
N£6 d5 Nd4
... f3 Q.b3 Q.c3 .
Better "d3 Now she's in trou. ble as B 17ack":
BRUCE ALBERS TON
6.
DANISH GAMBIT 1. 2. 3. 4. 5.
e4 d4 c3 Bc4 Bxb2
e5 exd4 dxc3 cxb2
8. 9. Ba3t 10. Qxd8
Ke7
Kxf7
White sacrifices two pawns to get a bigjump in development.
5. 6. Nc3 7. e5
d6 N£6 dxe5 White has won queen for bishop. If 1 O . Bxa3 then 11. QxhB still leaves him way ahead in material.
A slip. He should not have opened the d-line.
.
8. Bxf7t
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
7.
IRREGULAR
He's hoping White won't see the attack on his queen and Black gets
1 . e4 2 . Qh5
to take it. But of course, White does
e5
see it , and moves the queen with devastating effect.
3. Qxe5t
This "Terrorist Attack" is not a . particularly good opemng, b ut it works pretty well on beginners who don't know how to handle it. Very
The queen takes the e5-pawn
often they panic when they see an
with check. It's also a fork. Mter
enemy queen in their half of the
Black blocks the check, White wins the rook in the corner,
board.
4.
Qxh�.
That's the really dark side of Black's
2.
second move (2 ... g6). He opened
g6
the diagonal leading to the rook with his own hands.
A serious mistake. Black should
�
guard his e5-pawn by 2 ..Nc6. I .
advancing
the g-pawn, Black Is
thinking like a beginner.
17
BRUCE ALBERSTON
8. IRREGULAR 1 . e4 2. Qh5
The worst possible move that Black can make. There's a story be hind it.
e5
3. Q.xe5# 1-0
This "Terrorist Attack" works against beginners, but exp�rie�ced players know how to deal With It.
2.
It happened at the Nationals. Black's king and queen were set up wrong, KdS and x: nes. Black saw the error and tried to correct it, but did not give advanced notice. · S o when he touched his king he was called for "touch move., He had to play the king and the only square was e 7. You gotta' know the rules.
Ke7
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
9. IRREGULAR 1 . e4 2. d3
e5 Bb4t
5 . b4 6. a5
Bb6
Useless. White just sticks a pawn in the bishop's face and Black has to retreat. He should have played 2 .
..
Bc5 or else brought out one of his knights.
3. c3 4. a4
Ba5 d5
Overlooking the effect of White's
The Black bishop has been sur rounded and trapped by the creep
sly fourth move, Black doesn't see
ing White ants; I mean pawns.
the danger to his bishop. Had he
Black will lose his bishop for one of
seen it he might have made an es
the pawns.
cape square by 4 .. a6 or .
4
. ..
c6.
19
BRUCE ALBERSTON
I 0.
BISHOP'S OPENING 1 . e4 Bc4
2.
e5
The Bishop's Opening. 2.
3. c3
Bc5
ffi
5 . Q.h5 f
Exposes the king along the e8-h5 diagonal.
4. d4
Exploiting the weakness of the e8-h5 diagonal. After 5 ... g6, there comes 6. Qxc5, picking off the un defended bishop. That leaves White ahead a bishop for a pawn.
exd4
The second error in a row. Two bad moves, ba�k to back, is enough to lose the game. This one costs a piece because it opens up the fifth rank leading to the bishop.
20
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY Not strictly defensive. It contains
I I. BISHOr·s OPENING 1 . e4 2 . Bc4 3. Qg4
a drop of poison if White play s rou
tinely.
e5 Bc5
4. d3 Leaving the queen in line with the c8-bishop is a mistake. Here it is duly punished. 4. Q£3 was O.K.
4.
d5
Attacks the g7 -pawn which Black
guards with his king.
3.
Kf8 The d-pawn unmasks the c8bishop while attacking c4. It's a double threat as White's queen and bishop are both attacked. He must lose one of them.
21
BRUCE ALBERSTON
12. BISHO_,.S OPENING 1 . e4 2 . Bc4
Excellent!
The obvious
threat
is 6. Nxc7f forking king and rook. There's a hidden purpose as well.
e5 Q.h4
5.
Bd8
Black guards c 7 as expected.
6. g3
After White guards e4 the queen is misplaced.
3 . Nc3 4. d3 5. Nd5
Be7 h6 The queen is lost. The knight denies her e 7,
f6,
and there are no
other safe squares to go to. This is the penalty for bringing the queen out too early.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
7. Nxe5
13. BISHOP·s OPENING 1. 2. 3. 4. 5.
e4 Bc4 NO Nc3 dxc3
e5 N£6 Nxe4 Nxc3
7. Bxdl 8. Bxf7t Ke7 9. Bg5# 1-0
White sacrificed the e4-pawn to get a jump in development. His forces are ready to spring into ac tion at a moment's notice.
5. 6. 0-0
d6 Bg4 The mated.
A pin that doesn't pin. White moves his knight anyway, offering the queen.
23
Black
king has been check
BRUCE ALBERSTON
14.
7.
VIENNA GAME 1. 2. 3. 4. 5. 6.
e4 Nc3 Bc4 Bd5 Bxc6t d3
Bh3
e5 Nc6 d6 Qg5 bxc6 Q.xg2
White should have guarded his g2-pawn. He didn't and now he has trouble guarding his rook.
7. Q.f3
This does it. Black wins more ma terial no matter how White replies. The basic threat is 8 . Qxf3 9. Nxf3 Bg2 forking rook and knight. If 8. Nxh3 then 8 ... Qxf3 gains the queen. And if 8. Qxh3, then 8 ... Q?Chl wins the exchange. Final ly, there is 8. Ke2 Qfl t 9. Kd2 Bg2 forking queen and rook. ..
White comes up with his best de fense. Blac k has to play cleverly if he wants to break it down.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
7.
15. VIENNA GAME 1 . e4 2. Nc3 3. Bc4
4. 5. 6· 7.
Qxg5
e5 Nf6 Nxe4
8. Qxd5t Be6 9. Qxe6# 1-0
Bxf7t Kxf7 Nxe4 d5 Q£Jt Kg8 Ng5
Black is checkmated.
25
BRUCE ALBERSTON
16.
8. Nd5
VIENNA GAME 1. 2. 3. 4.
e4 Nc3 d4 dxe5
e5 g6 d6 dxe5
.
And so there ts·' a double attack . by the White k ht on the points c7 and f6. If Bl takes the bishop . 8...fxg5, then Whtte follows with g' . Nxc7t along wtth 10 . Nxa8, win· mng the exchange. If Black de1ends r . . ts probably best by 8 ... Bd6, which then White g m s at least a pawn af� � ter 9. Nxffit Xffi 10. Bxf6 .
=�
Trade queens or n0t?· In fact the . gains trade is m · 0.order as Whtte . developing me fo r hls queenside . pteces.
·
5 . Q.xdBt Kxd8 6. Bg5t f6 7. 0-0-0t Ke8 The opening has not gone well for Black. Wh"tte has several pieces out, Black ha s non . Plus the Black � · a patenking, stuck in the mtddl e, ts fal I target. There should be some thing here for Wh"tte.
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CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
I'l. VIENNA GAME 1 . e4 2. Nc3 3. Bc4
e5 N£6 Nc6
Bringing pieces out is what you're supposed to do.
4. d3 5. Bg5
d6 Be7
6.
Up to this point both sides have played well and the position is about even.
Nxd5
Wins material no matter how White recaptures: 7. Bxe7? Ndxe7 gains a full piece. Best is 7. exd5 Bxg5 8. dxc6 bxc6, when White is only one pawn behind.
6. Nd5 A slip. If he wants to go Nd5 he must first take the knight, 6. Bxf6.
27
BRUCE ALBERSTON
18. KING·s GAMBIT 1 . e4 2. f4
e5
8. Nxe5 The fatal capture.
8.
The King's Gambit, which Black may accept or decline. Here he de
clines.
2. 3. 4. 5. 6. 7.
N£3 Bc4 &e5 0-0 d3
Q.d4t
d6 Nc6 Be7 dxe5 Nf6 Na5
The knight looks to trade off the c4-bishop. But who guards the eS pawn? White thinks it can be taken for free. He's wrong.
The queen forks both king and knight. White loses a piece.
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CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
White offers his e4-pawn.
19. KINGS GAMBIT 1. e4 2. f4
5.
e5 Bc5
Black takes the bait .
If 3. fxe5? Qh4t, White suffers after 4. . . Q]ce 4.
3. Nf3 4. Be2 5. c3
Nxe4
6. Qa4t
d6 N£6
Mter 6 . .. Nc6 7. Qxe4, White is up a piece.
29
B RUCE ALBERSTON
20. KING'S GAMBIT 1 . e4 2. f4 3 . Nf3
The correct move was 4 ... Nc6, putting another guard on his e5pawn.
e5 d6 Bg4
dxe5 5. :fxe5 6. Bxf7t A sacrifice to draw the king out and set up a knight fork.
6. . . . Kxf7 7. Nxe5t .
These kind of pins can easily backfire as the g4-bishop is not de fended.
4. Bc4
Be7 Mter Black saves his king, White recovers his piece by taking the bishop at g4. That puts him two pawns up.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
4. Ke2
21. KING·s GAMBIT 1 . e4 2. f4 3. fxe5
e5 Bc5
Black plays in classical style, de veloping his bishop while offering White his e5-pawn. White should not take the pawn. His best move was 3. N£3, stopping Black's queen from giving check at h4.
3.
4.
�e4# 0-1
Qh4t
The White king has been check mated.
There is no good answer to the brutal queen check. If 4. g3 then 4... Qxe4t picks off the rook in the corner, 5 . . . Qxh l . What happens now to White is even worse.
31
BRUCE ALBERSTON
22. KING·s GAMBIT l . e4 2. f4 3. Nc3
e5 d6 Be6
5. f5
In the developing stage the short stepping knights should ge t prefer ence over the long-st riding bishops.
4. Nf3 Notice how White brings out his knights.
4.
The light-squared bishop is com pletely hemmed in and is lost. Black did this to himself.
Nd7
Black decides to bring out a knight, but he puts it on the wrong square. Better was 4.. Nc6, guard ing the e5-pawn, without jamming in the bishop. .
32
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
23. KING'S GAMBIT 1 . e4 2. £4 3. exd5
e5 d5 e4
White grabs the bait and pays the price. He had better:
0-0.
7.
7.
d4 and
7.
Ne3
Black sacrifices a pawn to ham per White's development. The g l knight cannot readily come out at
£3.
4. Bc4 5. Nc3 6. Nge2 A
N£6 Bb4
consequence of the pawn at The queen is lost to the raiding
e4, the knight comes out at e2,jam ming the queen.
6. 7 . Nxe4
knight as the d2-pawn is pinned.
Ng4
33
BRUCE ALBERSTON
24. KING'S GAMBIT
Black attacks the e4-pawn, but when White makes no obvious ef
1 . e4 2. f4
fort to defend it, Black should ask
e5 exf4
himself why. He doesn't.
5.
Nxe4
Black sees what looks like a free pawn, and without bothering to think, he grabs it. That's a no-no.
6. Q.a4t
Black accepts the gambit. This part is okay.
3 . Be2 4. Nf3 5. c3
d6 Nf6
Checks the king and attacks the knight for a pawn.
e4-knight. Black ends up losing a
34
CARDOZA PUBLISHING
ZS.
•
CHESS OPENING TRAP OF THE DAY
KING·s GAMBIT 1 . e4 2. f4 3. Nf3
e5 e:xf4 d5
A good active defense, breaking up White's center.
4. 5. 6. 7.
exd5 Bb5t dxc6 0-0
Nf6 c6 Nxc6
The queen check picks off the undefended bishop, or the knight if 8. Nd4.
Both sides appear to have things in order, but this natural move up sets the balance. It's a mistake due to the weakening of the a 7 -g 1 di agonal brought about by White sec ond move, f2-f4. Instead of castling he should play either 7 . d4 or else 7 . Bxc6t.
35
BRUCE ALBERSTON
26. KING'S GAMBIT 1. 2. 3. 4.
e4 f4 N£J Nc3
e5 exf4 d5
A huge mistake, no doubt ex pecting recapture on £3. He had to block, 6 . Be7. ..
It was simpler to just take the pawn, 4. exd5. But White gets cute. He'll let Black take first.
4. 5. Nxe4 6. Qe2
dxe4 Bg4
Queen opposite the king is usu ally a danger signal. Does Black pick it up?
6.
Double check and mate. Game over just like that .
Bx£3
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
2'l. KING·s GAMBIT 1. 2. 3. 4. 5. 6.
e4 f4 Bc4
Kfl
Bxb5 Q£3
10. �a8
e5 exf4 Q.h4t b5 N£6 g5
10. . . . 1 1 . Qg2 .
7. e5 8. g3
fxg3 Bb7
Ng4 Nxh2t
The play is fast and loose, typical for the King's Gambit.
9. Rxh2
Q.xh2
12. �b7 Q£2#; 12. (�h2 gxh2 and promotes. On 12. N£3 Qxg2t 13. Kxg2 g4 recovers the piece. And if 1 2 . Qe2 g2 t 13 . Kf2 BeSt It's all very messy.
Momentarily, White has an ex tra knight, but Black's next move threatens mate.
37
B RUCE ALBERSTON
28. KING•s GAMBIT 1 . e4 2. f4 3. d3
e5 exf4 Q.h4t
White's third move was weak' there is now no comfortabl e answer
to the queen check.
4. 5. 6. 7.
Ke2 exd5 N£3
Kxf3
d5 Bg4t Bxf3t Q.h5t
The en passant pa :Vn capture reopens the line 1 eadmg to Wh"1te's queen.
Skewering ki ng and queen. White attempts a
diagonal
block with his
g-pawn.
8. g4
8.
fxg3t
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
29. KING·s GAMBIT 1. 2. 3. 4.
e4 f4 Nf3 Bc4
e5 exf4 g5 f6
A better way to secure the g5pawn is by 4 . Bg7 and 5 ... h6. His fourth move only weakens the e8-h5 diagonal. White can now sacrifice his knight with impunity, opening a path for his queen to reach h5. ..
White drives the king out, then he drives him back.
8. Q.d5t 9. Q.e5#
5. Nxg5
5. 6. QJ15t 7. Qf7t
fxg5 Ke7 Kd6
Ke7 1-0
The king has been hunted down and checkmated.
39
BRUCE ALBERSTON
30. KING PAWN GAME 1 . e4 2. N£J
e5 h6
9.
Bb5
Weak. Technically it doesn't lose a pawn, but it takes too much time and energy to get the pawn back.
3. 4. 5. 6. 7.
Nxe5 d4 N£J Be2 0-0
Q.e7 d6 Q.xe4t Bg4 Kd8
8 ... a6 was designed to stop Bb5. But it doesn't do the job. White plays it anyway. If 9 . . Qf5 10. Re8# So, he has to give up his queen for rook and bishop: 9 . Qxe l t 10. Qxe l axb5. .
King and queen on the same line is trouble. So the king moves off.
8. Re l
.
a6
40
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CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
analysis: qfler 13. Qyh7f
31. DAMIANO DEFENSE 1. 2. 3. 4. 5. 6. 7. 8.
e4 Nf3 Nxe5 Q.h5t Q.xe5t Q.xh8 d3 Bg5
e5 f6 fxe5 g6 Q.e7 Nf6 d5 Nbd7
He doesn't do that. 9. Bxf6 10. f3 1 1 . Nd2
Black's opening is tricky but infe rior and so far White has done ev erything right . But he has to know how to extricate his queen from the corner. The best way is 9. Nc3 c6 1 0. h4 Kf7 1 1. h5 and the queen gets out after 1 l.. .Bg7 12. hxg6t Kxg6 1 3. Qxh7t etc.
41
Nxf6 Kf7 Bg7
The White queen is trapped and lost.
BRUCE ALBERSTON
32. DAMIANO DEFENSE 1 . e4 2. N£3 3. Nxe5
e5 f6 Qe7
8. Nxe5 9. Bh5
fxe5
Better than taking the knight, 3 ... fxe5? 4. Qh5t, etc. Plus it sets a trap: 4. Qh5t g6 5. Nxg6 Qxe4t and 6... Qxg6. White makes the cor rect reply and Black still has to tread carefully.
4. 5. 6. 7.
N£3 Be2 Nc3 0-0
Qxe4t Nc6 Qg6 Ne5
White pins and wins the Black queen.
Black steps onto a landmine. It was better to shift the queen to a safer square, 7 . . . Qfl. Even then Black's position does not inspire confidence.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
33. LATVIAN GAMBIT 1 . e4 2. Nf3
e5 f5
8. Bh5
This is the Latvian Counter Gambit, a violent attempt to steal the initiative. It's generally consid ered unsound.
3. 4. 5. 6. 7.
Nxe5 d4 Nc4 Be2 Nc3
Q.f6 d6 &e4 Be7 Qg6
White wins the queen by pinning against the king.
When the Latvian can be made to work, Black gets his queen on g6 and his knight to f6 . White's sixth move (Be2) is designed to prevent this from happening. Apparently Black did not take notice . A just punishment follows.
43
BRUCE ALBERSTON
34. PHILIDOR DEFENSE 1 . e4 2. Nf3
e5 d6
6. Q.a4t
Philidor's Defense, putting a sol id guard on the e5-pawn, another pawn.
3. c3 4. d4 5. dxe5
Bg4 N£6 Nxe4
Followed up by 7. Q]ce4 winning a Probably Black thinks he's keep- full knight. You gotta' watch out for ing the pawns even , but in fact those slimy queen forks when your there's more than just a pawn at king is still on his starting square. stake. What he has to do is get rid of White's f3-knight so he can recapture on e5: S . . Bx£3 6. Qxf3 dxe5. That does keep the pawns even. .
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
35. PHILIDOR DEFENSE 1. 2. 3. 4.
e4 N£3 Bc4 Nc3
e5 d6 Bg4 g6
Better to bring out a knight. The pawn move gives White a chance for a "brilliancy."
The Black king has been check mated. The mating pattern with bishop and two knights, plus the set up queen sacrifice was first played by the French Master Legal in his game against St. Brie (1750's). They are both dead now and so is Black's king. But Legal's Trap lives on for two and a half centuries, catching many unwary queen-nabbbers.
5 . Nxe5 Offering the queen. Black could cut his losses by taking the knight, 5 ... dxe5 6. Qxg4. But the queen is so tempting.
Bxdl 5. 6. Bxf7t Ke7 7. Nd5# 1-0
45
BRUCE ALBERSTON
36. PHILIDOR DEFENSE 1. 2. 3. 4. 5. 6. 7. 8.
e4 Nf3 d4 Bc4 Bb3 Qxd4 Qd3 Bg5
sg -��·�� � · �� � �---�--1{ � i� :t ,iii� :t' �-- �"··�·-- l�:t1 ��K ��--��� · · · ·' � � � � ��� 0g J.g � � � 0mim � � � � �-,-� � %--� �f'� �.:w ft �� ft fitf1 · ���� '···· ' � 0�-- · · ·'�lf
e5 d6 Nd7 Nb6 exd4 Qf6 Bg4 Qxb2
..
�
L.�
10. . . . 1 1 . Qxb2 .
A good response to White's last move is 8 . Qg6. But Black notices the newly undefended b2-pawn and figures that it's safe to take it. The reason why it's not safe is cleverly hidden. .
Kxf7
.
White has won the enemy queen for just one bishop. Once the Black queen stepped onto the b2 -square everything was forced. The checks did the job.
9.
Qb5t c6 10. Bxf7t
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CHESS OPENING TRAP OF THE DAY
3'l. PHILIDOR DEFENSE 1. 2. 3. 4.
e4 N£3 Bc4 d3
e5 d6 Nd7 a6
If he wants to move one of the queenside pawns, 4 . . . c6 makes more sense. It controls d5 and gives the Black queen some air.
5 . Ng5 6. 0-0
Opens e6 for the knight.
Nh6 Be7
7. . . . . 8. Ne6
Jams the queen up even more. Better . . . c6, or . . . Qe7
Nxf7
The queen suffocates. She has no escape from the knight attack.
7. Bxf7t
47
BRUCE ALBERSTON
38. PHILIDOR DEFENSE 1. 2. 3. 4. 5. 6. 7.
e4 Nf3 Bc4 Nc3 d4 0-0 h3
e5 d6 Be7 Nd7 Ng£6 0-0 c6 The bishop had to retreat to d3 . 9.
Good play by both sides up to this point. But here White is advised to play the restraining move, 8. a4, to stop Black from expanding on the queenside.
8. Be3 Bb3
9.
b4
Mter the c3-knight moves, Black wins an important center pawn for free, I O . Nxe4.
b5
..
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CHESS OPENING TRAP OF THE DAY
39. PHILIDOR DEFENSE 1. 2. 3. 4.
e4 N£3 d4 c3
e5 d6 Nd7 Ne7
Playing the king-knight to e7 jams Black up. The most natural placement for the knight was 4 . .. Ng8-f6.
5 . dxe5 6. Bc4
Black can't stop the invasion at fl . About the only thing we can see is 7 . . .Nc5, but then comes 8 . Bxf7t Kd7 9. Nxe5t Kd6 10. Qd l t and Black is quite lost.
dxe5 h6
anafysis: after 10. Qglf
To stop 7. Ng�, but after Black's mistake on move four, it's not easy to give good advice.
7. Q.b3
49
BRUCE ALBERSTON
40. PHILIDOR DEFENSE 1 . e4 2. N£J 3. d4
e5 d6 Q.f6
Better to move th e queen than recapture.
6. Bg5
4. Nc3
Be6
5. dxe5
dxe5
50
41. PHILIDOR DEFENSE e5 d6 Bg4 Bxf3 dxe5 Nf6
To guard the rook.
7.
Q.d7
. Black's stnng of second rate moves add up to one b'tg mistake. He had to stop 8 . Bxf7t Kd7 9. Qe6# But Qe7 was the better xb 7 loses a pawn, way. True, but after 8 .. . Q] he's out of any . Imme diate danger.
�...·�t
8. �b7
Q.c6
51
BRUCE ALBERSTON
42. PETROFF DEFENSE 1 . e4 2. N£3 3. Nxe5
e5 N£6 Nxe4
The essence of the Petroff is counterattack on the e4-pawn. But the way to get the pawn back is by 3 ..d6 4. Nf3 and only then 4... Nxe4. .
5. Nc6t
4. Q.e2
4.
A direct attack on Black's queen and a discovered attack (check) on Black's king. Mter saving the king he loses the queen. This is one of the standard traps that everyone has to know.
N£6
Black overlooks the enemy threat. His only chance was 4 ... Qe7 5. Qxe4 d6. That gets his piece back, but he loses a pawn.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
43. PETROFF DEFENSE 1 . e4 2. N£3 3 . Nxe5
e5 N£6 Nc6
Black offers a gambit to speed his development. Strictly speaking, the gambit is not correct.
4. Nxc6 5. d3 6. Bg5
dxc6 Bc5
7. Bxd8 Bxf'lt 8. Ke2 Bg4# 0-1
This is yet another version of Legal's famous queen sacrifice fol lowed by mate. See Trap #35 for the original setting.
The right way was 6. Be2 fol lowed by castling. Then White has a safe game with an extra pawn.
6.
Nxe4
53
B RUCE ALBERSTON
44. PETROFF DEFENSE 1 . e4 2. Nf3 3. Nxe5
e5 N£6 Qe7
A complicated way of getting his pawn back. The simple way, 3 .. d6 4. N£3 Nxe4, was the best way. .
8. Bb5t
4. 5. 6. 7.
Nf3 Be2 0-0 Rel
Qxe4t d6 Nc6 Ne5
Check to the king and discovered attack on the queen. Mter 8 . . . c6 9. Rxe4 Nxe4, Black loses his queen for a rook.
The right way to block off the e file was by 7 . . . Be7. Trying to do it with the knight, leaves Black wide open for a shot .
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
45. PETROFF DEFENSE 1 . e4 2. Nf3 3. d4
e5 N£6
A good alternative to 3. NxeS. But when Black takes on d4, White should follow up with 4. e5.
3. 4. Bd3
exd4 h6
Sloppy play culminates in an out right mistake. The knight should play to d5.
A useless pawn move which is better replaced by 4...Nc6. Now White comes back to right idea.
5. e5
6. h3
Black can get two pawns for the knight, but two pawns really isn't enough.
Ng4
55
BRUCE ALBERSTON
46. SCOTCH GAMBIT 1. 2. 3. 4.
e4 Nf3 d4 c3
e5 Nc6 exd4
6. g4
4.
Nf6
Black could take 4 . ..dxc3. Declin ing as Black does here, is often the safer option. Not necessarily better, just safer.
5. e5
The knight is lost, hung out to dry on the edge of the board.
Nh5
The knight should head for the center. Either 5 ... Nd5 or 5 . . . Ne4 were playable. Veering off to the side of the board invariably leads to trouble.
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CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
41. SCOTCH GAMBIT 1. 2. 3. 4.
e4 Nf3 d4 c3
e5 Nc6 exd4 d6
Black overlooks the enemy threat. That happens often.
9. Rxh7 Rxh7 10. Qxg8t Better to push the d-pawn two
squares, 4...d5. Mter the text, White can simply play 5. cxd4 with some advantage. But he gets car ried away. Ultimately, however, his imagination is rewarded.
5. 6. 7. 8.
Bg5 h4 hxg5 Qb3
Be7 Bxg5 f6 fxg5
Followed by 11. Qxh 7, regain ing the rook and emerging a piece ahead.
57
BRUCE ALBERSTON
48. SCOTCH GAME 1. 2. 3. 4.
e4 Nf3 d4 Nc3
e5 Nc6 d6 Nge7
An awkward, self-blocking move which allows White a strong attack, even after trading queens.
10. Nxc7# 1-0
dxe5 QxdBt Ng5 Bc4 9. Nb5
5. 6. 7. 8.
dxe5 Kxd8 Ke8 Nd8 Bd7
Black is checkmated with his king on his starting square: Smothered mate by the knight.
The pressure of constantly de fending takes it's toll and Black blunders. He had to lose something, but it didn't have to be his king.
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
49. SCOTCH GAME 1. 2. 3. 4. 5.
e4 Nf3 d4 Nxd4 Be3
e5 Nc6 exd4 Bc5 N£6
7. Bxc5
Black plays out a routine devel oping move, which does not take notice that White's last move (Be3) was suitable for both defense and attack. A good safe move for Black is S . .Bb6. Also good, but some what more complicated is 5 . Qtl}, keeping up the pressure on the d4knight.
White's unmasking tactic, a dis covered attack, has worked. The enemy bishop has been won for practically nothing.
.
.
6. Nxc6
.
bxc6
59
B RUCE ALBERSTON
50. SCOTCH GAME l. 2. 3. 4. 5. 6. 7. 8.
e4 Nf3 d4 Nxd4 f3 Nb3 Bb5 a4
e5 Nc6 exd4 Nf6 Bc5 Bb6 0-0 Nxe4 10. Q.xe4t 1 1 . Kd2 Q.e3# 0-1
Aggression usually pays even if not 100% sound. Here, White's u� castled king provides the motive. 9. fxe4 10. g3
White is duly checkmated. At the end, White had to lose something; unfortunately, it was his king.
Q.h4t
White is in trouble no matter what he does. Best may be 1 0. Kd2.
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CHESS OPENING TRAP OF THE DAY
51. SCOTCH GAME 1. 2. 3. 4.
e4 N£3 d4 Nxd4
e5 Nc6 exd4
Black still doesn't see what's wrong. He had to Jet the pawn go. 9.
4.
Bb5t
Nxd4
Gives White the upper hand in the center. Better to play 4 Nf6 or 4... Bc5 . ...
5. Q.xd4 6. Q.d2 7 . Bd3
c5 d6 d5
And 10. Qxd5 wins the Black queen.
Black tries to recover ground in tl).e middle. But the whole operation has a huge tactical flaw.
8. exd5
�d5
61
BRUCE ALBERSTON
52. SCOTCH GAME 1. 2. 3. 4.
e4 Nf3 d4 Nxd4
e5 Nc6 exd4 Q.h4
7. Bf3
These early excursions by the queen rarely turn out well against accurate play. Here White can at tack the c 7 -square which the queen left undefended.
5. Nb5 6. Be2
Mter the queen moves, White continues 8. Nxc7t and takes the rook at a8 .
Q.xe4t Q.xg2
There 's nothing better now than 6 Kd8. When he takes at g2, Black gets two threats to worry about, the old one at c 7, and the new one at g2. ...
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CHESS OPENING TRAP OF THE DAY
53. SCOTCH GAME 1. 2. 3. 4.
e4 Nf3 d4 Nxd4
e5 Nc6 exd4 QP4
It's hard to recommend this early queen move. Even if it turns out to be playable, Black has to be super careful that the queen does not get lost.
5. Nc3 6. N5
8. Nh4
N£6 QP5
Black's queen is attacked and there's no way out. White has all the escape squares covered. The queen runs from the knight, but picks the wrong square. She had to try 6 .. Qg4 and hope. .
7. Be2
Qg6
63
BRUCE ALBERS TON
54. THREE KNIGHTS 1. 2. 3. 4. 5. 6.
e4 N£3 Nc3 d4 Nd5 Bg5
e5 Nc6 g6 exd4 Bg7 Nge7
Not expecting White's next.
8. Q.xd4 9. Nf6t 10. Bh6#
Nxd4
Kf8
1-0
Better 6 ... Nc6-e7, leaving the g8knight to cover the dark squares ffi and h6.
7. Nxd4 Threatens 8. Nxc6 and 9 . Bxe7, so the knight has to be removed. Since 7 ... Nxd4 fails to 8. Bxe7, he must take with the bishop, but then he gets a surprise.
7.
Black has been mated.
Bxd4
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CARD OZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
55. THREE KNIGHTS e5 Nc6 d6 h6 Bg4 Nxe5
7. Nxe5
Bxdl
. Slightly bettens 7 ... dxe5 8 . Qxg4 which loses only the b'IS hop. Now . White has mate m two moves.
65
BRUCE ALBERSTON
56. FOUR KNIGHTS 1 . e4 2. Nf3 3. Nc3
e5 Nc6 N£6
Which is what he does. Instead he had to guard the pawn by 7. Ng3.
7.
Q.a5t
Guess why this is called the Four Knights Game?
4. Bb5 5 . Nxd4 6. Ne2
Nd4 exd4 c5
Apparently played to guard the d4-pawn, but there's a more insidi ous motive at work. Suppose White now puts a solid guard on his e4pawn?
White gets out of check and Black gets the b5-bishop.
7. d3
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
51. FOUR KNIGHTS 1. 2. 3. 4. 5.
e4 Nf3 Nc3 Bb5 0-0
e5 Nc6 Nc6 d6 Q.d7
7. exd5 8. dxc6
a6
If Black truly wants to break the pin on the c6-knight, then he should go 5 ... Bd7 .
6. Nd5
Nxd5 Black's queen is attacked, so he has no time to take the White bish op. Mter 8 .. bxc6, the bishop with draws and White is ahead a piece for a pawn.
Black captures the wrong unit. The undefended e4-pawn was the thing to take, 6 ... Nxe4. Now White is able to pile up on the pinned knight.
.
67
BRUCE ALBERSTON
58. ITALIAN GAME I. 2. 3. 4.
e4 N£3 Bc4 d4
e5 Nc6 f6 Na5
7. Q.d5 8. Q.xa5
Rh8
The attack on the bishop causes Black more pain than it does White. The bishop has an easy way out. The knight doesn't.
5. Bxg8 6. dxe5
Rxg8 fxe5
He has to let the pawn go and bring his knight back to civiliza tion by 6 . .. Nc6. Recapturing makes things worse.
White has won a knight for noth ing. That's often the penalty for placing a knight on the edge of the board, especially on a square that is undefended.
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CHESS OPENING TRAP OF THE DAY
59. ITALIAN GAME 1 . e4 2. Nf3 3. Bc4
e5 Nc6 Nd4
6. 7. Bfl 8. Be2 9. Kfl
Qxhlt Qxe4t Nxc2t Qhl# 0-1
Black plays a move of no strate gic merit whatsoever. All it does is serve up one of the nastiest traps in the book. If White is alert he plays 4. Nxd4 with the better game. If he's not alert, well, you'll see what happens.
4. Nxe5 5. Nxf7 6. Nxh8
Qg5 Qxg2 At the end it was mate or loss of the queen.
If 6. Rfl Qxe4t 7. Be2 N£3#.
69
B RUCE ALBERSTON
60. GIUOCO PIANO 1. 2. 3. 4. 5.
e4 Nf3 Bc4 Nc3 d3
e5 Nc6 Bc5 d6 Bg4
8. Bxg5
Bxdl
So far, so good. But now White begins a faulty combination.
6. Bxf7t Kxf7 7. Ng5t
Mter 9. Rxd l you can see that Black is one piece ahead. He's tak en three, White only two. The pawn captured at f7 , doesn't weigh in the balance. It's just the officers.
No doubt White was figuring on 7 . king-moves, 8. Qxg4. No doubt he's overlooked Black's next idea. .
.
7.
�g5
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CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
61. RUY LOPEZ 1. 2. 3. 4.
e4 Nf3 Bb5 d3
e5 Nc6 N£6 Ne7
cxb5 6 . .... 7. Nd6# 1-0
This baits a trap which White does best to ignore.
5. Nxe5
c6
Attacks the bishop, and if the bishop retreats, 6. Bc4, then 6 ... Qa5t forks king and knight. In des peration, White sets a trap of his own. It works when Black gets im patient.
Black's king has been checkmat ed. He should not have captured the bishop. Instead, 6 ... Ng6 7. Ba4 b5, would have won a piece.
6. Nc4
71
BRUCE ALBERSTON
62. RUV LOPEZ 1. 2. 3. 4.
e4 NO Bb5 Nc3
e5 Nc6 d6 g6
Intending . .. Bg7, but he doesn't follow up.
5. d4 6. Nd5
exd4
7. N£6#
The weakness of f6 is telling. Black has fallen into checkmate.
The simple recapture, 6. Nxd4, was good, but White wants to con fuse the issue.
6.
1-0
Nge7
And he succeeds. Black is con fused and does not recognize the danger. He should play 6 .. . Bg7, to keep a guard over the sensitive ffi square.
72
BRUCE ALBERSTON
64. RUY LOPEZ e4 N£3 3. Bb5 4. Bxc6 I.
2.
e5 Nc6 a6 dxc6
8.
Q.h5t
Now 5. Nxe5 doesn't win a pawn because of 5 ...Qd4 6. Nf3 Qxe4t and Black gets the pawn back.
5. 0-0 6. d4 7. Nxd4
f6
exd4 Bc5
Double attack (a fork) on the king and bishop. After Black saves his king, 8 ..g6, White collects the .
bishop, 9. Qxc5.
If he wants to attack the knight, a better way is by 7 . c5. The prob .
.
lem with the bishop move is that nothing guards the bishop when it comes to c5.
73
BRUCE ALBERSTON
64.
RUY LOPEZ I. 2. 3. 4.
e4 N£3 Bb5 Bxc6
e5 Nc6 a6 dxc6
8. Q.h5t
Now 5. Nxe5 doesn't win a pawn because of 5 ... Qd4 6. Nf3 Qxe4t and Black gets the pawn back.
5. 0-0 6. d4 7. Nxd4
f6 exd4 Bc5
Double attack (a fork) on the king and bishop. Mter Black saves his king, 8 .. g6, White collects the bishop, 9. Qxc5 . .
If he wants to attack the knight, a better way is by 7 . c5 . The prob lem with the bishop move is that nothing guards the bishop when it comes to c5. .
.
74
65. RUY LOPEZ
7. Ng5 ,. . . . . . :%
� ��
�: · - · �
c . ./
. . Combmmg defense and attack. . White saves his bishop and lines up . . agamst the sensitive f7 -square. .
6.
. n o way to keep White There IS . Out of f7. He's gom g to win at least a pawn. If 7 . . f6 then 8 Nfl forks ' queen and rook wmnmg the ex' change.
Ng6
·
Black does not see the danger. He has to play 6 . . . h6 to stop White's knight from COIDI' ng in .
·
75
·
.
·
BRUCE ALBERSTON
10. Qc6t 1 1 . Qd5
Bd7 c4
-���
8.
Qxd4
�
·
This natural recapture IS a mistake. He shoul pia fi t 8 Bd5 or eIse, 8 C3 ' turmng t e e ng into a gambit.
�
·
8.
9.
....
Qd5
:� ci
c5 Be6
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CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
&l. RUY LOPEZ 1. 2. 3. 4. 5. 6. 7.
e4 Nf3 Bb5 Ba4 Bxc6t d4 Nc3
e5 Nc6 a6 d6 bxc6 d6 Rb8 1 1 . Qxd8t Kxd8 12. 0-0-0t
This last move, attacking b2, is to discourage White from moving his c l -bishop. It turns out that White can move the bishop anyway.
8. Qd3 9. Be3 10. dxe5
Mter Black saves his king, White takes at b2.
Ne7 Rxb2 dxe5
Black has fallen into the trap. White confiscates the rook with an unusual form of double attack.
77
BRUCE ALBERSTON
6. Bxc6 7· Nxe5
68. RUY LOPEZ I. 2. 3. 4.
e4 N£3 Bb5 Ba4
e5 Nc6
dxc6
• '�.J ···· � �� s -A�® .P'U��7 >'b ;f'� 6\li � " . -� � t .& � · � .& �I}• ---·--· ltJ!I"3 t t .� · � w � ; .- ��� u �
...
...
!
..
-�·r••;;. ,
�p�� � .ft � i .ft
1 23
BRUCE ALBERSTON
114. QUEEN PAWN 1. 2. 3. 4. 5.
d4 Nc3 e3 Nf3 a3
d5 e6 Bb4 c5
7. axb4 8. Nb3
Q.xal
The attack on the bishop has far reaching consequences. Here, or on the next move, Black could trade, ... Bxc3f but he prefers counterat tack.
5. 6. Nxd4
Black's queen is trapped in the corner. There's no way out as all the escape routes are covered.
cxd4 Qa5
This is a mistake. The pin of the a3-pawn is deceptive. The real problem is that Black has not seen far enough ahead.
1 24
115. QUEEN PAWN
A double-barreled move. The . queen attacks m two distinct direc tions.
5.
g6
. Black sees only m the direction of the £5-pawn. H ad he looked . along the a6-fl dmgona1, he might have come up with 5 . Qd7. Then . everything lS sailely protected. ..
1 25
BRUCE ALBERSTON
116. QUEEN PAWN 1 . d4 2. e3 3. Bd3
d5 c5 Nc6
4.
c4
Aggressive play by Black who is trying to steal the initiative. It's like he's playing a Queen's Gambit, but with colors reversed. The immedi ate threat is to take twice on d4, winning a pawn.
4. Ne2 Playing the knight to e2 puts a second guard on the d4-pawn, but creates a brand new problem for White. The knight should have gone to f3 . Also pretty solid was 4. c2-c3.
The White bishop is trapped, hemmed in by his own guys. That's what happens when you jam your pieces up.
1 26
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
117. QUEEN PAWN 1. 2. 3. 4. 5.
d4 e3 Nc3 Bd2 Ne2
d5 B£5 Nc6 N£6
Bxc2 6. 7. Rxc2 Nd3# 0-1
White jams himself up. Playing the lmight to e2 blocks in his fl bishop and leaves his king without any squares. The much better move was 5. N£3.
5. 6. Rcl
Nb4
Figuring on 6 . . Nxc2t 7 . Rxc2 Bxc2 8. Qxc2 when White has two pieces for a rook and pawn. But Black reverses the move order.
It's a smothered checkmate by the Black lmight.
.
1 27
BRUCE ALBERSTON
118. QUEEN PAWN 1 . d4 2 . f4
d5
4. G
The characteristic move of the Stonewall Attack. The long range plan is to get a grip on the e5square and then launch a kingside attack. However, it's only dangerous if Black lets it become dangerous;
2.
Be6
Weak. The right square for the bishop was £5, looking to take ad vantage of the hole White created on e4.
3. Q.d3
Black blocked in his own bishop. Now the bishop is attacked by a pawn and has nowhere to go. White wins a bishop.
Nd7
Two weak moves in a row are enough to lose a piece.
1 28
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
119. QUEEN PAWN 1 . d4 2. Nf3
d5 b6
4. Nc6
This move is not really called for. The c8-bishop already has a diago nal to come out on, the c8-h3 di agonal. It doesn't need another one. But once he's played . . .b7-b6, he has to follow through: ... Bc8-b 7 . Other wise c6 is weak and may become an invasion square for the enemy.
3. Ne5
Nd7
The Black queen is attacked and lost. And she never moved off her starting square.
Naturally Black wants to chal lenge the opposing knight. But what about the invasion square? Black didn't take that into account.
1 29
BRUCE ALBERSTON
120. QUEEN PAWN 1 . d4 2. Nf3
d5 BfS
6.
The bishop development might be a tad premature. To prove it White has to play energetically: 3. c4 e6 4. Qb3, pressuring both b7 and dS. But White takes his good old time. And when he finally gets around to attacking b 7 , Black just ignores it. You'll see why shortly.
3. 4. 5. 6.
e3 c3 Q.b3 Q.xb7
Nc6 e6 a6
Na5
The queen is lost. That's the dan ger of taking the queen lmight pawn with the queen. It's a rare day when White can do it and get away with it. This was not one of those days.
1 30
CARDOZA PUBLISHING
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CHESS OPENING TRAP OF THE DAY
121. QUEEN PAWN 1. 2. 3. 4. 5.
d4 Nf3 Bf4 e3 Bd3
d5 e6 c6 Nd7
6. Bg5
5.
Qf6
There's nothing wrong with Black's play through the first four moves. But f6 should be reserved for bringing out the king-knight, not the queen. Playing the queen to this square is just asking for trouble. And trouble is what Black gets.
131
A little one square slide with the bishop and suddenly the Black queen is dead. You bring the queen out early, you lose the queen out early. That's how it goes.
BRUCE ALBERSTON
122. QUEEN PAWN 1. 2. 3. 4.
d4 Nf3 Bf4 e3
d5 e6 c5
6. Bg5
Black's early play is just fine. But look what he does on move four.
4.
Qf6
This is anti-chess. You leave the queen at home and put the knight on ffi.
5. Bd3
The queen is trapped and lost. It's an old song with lots of different verses. White gets to sing this one.
c4
Two mistakes in a row. That's all it takes to lose the game.
1 32
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
1 23. QUEEN PAWN l. 2. 3. 4. 5. 6.
d4 Nf3 Bg5 e3 Nbd2 Nxg5
d5 Nf6 Nbd7 Ne4 Nxg5
fxe6 7. Ne6 8. Q.hSt g6 9. Q.xg6# 1-0
Black is doing okay. He can con tinue 6 ... e5 or 6 ... Nffi. Instead his nerves get the better of him.
6.
h6
Figuring on driving the knight back, Black fatally weakens g6 Naturally, the White knight does not retreat. It goes forward.
Checkmate takes place along the e8-h5 diagonal. It's another version of the Fool's Mate.
133
BRUCE ALBERSTON
124. QUEEN PAWN d5 Nf6 e6 Bb4t Ba5 Bb6 0-0 Nc6
1. 2. 3• 4. 5. 6.
d4 Nf3 BgS e3 c3 Ne5 1. Bd3 8. Qf3
�s�• :t �r . . 3f�� }'i! '�'-• . :t .t �.,.,..0 -!a);� .. , � •.• • �_, , • wt �m .. �� �. �
�
BA� �.. . 0.
�,
'"
L ·'if� ·····
ir� � � r.ill' �1. o=W:. � �dffi. ,M. �if�'� %�..� �� · ,.....,ir�� .a. !0 � .!1 �. 3 . . ·· · · ·· '
�.... ��. �w- . . • § ��.��'· · · · · '
6. Ne4
Bb7
. Now this comes one move too late. Best was to take, 6 ...Nxe4.
212
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
203. ENGLISH OPENING 1. 2. 3. 4. 5. 6. 7. 8. 9.
c4 Nc3 e3 cxd5 Bb5t Nge2 Bxd7t b4 Rb1
c6 d5 N£6 cxd5 Bd7 a6 �d7 e5 b5
10. . . . 1 1 . exd4 .
Contains a threat which White overlooks.
10. 0-0
d4 exd4
White loses a piece as the knight at c3 has no safe escape square.
Careless castling which shows that White is not looking at the board. This was a good moment for the advance of the d2-pawn, either 1 0. d3 or 1 0. d4.
213
BRUCE ALBERSTON
204. ENGLISH OPENING 1 . c4 2. g3
4 . b4 5. c5
This move would make sense if . White had playe d 2 . Nc 3 . Then the b"Ishop might "threaten" to take the . . kn Ight. Actually It 's not that big a threat . But there's no knight on c3 ' . so It's hard to figure out what th. e . . · on b4 Pmning the b ISh op is domg d2-pawn? ·
3. a3
BaS
White shoos away the bishop and
di the bishop moves off m the wrong
. �Iay was to rection. The proper retreat along the a 3-fB dtagonal. ·
214
Bb6
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE I
205. ENGLISH OPENING e5 d6
1 . c4 2. d4
8. Bxh6 g:xh6 9. Nxf7t Ke8 10. Nxh8
Guards e5. Simpler and better is to exchange, 2 ...exd4 3. Qxd4 Nc6.
3. 4. 5. 6. 7.
dxe5 Q.xdBt a3 N£3 Ne5
dxe5 Kxd8 Be7 e4 Nh6
Black has been coping up to this point and here he should guard fl with his king, 7 . Ke8. Protection by the knight is an illusion, quickly dispelled. . .
The knight will not likely get of the corner, but no matter. W has won the exchange.
215
BRUCE ALBERSTON
206. ENGLISH OPENING I. 2. 3. 4.
c4 e3 cxd5 Ne2
e5 d5 Q.xd5
5. 6. Nxd5
Bxdl
More natural is 4. Nc3, attacking the queen directly. White comes to this idea on the next move.
4. 5. Nec3
Bg4
Now Black figures it's a case of "I take your queen, you take my . queen. Even trade. " I t's not as simple as that. Instead, Black should back off, 5 . . . Qd7.
At the end White has a double threat: 7. Nxc7t and 7. Kxd l . There's no way for Black to meet both threats at once, so White wins material.
216
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
20'l . ENGLISH OPENING 1 . c4 2. g3
e5 Bb4
It can't be done because White can knock out the knight-which he does.
5. Bxc6t bxc6 6. Qxb4
The bishop waits for a knight to turn up at c3, when he intends to take, ... Bxc3. But if no knight comes to c3, the bishop just gets into trouble.
3. Bg2
d6
That's it; bishop in trouble. The better line of play was 3 .Nffi fol lowed by 5 ... 0-0. ..
4. Qa4t
Nc6
White comes away with a free bishop.
Black tries to protect both his king and his b4-bishop.
217
BRUCE ALBERSTON
208. ENGLISH OPENING e5 Bd6
1 . c4 2. Nf3
Mt x·: ·, � ,E � �*- & �,�� A ; �--, t �l1> t .�- >� • m:---
�llf·�-:.t--�1� B. •• c�-• --
-
---- ,
,
{Ij irJ J�B .• �•· �� �·· · -�-
5. Qh4t . 6. hx g3 Bxg3t 7 g3 Qxg3# 0-1 0 0 0 0
� ft [� � if� �Ji? r�m ft �� · � � . . .../�r.-.. � �§ Ji �G� � 8'iifiil � e� � �/'Llr ,.. .�.w,.8 J1.
< • • •• •
Blocking the d 7-pawn can't be . recommende d. However, as thts game shows, even a second-rate move cannot be unclerestimated. ·
3. d4 4. Nfd2 5. fxe3
e4 e3
Mter 5 Nf3 exf2+ 6 Kxf2 ' White . mconvemenced bY h avmg moved . h1s king, but noth'mg terrible is go. ing to happen . Howeve�' grabbmg the Pawn proves fatal. .
IS
.
.
·
·
·
218
CARDOZA PUBLISHING
CHESS OPENING TRAP OF THE DAY
•
209. ENGLISH OPENING 1. 2. 3. 4.
c4 Nf3 g3 Nxe5
e5 Nc6 Nd4
White asks for trouble. Both 4. Nxd4 and 4. Bg2 were good re plies.
4.
5.
Qe7
0-1
Nf3#
A smothered pin mate.
Lining up against the knight and indirectly against the White king.
5 . Nd3 The only defense was 5 . f4 d6 6. e3 dxe5 7. exd4. At the end of the sequence Black recovers his pawn, 7 ...exd4t or 7 .. .exf4t, with the su perior position.
219
BRUCE ALBERSTON
21 0. ENGLISH OPENING 1. 2. 3. 4. 5. 6. 7. 8. 9.
c4 d3 Nf3 g3 Bg2 0-0 Q.a4 Rd1 Bh1
e5 d6 Nc6 Be6 Q.d7 0-0-0 Kb8 Bh3 10. Q.xd7 Nxe2# 0-1
To preserve the bishop and pro tect his king. In fact he puts his king in danger. Correct was 9. Nc3.
9.
Nd4
Threats to both the king and queen. White sees the one but miss es the other. But even if he saves his king he would still lose his queen.
220
White has been mated.
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
Z l l . ENGLISH OPENING 1. 2. 3. 4. 5. 6.
c4 d3 N£J g3 Bg2 Ng5
e5 Bc5 d6
:G
e4
1.
. 8. fxe3 . . .
Bxe3 Q.xg5
Safer 6. dxe4 fxe4 7. Nd4, cen tralizing the knight.
6. . . . . 7. Bxe3
e3
White's attention is focused on the pawn that just moved to e3. H e . doesn't see beyond the pawn to his . knight at g5. If he had, he mtght play 7. Nh3 or 7. f4, when every thing is covered.
Knocking out the defending bishop, Black walks off with an ex tra knight.
22 1
BRUCE ALBERSTON
212. ENGLISH OPENING 1 . c4 2. d3 3. Nf3
e5 Nffi
White just didn't see it.
4. . . . . 5. Nc3
Qa5t Qxe5
Attacking a pawn. Black is sup posed to do something about it, like defend it.
3.
c6
Maybe Black doesn't see it. If you believe that, you're just as gullible as White is. White has an extra pawn; Black has an extra knight. We like the ex tra knight.
4. Nxe5 Of course, Black defended his pawn. But he did it indirectly, set ting a trap.
222
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
213 ENGLISH OPENING •
e5 c6
1 . c4 2. Nc3
Safest was the knight back to b 1
6.
3. 4. 5. 6.
d5 cxd5 d4
g3 cxd5 Bg2 Ne4
White has done nothing to hold fi kn. Black's pawns As a result the back . tght is driven rom Its post. .
223
f5
BRUCE ALBERSTON
214. ENGLISH OPENING 1. 2. 3. 4. 5. 6. 7.
c4 Nc3 g3 cxd5 d4 �d4 Bg5
e5 c6 d5 cxd5 exd4 N£6 Be7 9. 10. bxc3
White has done a good job of fighting for the center, but here he overrates his position. He needs to bring out more pieces, so 8. Bg2 is likely the right move.
8. Bxg5 9. Qxd5
Bxf6
Black's d-pawn was not so weak that it could be taken by force. White discovers this too late. He should have moved his queen.
224
Bxc3t Qxd5
Black wins the queen.
215. ENGLISH OPENING e5 Nc6 d6 Be6 Qd7
. Black is mmus one rook.
6. . Plannmg to oust the knight by . , c7-c6. I t doesn t work, so he JUSt . has to hve with It. 6 " ' Be7 ' 7 . . .Nffi ' and 8 ... 0-0 was the way to go. "'
·
225
BRUCE ALBERSTON
216. ENGLISH OPENING 1. 2. 3. 4. 5. 6.
c4 Nc3 N£3 g3 cxd5 Bg2
e5 Nf6 Nc6 d5 Nxd5
Aiming at the dS-knight. A dis covery is in the air.
6.
Be7
If 7 . Nxe5 then 8. Nxd5. Black varies to change the course of events. ..
7. Nxc3 8. Bxc6t bxc6 9. dxc3
Black doesn't see what's com. mg. The knight had to back off, 6 ... Nd5-b6.
7. Nxe5
White has won an important center pawn.
226
CARDOZA PUBLISHING
•
CHESS OPENING TRAP OF THE DAY
211. JOKE OPENING 1. h3 Psychology. White plays a series of beginner moves to lull his oppo nent into a false sense of security. t.
2. 3. 4. 5.
e4 Bc4 Qf3 g4
6. g5 7. h4 8. Bb3 9. g6 10. h5
e5 Bc5 N£6 0-0 c6
NeB b5 a5
hxg6
Now l O. . g5 is in order. .
10. . . . 1 1 . hxg6 .
a4 axb3
Checkmate in three moves: 1 2 . Rh8t Kxh8 13. Qh5t Kg8 1 4. Qh7# 1 -0. Moral: even a bogus opening has to be taken seriously.
227
*
OPEN ING IN DEX
DOUBLE KING PAWN OPENINGS #1 Center Game
11
#2 Center Game
12
#3 Center Game
13
#4 Center Game
14
#5 Center Game
15
#6 Danish Gambit
16
# 7 Irregular King Pawn
17
#8 Irregular King Pawn
18
#9 Irregular King Pawn
19
# 1 0 Bishop's Opening
20
# 1 1 Bishop's Opening
21
# 1 2 Bishop's Opening
22
# 1 3 Bishop's Opening
23
# 1 4 Vienna Game
24
# 1 5 Vienna Game
25
# 1 6 Vienna Game
26
# 1 7 Vienna Game
27
# l B King's Gambit
28
# 19 Kings Gambit
29
#20 King's Gambit
30
# 2 1 King's Gambit
31
#22 King's Gambit
32
#23 King's Gambit
33
#24 King's Gambit
34
#25 King's Gambit
35
#26 King's Gambit
36
#27 King's Gambit
37
#28 King's Gambit
38
#29 King's Gambit
39
#30 King Pawn Game
40
#3 1 Damiano Defense
41
#32 Damiano Defense
42
# 3 3 Latvian Gambit
43
#34 Philidor Defense
44
#35 Philidor Defense
45
#36 Philidor Defense
46
#3 7 Philidor Defense
47
#38 Philidor Defense
48
#39 Phllidor Defense
49
#40 Philidor Defense
50
#4 1 Philidor Defense
51
#42 Petroff Defense
52
#43 Petroff Defense
53
#44 Petroff Defense
54
#45 Petroff Defense
55
#46 Scotch Gambit
56
#4 7 Scotch Gambit
57
#48 Scotch Game
58
#49 Scotch Game
59
#50 Scotch Game
60
#5 1 Scotch Game
61
#52 Scotch Game
62
#53 Scotch Game
63
#54 Three Knights Game
64
#55 Three Knights Game
65
#56 Four Knights Game
66
#57 Four Knights Game
67
#58 Italian Game
68
#59 Italian Game
69
#60 Giuoco Piano
70
#6 1 Ruy Lopez
71
#62 Ruy Lopez
72
#63 Ruy Lopez
73
#64 Ruy Lopez
74
•#65 Ruy Lopez
75
#66 Ruy Lopez
76
#67 Ruy Lopez
77
#68 Ruy Lopez
78
228
CARDOZA PUBLISHING • CHESS OPENING TRAP OF THE DAY
ASSYMETRICAL KING PAWN OPENINGS #69 Owen's Defense
79
#70 Owens' Defense
80
#7 1 Center Counter Defense
81
#72 Center Counter Defense
82
#73 Center Counter Defense
83
#74 Center Counter Defense
84
#75 Alekhine Defense
85
#76 Alekhine Defense
86
#77 Alekhine Defense
87
#78 Alekhine Defense
88
#79 Pirc Defense
89
#80 Pirc Defense
90
#81 Caro-Kann Defense
91
#82 Caro-Kann Defense
92
#83 Caro-Kann Defense
93
#84 Caro-Kann Defense
94
#85 Sicilian Defense
95
#86 Sicilian Defense
96
#87 Sicilian Defense
97
#88 Sicilian Defense
98
#89 Sicilian Defense
99
#90 Sicilian Defense
100
#9 1 Sicilian Defense
101
#92 Sicilian Defense
1 02
#93 Sicilian Defense
1 03
#94 Sicilian Defense
1 04
#95 Sicilian Defense
105
#96 Sicilian Defense
106
#97 French Defense
1 07
#98 French Defense
108
#99 French Defense
109
# 1 00 French Defense
1 10
# 1 0 1 French Defense
111
# 102 French Defense
112
# 103 French Defense
1 13
# 1 0 4 French Defense
1 14
# 1 05 French Defense
1 15
# 1 06 French Defense
1 16
DOUBLE QUEEN PAWN OPENINGS # 107 Queen Pawn # 108 Queen Pawn # 109 Queen Pawn # 1 1 0 Queen Pawn # I l l Queen Pawn # 1 1 2 Queen Pawn # 1 1 3 Queen Pawn # 1 1 4 Queen Pawn # 1 1 5 Queen Pawn # 1 1 6 Q.i een Pawn # 1 1 7 Queen Pawn # 1 1 8 Q.ieen Pawn # 1 1 9 QJ.t een Pawn # 1 20 Queen Pawn # 1 2 1 Q.ieen Pawn # 1 22 QJ.teen Pawn # 1 2 3 Queen Pawn # 1 24 Queen Pawn # 1 2 5 Q.ieen Pawn # 1 26 QJ.t een's Gambit # 1 27 Queen's Gambit # 1 28 Q.ieen's Gambit # 1 29 Q.ieen's Gambit # 1 30 Q.ieen's Gambit # 1 3 1 Queen's Gambit # 1 32 Queen's Gambit # 1 3 3 QJ.t een's Gambit # 1 34 Q.ieen's Gambit # 1 35 Queen's Gambit # 136 QJ.teen's Gambit # 1 3 7 Queen's Gambit # 1 38 Qleen's Gambit # 1 39 QJ.teen's Gambit # 140 Q.ieen's Gambit # 1 4 1 Queen's Gambit # 1 42 Queen's Gambit # 1 43 Q.ieen's Gambit # 144 Queen's Gambit # 1 45 Queen's Gambit # 1 46 Q.ieen's Gambit # 1 47 Q.ieen's Gambit # 1 48 Queen's Gambit 229
1 17 1 18 1 19 1 20 121 1 22 123 1 24 125 126 127 1 28 1 29 1 30 131 132 133 1 34 135 1 36 1 37 1 38 1 39 140 141 142 1 43 1 44 1 45 1 46 1 47 1 48 149 1 50 151 1 52 153 1 54 1 55 1 56 157 1 58
BRUCE ALBERSTON
# 1 49 Queen's Gambit
15 9
# 1 50 Queen's Gambit
1 60
# 1 5 1 Queen's Gambit
161
# 152 Queen's Gambit
1 62
# 1 53 Queen's Gambit
1 63
# 1 54 Queen's Gambit
1 64
# 1 55 Queen's Gambit
1 65
ASVMETRICAL QUEEN OPENINGS
PAWN
FLANK OPENINGS # 190 Grob's Attack
200
# 1 9 1 Mieses Opening
201
# 192 Larsen Attack
202
# 1 93 Benko Opening
203
# 1 94 Benko Opening
204
# I 95 Bird Opening #I 96 Bird Opening
205
# 1 9 7 Bird Opening
207
# I 98 Reti Opening
208
206
209
167
# 199 Reti Opening
#200 Reti Opening
2 10
1 68
#20 I English Opening
211
# 1 56 Queen Pawn
1 66
# 1 57 Queen Pawn # 1 58 Queen Pawn # 1 59 Queen Pawn
1 69
#202 English Opening
212
# 1 60 Queen Pawn
1 70
#203 English Opening
213
# 1 6 1 Queen Pawn
171
#204 English Opening
214
# 1 62 Queen Pawn
1 72
#205 English Opening
215
# 1 63 Queen Pawn
173
#206 English Opening
216
# 1 64 Budapest Defense
1 74
#207 English Opening
217
# 1 65 Budapest Defense
1 75
#208 English Opening
218
# 1 66 Budapest Defense
1 76
#209 English Opening
219
# 1 67 Benoni Defense
1 77
# 2 1 0 English Opening
# 1 68 Benoni Defense
1 78
#2 1 1 English Opening
# 1 69 Benoni Defense
1 79
# 1 70 Dutch Defense
180
#2 1 2 English Opening
220 221
222
# 1 7 1 Dutch Defense
181
#2 1 4 English Opening
#I 72 Dutch Defense
1 82
2 23
#2 1 5 English Opening
225
# 1 73 Dutch Defense
1 83
226
# I 7 4 Dutch Defense
1 84
#2 1 6 English Opening
227
# 1 7 5 Dutch Defense
1 85
#2 1 7 Joke Opening
# 1 76 Dutch Defense
1 86
# 1 77 Nimzo-Indian Defense
187
# 1 78 Nimzo-lndian Defense
1 88
# 1 79 Nimzo-lnd.ian Defense
1 89
# 1 80 Nimzo-lnd.ian Defense
190
# 181 King's Indian Defense
191
# 1 82 King's Indian Defense
1 92
# 1 83 King's Indian Defense
193
# 1 84 King's Indian D efense
1 94
# 1 85 Gri.infeld Defense
1 95
# 1 86 Gri.infeld Defense
1 96
# 1 87 Gri.infeld Defense
197
# 1 88 Gri.infeld Defense
1 98
# 1 89 Gri.infeld Defense
1 99
#2 1 3 English Opening
230
224
�TACTICAL INDEX N u m bers o n this page refer to Opening Trap # (not page #).
CHECKMATE 1 , 8, 1 3, 1 5, 2 1 , 26, 29, 35, 43, 48, 50, 54, 55, 59, 6 1 , 62, 63, 70, 73, 80, 8 1 , 82, 83, 85, 89, 90, 9 1 , 93, 95, I 00, 1 03, 1 04, 1 07, 1 1 7, 1 23, 1 24, 1 32, 1 33, 1 53, 1 54, 1 56, 1 6 1 , 1 64, 1 65, 1 66, 1 69, 1 70, 1 73, 1 78, 1 79, 1 88, 1 90, 1 94, 1 96, 20 1 , 208, 209, 2 1 0, 2 1 7
FORK 1 95, 1 97, 1 98, 1 99, 2 1 2, 2 1 5
JEtTISON 86, 1 1 3 1 25, 1 27, 1 42, 1 44, 1 46, 152 OVERLOAD 69, 1 87
DEFLECTION 27, 47, 76, 88, 1 3 1 , 1 39, 1 40
PIN 3, 32, 33, 4 1 , 57, 74, 1 06, 1 3 7, 1 76, 1 83
DESPERADO 60
PROMOTION 1 50
DISCOVERY 1 1 , 1 7, 30, 36, 42, 44, 49, 5 1 , 84, 98, 1 0 1 , 1 09, 1 29, 1 43, 1 5 1 , 1 59, 1 7 1 , 1 85, 1 89, 200, 2 1 6
REMOVING THE GUARD 68, 72, 1 30, 1 48, 1 77, 186, 205, 207, 21 1, 214
DOUBLE THREAT 2, 16, 40, 52, 67, 1 1 0, 1 4 1 , 206
SKEWER 28, 39, 1 34, 1 47, 202
DRIVING OFF 6, 38, 87
FORK 4, 5, 7, 1 0, 1 4, 1 8, 1 9, 20, 24, 25, 34, 5� 5� 6� 65, 7 1 , 78, 79, 9� 9� 1 02, I l l , 1 1 5, 1 26, 1 28, 1 35, 1 36, 1 60, 1 62, 1 67, 1 68, 1 74, 1 8 1 , 1 82, 1 84, 1 92
TRAPPING 9, 1 2, 22, 23, 3 1 , 37, 45, 77, 92, 96, 97, 105, 1 08. 1 1 8, 1 1 9, 1 20, 1 2 1 , 1 22, 1 55, 1 57, 1 58, 1 63, 1 7 2, 1 93, 203, 204, 2 1 3
231
46, 53, 66, 75, 1 1 2, 1 1 4, 1 1 6, 1 38, 1 45, 1 49, 1 75, 1 80, 1 9 1 ,
Gre-.t for bcgl.nn�n wbo want to Improve their aame and Intermediate pllycn who IOV\1 tballeDI{l!ll, this p owerfu l cotlectiOtl Of Openliig trips Will Immediately
Improve your play and have your opponents fearlna: you. Let Bruce Alberston
show you how to 11pot the everyday opening mluakes made by opponentl and
how to t•ke udvunt111e of thl!!le mistakes by setting opening trap1. 1-Je•u also show you how the lo1en went wrong 110 you �an Improve your play from both a Idea or the opening.
� n 71 'i1liSaJ�p COO) ®CP(]mom®0� � ffiOG)@maJCHJ� You'lllearn both r�ndimental open Ina trap1 and tricky one11 too thai will have
ye>ur opponents llh!Kk�d Ill their pieces ran to YO\If BUI\ek. Packed wJth 217 powerful openlna traps and more than SOO diRgr11ms that span 40 openlnas, tb11 book will h a ve you armed to the teeth and ready to conquer QpporJents with your new tactical weapons.
Bmce Albcrston is a woll·known chBil:lltlliner und tencher, He is co-nu· thor of JOJ 'Mc:k:Y Che�-.� Tactics, J()J '/)'/city Chess Pu::lea, JOJ Mure THck)' Cheas Pu::lf!.'J, JOJ 1r/cky Checkmates and 202 C/lrcknrutrJfQr Chlldrerr.
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